Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- module Graphics.GL.Standard10
- glAreTexturesResident :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
- glArrayElement :: MonadIO m => GLint -> m ()
- glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()
- glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m ()
- glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m ()
- glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()
- glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDisableClientState :: MonadIO m => GLenum -> m ()
- glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()
- glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
- glEdgeFlagPointer :: MonadIO m => GLsizei -> Ptr () -> m ()
- glEnableClientState :: MonadIO m => GLenum -> m ()
- glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetPointerv :: MonadIO m => GLenum -> Ptr (Ptr ()) -> m ()
- glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
- glIndexub :: MonadIO m => GLubyte -> m ()
- glIndexubv :: MonadIO m => Ptr GLubyte -> m ()
- glInterleavedArrays :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
- glIsTexture :: MonadIO m => GLuint -> m GLboolean
- glNormalPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
- glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()
- glPopClientAttrib :: MonadIO m => m ()
- glPrioritizeTextures :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLfloat -> m ()
- glPushClientAttrib :: MonadIO m => GLbitfield -> m ()
- glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- pattern GL_2D :: (Eq a, Num a) => a
- pattern GL_2_BYTES :: (Eq a, Num a) => a
- pattern GL_3D :: (Eq a, Num a) => a
- pattern GL_3D_COLOR :: (Eq a, Num a) => a
- pattern GL_3D_COLOR_TEXTURE :: (Eq a, Num a) => a
- pattern GL_3_BYTES :: (Eq a, Num a) => a
- pattern GL_4D_COLOR_TEXTURE :: (Eq a, Num a) => a
- pattern GL_4_BYTES :: (Eq a, Num a) => a
- pattern GL_ACCUM :: (Eq a, Num a) => a
- pattern GL_ACCUM_ALPHA_BITS :: (Eq a, Num a) => a
- pattern GL_ACCUM_BLUE_BITS :: (Eq a, Num a) => a
- pattern GL_ACCUM_BUFFER_BIT :: (Eq a, Num a) => a
- pattern GL_ACCUM_CLEAR_VALUE :: (Eq a, Num a) => a
- pattern GL_ACCUM_GREEN_BITS :: (Eq a, Num a) => a
- pattern GL_ACCUM_RED_BITS :: (Eq a, Num a) => a
- pattern GL_ADD :: (Eq a, Num a) => a
- pattern GL_ALL_ATTRIB_BITS :: (Eq a, Num a) => a
- pattern GL_ALPHA :: (Eq a, Num a) => a
- pattern GL_ALPHA12 :: (Eq a, Num a) => a
- pattern GL_ALPHA16 :: (Eq a, Num a) => a
- pattern GL_ALPHA4 :: (Eq a, Num a) => a
- pattern GL_ALPHA8 :: (Eq a, Num a) => a
- pattern GL_ALPHA_BIAS :: (Eq a, Num a) => a
- pattern GL_ALPHA_BITS :: (Eq a, Num a) => a
- pattern GL_ALPHA_SCALE :: (Eq a, Num a) => a
- pattern GL_ALPHA_TEST :: (Eq a, Num a) => a
- pattern GL_ALPHA_TEST_FUNC :: (Eq a, Num a) => a
- pattern GL_ALPHA_TEST_REF :: (Eq a, Num a) => a
- pattern GL_ALWAYS :: (Eq a, Num a) => a
- pattern GL_AMBIENT :: (Eq a, Num a) => a
- pattern GL_AMBIENT_AND_DIFFUSE :: (Eq a, Num a) => a
- pattern GL_AND :: (Eq a, Num a) => a
- pattern GL_AND_INVERTED :: (Eq a, Num a) => a
- pattern GL_AND_REVERSE :: (Eq a, Num a) => a
- pattern GL_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_AUTO_NORMAL :: (Eq a, Num a) => a
- pattern GL_AUX0 :: (Eq a, Num a) => a
- pattern GL_AUX1 :: (Eq a, Num a) => a
- pattern GL_AUX2 :: (Eq a, Num a) => a
- pattern GL_AUX3 :: (Eq a, Num a) => a
- pattern GL_AUX_BUFFERS :: (Eq a, Num a) => a
- pattern GL_BACK :: (Eq a, Num a) => a
- pattern GL_BACK_LEFT :: (Eq a, Num a) => a
- pattern GL_BACK_RIGHT :: (Eq a, Num a) => a
- pattern GL_BITMAP :: (Eq a, Num a) => a
- pattern GL_BITMAP_TOKEN :: (Eq a, Num a) => a
- pattern GL_BLEND :: (Eq a, Num a) => a
- pattern GL_BLEND_DST :: (Eq a, Num a) => a
- pattern GL_BLEND_SRC :: (Eq a, Num a) => a
- pattern GL_BLUE :: (Eq a, Num a) => a
- pattern GL_BLUE_BIAS :: (Eq a, Num a) => a
- pattern GL_BLUE_BITS :: (Eq a, Num a) => a
- pattern GL_BLUE_SCALE :: (Eq a, Num a) => a
- pattern GL_BYTE :: (Eq a, Num a) => a
- pattern GL_C3F_V3F :: (Eq a, Num a) => a
- pattern GL_C4F_N3F_V3F :: (Eq a, Num a) => a
- pattern GL_C4UB_V2F :: (Eq a, Num a) => a
- pattern GL_C4UB_V3F :: (Eq a, Num a) => a
- pattern GL_CCW :: (Eq a, Num a) => a
- pattern GL_CLAMP :: (Eq a, Num a) => a
- pattern GL_CLEAR :: (Eq a, Num a) => a
- pattern GL_CLIENT_ALL_ATTRIB_BITS :: (Eq a, Num a) => a
- pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_CLIENT_PIXEL_STORE_BIT :: (Eq a, Num a) => a
- pattern GL_CLIENT_VERTEX_ARRAY_BIT :: (Eq a, Num a) => a
- pattern GL_CLIP_PLANE0 :: (Eq a, Num a) => a
- pattern GL_CLIP_PLANE1 :: (Eq a, Num a) => a
- pattern GL_CLIP_PLANE2 :: (Eq a, Num a) => a
- pattern GL_CLIP_PLANE3 :: (Eq a, Num a) => a
- pattern GL_CLIP_PLANE4 :: (Eq a, Num a) => a
- pattern GL_CLIP_PLANE5 :: (Eq a, Num a) => a
- pattern GL_COEFF :: (Eq a, Num a) => a
- pattern GL_COLOR :: (Eq a, Num a) => a
- pattern GL_COLOR_ARRAY :: (Eq a, Num a) => a
- pattern GL_COLOR_ARRAY_POINTER :: (Eq a, Num a) => a
- pattern GL_COLOR_ARRAY_SIZE :: (Eq a, Num a) => a
- pattern GL_COLOR_ARRAY_STRIDE :: (Eq a, Num a) => a
- pattern GL_COLOR_ARRAY_TYPE :: (Eq a, Num a) => a
- pattern GL_COLOR_BUFFER_BIT :: (Eq a, Num a) => a
- pattern GL_COLOR_CLEAR_VALUE :: (Eq a, Num a) => a
- pattern GL_COLOR_INDEX :: (Eq a, Num a) => a
- pattern GL_COLOR_INDEXES :: (Eq a, Num a) => a
- pattern GL_COLOR_LOGIC_OP :: (Eq a, Num a) => a
- pattern GL_COLOR_MATERIAL :: (Eq a, Num a) => a
- pattern GL_COLOR_MATERIAL_FACE :: (Eq a, Num a) => a
- pattern GL_COLOR_MATERIAL_PARAMETER :: (Eq a, Num a) => a
- pattern GL_COLOR_WRITEMASK :: (Eq a, Num a) => a
- pattern GL_COMPILE :: (Eq a, Num a) => a
- pattern GL_COMPILE_AND_EXECUTE :: (Eq a, Num a) => a
- pattern GL_CONSTANT_ATTENUATION :: (Eq a, Num a) => a
- pattern GL_COPY :: (Eq a, Num a) => a
- pattern GL_COPY_INVERTED :: (Eq a, Num a) => a
- pattern GL_COPY_PIXEL_TOKEN :: (Eq a, Num a) => a
- pattern GL_CULL_FACE :: (Eq a, Num a) => a
- pattern GL_CULL_FACE_MODE :: (Eq a, Num a) => a
- pattern GL_CURRENT_BIT :: (Eq a, Num a) => a
- pattern GL_CURRENT_COLOR :: (Eq a, Num a) => a
- pattern GL_CURRENT_INDEX :: (Eq a, Num a) => a
- pattern GL_CURRENT_NORMAL :: (Eq a, Num a) => a
- pattern GL_CURRENT_RASTER_COLOR :: (Eq a, Num a) => a
- pattern GL_CURRENT_RASTER_DISTANCE :: (Eq a, Num a) => a
- pattern GL_CURRENT_RASTER_INDEX :: (Eq a, Num a) => a
- pattern GL_CURRENT_RASTER_POSITION :: (Eq a, Num a) => a
- pattern GL_CURRENT_RASTER_POSITION_VALID :: (Eq a, Num a) => a
- pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: (Eq a, Num a) => a
- pattern GL_CURRENT_TEXTURE_COORDS :: (Eq a, Num a) => a
- pattern GL_CW :: (Eq a, Num a) => a
- pattern GL_DECAL :: (Eq a, Num a) => a
- pattern GL_DECR :: (Eq a, Num a) => a
- pattern GL_DEPTH :: (Eq a, Num a) => a
- pattern GL_DEPTH_BIAS :: (Eq a, Num a) => a
- pattern GL_DEPTH_BITS :: (Eq a, Num a) => a
- pattern GL_DEPTH_BUFFER_BIT :: (Eq a, Num a) => a
- pattern GL_DEPTH_CLEAR_VALUE :: (Eq a, Num a) => a
- pattern GL_DEPTH_COMPONENT :: (Eq a, Num a) => a
- pattern GL_DEPTH_FUNC :: (Eq a, Num a) => a
- pattern GL_DEPTH_RANGE :: (Eq a, Num a) => a
- pattern GL_DEPTH_SCALE :: (Eq a, Num a) => a
- pattern GL_DEPTH_TEST :: (Eq a, Num a) => a
- pattern GL_DEPTH_WRITEMASK :: (Eq a, Num a) => a
- pattern GL_DIFFUSE :: (Eq a, Num a) => a
- pattern GL_DITHER :: (Eq a, Num a) => a
- pattern GL_DOMAIN :: (Eq a, Num a) => a
- pattern GL_DONT_CARE :: (Eq a, Num a) => a
- pattern GL_DOUBLE :: (Eq a, Num a) => a
- pattern GL_DOUBLEBUFFER :: (Eq a, Num a) => a
- pattern GL_DRAW_BUFFER :: (Eq a, Num a) => a
- pattern GL_DRAW_PIXEL_TOKEN :: (Eq a, Num a) => a
- pattern GL_DST_ALPHA :: (Eq a, Num a) => a
- pattern GL_DST_COLOR :: (Eq a, Num a) => a
- pattern GL_EDGE_FLAG :: (Eq a, Num a) => a
- pattern GL_EDGE_FLAG_ARRAY :: (Eq a, Num a) => a
- pattern GL_EDGE_FLAG_ARRAY_POINTER :: (Eq a, Num a) => a
- pattern GL_EDGE_FLAG_ARRAY_STRIDE :: (Eq a, Num a) => a
- pattern GL_EMISSION :: (Eq a, Num a) => a
