gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Standard20

Synopsis

Graphics.GL.Standard20

glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m () Source #

Usage: glDrawBuffers n bufs

The parameter bufs is a DrawBufferModeATI.

The length of bufs should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml

glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source #

Usage: glGetActiveAttrib program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml

glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source #

Usage: glGetActiveUniform program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml

glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () Source #

Usage: glGetAttachedShaders program maxCount count shaders

The length of count should be 1.

The length of shaders should be maxCount.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml

glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetProgramInfoLog program bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml

glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetProgramiv program pname params

The length of params should be COMPSIZE(pname).

glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetShaderInfoLog shader bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml

glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetShaderSource shader bufSize length source

The length of length should be 1.

The length of source should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml

glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetShaderiv shader pname params

The length of params should be COMPSIZE(pname).

glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () Source #

Usage: glGetUniformfv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () Source #

Usage: glGetUniformiv program location params

The length of params should be COMPSIZE(program,location).

glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #

Usage: glGetVertexAttribPointerv index pname pointer

The parameter pname is a VertexAttribPointerPropertyARB.

The length of pointer should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml

glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #

Usage: glGetVertexAttribdv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetVertexAttribfv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetVertexAttribiv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () Source #

Usage: glShaderSource shader count string length

The length of string should be count.

The length of length should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml

glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () Source #

Usage: glStencilFuncSeparate face func ref mask

The parameter face is a StencilFaceDirection.

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml

glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glStencilMaskSeparate face mask

The parameter face is a StencilFaceDirection.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml

glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source #

Usage: glStencilOpSeparate face sfail dpfail dppass

The parameter face is a StencilFaceDirection.

The parameter sfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dpfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dppass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml

glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source #

Usage: glUniform1f location v0

glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform1fv location count value

The length of value should be count*1.

glUniform1i :: MonadIO m => GLint -> GLint -> m () Source #

Usage: glUniform1i location v0

glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform1iv location count value

The length of value should be count*1.

glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform2f location v0 v1

glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform2fv location count value

The length of value should be count*2.

glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source #

Usage: glUniform2i location v0 v1

glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform2iv location count value

The length of value should be count*2.

glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform3f location v0 v1 v2

glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform3fv location count value

The length of value should be count*3.

glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glUniform3i location v0 v1 v2

glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform3iv location count value

The length of value should be count*3.

glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform4f location v0 v1 v2 v3

glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform4fv location count value

The length of value should be count*4.

glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glUniform4i location v0 v1 v2 v3

glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform4iv location count value

The length of value should be count*4.

glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m () Source #

Usage: glVertexAttrib1d index x

The vector equivalent of this command is glVertexAttrib1dv.

glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib1dv index v

The length of v should be 1.

glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source #

Usage: glVertexAttrib1f index x

The vector equivalent of this command is glVertexAttrib1fv.

glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib1fv index v

The length of v should be 1.

glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m () Source #

Usage: glVertexAttrib1s index x

The vector equivalent of this command is glVertexAttrib1sv.

glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib1sv index v

The length of v should be 1.

glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #

Usage: glVertexAttrib2d index x y

The vector equivalent of this command is glVertexAttrib2dv.

glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib2dv index v

The length of v should be 2.

glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib2f index x y

The vector equivalent of this command is glVertexAttrib2fv.

glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib2fv index v

The length of v should be 2.

glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source #

Usage: glVertexAttrib2s index x y

The vector equivalent of this command is glVertexAttrib2sv.

glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib2sv index v

The length of v should be 2.

glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #

Usage: glVertexAttrib3d index x y z

The vector equivalent of this command is glVertexAttrib3dv.

glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib3dv index v

The length of v should be 3.

glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib3f index x y z

The vector equivalent of this command is glVertexAttrib3fv.

glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib3fv index v

The length of v should be 3.

glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source #

Usage: glVertexAttrib3s index x y z

The vector equivalent of this command is glVertexAttrib3sv.

glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib3sv index v

The length of v should be 3.

glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #

Usage: glVertexAttrib4Nbv index v

The length of v should be 4.

glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttrib4Niv index v

The length of v should be 4.

glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib4Nsv index v

The length of v should be 4.

glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source #

Usage: glVertexAttrib4Nub index x y z w

glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #

Usage: glVertexAttrib4Nubv index v

The length of v should be 4.

glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttrib4Nuiv index v

The length of v should be 4.

glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #

Usage: glVertexAttrib4Nusv index v

The length of v should be 4.

glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #

Usage: glVertexAttrib4bv index v

The length of v should be 4.

glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #

Usage: glVertexAttrib4d index x y z w

The vector equivalent of this command is glVertexAttrib4dv.

glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib4dv index v

The length of v should be 4.

glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib4f index x y z w

The vector equivalent of this command is glVertexAttrib4fv.

glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib4fv index v

The length of v should be 4.

glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttrib4iv index v

The length of v should be 4.

glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source #

Usage: glVertexAttrib4s index x y z w

The vector equivalent of this command is glVertexAttrib4sv.

glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib4sv index v

The length of v should be 4.

glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #

Usage: glVertexAttrib4ubv index v

The length of v should be 4.

glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttrib4uiv index v

The length of v should be 4.

glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #

Usage: glVertexAttrib4usv index v

The length of v should be 4.

glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source #

Usage: glVertexAttribPointer index size type normalized stride pointer

The parameter type is a VertexAttribPointerType.

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of pointer should be COMPSIZE(size,type,stride).

Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml

pattern GL_ACTIVE_ATTRIBUTES :: (Eq a, Num a) => a Source #

pattern GL_ACTIVE_UNIFORMS :: (Eq a, Num a) => a Source #

pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_ATTACHED_SHADERS :: (Eq a, Num a) => a Source #

pattern GL_BLEND_EQUATION_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_BLEND_EQUATION_RGB :: (Eq a, Num a) => a Source #

pattern GL_BOOL :: (Eq a, Num a) => a Source #

pattern GL_BOOL_VEC2 :: (Eq a, Num a) => a Source #

pattern GL_BOOL_VEC3 :: (Eq a, Num a) => a Source #

pattern GL_BOOL_VEC4 :: (Eq a, Num a) => a Source #

pattern GL_COMPILE_STATUS :: (Eq a, Num a) => a Source #

pattern GL_COORD_REPLACE :: (Eq a, Num a) => a Source #

pattern GL_CURRENT_PROGRAM :: (Eq a, Num a) => a Source #

pattern GL_CURRENT_VERTEX_ATTRIB :: (Eq a, Num a) => a Source #

pattern GL_DELETE_STATUS :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER0 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER1 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER10 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER11 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER12 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER13 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER14 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER15 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER2 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER3 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER4 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER5 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER6 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER7 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER8 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER9 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT2 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT3 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT4 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_VEC2 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_VEC3 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_VEC4 :: (Eq a, Num a) => a Source #

pattern GL_FRAGMENT_SHADER :: (Eq a, Num a) => a Source #

pattern GL_INFO_LOG_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_INT_VEC2 :: (Eq a, Num a) => a Source #

pattern GL_INT_VEC3 :: (Eq a, Num a) => a Source #

pattern GL_INT_VEC4 :: (Eq a, Num a) => a Source #

pattern GL_LINK_STATUS :: (Eq a, Num a) => a Source #

pattern GL_LOWER_LEFT :: (Eq a, Num a) => a Source #

pattern GL_MAX_DRAW_BUFFERS :: (Eq a, Num a) => a Source #

pattern GL_MAX_TEXTURE_COORDS :: (Eq a, Num a) => a Source #

pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Eq a, Num a) => a Source #

pattern GL_MAX_VARYING_FLOATS :: (Eq a, Num a) => a Source #

pattern GL_MAX_VERTEX_ATTRIBS :: (Eq a, Num a) => a Source #

pattern GL_POINT_SPRITE :: (Eq a, Num a) => a Source #

pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_1D :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_1D_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_3D :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_CUBE :: (Eq a, Num a) => a Source #

pattern GL_SHADER_SOURCE_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_SHADER_TYPE :: (Eq a, Num a) => a Source #

pattern GL_SHADING_LANGUAGE_VERSION :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_FAIL :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_FUNC :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_REF :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_VALUE_MASK :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_WRITEMASK :: (Eq a, Num a) => a Source #

pattern GL_UPPER_LEFT :: (Eq a, Num a) => a Source #

pattern GL_VALIDATE_STATUS :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_PROGRAM_TWO_SIDE :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_SHADER :: (Eq a, Num a) => a Source #