{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.CoordinateFrame (
gl_EXT_coordinate_frame
, glBinormal3bEXT
, glBinormal3bvEXT
, glBinormal3dEXT
, glBinormal3dvEXT
, glBinormal3fEXT
, glBinormal3fvEXT
, glBinormal3iEXT
, glBinormal3ivEXT
, glBinormal3sEXT
, glBinormal3svEXT
, glBinormalPointerEXT
, glTangent3bEXT
, glTangent3bvEXT
, glTangent3dEXT
, glTangent3dvEXT
, glTangent3fEXT
, glTangent3fvEXT
, glTangent3iEXT
, glTangent3ivEXT
, glTangent3sEXT
, glTangent3svEXT
, glTangentPointerEXT
, pattern GL_BINORMAL_ARRAY_EXT
, pattern GL_BINORMAL_ARRAY_POINTER_EXT
, pattern GL_BINORMAL_ARRAY_STRIDE_EXT
, pattern GL_BINORMAL_ARRAY_TYPE_EXT
, pattern GL_CURRENT_BINORMAL_EXT
, pattern GL_CURRENT_TANGENT_EXT
, pattern GL_MAP1_BINORMAL_EXT
, pattern GL_MAP1_TANGENT_EXT
, pattern GL_MAP2_BINORMAL_EXT
, pattern GL_MAP2_TANGENT_EXT
, pattern GL_TANGENT_ARRAY_EXT
, pattern GL_TANGENT_ARRAY_POINTER_EXT
, pattern GL_TANGENT_ARRAY_STRIDE_EXT
, pattern GL_TANGENT_ARRAY_TYPE_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_coordinate_frame :: Bool
gl_EXT_coordinate_frame :: Bool
gl_EXT_coordinate_frame = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_EXT_coordinate_frame" Set [Char]
extensions
{-# NOINLINE gl_EXT_coordinate_frame #-}
glBinormal3bEXT :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
glBinormal3bEXT :: GLbyte -> GLbyte -> GLbyte -> m ()
glBinormal3bEXT = FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
ffibytebytebyteIOV FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glBinormal3bEXTFunPtr
glBinormal3bEXTFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glBinormal3bEXTFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glBinormal3bEXTFunPtr = IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
-> FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3bEXT")
{-# NOINLINE glBinormal3bEXTFunPtr #-}
glBinormal3bvEXT :: MonadIO m => Ptr GLbyte -> m ()
glBinormal3bvEXT :: Ptr GLbyte -> m ()
glBinormal3bvEXT = FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
ffiPtrbyteIOV FunPtr (Ptr GLbyte -> IO ())
glBinormal3bvEXTFunPtr
glBinormal3bvEXTFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glBinormal3bvEXTFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glBinormal3bvEXTFunPtr = IO (FunPtr (Ptr GLbyte -> IO ())) -> FunPtr (Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLbyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3bvEXT")
{-# NOINLINE glBinormal3bvEXTFunPtr #-}
glBinormal3dEXT :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glBinormal3dEXT :: GLdouble -> GLdouble -> GLdouble -> m ()
glBinormal3dEXT = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glBinormal3dEXTFunPtr
glBinormal3dEXTFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glBinormal3dEXTFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glBinormal3dEXTFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3dEXT")
{-# NOINLINE glBinormal3dEXTFunPtr #-}
glBinormal3dvEXT :: MonadIO m => Ptr GLdouble -> m ()
glBinormal3dvEXT :: Ptr GLdouble -> m ()
glBinormal3dvEXT = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glBinormal3dvEXTFunPtr
glBinormal3dvEXTFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glBinormal3dvEXTFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glBinormal3dvEXTFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3dvEXT")
{-# NOINLINE glBinormal3dvEXTFunPtr #-}
glBinormal3fEXT :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glBinormal3fEXT :: GLfloat -> GLfloat -> GLfloat -> m ()
glBinormal3fEXT = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glBinormal3fEXTFunPtr
glBinormal3fEXTFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glBinormal3fEXTFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glBinormal3fEXTFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3fEXT")
{-# NOINLINE glBinormal3fEXTFunPtr #-}
glBinormal3fvEXT :: MonadIO m => Ptr GLfloat -> m ()
glBinormal3fvEXT :: Ptr GLfloat -> m ()
glBinormal3fvEXT = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glBinormal3fvEXTFunPtr
glBinormal3fvEXTFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glBinormal3fvEXTFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glBinormal3fvEXTFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3fvEXT")
{-# NOINLINE glBinormal3fvEXTFunPtr #-}
glBinormal3iEXT :: MonadIO m => GLint -> GLint -> GLint -> m ()
glBinormal3iEXT :: GLint -> GLint -> GLint -> m ()
glBinormal3iEXT = FunPtr (GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> m ()
ffiintintintIOV FunPtr (GLint -> GLint -> GLint -> IO ())
glBinormal3iEXTFunPtr
glBinormal3iEXTFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glBinormal3iEXTFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glBinormal3iEXTFunPtr = IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3iEXT")
{-# NOINLINE glBinormal3iEXTFunPtr #-}
glBinormal3ivEXT :: MonadIO m => Ptr GLint -> m ()
