{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.GeometryShader (
gl_EXT_geometry_shader
, glFramebufferTextureEXT
, pattern GL_FIRST_VERTEX_CONVENTION_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
, pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
, pattern GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
, pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
, pattern GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
, pattern GL_GEOMETRY_SHADER_BIT_EXT
, pattern GL_GEOMETRY_SHADER_EXT
, pattern GL_GEOMETRY_SHADER_INVOCATIONS_EXT
, pattern GL_LAST_VERTEX_CONVENTION_EXT
, pattern GL_LAYER_PROVOKING_VERTEX_EXT
, pattern GL_LINES_ADJACENCY_EXT
, pattern GL_LINE_STRIP_ADJACENCY_EXT
, pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
, pattern GL_MAX_FRAMEBUFFER_LAYERS_EXT
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
, pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
, pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
, pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
, pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
, pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
, pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
, pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
, pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
, pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
, pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
, pattern GL_PRIMITIVES_GENERATED_EXT
, pattern GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
, pattern GL_TRIANGLES_ADJACENCY_EXT
, pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT
, pattern GL_UNDEFINED_VERTEX_EXT
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_EXT_geometry_shader :: Bool
gl_EXT_geometry_shader :: Bool
gl_EXT_geometry_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_EXT_geometry_shader" Set [Char]
extensions
{-# NOINLINE gl_EXT_geometry_shader #-}
pattern $bGL_FRAMEBUFFER_DEFAULT_LAYERS_EXT :: a
$mGL_FRAMEBUFFER_DEFAULT_LAYERS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
pattern $bGL_GEOMETRY_LINKED_INPUT_TYPE_EXT :: a
$mGL_GEOMETRY_LINKED_INPUT_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
pattern $bGL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT :: a
$mGL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
pattern $bGL_GEOMETRY_LINKED_VERTICES_OUT_EXT :: a
$mGL_GEOMETRY_LINKED_VERTICES_OUT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
pattern $bGL_GEOMETRY_SHADER_BIT_EXT :: a
$mGL_GEOMETRY_SHADER_BIT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
pattern $bGL_GEOMETRY_SHADER_INVOCATIONS_EXT :: a
$mGL_GEOMETRY_SHADER_INVOCATIONS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
pattern $bGL_LAYER_PROVOKING_VERTEX_EXT :: a
$mGL_LAYER_PROVOKING_VERTEX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E
pattern $bGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT :: a
$mGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
pattern $bGL_MAX_FRAMEBUFFER_LAYERS_EXT :: a
$mGL_MAX_FRAMEBUFFER_LAYERS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
pattern $bGL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT :: a
$mGL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
pattern $bGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT :: a
$mGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
pattern $bGL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT :: a
$mGL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
pattern $bGL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT :: a
$mGL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
pattern $bGL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT :: a
$mGL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
pattern $bGL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT :: a
$mGL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
pattern $bGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT :: a
$mGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
pattern $bGL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT :: a
$mGL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
pattern $bGL_REFERENCED_BY_GEOMETRY_SHADER_EXT :: a
$mGL_REFERENCED_BY_GEOMETRY_SHADER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
pattern $bGL_UNDEFINED_VERTEX_EXT :: a
$mGL_UNDEFINED_VERTEX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNDEFINED_VERTEX_EXT = 0x8260