- pattern GL_ENABLE_BIT :: (Eq a, Num a) => a
- pattern GL_EQUAL :: (Eq a, Num a) => a
- pattern GL_EQUIV :: (Eq a, Num a) => a
- pattern GL_EVAL_BIT :: (Eq a, Num a) => a
- pattern GL_EXP :: (Eq a, Num a) => a
- pattern GL_EXP2 :: (Eq a, Num a) => a
- pattern GL_EXTENSIONS :: (Eq a, Num a) => a
- pattern GL_EYE_LINEAR :: (Eq a, Num a) => a
- pattern GL_EYE_PLANE :: (Eq a, Num a) => a
- pattern GL_FALSE :: (Eq a, Num a) => a
- pattern GL_FASTEST :: (Eq a, Num a) => a
- pattern GL_FEEDBACK :: (Eq a, Num a) => a
- pattern GL_FEEDBACK_BUFFER_POINTER :: (Eq a, Num a) => a
- pattern GL_FEEDBACK_BUFFER_SIZE :: (Eq a, Num a) => a
- pattern GL_FEEDBACK_BUFFER_TYPE :: (Eq a, Num a) => a
- pattern GL_FILL :: (Eq a, Num a) => a
- pattern GL_FLAT :: (Eq a, Num a) => a
- pattern GL_FLOAT :: (Eq a, Num a) => a
- pattern GL_FOG :: (Eq a, Num a) => a
- pattern GL_FOG_BIT :: (Eq a, Num a) => a
- pattern GL_FOG_COLOR :: (Eq a, Num a) => a
- pattern GL_FOG_DENSITY :: (Eq a, Num a) => a
- pattern GL_FOG_END :: (Eq a, Num a) => a
- pattern GL_FOG_HINT :: (Eq a, Num a) => a
- pattern GL_FOG_INDEX :: (Eq a, Num a) => a
- pattern GL_FOG_MODE :: (Eq a, Num a) => a
- pattern GL_FOG_START :: (Eq a, Num a) => a
- pattern GL_FRONT :: (Eq a, Num a) => a
- pattern GL_FRONT_AND_BACK :: (Eq a, Num a) => a
- pattern GL_FRONT_FACE :: (Eq a, Num a) => a
- pattern GL_FRONT_LEFT :: (Eq a, Num a) => a
- pattern GL_FRONT_RIGHT :: (Eq a, Num a) => a
- pattern GL_GEQUAL :: (Eq a, Num a) => a
- pattern GL_GREATER :: (Eq a, Num a) => a
- pattern GL_GREEN :: (Eq a, Num a) => a
- pattern GL_GREEN_BIAS :: (Eq a, Num a) => a
- pattern GL_GREEN_BITS :: (Eq a, Num a) => a
- pattern GL_GREEN_SCALE :: (Eq a, Num a) => a
- pattern GL_HINT_BIT :: (Eq a, Num a) => a
- pattern GL_INCR :: (Eq a, Num a) => a
- pattern GL_INDEX_ARRAY :: (Eq a, Num a) => a
- pattern GL_INDEX_ARRAY_POINTER :: (Eq a, Num a) => a
- pattern GL_INDEX_ARRAY_STRIDE :: (Eq a, Num a) => a
- pattern GL_INDEX_ARRAY_TYPE :: (Eq a, Num a) => a
- pattern GL_INDEX_BITS :: (Eq a, Num a) => a
- pattern GL_INDEX_CLEAR_VALUE :: (Eq a, Num a) => a
- pattern GL_INDEX_LOGIC_OP :: (Eq a, Num a) => a
- pattern GL_INDEX_MODE :: (Eq a, Num a) => a
- pattern GL_INDEX_OFFSET :: (Eq a, Num a) => a
- pattern GL_INDEX_SHIFT :: (Eq a, Num a) => a
- pattern GL_INDEX_WRITEMASK :: (Eq a, Num a) => a
- pattern GL_INT :: (Eq a, Num a) => a
- pattern GL_INTENSITY :: (Eq a, Num a) => a
- pattern GL_INTENSITY12 :: (Eq a, Num a) => a
- pattern GL_INTENSITY16 :: (Eq a, Num a) => a
- pattern GL_INTENSITY4 :: (Eq a, Num a) => a
- pattern GL_INTENSITY8 :: (Eq a, Num a) => a
- pattern GL_INVALID_ENUM :: (Eq a, Num a) => a
- pattern GL_INVALID_OPERATION :: (Eq a, Num a) => a
- pattern GL_INVALID_VALUE :: (Eq a, Num a) => a
- pattern GL_INVERT :: (Eq a, Num a) => a
- pattern GL_KEEP :: (Eq a, Num a) => a
- pattern GL_LEFT :: (Eq a, Num a) => a
- pattern GL_LEQUAL :: (Eq a, Num a) => a
- pattern GL_LESS :: (Eq a, Num a) => a
- pattern GL_LIGHT0 :: (Eq a, Num a) => a
- pattern GL_LIGHT1 :: (Eq a, Num a) => a
- pattern GL_LIGHT2 :: (Eq a, Num a) => a
- pattern GL_LIGHT3 :: (Eq a, Num a) => a
- pattern GL_LIGHT4 :: (Eq a, Num a) => a
- pattern GL_LIGHT5 :: (Eq a, Num a) => a
- pattern GL_LIGHT6 :: (Eq a, Num a) => a
- pattern GL_LIGHT7 :: (Eq a, Num a) => a
- pattern GL_LIGHTING :: (Eq a, Num a) => a
- pattern GL_LIGHTING_BIT :: (Eq a, Num a) => a
- pattern GL_LIGHT_MODEL_AMBIENT :: (Eq a, Num a) => a
- pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: (Eq a, Num a) => a
- pattern GL_LIGHT_MODEL_TWO_SIDE :: (Eq a, Num a) => a
- pattern GL_LINE :: (Eq a, Num a) => a
- pattern GL_LINEAR :: (Eq a, Num a) => a
- pattern GL_LINEAR_ATTENUATION :: (Eq a, Num a) => a
- pattern GL_LINEAR_MIPMAP_LINEAR :: (Eq a, Num a) => a
- pattern GL_LINEAR_MIPMAP_NEAREST :: (Eq a, Num a) => a
- pattern GL_LINES :: (Eq a, Num a) => a
- pattern GL_LINE_BIT :: (Eq a, Num a) => a
- pattern GL_LINE_LOOP :: (Eq a, Num a) => a
- pattern GL_LINE_RESET_TOKEN :: (Eq a, Num a) => a
- pattern GL_LINE_SMOOTH :: (Eq a, Num a) => a
- pattern GL_LINE_SMOOTH_HINT :: (Eq a, Num a) => a
- pattern GL_LINE_STIPPLE :: (Eq a, Num a) => a
- pattern GL_LINE_STIPPLE_PATTERN :: (Eq a, Num a) => a
- pattern GL_LINE_STIPPLE_REPEAT :: (Eq a, Num a) => a
- pattern GL_LINE_STRIP :: (Eq a, Num a) => a
- pattern GL_LINE_TOKEN :: (Eq a, Num a) => a
- pattern GL_LINE_WIDTH :: (Eq a, Num a) => a
- pattern GL_LINE_WIDTH_GRANULARITY :: (Eq a, Num a) => a
- pattern GL_LINE_WIDTH_RANGE :: (Eq a, Num a) => a
- pattern GL_LIST_BASE :: (Eq a, Num a) => a
- pattern GL_LIST_BIT :: (Eq a, Num a) => a
- pattern GL_LIST_INDEX :: (Eq a, Num a) => a
- pattern GL_LIST_MODE :: (Eq a, Num a) => a
- pattern GL_LOAD :: (Eq a, Num a) => a
- pattern GL_LOGIC_OP :: (Eq a, Num a) => a
- pattern GL_LOGIC_OP_MODE :: (Eq a, Num a) => a
- pattern GL_LUMINANCE :: (Eq a, Num a) => a
- pattern GL_LUMINANCE12 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE12_ALPHA12 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE12_ALPHA4 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE16 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE16_ALPHA16 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE4 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE4_ALPHA4 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE6_ALPHA2 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE8 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE8_ALPHA8 :: (Eq a, Num a) => a
- pattern GL_LUMINANCE_ALPHA :: (Eq a, Num a) => a
- pattern GL_MAP1_COLOR_4 :: (Eq a, Num a) => a
- pattern GL_MAP1_GRID_DOMAIN :: (Eq a, Num a) => a
- pattern GL_MAP1_GRID_SEGMENTS :: (Eq a, Num a) => a
- pattern GL_MAP1_INDEX :: (Eq a, Num a) => a
- pattern GL_MAP1_NORMAL :: (Eq a, Num a) => a
- pattern GL_MAP1_TEXTURE_COORD_1 :: (Eq a, Num a) => a
- pattern GL_MAP1_TEXTURE_COORD_2 :: (Eq a, Num a) => a
- pattern GL_MAP1_TEXTURE_COORD_3 :: (Eq a, Num a) => a
- pattern GL_MAP1_TEXTURE_COORD_4 :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_3 :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_4 :: (Eq a, Num a) => a
- pattern GL_MAP2_COLOR_4 :: (Eq a, Num a) => a
- pattern GL_MAP2_GRID_DOMAIN :: (Eq a, Num a) => a
- pattern GL_MAP2_GRID_SEGMENTS :: (Eq a, Num a) => a
- pattern GL_MAP2_INDEX :: (Eq a, Num a) => a
- pattern GL_MAP2_NORMAL :: (Eq a, Num a) => a
- pattern GL_MAP2_TEXTURE_COORD_1 :: (Eq a, Num a) => a
- pattern GL_MAP2_TEXTURE_COORD_2 :: (Eq a, Num a) => a
- pattern GL_MAP2_TEXTURE_COORD_3 :: (Eq a, Num a) => a
- pattern GL_MAP2_TEXTURE_COORD_4 :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_3 :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_4 :: (Eq a, Num a) => a
- pattern GL_MAP_COLOR :: (Eq a, Num a) => a
- pattern GL_MAP_STENCIL :: (Eq a, Num a) => a
- pattern GL_MATRIX_MODE :: (Eq a, Num a) => a
- pattern GL_MAX_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_MAX_CLIP_PLANES :: (Eq a, Num a) => a
- pattern GL_MAX_EVAL_ORDER :: (Eq a, Num a) => a
- pattern GL_MAX_LIGHTS :: (Eq a, Num a) => a
- pattern GL_MAX_LIST_NESTING :: (Eq a, Num a) => a
- pattern GL_MAX_MODELVIEW_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_MAX_NAME_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_MAX_PIXEL_MAP_TABLE :: (Eq a, Num a) => a
- pattern GL_MAX_PROJECTION_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_MAX_TEXTURE_SIZE :: (Eq a, Num a) => a
- pattern GL_MAX_TEXTURE_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_MAX_VIEWPORT_DIMS :: (Eq a, Num a) => a
- pattern GL_MODELVIEW :: (Eq a, Num a) => a
- pattern GL_MODELVIEW_MATRIX :: (Eq a, Num a) => a
- pattern GL_MODELVIEW_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_MODULATE :: (Eq a, Num a) => a
- pattern GL_MULT :: (Eq a, Num a) => a
- pattern GL_N3F_V3F :: (Eq a, Num a) => a
- pattern GL_NAME_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_NAND :: (Eq a, Num a) => a
- pattern GL_NEAREST :: (Eq a, Num a) => a
- pattern GL_NEAREST_MIPMAP_LINEAR :: (Eq a, Num a) => a
