{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.HP.TextureLighting (
gl_HP_texture_lighting
, pattern GL_TEXTURE_LIGHTING_MODE_HP
, pattern GL_TEXTURE_POST_SPECULAR_HP
, pattern GL_TEXTURE_PRE_SPECULAR_HP
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_HP_texture_lighting :: Bool
gl_HP_texture_lighting :: Bool
gl_HP_texture_lighting = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_HP_texture_lighting" Set [Char]
extensions
{-# NOINLINE gl_HP_texture_lighting #-}
pattern $bGL_TEXTURE_LIGHTING_MODE_HP :: a
$mGL_TEXTURE_LIGHTING_MODE_HP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_LIGHTING_MODE_HP = 0x8167
pattern $bGL_TEXTURE_POST_SPECULAR_HP :: a
$mGL_TEXTURE_POST_SPECULAR_HP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_POST_SPECULAR_HP = 0x8168
pattern $bGL_TEXTURE_PRE_SPECULAR_HP :: a
$mGL_TEXTURE_PRE_SPECULAR_HP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_PRE_SPECULAR_HP = 0x8169