glBinormal3ivEXT :: Ptr GLint -> m ()
glBinormal3ivEXT = FunPtr (Ptr GLint -> IO ()) -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLint -> IO ()) -> Ptr GLint -> m ()
ffiPtrintIOV FunPtr (Ptr GLint -> IO ())
glBinormal3ivEXTFunPtr
glBinormal3ivEXTFunPtr :: FunPtr (Ptr GLint -> IO ())
glBinormal3ivEXTFunPtr :: FunPtr (Ptr GLint -> IO ())
glBinormal3ivEXTFunPtr = IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3ivEXT")
{-# NOINLINE glBinormal3ivEXTFunPtr #-}
glBinormal3sEXT :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glBinormal3sEXT :: GLshort -> GLshort -> GLshort -> m ()
glBinormal3sEXT = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glBinormal3sEXTFunPtr
glBinormal3sEXTFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glBinormal3sEXTFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glBinormal3sEXTFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3sEXT")
{-# NOINLINE glBinormal3sEXTFunPtr #-}
glBinormal3svEXT :: MonadIO m => Ptr GLshort -> m ()
glBinormal3svEXT :: Ptr GLshort -> m ()
glBinormal3svEXT = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glBinormal3svEXTFunPtr
glBinormal3svEXTFunPtr :: FunPtr (Ptr GLshort -> IO ())
glBinormal3svEXTFunPtr :: FunPtr (Ptr GLshort -> IO ())
glBinormal3svEXTFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormal3svEXT")
{-# NOINLINE glBinormal3svEXTFunPtr #-}
glBinormalPointerEXT :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
glBinormalPointerEXT :: GLenum -> GLint -> Ptr () -> m ()
glBinormalPointerEXT = FunPtr (GLenum -> GLint -> Ptr () -> IO ())
-> GLenum -> GLint -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> Ptr () -> IO ())
-> GLenum -> GLint -> Ptr () -> m ()
ffienumsizeiPtrVIOV FunPtr (GLenum -> GLint -> Ptr () -> IO ())
glBinormalPointerEXTFunPtr
glBinormalPointerEXTFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glBinormalPointerEXTFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> IO ())
glBinormalPointerEXTFunPtr = IO (FunPtr (GLenum -> GLint -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLint -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBinormalPointerEXT")
{-# NOINLINE glBinormalPointerEXTFunPtr #-}
glTangent3bEXT :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
glTangent3bEXT :: GLbyte -> GLbyte -> GLbyte -> m ()
glTangent3bEXT = FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
ffibytebytebyteIOV FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glTangent3bEXTFunPtr
glTangent3bEXTFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glTangent3bEXTFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glTangent3bEXTFunPtr = IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
-> FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3bEXT")
{-# NOINLINE glTangent3bEXTFunPtr #-}
glTangent3bvEXT :: MonadIO m => Ptr GLbyte -> m ()
glTangent3bvEXT :: Ptr GLbyte -> m ()
glTangent3bvEXT = FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
ffiPtrbyteIOV FunPtr (Ptr GLbyte -> IO ())
glTangent3bvEXTFunPtr
glTangent3bvEXTFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glTangent3bvEXTFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glTangent3bvEXTFunPtr = IO (FunPtr (Ptr GLbyte -> IO ())) -> FunPtr (Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLbyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3bvEXT")
{-# NOINLINE glTangent3bvEXTFunPtr #-}
glTangent3dEXT :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glTangent3dEXT :: GLdouble -> GLdouble -> GLdouble -> m ()
glTangent3dEXT = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTangent3dEXTFunPtr
glTangent3dEXTFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTangent3dEXTFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTangent3dEXTFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3dEXT")
{-# NOINLINE glTangent3dEXTFunPtr #-}
glTangent3dvEXT :: MonadIO m => Ptr GLdouble -> m ()
glTangent3dvEXT :: Ptr GLdouble -> m ()
glTangent3dvEXT = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glTangent3dvEXTFunPtr
glTangent3dvEXTFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTangent3dvEXTFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTangent3dvEXTFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3dvEXT")
{-# NOINLINE glTangent3dvEXTFunPtr #-}
glTangent3fEXT :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glTangent3fEXT :: GLfloat -> GLfloat -> GLfloat -> m ()
glTangent3fEXT = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTangent3fEXTFunPtr
glTangent3fEXTFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTangent3fEXTFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTangent3fEXTFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3fEXT")
{-# NOINLINE glTangent3fEXTFunPtr #-}
glTangent3fvEXT :: MonadIO m => Ptr GLfloat -> m ()
glTangent3fvEXT :: Ptr GLfloat -> m ()