- pattern GL_NEAREST_MIPMAP_NEAREST :: (Eq a, Num a) => a
- pattern GL_NEVER :: (Eq a, Num a) => a
- pattern GL_NICEST :: (Eq a, Num a) => a
- pattern GL_NONE :: (Eq a, Num a) => a
- pattern GL_NOOP :: (Eq a, Num a) => a
- pattern GL_NOR :: (Eq a, Num a) => a
- pattern GL_NORMALIZE :: (Eq a, Num a) => a
- pattern GL_NORMAL_ARRAY :: (Eq a, Num a) => a
- pattern GL_NORMAL_ARRAY_POINTER :: (Eq a, Num a) => a
- pattern GL_NORMAL_ARRAY_STRIDE :: (Eq a, Num a) => a
- pattern GL_NORMAL_ARRAY_TYPE :: (Eq a, Num a) => a
- pattern GL_NOTEQUAL :: (Eq a, Num a) => a
- pattern GL_NO_ERROR :: (Eq a, Num a) => a
- pattern GL_OBJECT_LINEAR :: (Eq a, Num a) => a
- pattern GL_OBJECT_PLANE :: (Eq a, Num a) => a
- pattern GL_ONE :: (Eq a, Num a) => a
- pattern GL_ONE_MINUS_DST_ALPHA :: (Eq a, Num a) => a
- pattern GL_ONE_MINUS_DST_COLOR :: (Eq a, Num a) => a
- pattern GL_ONE_MINUS_SRC_ALPHA :: (Eq a, Num a) => a
- pattern GL_ONE_MINUS_SRC_COLOR :: (Eq a, Num a) => a
- pattern GL_OR :: (Eq a, Num a) => a
- pattern GL_ORDER :: (Eq a, Num a) => a
- pattern GL_OR_INVERTED :: (Eq a, Num a) => a
- pattern GL_OR_REVERSE :: (Eq a, Num a) => a
- pattern GL_OUT_OF_MEMORY :: (Eq a, Num a) => a
- pattern GL_PACK_ALIGNMENT :: (Eq a, Num a) => a
- pattern GL_PACK_LSB_FIRST :: (Eq a, Num a) => a
- pattern GL_PACK_ROW_LENGTH :: (Eq a, Num a) => a
- pattern GL_PACK_SKIP_PIXELS :: (Eq a, Num a) => a
- pattern GL_PACK_SKIP_ROWS :: (Eq a, Num a) => a
- pattern GL_PACK_SWAP_BYTES :: (Eq a, Num a) => a
- pattern GL_PASS_THROUGH_TOKEN :: (Eq a, Num a) => a
- pattern GL_PERSPECTIVE_CORRECTION_HINT :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_A_TO_A :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_A_TO_A_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_B_TO_B :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_B_TO_B_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_G_TO_G :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_G_TO_G_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_A :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_A_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_B :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_B_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_G :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_G_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_I :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_I_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_R :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_I_TO_R_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_R_TO_R :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_R_TO_R_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_S_TO_S :: (Eq a, Num a) => a
- pattern GL_PIXEL_MAP_S_TO_S_SIZE :: (Eq a, Num a) => a
- pattern GL_PIXEL_MODE_BIT :: (Eq a, Num a) => a
- pattern GL_POINT :: (Eq a, Num a) => a
- pattern GL_POINTS :: (Eq a, Num a) => a
- pattern GL_POINT_BIT :: (Eq a, Num a) => a
- pattern GL_POINT_SIZE :: (Eq a, Num a) => a
- pattern GL_POINT_SIZE_GRANULARITY :: (Eq a, Num a) => a
- pattern GL_POINT_SIZE_RANGE :: (Eq a, Num a) => a
- pattern GL_POINT_SMOOTH :: (Eq a, Num a) => a
- pattern GL_POINT_SMOOTH_HINT :: (Eq a, Num a) => a
- pattern GL_POINT_TOKEN :: (Eq a, Num a) => a
- pattern GL_POLYGON :: (Eq a, Num a) => a
- pattern GL_POLYGON_BIT :: (Eq a, Num a) => a
- pattern GL_POLYGON_MODE :: (Eq a, Num a) => a
- pattern GL_POLYGON_OFFSET_FACTOR :: (Eq a, Num a) => a
- pattern GL_POLYGON_OFFSET_FILL :: (Eq a, Num a) => a
- pattern GL_POLYGON_OFFSET_LINE :: (Eq a, Num a) => a
- pattern GL_POLYGON_OFFSET_POINT :: (Eq a, Num a) => a
- pattern GL_POLYGON_OFFSET_UNITS :: (Eq a, Num a) => a
- pattern GL_POLYGON_SMOOTH :: (Eq a, Num a) => a
- pattern GL_POLYGON_SMOOTH_HINT :: (Eq a, Num a) => a
- pattern GL_POLYGON_STIPPLE :: (Eq a, Num a) => a
- pattern GL_POLYGON_STIPPLE_BIT :: (Eq a, Num a) => a
- pattern GL_POLYGON_TOKEN :: (Eq a, Num a) => a
- pattern GL_POSITION :: (Eq a, Num a) => a
- pattern GL_PROJECTION :: (Eq a, Num a) => a
- pattern GL_PROJECTION_MATRIX :: (Eq a, Num a) => a
- pattern GL_PROJECTION_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_PROXY_TEXTURE_1D :: (Eq a, Num a) => a
- pattern GL_PROXY_TEXTURE_2D :: (Eq a, Num a) => a
- pattern GL_Q :: (Eq a, Num a) => a
- pattern GL_QUADRATIC_ATTENUATION :: (Eq a, Num a) => a
- pattern GL_QUADS :: (Eq a, Num a) => a
- pattern GL_QUAD_STRIP :: (Eq a, Num a) => a
- pattern GL_R :: (Eq a, Num a) => a
- pattern GL_R3_G3_B2 :: (Eq a, Num a) => a
- pattern GL_READ_BUFFER :: (Eq a, Num a) => a
- pattern GL_RED :: (Eq a, Num a) => a
- pattern GL_RED_BIAS :: (Eq a, Num a) => a
- pattern GL_RED_BITS :: (Eq a, Num a) => a
- pattern GL_RED_SCALE :: (Eq a, Num a) => a
- pattern GL_RENDER :: (Eq a, Num a) => a
- pattern GL_RENDERER :: (Eq a, Num a) => a
- pattern GL_RENDER_MODE :: (Eq a, Num a) => a
- pattern GL_REPEAT :: (Eq a, Num a) => a
- pattern GL_REPLACE :: (Eq a, Num a) => a
- pattern GL_RETURN :: (Eq a, Num a) => a
- pattern GL_RGB :: (Eq a, Num a) => a
- pattern GL_RGB10 :: (Eq a, Num a) => a
- pattern GL_RGB10_A2 :: (Eq a, Num a) => a
- pattern GL_RGB12 :: (Eq a, Num a) => a
- pattern GL_RGB16 :: (Eq a, Num a) => a
- pattern GL_RGB4 :: (Eq a, Num a) => a
- pattern GL_RGB5 :: (Eq a, Num a) => a
- pattern GL_RGB5_A1 :: (Eq a, Num a) => a
- pattern GL_RGB8 :: (Eq a, Num a) => a
- pattern GL_RGBA :: (Eq a, Num a) => a
- pattern GL_RGBA12 :: (Eq a, Num a) => a
- pattern GL_RGBA16 :: (Eq a, Num a) => a
- pattern GL_RGBA2 :: (Eq a, Num a) => a
- pattern GL_RGBA4 :: (Eq a, Num a) => a
- pattern GL_RGBA8 :: (Eq a, Num a) => a
- pattern GL_RGBA_MODE :: (Eq a, Num a) => a
- pattern GL_RIGHT :: (Eq a, Num a) => a
- pattern GL_S :: (Eq a, Num a) => a
- pattern GL_SCISSOR_BIT :: (Eq a, Num a) => a
- pattern GL_SCISSOR_BOX :: (Eq a, Num a) => a
- pattern GL_SCISSOR_TEST :: (Eq a, Num a) => a
- pattern GL_SELECT :: (Eq a, Num a) => a
- pattern GL_SELECTION_BUFFER_POINTER :: (Eq a, Num a) => a
- pattern GL_SELECTION_BUFFER_SIZE :: (Eq a, Num a) => a
- pattern GL_SET :: (Eq a, Num a) => a
- pattern GL_SHADE_MODEL :: (Eq a, Num a) => a
- pattern GL_SHININESS :: (Eq a, Num a) => a
- pattern GL_SHORT :: (Eq a, Num a) => a
- pattern GL_SMOOTH :: (Eq a, Num a) => a
- pattern GL_SPECULAR :: (Eq a, Num a) => a
- pattern GL_SPHERE_MAP :: (Eq a, Num a) => a
- pattern GL_SPOT_CUTOFF :: (Eq a, Num a) => a
- pattern GL_SPOT_DIRECTION :: (Eq a, Num a) => a
- pattern GL_SPOT_EXPONENT :: (Eq a, Num a) => a
- pattern GL_SRC_ALPHA :: (Eq a, Num a) => a
- pattern GL_SRC_ALPHA_SATURATE :: (Eq a, Num a) => a
- pattern GL_SRC_COLOR :: (Eq a, Num a) => a
- pattern GL_STACK_OVERFLOW :: (Eq a, Num a) => a
- pattern GL_STACK_UNDERFLOW :: (Eq a, Num a) => a
- pattern GL_STENCIL :: (Eq a, Num a) => a
- pattern GL_STENCIL_BITS :: (Eq a, Num a) => a
- pattern GL_STENCIL_BUFFER_BIT :: (Eq a, Num a) => a
- pattern GL_STENCIL_CLEAR_VALUE :: (Eq a, Num a) => a
- pattern GL_STENCIL_FAIL :: (Eq a, Num a) => a
- pattern GL_STENCIL_FUNC :: (Eq a, Num a) => a
- pattern GL_STENCIL_INDEX :: (Eq a, Num a) => a
- pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Eq a, Num a) => a
- pattern GL_STENCIL_PASS_DEPTH_PASS :: (Eq a, Num a) => a
- pattern GL_STENCIL_REF :: (Eq a, Num a) => a
- pattern GL_STENCIL_TEST :: (Eq a, Num a) => a
- pattern GL_STENCIL_VALUE_MASK :: (Eq a, Num a) => a
- pattern GL_STENCIL_WRITEMASK :: (Eq a, Num a) => a
- pattern GL_STEREO :: (Eq a, Num a) => a
- pattern GL_SUBPIXEL_BITS :: (Eq a, Num a) => a
- pattern GL_T :: (Eq a, Num a) => a
- pattern GL_T2F_C3F_V3F :: (Eq a, Num a) => a
- pattern GL_T2F_C4F_N3F_V3F :: (Eq a, Num a) => a
- pattern GL_T2F_C4UB_V3F :: (Eq a, Num a) => a
- pattern GL_T2F_N3F_V3F :: (Eq a, Num a) => a
- pattern GL_T2F_V3F :: (Eq a, Num a) => a
- pattern GL_T4F_C4F_N3F_V4F :: (Eq a, Num a) => a
- pattern GL_T4F_V4F :: (Eq a, Num a) => a
- pattern GL_TEXTURE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_1D :: (Eq a, Num a) => a
- pattern GL_TEXTURE_2D :: (Eq a, Num a) => a
