Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_ARB_shader_storage_buffer_object :: Bool
- glShaderStorageBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a
- pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a
- pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a
- pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: (Eq a, Num a) => a
- pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a
- pattern GL_SHADER_STORAGE_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_SHADER_STORAGE_BUFFER :: (Eq a, Num a) => a
- pattern GL_SHADER_STORAGE_BUFFER_BINDING :: (Eq a, Num a) => a
- pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: (Eq a, Num a) => a
- pattern GL_SHADER_STORAGE_BUFFER_SIZE :: (Eq a, Num a) => a
- pattern GL_SHADER_STORAGE_BUFFER_START :: (Eq a, Num a) => a
Extension Support
gl_ARB_shader_storage_buffer_object :: Bool Source #
Checks that the GL_ARB_shader_storage_buffer_object extension is available.
GL_ARB_shader_storage_buffer_object
glShaderStorageBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source #
Usage: glShaderStorageBlockBinding
program storageBlockIndex storageBlockBinding
Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderStorageBlockBinding.xhtml
pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: (Eq a, Num a) => a Source #
pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_SHADER_STORAGE_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_SHADER_STORAGE_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_SHADER_STORAGE_BUFFER_BINDING :: (Eq a, Num a) => a Source #
pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: (Eq a, Num a) => a Source #
pattern GL_SHADER_STORAGE_BUFFER_SIZE :: (Eq a, Num a) => a Source #
pattern GL_SHADER_STORAGE_BUFFER_START :: (Eq a, Num a) => a Source #