glTangent3fvEXT = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glTangent3fvEXTFunPtr
glTangent3fvEXTFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTangent3fvEXTFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTangent3fvEXTFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3fvEXT")
{-# NOINLINE glTangent3fvEXTFunPtr #-}
glTangent3iEXT :: MonadIO m => GLint -> GLint -> GLint -> m ()
glTangent3iEXT :: GLint -> GLint -> GLint -> m ()
glTangent3iEXT = FunPtr (GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> m ()
ffiintintintIOV FunPtr (GLint -> GLint -> GLint -> IO ())
glTangent3iEXTFunPtr
glTangent3iEXTFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glTangent3iEXTFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glTangent3iEXTFunPtr = IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3iEXT")
{-# NOINLINE glTangent3iEXTFunPtr #-}
glTangent3ivEXT :: MonadIO m => Ptr GLint -> m ()
glTangent3ivEXT :: Ptr GLint -> m ()
glTangent3ivEXT = FunPtr (Ptr GLint -> IO ()) -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLint -> IO ()) -> Ptr GLint -> m ()
ffiPtrintIOV FunPtr (Ptr GLint -> IO ())
glTangent3ivEXTFunPtr
glTangent3ivEXTFunPtr :: FunPtr (Ptr GLint -> IO ())
glTangent3ivEXTFunPtr :: FunPtr (Ptr GLint -> IO ())
glTangent3ivEXTFunPtr = IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3ivEXT")
{-# NOINLINE glTangent3ivEXTFunPtr #-}
glTangent3sEXT :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glTangent3sEXT :: GLshort -> GLshort -> GLshort -> m ()
glTangent3sEXT = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glTangent3sEXTFunPtr
glTangent3sEXTFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glTangent3sEXTFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glTangent3sEXTFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3sEXT")
{-# NOINLINE glTangent3sEXTFunPtr #-}
glTangent3svEXT :: MonadIO m => Ptr GLshort -> m ()
glTangent3svEXT :: Ptr GLshort -> m ()
glTangent3svEXT = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glTangent3svEXTFunPtr
glTangent3svEXTFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTangent3svEXTFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTangent3svEXTFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangent3svEXT")
{-# NOINLINE glTangent3svEXTFunPtr #-}
glTangentPointerEXT :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
glTangentPointerEXT :: GLenum -> GLint -> Ptr () -> m ()
glTangentPointerEXT = FunPtr (GLenum -> GLint -> Ptr () -> IO ())
-> GLenum -> GLint -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> Ptr () -> IO ())
-> GLenum -> GLint -> Ptr () -> m ()
ffienumsizeiPtrVIOV FunPtr (GLenum -> GLint -> Ptr () -> IO ())
glTangentPointerEXTFunPtr
glTangentPointerEXTFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glTangentPointerEXTFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> IO ())
glTangentPointerEXTFunPtr = IO (FunPtr (GLenum -> GLint -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLint -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTangentPointerEXT")
{-# NOINLINE glTangentPointerEXTFunPtr #-}
pattern $bGL_BINORMAL_ARRAY_EXT :: a
$mGL_BINORMAL_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BINORMAL_ARRAY_EXT = 0x843A
pattern $bGL_BINORMAL_ARRAY_POINTER_EXT :: a
$mGL_BINORMAL_ARRAY_POINTER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
pattern $bGL_BINORMAL_ARRAY_STRIDE_EXT :: a
$mGL_BINORMAL_ARRAY_STRIDE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
pattern $bGL_BINORMAL_ARRAY_TYPE_EXT :: a
$mGL_BINORMAL_ARRAY_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
pattern $bGL_CURRENT_BINORMAL_EXT :: a
$mGL_CURRENT_BINORMAL_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_BINORMAL_EXT = 0x843C
pattern $bGL_CURRENT_TANGENT_EXT :: a
$mGL_CURRENT_TANGENT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_TANGENT_EXT = 0x843B
pattern $bGL_MAP1_BINORMAL_EXT :: a
$mGL_MAP1_BINORMAL_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_BINORMAL_EXT = 0x8446
pattern $bGL_MAP1_TANGENT_EXT :: a
$mGL_MAP1_TANGENT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_TANGENT_EXT = 0x8444
pattern $bGL_MAP2_BINORMAL_EXT :: a
$mGL_MAP2_BINORMAL_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_BINORMAL_EXT = 0x8447
pattern $bGL_MAP2_TANGENT_EXT :: a
$mGL_MAP2_TANGENT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_TANGENT_EXT = 0x8445
pattern $bGL_TANGENT_ARRAY_EXT :: a
$mGL_TANGENT_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TANGENT_ARRAY_EXT = 0x8439
pattern $bGL_TANGENT_ARRAY_POINTER_EXT :: a
$mGL_TANGENT_ARRAY_POINTER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
pattern $bGL_TANGENT_ARRAY_STRIDE_EXT :: a
$mGL_TANGENT_ARRAY_STRIDE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
pattern $bGL_TANGENT_ARRAY_TYPE_EXT :: a
$mGL_TANGENT_ARRAY_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TANGENT_ARRAY_TYPE_EXT = 0x843E