- pattern GL_TEXTURE_ALPHA_SIZE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_BINDING_1D :: (Eq a, Num a) => a
- pattern GL_TEXTURE_BINDING_2D :: (Eq a, Num a) => a
- pattern GL_TEXTURE_BIT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_BLUE_SIZE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_BORDER :: (Eq a, Num a) => a
- pattern GL_TEXTURE_BORDER_COLOR :: (Eq a, Num a) => a
- pattern GL_TEXTURE_COMPONENTS :: (Eq a, Num a) => a
- pattern GL_TEXTURE_COORD_ARRAY :: (Eq a, Num a) => a
- pattern GL_TEXTURE_COORD_ARRAY_POINTER :: (Eq a, Num a) => a
- pattern GL_TEXTURE_COORD_ARRAY_SIZE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_COORD_ARRAY_TYPE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_ENV :: (Eq a, Num a) => a
- pattern GL_TEXTURE_ENV_COLOR :: (Eq a, Num a) => a
- pattern GL_TEXTURE_ENV_MODE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_GEN_MODE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_GEN_Q :: (Eq a, Num a) => a
- pattern GL_TEXTURE_GEN_R :: (Eq a, Num a) => a
- pattern GL_TEXTURE_GEN_S :: (Eq a, Num a) => a
- pattern GL_TEXTURE_GEN_T :: (Eq a, Num a) => a
- pattern GL_TEXTURE_GREEN_SIZE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_HEIGHT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_INTENSITY_SIZE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_INTERNAL_FORMAT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_LUMINANCE_SIZE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_MAG_FILTER :: (Eq a, Num a) => a
- pattern GL_TEXTURE_MATRIX :: (Eq a, Num a) => a
- pattern GL_TEXTURE_MIN_FILTER :: (Eq a, Num a) => a
- pattern GL_TEXTURE_PRIORITY :: (Eq a, Num a) => a
- pattern GL_TEXTURE_RED_SIZE :: (Eq a, Num a) => a
- pattern GL_TEXTURE_RESIDENT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_STACK_DEPTH :: (Eq a, Num a) => a
- pattern GL_TEXTURE_WIDTH :: (Eq a, Num a) => a
- pattern GL_TEXTURE_WRAP_S :: (Eq a, Num a) => a
- pattern GL_TEXTURE_WRAP_T :: (Eq a, Num a) => a
- pattern GL_TRANSFORM_BIT :: (Eq a, Num a) => a
- pattern GL_TRIANGLES :: (Eq a, Num a) => a
- pattern GL_TRIANGLE_FAN :: (Eq a, Num a) => a
- pattern GL_TRIANGLE_STRIP :: (Eq a, Num a) => a
- pattern GL_TRUE :: (Eq a, Num a) => a
- pattern GL_UNPACK_ALIGNMENT :: (Eq a, Num a) => a
- pattern GL_UNPACK_LSB_FIRST :: (Eq a, Num a) => a
- pattern GL_UNPACK_ROW_LENGTH :: (Eq a, Num a) => a
- pattern GL_UNPACK_SKIP_PIXELS :: (Eq a, Num a) => a
- pattern GL_UNPACK_SKIP_ROWS :: (Eq a, Num a) => a
- pattern GL_UNPACK_SWAP_BYTES :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_BYTE :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_SHORT :: (Eq a, Num a) => a
- pattern GL_V2F :: (Eq a, Num a) => a
- pattern GL_V3F :: (Eq a, Num a) => a
- pattern GL_VENDOR :: (Eq a, Num a) => a
- pattern GL_VERSION :: (Eq a, Num a) => a
- pattern GL_VERTEX_ARRAY :: (Eq a, Num a) => a
- pattern GL_VERTEX_ARRAY_POINTER :: (Eq a, Num a) => a
- pattern GL_VERTEX_ARRAY_SIZE :: (Eq a, Num a) => a
- pattern GL_VERTEX_ARRAY_STRIDE :: (Eq a, Num a) => a
- pattern GL_VERTEX_ARRAY_TYPE :: (Eq a, Num a) => a
- pattern GL_VIEWPORT :: (Eq a, Num a) => a
- pattern GL_VIEWPORT_BIT :: (Eq a, Num a) => a
- pattern GL_XOR :: (Eq a, Num a) => a
- pattern GL_ZERO :: (Eq a, Num a) => a
- pattern GL_ZOOM_X :: (Eq a, Num a) => a
- pattern GL_ZOOM_Y :: (Eq a, Num a) => a
Graphics.GL.Standard11
module Graphics.GL.Standard10
glAreTexturesResident :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean Source #
Usage: glAreTexturesResident
n textures residences
The parameter textures
is a Texture
.
The parameter residences
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of textures
should be n
.
The length of residences
should be n
.
glArrayElement :: MonadIO m => GLint -> m () Source #
Usage: glArrayElement
i
glBindTexture :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glBindTexture
target texture
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
The parameter texture
is a Texture
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindTexture.xhtml
glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glColorPointer
size type stride pointer
The parameter type
is a ColorPointerType
, one of: GL_BYTE
, GL_DOUBLE
, GL_FLOAT
, GL_INT
, GL_SHORT
, GL_UNSIGNED_BYTE
, GL_UNSIGNED_INT
, GL_UNSIGNED_SHORT
.
The length of pointer
should be COMPSIZE(size,type,stride)
.
glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m () Source #
Usage: glCopyTexImage1D
target level internalformat x y width border
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
The parameter level
is a CheckedInt32
.
The parameter internalformat
is a InternalFormat
, one of: GL_ALPHA12
, GL_ALPHA16
, GL_ALPHA16_ICC_SGIX
, GL_ALPHA4
, GL_ALPHA8
, GL_ALPHA_ICC_SGIX
, GL_DEPTH_COMPONENT16_SGIX
, GL_DEPTH_COMPONENT24_SGIX
, GL_DEPTH_COMPONENT32_SGIX
, GL_DUAL_ALPHA12_SGIS
, GL_DUAL_ALPHA16_SGIS
, GL_DUAL_ALPHA4_SGIS
, GL_DUAL_ALPHA8_SGIS
, GL_DUAL_INTENSITY12_SGIS
, GL_DUAL_INTENSITY16_SGIS
, GL_DUAL_INTENSITY4_SGIS
, GL_DUAL_INTENSITY8_SGIS
, GL_DUAL_LUMINANCE12_SGIS
, GL_DUAL_LUMINANCE16_SGIS
, GL_DUAL_LUMINANCE4_SGIS
, GL_DUAL_LUMINANCE8_SGIS
, GL_DUAL_LUMINANCE_ALPHA4_SGIS
, GL_DUAL_LUMINANCE_ALPHA8_SGIS
, GL_INTENSITY
, GL_INTENSITY12
, GL_INTENSITY16
, GL_INTENSITY16_ICC_SGIX
, GL_INTENSITY4
, GL_INTENSITY8
, GL_INTENSITY_ICC_SGIX
, GL_LUMINANCE12
, GL_LUMINANCE12_ALPHA12
, GL_LUMINANCE12_ALPHA4
, GL_LUMINANCE16
, GL_LUMINANCE16_ALPHA16
, GL_LUMINANCE16_ALPHA8_ICC_SGIX
, GL_LUMINANCE16_ICC_SGIX
, GL_LUMINANCE4
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE6_ALPHA2
, GL_LUMINANCE8
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE_ALPHA_ICC_SGIX
, GL_LUMINANCE_ICC_SGIX
, GL_QUAD_ALPHA4_SGIS
, GL_QUAD_ALPHA8_SGIS
, GL_QUAD_INTENSITY4_SGIS
, GL_QUAD_INTENSITY8_SGIS
, GL_QUAD_LUMINANCE4_SGIS
, GL_QUAD_LUMINANCE8_SGIS
, GL_R3_G3_B2
, GL_R5_G6_B5_A8_ICC_SGIX
, GL_R5_G6_B5_ICC_SGIX
, GL_RGB10
, GL_RGB10_A2
, GL_RGB12
, GL_RGB16
, GL_RGB2_EXT
, GL_RGB4
, GL_RGB5
, GL_RGB5_A1
, GL_RGB8
, GL_RGBA12
, GL_RGBA16
, GL_RGBA2
, GL_RGBA4
, GL_RGBA8
, GL_RGBA_ICC_SGIX
, GL_RGB_ICC_SGIX
.
The parameter x
is a WinCoord
.
The parameter y
is a WinCoord
.
The parameter border
is a CheckedInt32
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml
glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source #
Usage: glCopyTexImage2D
target level internalformat x y width height border
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
The parameter level
is a CheckedInt32
.
The parameter internalformat
is a InternalFormat
, one of: GL_ALPHA12
, GL_ALPHA16
, GL_ALPHA16_ICC_SGIX
, GL_ALPHA4
, GL_ALPHA8
, GL_ALPHA_ICC_SGIX
, GL_DEPTH_COMPONENT16_SGIX
, GL_DEPTH_COMPONENT24_SGIX
, GL_DEPTH_COMPONENT32_SGIX
, GL_DUAL_ALPHA12_SGIS
, GL_DUAL_ALPHA16_SGIS
, GL_DUAL_ALPHA4_SGIS
, GL_DUAL_ALPHA8_SGIS
, GL_DUAL_INTENSITY12_SGIS
, GL_DUAL_INTENSITY16_SGIS
, GL_DUAL_INTENSITY4_SGIS
, GL_DUAL_INTENSITY8_SGIS
, GL_DUAL_LUMINANCE12_SGIS
, GL_DUAL_LUMINANCE16_SGIS
, GL_DUAL_LUMINANCE4_SGIS
, GL_DUAL_LUMINANCE8_SGIS
, GL_DUAL_LUMINANCE_ALPHA4_SGIS
, GL_DUAL_LUMINANCE_ALPHA8_SGIS
, GL_INTENSITY
, GL_INTENSITY12
, GL_INTENSITY16
, GL_INTENSITY16_ICC_SGIX
, GL_INTENSITY4
, GL_INTENSITY8
, GL_INTENSITY_ICC_SGIX
, GL_LUMINANCE12
, GL_LUMINANCE12_ALPHA12
, GL_LUMINANCE12_ALPHA4
, GL_LUMINANCE16
, GL_LUMINANCE16_ALPHA16
, GL_LUMINANCE16_ALPHA8_ICC_SGIX
, GL_LUMINANCE16_ICC_SGIX
, GL_LUMINANCE4
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE6_ALPHA2
, GL_LUMINANCE8
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE_ALPHA_ICC_SGIX
, GL_LUMINANCE_ICC_SGIX
, GL_QUAD_ALPHA4_SGIS
, GL_QUAD_ALPHA8_SGIS
, GL_QUAD_INTENSITY4_SGIS
, GL_QUAD_INTENSITY8_SGIS
, GL_QUAD_LUMINANCE4_SGIS
, GL_QUAD_LUMINANCE8_SGIS
, GL_R3_G3_B2
, GL_R5_G6_B5_A8_ICC_SGIX
, GL_R5_G6_B5_ICC_SGIX
, GL_RGB10
, GL_RGB10_A2
, GL_RGB12
, GL_RGB16
, GL_RGB2_EXT
, GL_RGB4
, GL_RGB5
, GL_RGB5_A1
, GL_RGB8
, GL_RGBA12
, GL_RGBA16
, GL_RGBA2
, GL_RGBA4
, GL_RGBA8
, GL_RGBA_ICC_SGIX
, GL_RGB_ICC_SGIX
.
