Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_ARB_compute_shader :: Bool
- glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glDispatchComputeIndirect :: MonadIO m => GLintptr -> m ()
- pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: (Eq a, Num a) => a
- pattern GL_COMPUTE_SHADER :: (Eq a, Num a) => a
- pattern GL_COMPUTE_SHADER_BIT :: (Eq a, Num a) => a
- pattern GL_COMPUTE_WORK_GROUP_SIZE :: (Eq a, Num a) => a
- pattern GL_DISPATCH_INDIRECT_BUFFER :: (Eq a, Num a) => a
- pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: (Eq a, Num a) => a
- pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: (Eq a, Num a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: (Eq a, Num a) => a
Extension Support
gl_ARB_compute_shader :: Bool Source #
Checks that the GL_ARB_compute_shader extension is available.
GL_ARB_compute_shader
glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source #
Usage: glDispatchCompute
num_groups_x num_groups_y num_groups_z
Manual page: https://www.opengl.org/sdk/docs/man/html/glDispatchCompute.xhtml
glDispatchComputeIndirect :: MonadIO m => GLintptr -> m () Source #
Usage: glDispatchComputeIndirect
indirect
The parameter indirect
is a BufferOffset
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDispatchComputeIndirect.xhtml
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: (Eq a, Num a) => a Source #
pattern GL_COMPUTE_SHADER :: (Eq a, Num a) => a Source #
pattern GL_COMPUTE_SHADER_BIT :: (Eq a, Num a) => a Source #
pattern GL_COMPUTE_WORK_GROUP_SIZE :: (Eq a, Num a) => a Source #
pattern GL_DISPATCH_INDIRECT_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: (Eq a, Num a) => a Source #
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: (Eq a, Num a) => a Source #