| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Ext.EXT.VertexShader
Synopsis
- gl_EXT_vertex_shader :: Bool
- glBeginVertexShaderEXT :: MonadIO m => m ()
- glBindLightParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
- glBindMaterialParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
- glBindParameterEXT :: MonadIO m => GLenum -> m GLuint
- glBindTexGenParameterEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> m GLuint
- glBindTextureUnitParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
- glBindVertexShaderEXT :: MonadIO m => GLuint -> m ()
- glDeleteVertexShaderEXT :: MonadIO m => GLuint -> m ()
- glDisableVariantClientStateEXT :: MonadIO m => GLuint -> m ()
- glEnableVariantClientStateEXT :: MonadIO m => GLuint -> m ()
- glEndVertexShaderEXT :: MonadIO m => m ()
- glExtractComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glGenSymbolsEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m GLuint
- glGenVertexShadersEXT :: MonadIO m => GLuint -> m GLuint
- glGetInvariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
- glGetInvariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetInvariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetLocalConstantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
- glGetLocalConstantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetLocalConstantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
- glGetVariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVariantPointervEXT :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
- glInsertComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glIsVariantEnabledEXT :: MonadIO m => GLuint -> GLenum -> m GLboolean
- glSetInvariantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
- glSetLocalConstantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
- glShaderOp1EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
- glShaderOp2EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> m ()
- glShaderOp3EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
- glSwizzleEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
- glVariantPointerEXT :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr () -> m ()
- glVariantbvEXT :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVariantdvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVariantfvEXT :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVariantivEXT :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVariantsvEXT :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVariantubvEXT :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVariantuivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVariantusvEXT :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glWriteMaskEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
- pattern GL_CURRENT_VERTEX_EXT :: (Eq a, Num a) => a
- pattern GL_FULL_RANGE_EXT :: (Eq a, Num a) => a
- pattern GL_INVARIANT_DATATYPE_EXT :: (Eq a, Num a) => a
- pattern GL_INVARIANT_EXT :: (Eq a, Num a) => a
- pattern GL_INVARIANT_VALUE_EXT :: (Eq a, Num a) => a
- pattern GL_LOCAL_CONSTANT_DATATYPE_EXT :: (Eq a, Num a) => a
- pattern GL_LOCAL_CONSTANT_EXT :: (Eq a, Num a) => a
- pattern GL_LOCAL_CONSTANT_VALUE_EXT :: (Eq a, Num a) => a
- pattern GL_LOCAL_EXT :: (Eq a, Num a) => a
- pattern GL_MATRIX_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a
- pattern GL_MVP_MATRIX_EXT :: (Eq a, Num a) => a
- pattern GL_NEGATIVE_ONE_EXT :: (Eq a, Num a) => a
- pattern GL_NEGATIVE_W_EXT :: (Eq a, Num a) => a
- pattern GL_NEGATIVE_X_EXT :: (Eq a, Num a) => a
- pattern GL_NEGATIVE_Y_EXT :: (Eq a, Num a) => a
- pattern GL_NEGATIVE_Z_EXT :: (Eq a, Num a) => a
- pattern GL_NORMALIZED_RANGE_EXT :: (Eq a, Num a) => a
- pattern GL_ONE_EXT :: (Eq a, Num a) => a
- pattern GL_OP_ADD_EXT :: (Eq a, Num a) => a
- pattern GL_OP_CLAMP_EXT :: (Eq a, Num a) => a
- pattern GL_OP_CROSS_PRODUCT_EXT :: (Eq a, Num a) => a
- pattern GL_OP_DOT3_EXT :: (Eq a, Num a) => a
- pattern GL_OP_DOT4_EXT :: (Eq a, Num a) => a
- pattern GL_OP_EXP_BASE_2_EXT :: (Eq a, Num a) => a
- pattern GL_OP_FLOOR_EXT :: (Eq a, Num a) => a
- pattern GL_OP_FRAC_EXT :: (Eq a, Num a) => a
- pattern GL_OP_INDEX_EXT :: (Eq a, Num a) => a
- pattern GL_OP_LOG_BASE_2_EXT :: (Eq a, Num a) => a
- pattern GL_OP_MADD_EXT :: (Eq a, Num a) => a
- pattern GL_OP_MAX_EXT :: (Eq a, Num a) => a
- pattern GL_OP_MIN_EXT :: (Eq a, Num a) => a
- pattern GL_OP_MOV_EXT :: (Eq a, Num a) => a
- pattern GL_OP_MULTIPLY_MATRIX_EXT :: (Eq a, Num a) => a
- pattern GL_OP_MUL_EXT :: (Eq a, Num a) => a
- pattern GL_OP_NEGATE_EXT :: (Eq a, Num a) => a
- pattern GL_OP_POWER_EXT :: (Eq a, Num a) => a
- pattern GL_OP_RECIP_EXT :: (Eq a, Num a) => a
- pattern GL_OP_RECIP_SQRT_EXT :: (Eq a, Num a) => a
- pattern GL_OP_ROUND_EXT :: (Eq a, Num a) => a
- pattern GL_OP_SET_GE_EXT :: (Eq a, Num a) => a
- pattern GL_OP_SET_LT_EXT :: (Eq a, Num a) => a
