Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_NV_viewport_array :: Bool
- glDepthRangeArrayfvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glDepthRangeIndexedfNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glDisableiNV :: MonadIO m => GLenum -> GLuint -> m ()
- glEnableiNV :: MonadIO m => GLenum -> GLuint -> m ()
- glGetFloati_vNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glIsEnablediNV :: MonadIO m => GLenum -> GLuint -> m GLboolean
- glScissorArrayvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()
- glScissorIndexedNV :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glScissorIndexedvNV :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glViewportArrayvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glViewportIndexedfNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glViewportIndexedfvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- pattern GL_DEPTH_RANGE :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_VIEWPORTS_NV :: forall a. (Num a, Eq a) => a
- pattern GL_SCISSOR_BOX :: forall a. (Num a, Eq a) => a
- pattern GL_SCISSOR_TEST :: forall a. (Num a, Eq a) => a
- pattern GL_VIEWPORT :: forall a. (Num a, Eq a) => a
- pattern GL_VIEWPORT_BOUNDS_RANGE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VIEWPORT_SUBPIXEL_BITS_NV :: forall a. (Num a, Eq a) => a
Extension Support
gl_NV_viewport_array :: Bool Source #
Checks that the GL_NV_viewport_array extension is available.
GL_NV_viewport_array
glDepthRangeArrayfvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glDepthRangeArrayfvNV
first count v
glDepthRangeIndexedfNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #
Usage: glDepthRangeIndexedfNV
index n f
glDisableiNV :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glDisableiNV
target index
This command is an alias for glDisablei
.
glEnableiNV :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glEnableiNV
target index
This command is an alias for glEnablei
.
glGetFloati_vNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glGetFloati_vNV
target index data
The parameter target
is a TypeEnum
.
The length of data
should be COMPSIZE(target)
.
This command is an alias for glGetFloati_v
.
glIsEnablediNV :: MonadIO m => GLenum -> GLuint -> m GLboolean Source #
Usage: glIsEnablediNV
target index
This command is an alias for glIsEnabledi
.
glScissorArrayvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m () Source #
Usage: glScissorArrayvNV
first count v
The length of v
should be COMPSIZE(count)
.
This command is an alias for glScissorArrayv
.
glScissorIndexedNV :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source #
Usage: glScissorIndexedNV
index left bottom width height
This command is an alias for glScissorIndexed
.
glScissorIndexedvNV :: MonadIO m => GLuint -> Ptr GLint -> m () Source #
Usage: glScissorIndexedvNV
index v
The length of v
should be 4
.
This command is an alias for glScissorIndexedv
.
glViewportArrayvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glViewportArrayvNV
first count v
The length of v
should be COMPSIZE(count)
.
This command is an alias for glViewportArrayv
.
glViewportIndexedfNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glViewportIndexedfNV
index x y w h
This command is an alias for glViewportIndexedf
.
glViewportIndexedfvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glViewportIndexedfvNV
index v
The length of v
should be 4
.
This command is an alias for glViewportIndexedfv
.
pattern GL_DEPTH_RANGE :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_VIEWPORTS_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_SCISSOR_BOX :: forall a. (Num a, Eq a) => a Source #
pattern GL_SCISSOR_TEST :: forall a. (Num a, Eq a) => a Source #
pattern GL_VIEWPORT :: forall a. (Num a, Eq a) => a Source #
pattern GL_VIEWPORT_BOUNDS_RANGE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VIEWPORT_SUBPIXEL_BITS_NV :: forall a. (Num a, Eq a) => a Source #