| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Ext.ARB.VertexProgram
Synopsis
- gl_ARB_vertex_program :: Bool
- glBindProgramARB :: MonadIO m => GLenum -> GLuint -> m ()
- glDeleteProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
- glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
- glGenProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetProgramEnvParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glGetProgramEnvParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGetProgramLocalParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glGetProgramLocalParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGetProgramStringARB :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()
- glGetProgramivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glIsProgramARB :: MonadIO m => GLuint -> m GLboolean
- glProgramEnvParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramEnvParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glProgramEnvParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramEnvParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glProgramLocalParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramLocalParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glProgramLocalParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramLocalParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glProgramStringARB :: MonadIO m => GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
- glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m ()
- glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
- glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
- glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
- pattern GL_COLOR_SUM_ARB :: (Eq a, Num a) => a
- pattern GL_CURRENT_MATRIX_ARB :: (Eq a, Num a) => a
- pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB :: (Eq a, Num a) => a
- pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX0_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX10_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX11_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX12_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX13_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX14_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX15_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX16_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX17_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX18_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX19_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX1_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX20_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX21_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX22_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX23_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX24_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX25_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX26_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX27_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX28_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX29_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX2_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX30_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX31_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX3_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX4_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX5_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX6_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX7_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX8_ARB :: (Eq a, Num a) => a
- pattern GL_MATRIX9_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_ATTRIBS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_MATRICES_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_PARAMETERS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_PROGRAM_TEMPORARIES_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_ATTRIBS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_ATTRIBS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_BINDING_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_ERROR_POSITION_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_ERROR_STRING_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_FORMAT_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_FORMAT_ASCII_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_INSTRUCTIONS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_LENGTH_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_PARAMETERS_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_STRING_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_TEMPORARIES_ARB :: (Eq a, Num a) => a
- pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: (Eq a, Num a) => a
- pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: (Eq a, Num a) => a
Extension Support
gl_ARB_vertex_program :: Bool Source #
Checks that the GL_ARB_vertex_program extension is available.
GL_ARB_vertex_program
glBindProgramARB :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glBindProgramARB target program
The parameter target is a ProgramTargetARB.
glDeleteProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glDeleteProgramsARB n programs
The length of programs should be n.
glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m () Source #
Usage: glDisableVertexAttribArrayARB index
This command is an alias for glDisableVertexAttribArray.
glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m () Source #
Usage: glEnableVertexAttribArrayARB index
This command is an alias for glEnableVertexAttribArray.
glGenProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glGenProgramsARB n programs
The length of programs should be n.
glGetProgramEnvParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source #
Usage: glGetProgramEnvParameterdvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glGetProgramEnvParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glGetProgramEnvParameterfvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glGetProgramLocalParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source #
Usage: glGetProgramLocalParameterdvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glGetProgramLocalParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glGetProgramLocalParameterfvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glGetProgramStringARB :: MonadIO m => GLenum -> GLenum -> Ptr () -> m () Source #
Usage: glGetProgramStringARB target pname string
The parameter target is a ProgramTargetARB.
The parameter pname is a ProgramStringPropertyARB.
The length of string should be COMPSIZE(target,pname).
glGetProgramivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetProgramivARB target pname params
The parameter target is a ProgramTargetARB.
The parameter pname is a ProgramPropertyARB.
The length of params should be 1.
glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #
Usage: glGetVertexAttribPointervARB index pname pointer
The parameter pname is a VertexAttribPointerPropertyARB.
The length of pointer should be 1.
This command is an alias for glGetVertexAttribPointerv.
glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetVertexAttribdvARB index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
This command is an alias for glGetVertexAttribdv.
glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetVertexAttribfvARB index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
This command is an alias for glGetVertexAttribfv.
glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetVertexAttribivARB index pname params
The parameter pname is a VertexAttribPropertyARB.
The length of params should be 4.
This command is an alias for glGetVertexAttribiv.
glIsProgramARB :: MonadIO m => GLuint -> m GLboolean Source #
Usage: glIsProgramARB program
glProgramEnvParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramEnvParameter4dARB target index x y z w
The parameter target is a ProgramTargetARB.
The vector equivalent of this command is glProgramEnvParameter4dvARB.
glProgramEnvParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source #
Usage: glProgramEnvParameter4dvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glProgramEnvParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramEnvParameter4fARB target index x y z w
The parameter target is a ProgramTargetARB.
The vector equivalent of this command is glProgramEnvParameter4fvARB.
glProgramEnvParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glProgramEnvParameter4fvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glProgramLocalParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramLocalParameter4dARB target index x y z w
The parameter target is a ProgramTargetARB.
The vector equivalent of this command is glProgramLocalParameter4dvARB.
glProgramLocalParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source #
Usage: glProgramLocalParameter4dvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glProgramLocalParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramLocalParameter4fARB target index x y z w
The parameter target is a ProgramTargetARB.
The vector equivalent of this command is glProgramLocalParameter4fvARB.
glProgramLocalParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glProgramLocalParameter4fvARB target index params
The parameter target is a ProgramTargetARB.
The length of params should be 4.
glProgramStringARB :: MonadIO m => GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glProgramStringARB target format len string
The parameter target is a ProgramTargetARB.