- pattern GL_OP_SUB_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_COLOR0_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_COLOR1_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_FOG_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD0_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD10_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD11_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD12_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD13_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD14_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD15_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD16_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD17_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD18_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD19_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD1_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD20_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD21_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD22_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD23_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD24_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD25_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD26_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD27_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD28_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD29_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD2_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD30_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD31_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD3_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD4_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD5_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD6_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD7_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD8_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_TEXTURE_COORD9_EXT :: (Eq a, Num a) => a
- pattern GL_OUTPUT_VERTEX_EXT :: (Eq a, Num a) => a
- pattern GL_SCALAR_EXT :: (Eq a, Num a) => a
- pattern GL_VARIANT_ARRAY_EXT :: (Eq a, Num a) => a
- pattern GL_VARIANT_ARRAY_POINTER_EXT :: (Eq a, Num a) => a
- pattern GL_VARIANT_ARRAY_STRIDE_EXT :: (Eq a, Num a) => a
- pattern GL_VARIANT_ARRAY_TYPE_EXT :: (Eq a, Num a) => a
- pattern GL_VARIANT_DATATYPE_EXT :: (Eq a, Num a) => a
- pattern GL_VARIANT_EXT :: (Eq a, Num a) => a
- pattern GL_VARIANT_VALUE_EXT :: (Eq a, Num a) => a
- pattern GL_VECTOR_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_BINDING_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_OPTIMIZED_EXT :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a
- pattern GL_W_EXT :: (Eq a, Num a) => a
- pattern GL_X_EXT :: (Eq a, Num a) => a
- pattern GL_Y_EXT :: (Eq a, Num a) => a
- pattern GL_ZERO_EXT :: (Eq a, Num a) => a
- pattern GL_Z_EXT :: (Eq a, Num a) => a
Extension Support
gl_EXT_vertex_shader :: Bool Source #
Checks that the GL_EXT_vertex_shader extension is available.
GL_EXT_vertex_shader
glBeginVertexShaderEXT :: MonadIO m => m () Source #
Usage: glBeginVertexShaderEXT
glBindLightParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint Source #
Usage: glBindLightParameterEXT light value
The parameter light is a LightName, one of: GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7.
The parameter value is a LightParameter, one of: GL_AMBIENT, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_LINEAR_ATTENUATION, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT.
glBindMaterialParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint Source #
Usage: glBindMaterialParameterEXT face value
The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.
The parameter value is a MaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_INDEXES, GL_DIFFUSE, GL_EMISSION, GL_SHININESS, GL_SPECULAR.
glBindParameterEXT :: MonadIO m => GLenum -> m GLuint Source #
Usage: glBindParameterEXT value
The parameter value is a VertexShaderParameterEXT.
glBindTexGenParameterEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> m GLuint Source #
Usage: glBindTexGenParameterEXT unit coord value
The parameter unit is a TextureUnit.
The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.
The parameter value is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.
glBindTextureUnitParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint Source #
Usage: glBindTextureUnitParameterEXT unit value
The parameter unit is a TextureUnit.
The parameter value is a VertexShaderTextureUnitParameter.
glBindVertexShaderEXT :: MonadIO m => GLuint -> m () Source #
Usage: glBindVertexShaderEXT id
glDeleteVertexShaderEXT :: MonadIO m => GLuint -> m () Source #
Usage: glDeleteVertexShaderEXT id
glDisableVariantClientStateEXT :: MonadIO m => GLuint -> m () Source #
Usage: glDisableVariantClientStateEXT id
glEnableVariantClientStateEXT :: MonadIO m => GLuint -> m () Source #
Usage: glEnableVariantClientStateEXT id
glEndVertexShaderEXT :: MonadIO m => m () Source #
Usage: glEndVertexShaderEXT
glExtractComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source #
Usage: glExtractComponentEXT res src num
glGenSymbolsEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m GLuint Source #
Usage: glGenSymbolsEXT datatype storagetype range components
The parameter datatype is a DataTypeEXT.
