{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.AMD.NameGenDelete (
gl_AMD_name_gen_delete
, glDeleteNamesAMD
, glGenNamesAMD
, glIsNameAMD
, pattern GL_DATA_BUFFER_AMD
, pattern GL_PERFORMANCE_MONITOR_AMD
, pattern GL_QUERY_OBJECT_AMD
, pattern GL_SAMPLER_OBJECT_AMD
, pattern GL_VERTEX_ARRAY_OBJECT_AMD
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_AMD_name_gen_delete :: Bool
gl_AMD_name_gen_delete :: Bool
gl_AMD_name_gen_delete = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_AMD_name_gen_delete" Set [Char]
extensions
{-# NOINLINE gl_AMD_name_gen_delete #-}
glDeleteNamesAMD :: MonadIO m => GLenum -> GLuint -> Ptr GLuint -> m ()
glDeleteNamesAMD :: GLenum -> GLenum -> Ptr GLenum -> m ()
glDeleteNamesAMD = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumuintPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glDeleteNamesAMDFunPtr
glDeleteNamesAMDFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())
glDeleteNamesAMDFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glDeleteNamesAMDFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteNamesAMD")
{-# NOINLINE glDeleteNamesAMDFunPtr #-}
glGenNamesAMD :: MonadIO m => GLenum -> GLuint -> Ptr GLuint -> m ()
glGenNamesAMD :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGenNamesAMD = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumuintPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGenNamesAMDFunPtr
glGenNamesAMDFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())
glGenNamesAMDFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGenNamesAMDFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenNamesAMD")
{-# NOINLINE glGenNamesAMDFunPtr #-}
glIsNameAMD :: MonadIO m => GLenum -> GLuint -> m GLboolean
glIsNameAMD :: GLenum -> GLenum -> m GLboolean
glIsNameAMD = FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
ffienumuintIOboolean FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsNameAMDFunPtr
glIsNameAMDFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)
glIsNameAMDFunPtr :: FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsNameAMDFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
-> FunPtr (GLenum -> GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glIsNameAMD")
{-# NOINLINE glIsNameAMDFunPtr #-}
pattern $bGL_DATA_BUFFER_AMD :: a
$mGL_DATA_BUFFER_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DATA_BUFFER_AMD = 0x9151
pattern $bGL_PERFORMANCE_MONITOR_AMD :: a
$mGL_PERFORMANCE_MONITOR_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PERFORMANCE_MONITOR_AMD = 0x9152
pattern $bGL_QUERY_OBJECT_AMD :: a
$mGL_QUERY_OBJECT_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_OBJECT_AMD = 0x9153
pattern $bGL_SAMPLER_OBJECT_AMD :: a
$mGL_SAMPLER_OBJECT_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_OBJECT_AMD = 0x9155
pattern $bGL_VERTEX_ARRAY_OBJECT_AMD :: a
$mGL_VERTEX_ARRAY_OBJECT_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154