The parameter x
is a WinCoord
.
The parameter y
is a WinCoord
.
The parameter border
is a CheckedInt32
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml
glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m () Source #
Usage: glCopyTexSubImage1D
target level xoffset x y width
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
The parameter level
is a CheckedInt32
.
The parameter xoffset
is a CheckedInt32
.
The parameter x
is a WinCoord
.
The parameter y
is a WinCoord
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage1D.xhtml
glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source #
Usage: glCopyTexSubImage2D
target level xoffset yoffset x y width height
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
The parameter level
is a CheckedInt32
.
The parameter xoffset
is a CheckedInt32
.
The parameter yoffset
is a CheckedInt32
.
The parameter x
is a WinCoord
.
The parameter y
is a WinCoord
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage2D.xhtml
glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glDeleteTextures
n textures
The parameter textures
is a Texture
.
The length of textures
should be n
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml
glDisableClientState :: MonadIO m => GLenum -> m () Source #
Usage: glDisableClientState
array
The parameter array
is a EnableCap
, one of: GL_ALPHA_TEST
, GL_ASYNC_DRAW_PIXELS_SGIX
, GL_ASYNC_HISTOGRAM_SGIX
, GL_ASYNC_READ_PIXELS_SGIX
, GL_ASYNC_TEX_IMAGE_SGIX
, GL_AUTO_NORMAL
, GL_BLEND
, GL_CALLIGRAPHIC_FRAGMENT_SGIX
, GL_CLIP_PLANE0
, GL_CLIP_PLANE1
, GL_CLIP_PLANE2
, GL_CLIP_PLANE3
, GL_CLIP_PLANE4
, GL_CLIP_PLANE5
, GL_COLOR_ARRAY
, GL_COLOR_LOGIC_OP
, GL_COLOR_MATERIAL
, GL_COLOR_TABLE_SGI
, GL_CONVOLUTION_1D_EXT
, GL_CONVOLUTION_2D_EXT
, GL_CULL_FACE
, GL_DEPTH_TEST
, GL_DITHER
, GL_EDGE_FLAG_ARRAY
, GL_FOG
, GL_FOG_OFFSET_SGIX
, GL_FRAGMENT_COLOR_MATERIAL_SGIX
, GL_FRAGMENT_LIGHT0_SGIX
, GL_FRAGMENT_LIGHT1_SGIX
, GL_FRAGMENT_LIGHT2_SGIX
, GL_FRAGMENT_LIGHT3_SGIX
, GL_FRAGMENT_LIGHT4_SGIX
, GL_FRAGMENT_LIGHT5_SGIX
, GL_FRAGMENT_LIGHT6_SGIX
, GL_FRAGMENT_LIGHT7_SGIX
, GL_FRAGMENT_LIGHTING_SGIX
, GL_FRAMEZOOM_SGIX
, GL_HISTOGRAM_EXT
, GL_INDEX_ARRAY
, GL_INDEX_LOGIC_OP
, GL_INTERLACE_SGIX
, GL_IR_INSTRUMENT1_SGIX
, GL_LIGHT0
, GL_LIGHT1
, GL_LIGHT2
, GL_LIGHT3
, GL_LIGHT4
, GL_LIGHT5
, GL_LIGHT6
, GL_LIGHT7
, GL_LIGHTING
, GL_LINE_SMOOTH
, GL_LINE_STIPPLE
, GL_MAP1_COLOR_4
, GL_MAP1_INDEX
, GL_MAP1_NORMAL
, GL_MAP1_TEXTURE_COORD_1
, GL_MAP1_TEXTURE_COORD_2
, GL_MAP1_TEXTURE_COORD_3
, GL_MAP1_TEXTURE_COORD_4
, GL_MAP1_VERTEX_3
, GL_MAP1_VERTEX_4
, GL_MAP2_COLOR_4
, GL_MAP2_INDEX
, GL_MAP2_NORMAL
, GL_MAP2_TEXTURE_COORD_1
, GL_MAP2_TEXTURE_COORD_2
, GL_MAP2_TEXTURE_COORD_3
, GL_MAP2_TEXTURE_COORD_4
, GL_MAP2_VERTEX_3
, GL_MAP2_VERTEX_4
, GL_MINMAX_EXT
, GL_MULTISAMPLE_SGIS
, GL_NORMALIZE
, GL_NORMAL_ARRAY
, GL_PIXEL_TEXTURE_SGIS
, GL_PIXEL_TEX_GEN_SGIX
, GL_POINT_SMOOTH
, GL_POLYGON_OFFSET_FILL
, GL_POLYGON_OFFSET_LINE
, GL_POLYGON_OFFSET_POINT
, GL_POLYGON_SMOOTH
, GL_POLYGON_STIPPLE
, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
, GL_POST_CONVOLUTION_COLOR_TABLE_SGI
, GL_REFERENCE_PLANE_SGIX
, GL_RESCALE_NORMAL_EXT
, GL_SAMPLE_ALPHA_TO_MASK_SGIS
, GL_SAMPLE_ALPHA_TO_ONE_SGIS
, GL_SAMPLE_MASK_SGIS
, GL_SCISSOR_TEST
, GL_SEPARABLE_2D_EXT
, GL_SHARED_TEXTURE_PALETTE_EXT
, GL_SPRITE_SGIX
, GL_STENCIL_TEST
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_COLOR_TABLE_SGI
, GL_TEXTURE_COORD_ARRAY
, GL_TEXTURE_GEN_Q
, GL_TEXTURE_GEN_R
, GL_TEXTURE_GEN_S
, GL_TEXTURE_GEN_T
, GL_VERTEX_ARRAY
.
glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m () Source #
Usage: glDrawArrays
mode first count
The parameter mode
is a PrimitiveType
, one of: GL_LINES
, GL_LINES_ADJACENCY
, GL_LINES_ADJACENCY_ARB
, GL_LINES_ADJACENCY_EXT
, GL_LINE_LOOP
, GL_LINE_STRIP
, GL_LINE_STRIP_ADJACENCY
, GL_LINE_STRIP_ADJACENCY_ARB
, GL_LINE_STRIP_ADJACENCY_EXT
, GL_PATCHES
, GL_PATCHES_EXT
, GL_POINTS
, GL_POLYGON
, GL_QUADS
, GL_QUADS_EXT
, GL_QUAD_STRIP
, GL_TRIANGLES
, GL_TRIANGLES_ADJACENCY
, GL_TRIANGLES_ADJACENCY_ARB
, GL_TRIANGLES_ADJACENCY_EXT
, GL_TRIANGLE_FAN
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_STRIP_ADJACENCY
, GL_TRIANGLE_STRIP_ADJACENCY_ARB
, GL_TRIANGLE_STRIP_ADJACENCY_EXT
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawArrays.xhtml
glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m () Source #
Usage: glDrawElements
mode count type indices
The parameter mode
is a PrimitiveType
, one of: GL_LINES
, GL_LINES_ADJACENCY
, GL_LINES_ADJACENCY_ARB
, GL_LINES_ADJACENCY_EXT
, GL_LINE_LOOP
, GL_LINE_STRIP
, GL_LINE_STRIP_ADJACENCY
, GL_LINE_STRIP_ADJACENCY_ARB
, GL_LINE_STRIP_ADJACENCY_EXT
, GL_PATCHES
, GL_PATCHES_EXT
, GL_POINTS
, GL_POLYGON
, GL_QUADS
, GL_QUADS_EXT
, GL_QUAD_STRIP
, GL_TRIANGLES
, GL_TRIANGLES_ADJACENCY
, GL_TRIANGLES_ADJACENCY_ARB
, GL_TRIANGLES_ADJACENCY_EXT
, GL_TRIANGLE_FAN
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_STRIP_ADJACENCY
, GL_TRIANGLE_STRIP_ADJACENCY_ARB
, GL_TRIANGLE_STRIP_ADJACENCY_EXT
.
The parameter type
is a DrawElementsType
.
The length of indices
should be COMPSIZE(count,type)
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawElements.xhtml
glEdgeFlagPointer :: MonadIO m => GLsizei -> Ptr () -> m () Source #
Usage: glEdgeFlagPointer
stride pointer
The length of pointer
should be COMPSIZE(stride)
.
glEnableClientState :: MonadIO m => GLenum -> m () Source #
Usage: glEnableClientState
array
The parameter array
is a EnableCap
, one of: GL_ALPHA_TEST
, GL_ASYNC_DRAW_PIXELS_SGIX
, GL_ASYNC_HISTOGRAM_SGIX
, GL_ASYNC_READ_PIXELS_SGIX
, GL_ASYNC_TEX_IMAGE_SGIX
, GL_AUTO_NORMAL
, GL_BLEND
, GL_CALLIGRAPHIC_FRAGMENT_SGIX
, GL_CLIP_PLANE0
, GL_CLIP_PLANE1
, GL_CLIP_PLANE2
, GL_CLIP_PLANE3
, GL_CLIP_PLANE4
, GL_CLIP_PLANE5
, GL_COLOR_ARRAY
, GL_COLOR_LOGIC_OP
, GL_COLOR_MATERIAL
, GL_COLOR_TABLE_SGI
, GL_CONVOLUTION_1D_EXT
, GL_CONVOLUTION_2D_EXT
, GL_CULL_FACE
, GL_DEPTH_TEST
, GL_DITHER
, GL_EDGE_FLAG_ARRAY
, GL_FOG
, GL_FOG_OFFSET_SGIX
, GL_FRAGMENT_COLOR_MATERIAL_SGIX
, GL_FRAGMENT_LIGHT0_SGIX
, GL_FRAGMENT_LIGHT1_SGIX
, GL_FRAGMENT_LIGHT2_SGIX
, GL_FRAGMENT_LIGHT3_SGIX
, GL_FRAGMENT_LIGHT4_SGIX
, GL_FRAGMENT_LIGHT5_SGIX
, GL_FRAGMENT_LIGHT6_SGIX
, GL_FRAGMENT_LIGHT7_SGIX
, GL_FRAGMENT_LIGHTING_SGIX
, GL_FRAMEZOOM_SGIX
, GL_HISTOGRAM_EXT
, GL_INDEX_ARRAY
, GL_INDEX_LOGIC_OP
, GL_INTERLACE_SGIX
, GL_IR_INSTRUMENT1_SGIX
, GL_LIGHT0
, GL_LIGHT1
, GL_LIGHT2
, GL_LIGHT3
, GL_LIGHT4
, GL_LIGHT5
, GL_LIGHT6
, GL_LIGHT7
, GL_LIGHTING
, GL_LINE_SMOOTH
, GL_LINE_STIPPLE
, GL_MAP1_COLOR_4
, GL_MAP1_INDEX
, GL_MAP1_NORMAL
, GL_MAP1_TEXTURE_COORD_1
, GL_MAP1_TEXTURE_COORD_2
, GL_MAP1_TEXTURE_COORD_3
, GL_MAP1_TEXTURE_COORD_4
, GL_MAP1_VERTEX_3
, GL_MAP1_VERTEX_4
, GL_MAP2_COLOR_4
, GL_MAP2_INDEX
, GL_MAP2_NORMAL
, GL_MAP2_TEXTURE_COORD_1
, GL_MAP2_TEXTURE_COORD_2
, GL_MAP2_TEXTURE_COORD_3
, GL_MAP2_TEXTURE_COORD_4
, GL_MAP2_VERTEX_3
, GL_MAP2_VERTEX_4
, GL_MINMAX_EXT
, GL_MULTISAMPLE_SGIS
, GL_NORMALIZE
, GL_NORMAL_ARRAY
, GL_PIXEL_TEXTURE_SGIS
, GL_PIXEL_TEX_GEN_SGIX
, GL_POINT_SMOOTH
, GL_POLYGON_OFFSET_FILL
, GL_POLYGON_OFFSET_LINE
, GL_POLYGON_OFFSET_POINT
, GL_POLYGON_SMOOTH
, GL_POLYGON_STIPPLE
, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
, GL_POST_CONVOLUTION_COLOR_TABLE_SGI
, GL_REFERENCE_PLANE_SGIX
, GL_RESCALE_NORMAL_EXT
, GL_SAMPLE_ALPHA_TO_MASK_SGIS
, GL_SAMPLE_ALPHA_TO_ONE_SGIS
, GL_SAMPLE_MASK_SGIS
, GL_SCISSOR_TEST
, GL_SEPARABLE_2D_EXT
, GL_SHARED_TEXTURE_PALETTE_EXT
, GL_SPRITE_SGIX
, GL_STENCIL_TEST
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_COLOR_TABLE_SGI
, GL_TEXTURE_COORD_ARRAY
, GL_TEXTURE_GEN_Q
, GL_TEXTURE_GEN_R
, GL_TEXTURE_GEN_S
, GL_TEXTURE_GEN_T
, GL_VERTEX_ARRAY
.
glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glGenTextures
n textures
The parameter textures
is a Texture
.