The parameter storagetype is a VertexShaderStorageTypeEXT.
The parameter range is a ParameterRangeEXT.
glGenVertexShadersEXT :: MonadIO m => GLuint -> m GLuint Source #
Usage: glGenVertexShadersEXT range
glGetInvariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m () Source #
Usage: glGetInvariantBooleanvEXT id value data
The parameter value is a GetVariantValueEXT.
The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of data should be COMPSIZE(id).
glGetInvariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetInvariantFloatvEXT id value data
The parameter value is a GetVariantValueEXT.
The length of data should be COMPSIZE(id).
glGetInvariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetInvariantIntegervEXT id value data
The parameter value is a GetVariantValueEXT.
The length of data should be COMPSIZE(id).
glGetLocalConstantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m () Source #
Usage: glGetLocalConstantBooleanvEXT id value data
The parameter value is a GetVariantValueEXT.
The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of data should be COMPSIZE(id).
glGetLocalConstantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetLocalConstantFloatvEXT id value data
The parameter value is a GetVariantValueEXT.
The length of data should be COMPSIZE(id).
glGetLocalConstantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetLocalConstantIntegervEXT id value data
The parameter value is a GetVariantValueEXT.
The length of data should be COMPSIZE(id).
glGetVariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m () Source #
Usage: glGetVariantBooleanvEXT id value data
The parameter value is a GetVariantValueEXT.
The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of data should be COMPSIZE(id).
glGetVariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetVariantFloatvEXT id value data
The parameter value is a GetVariantValueEXT.
The length of data should be COMPSIZE(id).
glGetVariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetVariantIntegervEXT id value data
The parameter value is a GetVariantValueEXT.
The length of data should be COMPSIZE(id).
glGetVariantPointervEXT :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #
Usage: glGetVariantPointervEXT id value data
The parameter value is a GetVariantValueEXT.
The length of data should be COMPSIZE(id).
glInsertComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source #
Usage: glInsertComponentEXT res src num
glIsVariantEnabledEXT :: MonadIO m => GLuint -> GLenum -> m GLboolean Source #
Usage: glIsVariantEnabledEXT id cap
The parameter cap is a VariantCapEXT.
glSetInvariantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () Source #
Usage: glSetInvariantEXT id type addr
The parameter type is a ScalarType.
The length of addr should be COMPSIZE(id,type).
glSetLocalConstantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () Source #
Usage: glSetLocalConstantEXT id type addr
The parameter type is a ScalarType.
The length of addr should be COMPSIZE(id,type).
glShaderOp1EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> m () Source #
Usage: glShaderOp1EXT op res arg1
The parameter op is a VertexShaderOpEXT.
glShaderOp2EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> m () Source #
Usage: glShaderOp2EXT op res arg1 arg2
The parameter op is a VertexShaderOpEXT.
glShaderOp3EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source #
Usage: glShaderOp3EXT op res arg1 arg2 arg3
The parameter op is a VertexShaderOpEXT.
glSwizzleEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m () Source #
Usage: glSwizzleEXT res in outX outY outZ outW
The parameter outX is a VertexShaderCoordOutEXT.
The parameter outY is a VertexShaderCoordOutEXT.
The parameter outZ is a VertexShaderCoordOutEXT.
The parameter outW is a VertexShaderCoordOutEXT.
glVariantPointerEXT :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr () -> m () Source #
Usage: glVariantPointerEXT id type stride addr
The parameter type is a ScalarType.
The length of addr should be COMPSIZE(id,type,stride).
glVariantbvEXT :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #
Usage: glVariantbvEXT id addr
The length of addr should be COMPSIZE(id).
glVariantdvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVariantdvEXT id addr
The length of addr should be COMPSIZE(id).
glVariantfvEXT :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVariantfvEXT id addr
The length of addr should be COMPSIZE(id).
glVariantivEXT :: MonadIO m => GLuint -> Ptr GLint -> m () Source #
Usage: glVariantivEXT id addr
The length of addr should be COMPSIZE(id).
glVariantsvEXT :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVariantsvEXT id addr
The length of addr should be COMPSIZE(id).
glVariantubvEXT :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #
Usage: glVariantubvEXT id addr
The length of addr should be COMPSIZE(id).
glVariantuivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #
Usage: glVariantuivEXT id addr
The length of addr should be COMPSIZE(id).
glVariantusvEXT :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #
Usage: glVariantusvEXT id addr
The length of addr should be COMPSIZE(id).
glWriteMaskEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m () Source #
Usage: glWriteMaskEXT res in outX outY outZ outW
The parameter outX is a VertexShaderWriteMaskEXT.
