-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.EXT.MultiDrawArrays ( -- * Extension Support gl_EXT_multi_draw_arrays -- * GL_EXT_multi_draw_arrays , glMultiDrawArraysEXT , glMultiDrawElementsEXT ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/multi_draw_arrays.txt GL_EXT_multi_draw_arrays> extension is available. gl_EXT_multi_draw_arrays :: Bool gl_EXT_multi_draw_arrays :: Bool gl_EXT_multi_draw_arrays = [Char] -> Set [Char] -> Bool forall a. Ord a => a -> Set a -> Bool member "GL_EXT_multi_draw_arrays" Set [Char] extensions {-# NOINLINE gl_EXT_multi_draw_arrays #-} -- | Usage: @'glMultiDrawArraysEXT' mode first count primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @COMPSIZE(primcount)@. -- -- The length of @count@ should be @COMPSIZE(primcount)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glMultiDrawArrays'. glMultiDrawArraysEXT :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m () glMultiDrawArraysEXT :: GLenum -> Ptr GLint -> Ptr GLint -> GLint -> m () glMultiDrawArraysEXT = FunPtr (GLenum -> Ptr GLint -> Ptr GLint -> GLint -> IO ()) -> GLenum -> Ptr GLint -> Ptr GLint -> GLint -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> Ptr GLint -> Ptr GLint -> GLint -> IO ()) -> GLenum -> Ptr GLint -> Ptr GLint -> GLint -> m () ffienumPtrintPtrsizeisizeiIOV FunPtr (GLenum -> Ptr GLint -> Ptr GLint -> GLint -> IO ()) glMultiDrawArraysEXTFunPtr glMultiDrawArraysEXTFunPtr :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()) glMultiDrawArraysEXTFunPtr :: FunPtr (GLenum -> Ptr GLint -> Ptr GLint -> GLint -> IO ()) glMultiDrawArraysEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLint -> Ptr GLint -> GLint -> IO ())) -> FunPtr (GLenum -> Ptr GLint -> Ptr GLint -> GLint -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLint -> Ptr GLint -> GLint -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glMultiDrawArraysEXT") {-# NOINLINE glMultiDrawArraysEXTFunPtr #-} -- | Usage: @'glMultiDrawElementsEXT' mode count type indices primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. -- -- The length of @count@ should be @COMPSIZE(primcount)@. -- -- The length of @indices@ should be @COMPSIZE(primcount)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glMultiDrawElements'. glMultiDrawElementsEXT :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> m () glMultiDrawElementsEXT :: GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> m () glMultiDrawElementsEXT = FunPtr (GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> IO ()) -> GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> IO ()) -> GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> m () ffienumPtrsizeienumPtrPtrVsizeiIOV FunPtr (GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> IO ()) glMultiDrawElementsEXTFunPtr glMultiDrawElementsEXTFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ()) glMultiDrawElementsEXTFunPtr :: FunPtr (GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> IO ()) glMultiDrawElementsEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> IO ())) -> FunPtr (GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLint -> GLenum -> Ptr (Ptr ()) -> GLint -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glMultiDrawElementsEXT") {-# NOINLINE glMultiDrawElementsEXTFunPtr #-}