The length of textures
should be n
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml
glGetPointerv :: MonadIO m => GLenum -> Ptr (Ptr ()) -> m () Source #
Usage: glGetPointerv
pname params
The parameter pname
is a GetPointervPName
, one of: GL_COLOR_ARRAY_POINTER
, GL_COLOR_ARRAY_POINTER_EXT
, GL_EDGE_FLAG_ARRAY_POINTER
, GL_EDGE_FLAG_ARRAY_POINTER_EXT
, GL_FEEDBACK_BUFFER_POINTER
, GL_INDEX_ARRAY_POINTER
, GL_INDEX_ARRAY_POINTER_EXT
, GL_INSTRUMENT_BUFFER_POINTER_SGIX
, GL_NORMAL_ARRAY_POINTER
, GL_NORMAL_ARRAY_POINTER_EXT
, GL_SELECTION_BUFFER_POINTER
, GL_TEXTURE_COORD_ARRAY_POINTER
, GL_TEXTURE_COORD_ARRAY_POINTER_EXT
, GL_VERTEX_ARRAY_POINTER
, GL_VERTEX_ARRAY_POINTER_EXT
.
The length of params
should be 1
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetPointerv.xhtml
glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glIndexPointer
type stride pointer
The parameter type
is a IndexPointerType
, one of: GL_DOUBLE
, GL_FLOAT
, GL_INT
, GL_SHORT
.
The length of pointer
should be COMPSIZE(type,stride)
.
glIndexub :: MonadIO m => GLubyte -> m () Source #
Usage: glIndexub
c
The parameter c
is a ColorIndexValueUB
.
The vector equivalent of this command is glIndexubv
.
glInterleavedArrays :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glInterleavedArrays
format stride pointer
The parameter format
is a InterleavedArrayFormat
, one of: GL_C3F_V3F
, GL_C4F_N3F_V3F
, GL_C4UB_V2F
, GL_C4UB_V3F
, GL_N3F_V3F
, GL_T2F_C3F_V3F
, GL_T2F_C4F_N3F_V3F
, GL_T2F_C4UB_V3F
, GL_T2F_N3F_V3F
, GL_T2F_V3F
, GL_T4F_C4F_N3F_V4F
, GL_T4F_V4F
, GL_V2F
, GL_V3F
.
The length of pointer
should be COMPSIZE(format,stride)
.
glIsTexture :: MonadIO m => GLuint -> m GLboolean Source #
Usage: glIsTexture
texture
The parameter texture
is a Texture
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml
glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m () Source #
Usage: glPolygonOffset
factor units
Manual page: https://www.opengl.org/sdk/docs/man/html/glPolygonOffset.xhtml
glPopClientAttrib :: MonadIO m => m () Source #
Usage: glPopClientAttrib
glPrioritizeTextures :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLfloat -> m () Source #
Usage: glPrioritizeTextures
n textures priorities
The parameter textures
is a Texture
.
The length of textures
should be n
.
The length of priorities
should be n
.
glPushClientAttrib :: MonadIO m => GLbitfield -> m () Source #
Usage: glPushClientAttrib
mask
The parameter mask
is a ClientAttribMask
, one of: GL_CLIENT_ALL_ATTRIB_BITS
, GL_CLIENT_PIXEL_STORE_BIT
, GL_CLIENT_VERTEX_ARRAY_BIT
.
glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glTexCoordPointer
size type stride pointer
The parameter type
is a TexCoordPointerType
, one of: GL_DOUBLE
, GL_FLOAT
, GL_INT
, GL_SHORT
.
The length of pointer
should be COMPSIZE(size,type,stride)
.
glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source #
Usage: glTexSubImage1D
target level xoffset width format type pixels
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
The parameter level
is a CheckedInt32
.
The parameter xoffset
is a CheckedInt32
.
The parameter format
is a PixelFormat
, one of: GL_ABGR_EXT
, GL_ALPHA
, GL_BLUE
, GL_CMYKA_EXT
, GL_CMYK_EXT
, GL_COLOR_INDEX
, GL_DEPTH_COMPONENT
, GL_GREEN
, GL_LUMINANCE
, GL_LUMINANCE_ALPHA
, GL_RED
, GL_RED_EXT
, GL_RGB
, GL_RGBA
, GL_STENCIL_INDEX
, GL_UNSIGNED_INT
, GL_UNSIGNED_SHORT
, GL_YCRCB_422_SGIX
, GL_YCRCB_444_SGIX
.
The parameter type
is a PixelType
, one of: GL_BITMAP
, GL_BYTE
, GL_FLOAT
, GL_INT
, GL_SHORT
, GL_UNSIGNED_BYTE
, GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_3_3_2_EXT
, GL_UNSIGNED_INT
, GL_UNSIGNED_INT_10_10_10_2
, GL_UNSIGNED_INT_10_10_10_2_EXT
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_EXT
, GL_UNSIGNED_SHORT
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_EXT
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_5_5_5_1_EXT
.
The length of pixels
should be COMPSIZE(format,type,width)
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml
glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source #
Usage: glTexSubImage2D
target level xoffset yoffset width height format type pixels
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
The parameter level
is a CheckedInt32
.
The parameter xoffset
is a CheckedInt32
.
The parameter yoffset
is a CheckedInt32
.
The parameter format
is a PixelFormat
, one of: GL_ABGR_EXT
, GL_ALPHA
, GL_BLUE
, GL_CMYKA_EXT
, GL_CMYK_EXT
, GL_COLOR_INDEX
, GL_DEPTH_COMPONENT
, GL_GREEN
, GL_LUMINANCE
, GL_LUMINANCE_ALPHA
, GL_RED
, GL_RED_EXT
, GL_RGB
, GL_RGBA
, GL_STENCIL_INDEX
, GL_UNSIGNED_INT
, GL_UNSIGNED_SHORT
, GL_YCRCB_422_SGIX
, GL_YCRCB_444_SGIX
.
The parameter type
is a PixelType
, one of: GL_BITMAP
, GL_BYTE
, GL_FLOAT
, GL_INT
, GL_SHORT
, GL_UNSIGNED_BYTE
, GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_3_3_2_EXT
, GL_UNSIGNED_INT
, GL_UNSIGNED_INT_10_10_10_2
, GL_UNSIGNED_INT_10_10_10_2_EXT
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_EXT
, GL_UNSIGNED_SHORT
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_EXT
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_5_5_5_1_EXT
.
The length of pixels
should be COMPSIZE(format,type,width,height)
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml
glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glVertexPointer
size type stride pointer
The parameter type
is a VertexPointerType
, one of: GL_DOUBLE
, GL_FLOAT
, GL_INT
, GL_SHORT
.
The length of pointer
should be COMPSIZE(size,type,stride)
.
