Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_OES_byte_coordinates :: Bool
- glMultiTexCoord1bOES :: MonadIO m => GLenum -> GLbyte -> m ()
- glMultiTexCoord1bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
- glMultiTexCoord2bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> m ()
- glMultiTexCoord2bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
- glMultiTexCoord3bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> m ()
- glMultiTexCoord3bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
- glMultiTexCoord4bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
- glMultiTexCoord4bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
- glTexCoord1bOES :: MonadIO m => GLbyte -> m ()
- glTexCoord1bvOES :: MonadIO m => Ptr GLbyte -> m ()
- glTexCoord2bOES :: MonadIO m => GLbyte -> GLbyte -> m ()
- glTexCoord2bvOES :: MonadIO m => Ptr GLbyte -> m ()
- glTexCoord3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
- glTexCoord3bvOES :: MonadIO m => Ptr GLbyte -> m ()
- glTexCoord4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
- glTexCoord4bvOES :: MonadIO m => Ptr GLbyte -> m ()
- glVertex2bOES :: MonadIO m => GLbyte -> GLbyte -> m ()
- glVertex2bvOES :: MonadIO m => Ptr GLbyte -> m ()
- glVertex3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
- glVertex3bvOES :: MonadIO m => Ptr GLbyte -> m ()
- glVertex4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
- glVertex4bvOES :: MonadIO m => Ptr GLbyte -> m ()
- pattern GL_BYTE :: (Eq a, Num a) => a
Extension Support
gl_OES_byte_coordinates :: Bool Source #
Checks that the GL_OES_byte_coordinates extension is available.
GL_OES_byte_coordinates
glMultiTexCoord1bOES :: MonadIO m => GLenum -> GLbyte -> m () Source #
Usage: glMultiTexCoord1bOES
texture s
glMultiTexCoord1bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source #
Usage: glMultiTexCoord1bvOES
texture coords
The length of coords
should be 1
.
glMultiTexCoord2bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> m () Source #
Usage: glMultiTexCoord2bOES
texture s t
glMultiTexCoord2bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source #
Usage: glMultiTexCoord2bvOES
texture coords
The length of coords
should be 2
.
glMultiTexCoord3bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> m () Source #
Usage: glMultiTexCoord3bOES
texture s t r
glMultiTexCoord3bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source #
Usage: glMultiTexCoord3bvOES
texture coords
The length of coords
should be 3
.
glMultiTexCoord4bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source #
Usage: glMultiTexCoord4bOES
texture s t r q
glMultiTexCoord4bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source #
Usage: glMultiTexCoord4bvOES
texture coords
The length of coords
should be 4
.
glTexCoord1bOES :: MonadIO m => GLbyte -> m () Source #
Usage: glTexCoord1bOES
s
glTexCoord1bvOES :: MonadIO m => Ptr GLbyte -> m () Source #
Usage: glTexCoord1bvOES
coords
The length of coords
should be 1
.
glTexCoord2bOES :: MonadIO m => GLbyte -> GLbyte -> m () Source #
Usage: glTexCoord2bOES
s t
glTexCoord2bvOES :: MonadIO m => Ptr GLbyte -> m () Source #
Usage: glTexCoord2bvOES
coords
The length of coords
should be 2
.
glTexCoord3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source #
Usage: glTexCoord3bOES
s t r
glTexCoord3bvOES :: MonadIO m => Ptr GLbyte -> m () Source #
Usage: glTexCoord3bvOES
coords
The length of coords
should be 3
.
glTexCoord4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source #
Usage: glTexCoord4bOES
s t r q
glTexCoord4bvOES :: MonadIO m => Ptr GLbyte -> m () Source #
Usage: glTexCoord4bvOES
coords
The length of coords
should be 4
.
glVertex2bOES :: MonadIO m => GLbyte -> GLbyte -> m () Source #
Usage: glVertex2bOES
x y
glVertex2bvOES :: MonadIO m => Ptr GLbyte -> m () Source #
Usage: glVertex2bvOES
coords
The length of coords
should be 2
.
glVertex3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source #
Usage: glVertex3bOES
x y z
glVertex3bvOES :: MonadIO m => Ptr GLbyte -> m () Source #
Usage: glVertex3bvOES
coords
The length of coords
should be 3
.
glVertex4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source #
Usage: glVertex4bOES
x y z w
glVertex4bvOES :: MonadIO m => Ptr GLbyte -> m () Source #
Usage: glVertex4bvOES
coords
The length of coords
should be 4
.