The parameter format is a ProgramFormatARB.
The length of string should be len.
glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m () Source #
Usage: glVertexAttrib1dARB index x
This command is an alias for glVertexAttrib1d.
The vector equivalent of this command is glVertexAttrib1dvARB.
glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib1dvARB index v
The length of v should be 1.
This command is an alias for glVertexAttrib1dv.
glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m () Source #
Usage: glVertexAttrib1fARB index x
This command is an alias for glVertexAttrib1f.
The vector equivalent of this command is glVertexAttrib1fvARB.
glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib1fvARB index v
The length of v should be 1.
This command is an alias for glVertexAttrib1fv.
glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m () Source #
Usage: glVertexAttrib1sARB index x
This command is an alias for glVertexAttrib1s.
The vector equivalent of this command is glVertexAttrib1svARB.
glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib1svARB index v
The length of v should be 1.
This command is an alias for glVertexAttrib1sv.
glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib2dARB index x y
This command is an alias for glVertexAttrib2d.
The vector equivalent of this command is glVertexAttrib2dvARB.
glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib2dvARB index v
The length of v should be 2.
This command is an alias for glVertexAttrib2dv.
glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib2fARB index x y
This command is an alias for glVertexAttrib2f.
The vector equivalent of this command is glVertexAttrib2fvARB.
glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib2fvARB index v
The length of v should be 2.
This command is an alias for glVertexAttrib2fv.
glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib2sARB index x y
This command is an alias for glVertexAttrib2s.
The vector equivalent of this command is glVertexAttrib2svARB.
glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib2svARB index v
The length of v should be 2.
This command is an alias for glVertexAttrib2sv.
glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib3dARB index x y z
This command is an alias for glVertexAttrib3d.
The vector equivalent of this command is glVertexAttrib3dvARB.
glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib3dvARB index v
The length of v should be 3.
This command is an alias for glVertexAttrib3dv.
glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib3fARB index x y z
This command is an alias for glVertexAttrib3f.
The vector equivalent of this command is glVertexAttrib3fvARB.
glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib3fvARB index v
The length of v should be 3.
This command is an alias for glVertexAttrib3fv.
glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib3sARB index x y z
This command is an alias for glVertexAttrib3s.
The vector equivalent of this command is glVertexAttrib3svARB.
glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib3svARB index v
The length of v should be 3.
This command is an alias for glVertexAttrib3sv.
glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #
Usage: glVertexAttrib4NbvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4Nbv.
glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m () Source #
Usage: glVertexAttrib4NivARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4Niv.
glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib4NsvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4Nsv.
glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source #
Usage: glVertexAttrib4NubARB index x y z w
This command is an alias for glVertexAttrib4Nub.
glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #
Usage: glVertexAttrib4NubvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4Nubv.
glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #
Usage: glVertexAttrib4NuivARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4Nuiv.
glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #
Usage: glVertexAttrib4NusvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4Nusv.
glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #
Usage: glVertexAttrib4bvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4bv.
glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib4dARB index x y z w
This command is an alias for glVertexAttrib4d.
The vector equivalent of this command is glVertexAttrib4dvARB.
glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib4dvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4dv.
glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib4fARB index x y z w
This command is an alias for glVertexAttrib4f.
The vector equivalent of this command is glVertexAttrib4fvARB.
glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib4fvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4fv.
glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m () Source #
Usage: glVertexAttrib4ivARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4iv.
glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib4sARB index x y z w
This command is an alias for glVertexAttrib4s.
The vector equivalent of this command is glVertexAttrib4svARB.
glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib4svARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4sv.
glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #
Usage: glVertexAttrib4ubvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4ubv.
glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #
Usage: glVertexAttrib4uivARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4uiv.
glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #
Usage: glVertexAttrib4usvARB index v
The length of v should be 4.
This command is an alias for glVertexAttrib4usv.
glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source #
Usage: glVertexAttribPointerARB index size type normalized stride pointer
The parameter type is a VertexAttribPointerType.
The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of pointer should be COMPSIZE(size,type,stride).
This command is an alias for glVertexAttribPointer.
pattern GL_COLOR_SUM_ARB :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_MATRIX_ARB :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX0_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX10_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX11_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX12_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX13_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX14_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX15_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX16_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX17_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX18_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX19_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX1_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX20_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX21_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX22_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX23_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX24_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX25_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX26_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX27_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX28_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX29_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX2_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX30_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX31_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX3_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX4_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX5_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX6_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX7_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX8_ARB :: (Eq a, Num a) => a Source #
pattern GL_MATRIX9_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_ATTRIBS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_MATRICES_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_PARAMETERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_PROGRAM_TEMPORARIES_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_ATTRIBS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_ATTRIBS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_BINDING_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_ERROR_POSITION_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_ERROR_STRING_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_FORMAT_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_FORMAT_ASCII_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_INSTRUCTIONS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_LENGTH_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_PARAMETERS_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_STRING_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_TEMPORARIES_ARB :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: (Eq a, Num a) => a Source #
pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: (Eq a, Num a) => a Source #