Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Standard20
- glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- pattern GL_COMPRESSED_SLUMINANCE :: forall a. (Num a, Eq a) => a
- pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: forall a. (Num a, Eq a) => a
- pattern GL_COMPRESSED_SRGB :: forall a. (Num a, Eq a) => a
- pattern GL_COMPRESSED_SRGB_ALPHA :: forall a. (Num a, Eq a) => a
- pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: forall a. (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2x3 :: forall a. (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2x4 :: forall a. (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3x2 :: forall a. (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3x4 :: forall a. (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4x2 :: forall a. (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4x3 :: forall a. (Num a, Eq a) => a
- pattern GL_PIXEL_PACK_BUFFER :: forall a. (Num a, Eq a) => a
- pattern GL_PIXEL_PACK_BUFFER_BINDING :: forall a. (Num a, Eq a) => a
- pattern GL_PIXEL_UNPACK_BUFFER :: forall a. (Num a, Eq a) => a
- pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: forall a. (Num a, Eq a) => a
- pattern GL_SLUMINANCE :: forall a. (Num a, Eq a) => a
- pattern GL_SLUMINANCE8 :: forall a. (Num a, Eq a) => a
- pattern GL_SLUMINANCE8_ALPHA8 :: forall a. (Num a, Eq a) => a
- pattern GL_SLUMINANCE_ALPHA :: forall a. (Num a, Eq a) => a
- pattern GL_SRGB :: forall a. (Num a, Eq a) => a
- pattern GL_SRGB8 :: forall a. (Num a, Eq a) => a
- pattern GL_SRGB8_ALPHA8 :: forall a. (Num a, Eq a) => a
- pattern GL_SRGB_ALPHA :: forall a. (Num a, Eq a) => a
Graphics.GL.Standard21
module Graphics.GL.Standard20
glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glUniformMatrix2x3fv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glUniformMatrix2x4fv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glUniformMatrix3x2fv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glUniformMatrix3x4fv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glUniformMatrix4x2fv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glUniformMatrix4x3fv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
pattern GL_COMPRESSED_SLUMINANCE :: forall a. (Num a, Eq a) => a Source #
pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: forall a. (Num a, Eq a) => a Source #
pattern GL_COMPRESSED_SRGB :: forall a. (Num a, Eq a) => a Source #
pattern GL_COMPRESSED_SRGB_ALPHA :: forall a. (Num a, Eq a) => a Source #
pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: forall a. (Num a, Eq a) => a Source #
pattern GL_FLOAT_MAT2x3 :: forall a. (Num a, Eq a) => a Source #
pattern GL_FLOAT_MAT2x4 :: forall a. (Num a, Eq a) => a Source #
pattern GL_FLOAT_MAT3x2 :: forall a. (Num a, Eq a) => a Source #
pattern GL_FLOAT_MAT3x4 :: forall a. (Num a, Eq a) => a Source #
pattern GL_FLOAT_MAT4x2 :: forall a. (Num a, Eq a) => a Source #
pattern GL_FLOAT_MAT4x3 :: forall a. (Num a, Eq a) => a Source #
pattern GL_PIXEL_PACK_BUFFER :: forall a. (Num a, Eq a) => a Source #
pattern GL_PIXEL_PACK_BUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #
pattern GL_PIXEL_UNPACK_BUFFER :: forall a. (Num a, Eq a) => a Source #
pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #
pattern GL_SLUMINANCE :: forall a. (Num a, Eq a) => a Source #
pattern GL_SLUMINANCE8 :: forall a. (Num a, Eq a) => a Source #
pattern GL_SLUMINANCE8_ALPHA8 :: forall a. (Num a, Eq a) => a Source #
pattern GL_SLUMINANCE_ALPHA :: forall a. (Num a, Eq a) => a Source #
pattern GL_SRGB8_ALPHA8 :: forall a. (Num a, Eq a) => a Source #
pattern GL_SRGB_ALPHA :: forall a. (Num a, Eq a) => a Source #