pattern GL_2_BYTES :: (Eq a, Num a) => a Source #
pattern GL_3D_COLOR :: (Eq a, Num a) => a Source #
pattern GL_3D_COLOR_TEXTURE :: (Eq a, Num a) => a Source #
pattern GL_3_BYTES :: (Eq a, Num a) => a Source #
pattern GL_4D_COLOR_TEXTURE :: (Eq a, Num a) => a Source #
pattern GL_4_BYTES :: (Eq a, Num a) => a Source #
pattern GL_ACCUM_ALPHA_BITS :: (Eq a, Num a) => a Source #
pattern GL_ACCUM_BLUE_BITS :: (Eq a, Num a) => a Source #
pattern GL_ACCUM_BUFFER_BIT :: (Eq a, Num a) => a Source #
pattern GL_ACCUM_CLEAR_VALUE :: (Eq a, Num a) => a Source #
pattern GL_ACCUM_GREEN_BITS :: (Eq a, Num a) => a Source #
pattern GL_ACCUM_RED_BITS :: (Eq a, Num a) => a Source #
pattern GL_ALL_ATTRIB_BITS :: (Eq a, Num a) => a Source #
pattern GL_ALPHA12 :: (Eq a, Num a) => a Source #
pattern GL_ALPHA16 :: (Eq a, Num a) => a Source #
pattern GL_ALPHA_BIAS :: (Eq a, Num a) => a Source #
pattern GL_ALPHA_BITS :: (Eq a, Num a) => a Source #
pattern GL_ALPHA_SCALE :: (Eq a, Num a) => a Source #
pattern GL_ALPHA_TEST :: (Eq a, Num a) => a Source #
pattern GL_ALPHA_TEST_FUNC :: (Eq a, Num a) => a Source #
pattern GL_ALPHA_TEST_REF :: (Eq a, Num a) => a Source #
pattern GL_AMBIENT :: (Eq a, Num a) => a Source #
pattern GL_AMBIENT_AND_DIFFUSE :: (Eq a, Num a) => a Source #
pattern GL_AND_INVERTED :: (Eq a, Num a) => a Source #
pattern GL_AND_REVERSE :: (Eq a, Num a) => a Source #
pattern GL_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_AUTO_NORMAL :: (Eq a, Num a) => a Source #
pattern GL_AUX_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_BACK_LEFT :: (Eq a, Num a) => a Source #
pattern GL_BACK_RIGHT :: (Eq a, Num a) => a Source #
pattern GL_BITMAP_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_BLEND_DST :: (Eq a, Num a) => a Source #
pattern GL_BLEND_SRC :: (Eq a, Num a) => a Source #
pattern GL_BLUE_BIAS :: (Eq a, Num a) => a Source #
pattern GL_BLUE_BITS :: (Eq a, Num a) => a Source #
pattern GL_BLUE_SCALE :: (Eq a, Num a) => a Source #
pattern GL_C3F_V3F :: (Eq a, Num a) => a Source #
pattern GL_C4F_N3F_V3F :: (Eq a, Num a) => a Source #
pattern GL_C4UB_V2F :: (Eq a, Num a) => a Source #
pattern GL_C4UB_V3F :: (Eq a, Num a) => a Source #
pattern GL_CLIENT_ALL_ATTRIB_BITS :: (Eq a, Num a) => a Source #
pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_CLIENT_PIXEL_STORE_BIT :: (Eq a, Num a) => a Source #
pattern GL_CLIENT_VERTEX_ARRAY_BIT :: (Eq a, Num a) => a Source #
pattern GL_CLIP_PLANE0 :: (Eq a, Num a) => a Source #
pattern GL_CLIP_PLANE1 :: (Eq a, Num a) => a Source #
pattern GL_CLIP_PLANE2 :: (Eq a, Num a) => a Source #
pattern GL_CLIP_PLANE3 :: (Eq a, Num a) => a Source #
pattern GL_CLIP_PLANE4 :: (Eq a, Num a) => a Source #
pattern GL_CLIP_PLANE5 :: (Eq a, Num a) => a Source #
pattern GL_COLOR_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_COLOR_ARRAY_POINTER :: (Eq a, Num a) => a Source #
pattern GL_COLOR_ARRAY_SIZE :: (Eq a, Num a) => a Source #
pattern GL_COLOR_ARRAY_STRIDE :: (Eq a, Num a) => a Source #
pattern GL_COLOR_ARRAY_TYPE :: (Eq a, Num a) => a Source #
pattern GL_COLOR_BUFFER_BIT :: (Eq a, Num a) => a Source #
pattern GL_COLOR_CLEAR_VALUE :: (Eq a, Num a) => a Source #
pattern GL_COLOR_INDEX :: (Eq a, Num a) => a Source #
pattern GL_COLOR_INDEXES :: (Eq a, Num a) => a Source #
pattern GL_COLOR_LOGIC_OP :: (Eq a, Num a) => a Source #
pattern GL_COLOR_MATERIAL :: (Eq a, Num a) => a Source #
pattern GL_COLOR_MATERIAL_FACE :: (Eq a, Num a) => a Source #
pattern GL_COLOR_MATERIAL_PARAMETER :: (Eq a, Num a) => a Source #
pattern GL_COLOR_WRITEMASK :: (Eq a, Num a) => a Source #
pattern GL_COMPILE :: (Eq a, Num a) => a Source #
pattern GL_COMPILE_AND_EXECUTE :: (Eq a, Num a) => a Source #
pattern GL_CONSTANT_ATTENUATION :: (Eq a, Num a) => a Source #
pattern GL_COPY_INVERTED :: (Eq a, Num a) => a Source #
pattern GL_COPY_PIXEL_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_CULL_FACE :: (Eq a, Num a) => a Source #
pattern GL_CULL_FACE_MODE :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_BIT :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_COLOR :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_INDEX :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_NORMAL :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_RASTER_COLOR :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_RASTER_DISTANCE :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_RASTER_INDEX :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_RASTER_POSITION :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_RASTER_POSITION_VALID :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_TEXTURE_COORDS :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_BIAS :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_BITS :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_BUFFER_BIT :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_CLEAR_VALUE :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_COMPONENT :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_FUNC :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_RANGE :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_SCALE :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_TEST :: (Eq a, Num a) => a Source #
pattern GL_DEPTH_WRITEMASK :: (Eq a, Num a) => a Source #
pattern GL_DIFFUSE :: (Eq a, Num a) => a Source #
pattern GL_DONT_CARE :: (Eq a, Num a) => a Source #
pattern GL_DOUBLEBUFFER :: (Eq a, Num a) => a Source #
pattern GL_DRAW_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_DRAW_PIXEL_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_DST_ALPHA :: (Eq a, Num a) => a Source #
pattern GL_DST_COLOR :: (Eq a, Num a) => a Source #
pattern GL_EDGE_FLAG :: (Eq a, Num a) => a Source #
pattern GL_EDGE_FLAG_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_EDGE_FLAG_ARRAY_POINTER :: (Eq a, Num a) => a Source #
pattern GL_EDGE_FLAG_ARRAY_STRIDE :: (Eq a, Num a) => a Source #
pattern GL_EMISSION :: (Eq a, Num a) => a Source #
pattern GL_ENABLE_BIT :: (Eq a, Num a) => a Source #
pattern GL_EVAL_BIT :: (Eq a, Num a) => a Source #
pattern GL_EXTENSIONS :: (Eq a, Num a) => a Source #
pattern GL_EYE_LINEAR :: (Eq a, Num a) => a Source #
pattern GL_EYE_PLANE :: (Eq a, Num a) => a Source #
pattern GL_FASTEST :: (Eq a, Num a) => a Source #
pattern GL_FEEDBACK :: (Eq a, Num a) => a Source #
pattern GL_FEEDBACK_BUFFER_POINTER :: (Eq a, Num a) => a Source #
pattern GL_FEEDBACK_BUFFER_SIZE :: (Eq a, Num a) => a Source #
pattern GL_FEEDBACK_BUFFER_TYPE :: (Eq a, Num a) => a Source #
pattern GL_FOG_BIT :: (Eq a, Num a) => a Source #
pattern GL_FOG_COLOR :: (Eq a, Num a) => a Source #
pattern GL_FOG_DENSITY :: (Eq a, Num a) => a Source #
pattern GL_FOG_END :: (Eq a, Num a) => a Source #
pattern GL_FOG_HINT :: (Eq a, Num a) => a Source #
pattern GL_FOG_INDEX :: (Eq a, Num a) => a Source #
pattern GL_FOG_MODE :: (Eq a, Num a) => a Source #
pattern GL_FOG_START :: (Eq a, Num a) => a Source #
pattern GL_FRONT_AND_BACK :: (Eq a, Num a) => a Source #
pattern GL_FRONT_FACE :: (Eq a, Num a) => a Source #
pattern GL_FRONT_LEFT :: (Eq a, Num a) => a Source #
pattern GL_FRONT_RIGHT :: (Eq a, Num a) => a Source #
pattern GL_GREATER :: (Eq a, Num a) => a Source #
pattern GL_GREEN_BIAS :: (Eq a, Num a) => a Source #
pattern GL_GREEN_BITS :: (Eq a, Num a) => a Source #
pattern GL_GREEN_SCALE :: (Eq a, Num a) => a Source #
pattern GL_HINT_BIT :: (Eq a, Num a) => a Source #
pattern GL_INDEX_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_INDEX_ARRAY_POINTER :: (Eq a, Num a) => a Source #
pattern GL_INDEX_ARRAY_STRIDE :: (Eq a, Num a) => a Source #
pattern GL_INDEX_ARRAY_TYPE :: (Eq a, Num a) => a Source #
pattern GL_INDEX_BITS :: (Eq a, Num a) => a Source #
pattern GL_INDEX_CLEAR_VALUE :: (Eq a, Num a) => a Source #
pattern GL_INDEX_LOGIC_OP :: (Eq a, Num a) => a Source #
pattern GL_INDEX_MODE :: (Eq a, Num a) => a Source #
pattern GL_INDEX_OFFSET :: (Eq a, Num a) => a Source #
pattern GL_INDEX_SHIFT :: (Eq a, Num a) => a Source #
pattern GL_INDEX_WRITEMASK :: (Eq a, Num a) => a Source #
pattern GL_INTENSITY :: (Eq a, Num a) => a Source #
pattern GL_INTENSITY12 :: (Eq a, Num a) => a Source #
pattern GL_INTENSITY16 :: (Eq a, Num a) => a Source #
pattern GL_INTENSITY4 :: (Eq a, Num a) => a Source #
pattern GL_INTENSITY8 :: (Eq a, Num a) => a Source #
pattern GL_INVALID_ENUM :: (Eq a, Num a) => a Source #
pattern GL_INVALID_OPERATION :: (Eq a, Num a) => a Source #
pattern GL_INVALID_VALUE :: (Eq a, Num a) => a Source #
pattern GL_LIGHTING :: (Eq a, Num a) => a Source #
pattern GL_LIGHTING_BIT :: (Eq a, Num a) => a Source #
pattern GL_LIGHT_MODEL_AMBIENT :: (Eq a, Num a) => a Source #
pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: (Eq a, Num a) => a Source #
pattern GL_LIGHT_MODEL_TWO_SIDE :: (Eq a, Num a) => a Source #
pattern GL_LINEAR_ATTENUATION :: (Eq a, Num a) => a Source #
pattern GL_LINEAR_MIPMAP_LINEAR :: (Eq a, Num a) => a Source #
pattern GL_LINEAR_MIPMAP_NEAREST :: (Eq a, Num a) => a Source #
pattern GL_LINE_BIT :: (Eq a, Num a) => a Source #
pattern GL_LINE_LOOP :: (Eq a, Num a) => a Source #
pattern GL_LINE_RESET_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_LINE_SMOOTH :: (Eq a, Num a) => a Source #
pattern GL_LINE_SMOOTH_HINT :: (Eq a, Num a) => a Source #
pattern GL_LINE_STIPPLE :: (Eq a, Num a) => a Source #
pattern GL_LINE_STIPPLE_PATTERN :: (Eq a, Num a) => a Source #
pattern GL_LINE_STIPPLE_REPEAT :: (Eq a, Num a) => a Source #
pattern GL_LINE_STRIP :: (Eq a, Num a) => a Source #
pattern GL_LINE_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_LINE_WIDTH :: (Eq a, Num a) => a Source #
pattern GL_LINE_WIDTH_GRANULARITY :: (Eq a, Num a) => a Source #
pattern GL_LINE_WIDTH_RANGE :: (Eq a, Num a) => a Source #
pattern GL_LIST_BASE :: (Eq a, Num a) => a Source #
pattern GL_LIST_BIT :: (Eq a, Num a) => a Source #
pattern GL_LIST_INDEX :: (Eq a, Num a) => a Source #
pattern GL_LIST_MODE :: (Eq a, Num a) => a Source #
pattern GL_LOGIC_OP :: (Eq a, Num a) => a Source #
pattern GL_LOGIC_OP_MODE :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE12 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE12_ALPHA12 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE12_ALPHA4 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE16 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE16_ALPHA16 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE4 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE4_ALPHA4 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE6_ALPHA2 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE8 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE8_ALPHA8 :: (Eq a, Num a) => a Source #
pattern GL_LUMINANCE_ALPHA :: (Eq a, Num a) => a Source #
pattern GL_MAP1_COLOR_4 :: (Eq a, Num a) => a Source #
pattern GL_MAP1_GRID_DOMAIN :: (Eq a, Num a) => a Source #
pattern GL_MAP1_GRID_SEGMENTS :: (Eq a, Num a) => a Source #
pattern GL_MAP1_INDEX :: (Eq a, Num a) => a Source #
pattern GL_MAP1_NORMAL :: (Eq a, Num a) => a Source #
pattern GL_MAP1_TEXTURE_COORD_1 :: (Eq a, Num a) => a Source #
pattern GL_MAP1_TEXTURE_COORD_2 :: (Eq a, Num a) => a Source #
pattern GL_MAP1_TEXTURE_COORD_3 :: (Eq a, Num a) => a Source #
pattern GL_MAP1_TEXTURE_COORD_4 :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_3 :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_4 :: (Eq a, Num a) => a Source #
pattern GL_MAP2_COLOR_4 :: (Eq a, Num a) => a Source #
pattern GL_MAP2_GRID_DOMAIN :: (Eq a, Num a) => a Source #
pattern GL_MAP2_GRID_SEGMENTS :: (Eq a, Num a) => a Source #
pattern GL_MAP2_INDEX :: (Eq a, Num a) => a Source #
pattern GL_MAP2_NORMAL :: (Eq a, Num a) => a Source #
pattern GL_MAP2_TEXTURE_COORD_1 :: (Eq a, Num a) => a Source #
pattern GL_MAP2_TEXTURE_COORD_2 :: (Eq a, Num a) => a Source #
pattern GL_MAP2_TEXTURE_COORD_3 :: (Eq a, Num a) => a Source #
pattern GL_MAP2_TEXTURE_COORD_4 :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_3 :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_4 :: (Eq a, Num a) => a Source #
