Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_NV_sample_locations :: Bool
- glFramebufferSampleLocationsfvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glNamedFramebufferSampleLocationsfvNV :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glResolveDepthValuesNV :: MonadIO m => m ()
- pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV :: (Eq a, Num a) => a
- pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV :: (Eq a, Num a) => a
- pattern GL_SAMPLE_LOCATION_NV :: (Eq a, Num a) => a
- pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV :: (Eq a, Num a) => a
- pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV :: (Eq a, Num a) => a
- pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV :: (Eq a, Num a) => a
Extension Support
gl_NV_sample_locations :: Bool Source #
Checks that the GL_NV_sample_locations extension is available.
GL_NV_sample_locations
glFramebufferSampleLocationsfvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glFramebufferSampleLocationsfvNV
target start count v
glNamedFramebufferSampleLocationsfvNV :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glNamedFramebufferSampleLocationsfvNV
framebuffer start count v
glResolveDepthValuesNV :: MonadIO m => m () Source #
Usage: glResolveDepthValuesNV
pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV :: (Eq a, Num a) => a Source #
pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV :: (Eq a, Num a) => a Source #
pattern GL_SAMPLE_LOCATION_NV :: (Eq a, Num a) => a Source #
pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV :: (Eq a, Num a) => a Source #
pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV :: (Eq a, Num a) => a Source #
pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV :: (Eq a, Num a) => a Source #