{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ANGLE.TextureUsage (
gl_ANGLE_texture_usage
, pattern GL_FRAMEBUFFER_ATTACHMENT_ANGLE
, pattern GL_TEXTURE_USAGE_ANGLE
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ANGLE_texture_usage :: Bool
gl_ANGLE_texture_usage :: Bool
gl_ANGLE_texture_usage = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ANGLE_texture_usage" Set [Char]
extensions
{-# NOINLINE gl_ANGLE_texture_usage #-}
pattern $bGL_FRAMEBUFFER_ATTACHMENT_ANGLE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_ANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
pattern $bGL_TEXTURE_USAGE_ANGLE :: a
$mGL_TEXTURE_USAGE_ANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_USAGE_ANGLE = 0x93A2