The parameter outY is a VertexShaderWriteMaskEXT.
The parameter outZ is a VertexShaderWriteMaskEXT.
The parameter outW is a VertexShaderWriteMaskEXT.
pattern GL_CURRENT_VERTEX_EXT :: (Eq a, Num a) => a Source #
pattern GL_FULL_RANGE_EXT :: (Eq a, Num a) => a Source #
pattern GL_INVARIANT_DATATYPE_EXT :: (Eq a, Num a) => a Source #
pattern GL_INVARIANT_EXT :: (Eq a, Num a) => a Source #
pattern GL_INVARIANT_VALUE_EXT :: (Eq a, Num a) => a Source #
pattern GL_LOCAL_CONSTANT_DATATYPE_EXT :: (Eq a, Num a) => a Source #
pattern GL_LOCAL_CONSTANT_EXT :: (Eq a, Num a) => a Source #
pattern GL_LOCAL_CONSTANT_VALUE_EXT :: (Eq a, Num a) => a Source #
pattern GL_LOCAL_EXT :: (Eq a, Num a) => a Source #
pattern GL_MATRIX_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_MVP_MATRIX_EXT :: (Eq a, Num a) => a Source #
pattern GL_NEGATIVE_ONE_EXT :: (Eq a, Num a) => a Source #
pattern GL_NEGATIVE_W_EXT :: (Eq a, Num a) => a Source #
pattern GL_NEGATIVE_X_EXT :: (Eq a, Num a) => a Source #
pattern GL_NEGATIVE_Y_EXT :: (Eq a, Num a) => a Source #
pattern GL_NEGATIVE_Z_EXT :: (Eq a, Num a) => a Source #
pattern GL_NORMALIZED_RANGE_EXT :: (Eq a, Num a) => a Source #
pattern GL_ONE_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_ADD_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_CLAMP_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_CROSS_PRODUCT_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_DOT3_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_DOT4_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_EXP_BASE_2_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_FLOOR_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_FRAC_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_INDEX_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_LOG_BASE_2_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_MADD_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_MAX_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_MIN_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_MOV_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_MULTIPLY_MATRIX_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_MUL_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_NEGATE_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_POWER_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_RECIP_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_RECIP_SQRT_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_ROUND_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_SET_GE_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_SET_LT_EXT :: (Eq a, Num a) => a Source #
pattern GL_OP_SUB_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_COLOR0_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_COLOR1_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_FOG_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD0_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD10_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD11_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD12_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD13_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD14_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD15_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD16_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD17_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD18_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD19_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD1_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD20_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD21_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD22_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD23_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD24_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD25_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD26_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD27_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD28_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD29_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD2_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD30_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD31_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD3_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD4_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD5_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD6_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD7_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD8_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_TEXTURE_COORD9_EXT :: (Eq a, Num a) => a Source #
pattern GL_OUTPUT_VERTEX_EXT :: (Eq a, Num a) => a Source #
pattern GL_SCALAR_EXT :: (Eq a, Num a) => a Source #
pattern GL_VARIANT_ARRAY_EXT :: (Eq a, Num a) => a Source #
pattern GL_VARIANT_ARRAY_POINTER_EXT :: (Eq a, Num a) => a Source #
pattern GL_VARIANT_ARRAY_STRIDE_EXT :: (Eq a, Num a) => a Source #
pattern GL_VARIANT_ARRAY_TYPE_EXT :: (Eq a, Num a) => a Source #
pattern GL_VARIANT_DATATYPE_EXT :: (Eq a, Num a) => a Source #
pattern GL_VARIANT_EXT :: (Eq a, Num a) => a Source #
pattern GL_VARIANT_VALUE_EXT :: (Eq a, Num a) => a Source #
pattern GL_VECTOR_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_BINDING_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_OPTIMIZED_EXT :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a Source #
pattern GL_ZERO_EXT :: (Eq a, Num a) => a Source #