gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ARB.SeparateShaderObjects

Synopsis

Extension Support

GL_ARB_separate_shader_objects

glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint Source #

Usage: glCreateShaderProgramv type count strings

The length of strings should be count.

glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetProgramPipelineInfoLog pipeline bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramPipelineInfoLog.xhtml

glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetProgramPipelineiv pipeline pname params

The length of params should be COMPSIZE(pname).

glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m () Source #

Usage: glProgramUniform1d program location v0

glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #

Usage: glProgramUniform1dv program location count value

The length of value should be count.

glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m () Source #

Usage: glProgramUniform1f program location v0

glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glProgramUniform1fv program location count value

The length of value should be count.

glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source #

Usage: glProgramUniform1i program location v0

glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glProgramUniform1iv program location count value

The length of value should be count.

glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m () Source #

Usage: glProgramUniform1ui program location v0

glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glProgramUniform1uiv program location count value

The length of value should be count.

glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m () Source #

Usage: glProgramUniform2d program location v0 v1

glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #

Usage: glProgramUniform2dv program location count value

The length of value should be count*2.

glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m () Source #

Usage: glProgramUniform2f program location v0 v1

glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glProgramUniform2fv program location count value

The length of value should be count*2.

glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source #

Usage: glProgramUniform2i program location v0 v1

glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glProgramUniform2iv program location count value

The length of value should be count*2.

glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m () Source #

Usage: glProgramUniform2ui program location v0 v1

glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glProgramUniform2uiv program location count value

The length of value should be count*2.

glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m () Source #

Usage: glProgramUniform3d program location v0 v1 v2

glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #

Usage: glProgramUniform3dv program location count value

The length of value should be count*3.

glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glProgramUniform3f program location v0 v1 v2

glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glProgramUniform3fv program location count value

The length of value should be count*3.

glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glProgramUniform3i program location v0 v1 v2

glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glProgramUniform3iv program location count value

The length of value should be count*3.

glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () Source #

Usage: glProgramUniform3ui program location v0 v1 v2

glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glProgramUniform3uiv program location count value

The length of value should be count*3.

glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #

Usage: glProgramUniform4d program location v0 v1 v2 v3

glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #

Usage: glProgramUniform4dv program location count value

The length of value should be count*4.

glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glProgramUniform4f program location v0 v1 v2 v3

glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glProgramUniform4fv program location count value

The length of value should be count*4.

glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glProgramUniform4i program location v0 v1 v2 v3

glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glProgramUniform4iv program location count value

The length of value should be count*4.

glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source #

Usage: glProgramUniform4ui program location v0 v1 v2 v3

glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glProgramUniform4uiv program location count value

The length of value should be count*4.

glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix2dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix2fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix2x3dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix2x3fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix2x4dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix2x4fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix3dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix3fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix3x2dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix3x2fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix3x4dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix3x4fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix4dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix4fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix4x2dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix4x2fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #

Usage: glProgramUniformMatrix4x3dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glProgramUniformMatrix4x3fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

pattern GL_ACTIVE_PROGRAM :: (Eq a, Num a) => a Source #

pattern GL_ALL_SHADER_BITS :: (Eq a, Num a) => a Source #

pattern GL_FRAGMENT_SHADER_BIT :: (Eq a, Num a) => a Source #

pattern GL_GEOMETRY_SHADER_BIT :: (Eq a, Num a) => a Source #

pattern GL_PROGRAM_PIPELINE_BINDING :: (Eq a, Num a) => a Source #

pattern GL_PROGRAM_SEPARABLE :: (Eq a, Num a) => a Source #

pattern GL_TESS_CONTROL_SHADER_BIT :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_SHADER_BIT :: (Eq a, Num a) => a Source #