pattern GL_MAP_COLOR :: (Eq a, Num a) => a Source #
pattern GL_MAP_STENCIL :: (Eq a, Num a) => a Source #
pattern GL_MATRIX_MODE :: (Eq a, Num a) => a Source #
pattern GL_MAX_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_MAX_CLIP_PLANES :: (Eq a, Num a) => a Source #
pattern GL_MAX_EVAL_ORDER :: (Eq a, Num a) => a Source #
pattern GL_MAX_LIGHTS :: (Eq a, Num a) => a Source #
pattern GL_MAX_LIST_NESTING :: (Eq a, Num a) => a Source #
pattern GL_MAX_MODELVIEW_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_MAX_NAME_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_MAX_PIXEL_MAP_TABLE :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROJECTION_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_MAX_TEXTURE_SIZE :: (Eq a, Num a) => a Source #
pattern GL_MAX_TEXTURE_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_MAX_VIEWPORT_DIMS :: (Eq a, Num a) => a Source #
pattern GL_MODELVIEW :: (Eq a, Num a) => a Source #
pattern GL_MODELVIEW_MATRIX :: (Eq a, Num a) => a Source #
pattern GL_MODELVIEW_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_MODULATE :: (Eq a, Num a) => a Source #
pattern GL_N3F_V3F :: (Eq a, Num a) => a Source #
pattern GL_NAME_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_NEAREST :: (Eq a, Num a) => a Source #
pattern GL_NEAREST_MIPMAP_LINEAR :: (Eq a, Num a) => a Source #
pattern GL_NEAREST_MIPMAP_NEAREST :: (Eq a, Num a) => a Source #
pattern GL_NORMALIZE :: (Eq a, Num a) => a Source #
pattern GL_NORMAL_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_NORMAL_ARRAY_POINTER :: (Eq a, Num a) => a Source #
pattern GL_NORMAL_ARRAY_STRIDE :: (Eq a, Num a) => a Source #
pattern GL_NORMAL_ARRAY_TYPE :: (Eq a, Num a) => a Source #
pattern GL_NOTEQUAL :: (Eq a, Num a) => a Source #
pattern GL_NO_ERROR :: (Eq a, Num a) => a Source #
pattern GL_OBJECT_LINEAR :: (Eq a, Num a) => a Source #
pattern GL_OBJECT_PLANE :: (Eq a, Num a) => a Source #
pattern GL_ONE_MINUS_DST_ALPHA :: (Eq a, Num a) => a Source #
pattern GL_ONE_MINUS_DST_COLOR :: (Eq a, Num a) => a Source #
pattern GL_ONE_MINUS_SRC_ALPHA :: (Eq a, Num a) => a Source #
pattern GL_ONE_MINUS_SRC_COLOR :: (Eq a, Num a) => a Source #
pattern GL_OR_INVERTED :: (Eq a, Num a) => a Source #
pattern GL_OR_REVERSE :: (Eq a, Num a) => a Source #
pattern GL_OUT_OF_MEMORY :: (Eq a, Num a) => a Source #
pattern GL_PACK_ALIGNMENT :: (Eq a, Num a) => a Source #
pattern GL_PACK_LSB_FIRST :: (Eq a, Num a) => a Source #
pattern GL_PACK_ROW_LENGTH :: (Eq a, Num a) => a Source #
pattern GL_PACK_SKIP_PIXELS :: (Eq a, Num a) => a Source #
pattern GL_PACK_SKIP_ROWS :: (Eq a, Num a) => a Source #
pattern GL_PACK_SWAP_BYTES :: (Eq a, Num a) => a Source #
pattern GL_PASS_THROUGH_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_PERSPECTIVE_CORRECTION_HINT :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_A_TO_A :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_A_TO_A_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_B_TO_B :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_B_TO_B_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_G_TO_G :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_G_TO_G_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_A :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_A_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_B :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_B_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_G :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_G_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_I :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_I_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_R :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_I_TO_R_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_R_TO_R :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_R_TO_R_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_S_TO_S :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MAP_S_TO_S_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_MODE_BIT :: (Eq a, Num a) => a Source #
pattern GL_POINT_BIT :: (Eq a, Num a) => a Source #
pattern GL_POINT_SIZE :: (Eq a, Num a) => a Source #
pattern GL_POINT_SIZE_GRANULARITY :: (Eq a, Num a) => a Source #
pattern GL_POINT_SIZE_RANGE :: (Eq a, Num a) => a Source #
pattern GL_POINT_SMOOTH :: (Eq a, Num a) => a Source #
pattern GL_POINT_SMOOTH_HINT :: (Eq a, Num a) => a Source #
pattern GL_POINT_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_POLYGON :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_BIT :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_MODE :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_OFFSET_FACTOR :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_OFFSET_FILL :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_OFFSET_LINE :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_OFFSET_POINT :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_OFFSET_UNITS :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_SMOOTH :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_SMOOTH_HINT :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_STIPPLE :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_STIPPLE_BIT :: (Eq a, Num a) => a Source #
pattern GL_POLYGON_TOKEN :: (Eq a, Num a) => a Source #
pattern GL_POSITION :: (Eq a, Num a) => a Source #
pattern GL_PROJECTION :: (Eq a, Num a) => a Source #
pattern GL_PROJECTION_MATRIX :: (Eq a, Num a) => a Source #
pattern GL_PROJECTION_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_PROXY_TEXTURE_1D :: (Eq a, Num a) => a Source #
pattern GL_PROXY_TEXTURE_2D :: (Eq a, Num a) => a Source #
pattern GL_QUADRATIC_ATTENUATION :: (Eq a, Num a) => a Source #
pattern GL_QUAD_STRIP :: (Eq a, Num a) => a Source #
pattern GL_R3_G3_B2 :: (Eq a, Num a) => a Source #
pattern GL_READ_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_RED_BIAS :: (Eq a, Num a) => a Source #
pattern GL_RED_BITS :: (Eq a, Num a) => a Source #
pattern GL_RED_SCALE :: (Eq a, Num a) => a Source #
pattern GL_RENDERER :: (Eq a, Num a) => a Source #
pattern GL_RENDER_MODE :: (Eq a, Num a) => a Source #
pattern GL_REPLACE :: (Eq a, Num a) => a Source #
pattern GL_RGB10_A2 :: (Eq a, Num a) => a Source #
pattern GL_RGB5_A1 :: (Eq a, Num a) => a Source #
pattern GL_RGBA_MODE :: (Eq a, Num a) => a Source #
pattern GL_SCISSOR_BIT :: (Eq a, Num a) => a Source #
pattern GL_SCISSOR_BOX :: (Eq a, Num a) => a Source #
pattern GL_SCISSOR_TEST :: (Eq a, Num a) => a Source #
pattern GL_SELECTION_BUFFER_POINTER :: (Eq a, Num a) => a Source #
pattern GL_SELECTION_BUFFER_SIZE :: (Eq a, Num a) => a Source #
pattern GL_SHADE_MODEL :: (Eq a, Num a) => a Source #
pattern GL_SHININESS :: (Eq a, Num a) => a Source #
pattern GL_SPECULAR :: (Eq a, Num a) => a Source #
pattern GL_SPHERE_MAP :: (Eq a, Num a) => a Source #
pattern GL_SPOT_CUTOFF :: (Eq a, Num a) => a Source #
pattern GL_SPOT_DIRECTION :: (Eq a, Num a) => a Source #
pattern GL_SPOT_EXPONENT :: (Eq a, Num a) => a Source #
pattern GL_SRC_ALPHA :: (Eq a, Num a) => a Source #
pattern GL_SRC_ALPHA_SATURATE :: (Eq a, Num a) => a Source #
pattern GL_SRC_COLOR :: (Eq a, Num a) => a Source #
pattern GL_STACK_OVERFLOW :: (Eq a, Num a) => a Source #
pattern GL_STACK_UNDERFLOW :: (Eq a, Num a) => a Source #
pattern GL_STENCIL :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_BITS :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_BUFFER_BIT :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_CLEAR_VALUE :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_FAIL :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_FUNC :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_INDEX :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_PASS_DEPTH_PASS :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_REF :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_TEST :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_VALUE_MASK :: (Eq a, Num a) => a Source #
pattern GL_STENCIL_WRITEMASK :: (Eq a, Num a) => a Source #
pattern GL_SUBPIXEL_BITS :: (Eq a, Num a) => a Source #
pattern GL_T2F_C3F_V3F :: (Eq a, Num a) => a Source #
pattern GL_T2F_C4F_N3F_V3F :: (Eq a, Num a) => a Source #
pattern GL_T2F_C4UB_V3F :: (Eq a, Num a) => a Source #
pattern GL_T2F_N3F_V3F :: (Eq a, Num a) => a Source #
pattern GL_T2F_V3F :: (Eq a, Num a) => a Source #
pattern GL_T4F_C4F_N3F_V4F :: (Eq a, Num a) => a Source #
pattern GL_T4F_V4F :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_1D :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_2D :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_ALPHA_SIZE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_BINDING_1D :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_BINDING_2D :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_BIT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_BLUE_SIZE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_BORDER :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_BORDER_COLOR :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_COMPONENTS :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_COORD_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_COORD_ARRAY_POINTER :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_COORD_ARRAY_SIZE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_COORD_ARRAY_TYPE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_ENV :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_ENV_COLOR :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_ENV_MODE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_GEN_MODE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_GEN_Q :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_GEN_R :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_GEN_S :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_GEN_T :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_GREEN_SIZE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_HEIGHT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_INTENSITY_SIZE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_INTERNAL_FORMAT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_LUMINANCE_SIZE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_MAG_FILTER :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_MATRIX :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_MIN_FILTER :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_PRIORITY :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_RED_SIZE :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_RESIDENT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_STACK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_WIDTH :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_WRAP_S :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_WRAP_T :: (Eq a, Num a) => a Source #
pattern GL_TRANSFORM_BIT :: (Eq a, Num a) => a Source #
pattern GL_TRIANGLES :: (Eq a, Num a) => a Source #
pattern GL_TRIANGLE_FAN :: (Eq a, Num a) => a Source #
pattern GL_TRIANGLE_STRIP :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_ALIGNMENT :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_LSB_FIRST :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_ROW_LENGTH :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_SKIP_PIXELS :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_SKIP_ROWS :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_SWAP_BYTES :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_BYTE :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_SHORT :: (Eq a, Num a) => a Source #
pattern GL_VERSION :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ARRAY_POINTER :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ARRAY_SIZE :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ARRAY_STRIDE :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ARRAY_TYPE :: (Eq a, Num a) => a Source #
pattern GL_VIEWPORT :: (Eq a, Num a) => a Source #
pattern GL_VIEWPORT_BIT :: (Eq a, Num a) => a Source #