| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Ext.NV.VertexProgram
- gl_NV_vertex_program :: Bool
- glAreProgramsResidentNV :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
- glBindProgramNV :: MonadIO m => GLenum -> GLuint -> m ()
- glDeleteProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glExecuteProgramNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGenProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetProgramParameterdvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetProgramParameterfvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetProgramStringNV :: MonadIO m => GLuint -> GLenum -> Ptr GLubyte -> m ()
- glGetProgramivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetTrackMatrixivNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVertexAttribPointervNV :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetVertexAttribdvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetVertexAttribfvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glIsProgramNV :: MonadIO m => GLuint -> m GLboolean
- glLoadProgramNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> m ()
- glProgramParameter4dNV :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramParameter4dvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glProgramParameter4fNV :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramParameter4fvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glProgramParameters4dvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramParameters4fvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glRequestResidentProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glTrackMatrixNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLenum -> m ()
- glVertexAttrib1dNV :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttrib1dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib1fNV :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib1sNV :: MonadIO m => GLuint -> GLshort -> m ()
- glVertexAttrib1svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib2dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttrib2dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib2fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
- glVertexAttrib2svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib3dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib3dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib3fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib3svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib4dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib4fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib4svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4ubNV :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
- glVertexAttrib4ubvNV :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttribPointerNV :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glVertexAttribs1dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs1fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs1svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs2dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs2fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs2svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs3dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs3fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs3svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs4svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs4ubvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> m ()
- pattern GL_ATTRIB_ARRAY_POINTER_NV :: forall a. (Num a, Eq a) => a
- pattern GL_ATTRIB_ARRAY_SIZE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_ATTRIB_ARRAY_STRIDE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_ATTRIB_ARRAY_TYPE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_CURRENT_ATTRIB_NV :: forall a. (Num a, Eq a) => a
- pattern GL_CURRENT_MATRIX_NV :: forall a. (Num a, Eq a) => a
- pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV :: forall a. (Num a, Eq a) => a
- pattern GL_IDENTITY_NV :: forall a. (Num a, Eq a) => a
- pattern GL_INVERSE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_INVERSE_TRANSPOSE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB0_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB10_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB11_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB12_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB13_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB14_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB15_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB1_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB2_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB3_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB4_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB5_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB6_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB7_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB8_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP1_VERTEX_ATTRIB9_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB0_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB10_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB11_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB12_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB13_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB14_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB15_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB1_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB2_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB3_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB4_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB5_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB6_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB7_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB8_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAP2_VERTEX_ATTRIB9_4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX0_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX1_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX2_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX3_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX5_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX6_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MATRIX7_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_TRACK_MATRICES_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MODELVIEW_PROJECTION_NV :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_ERROR_POSITION_NV :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_LENGTH_NV :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_PARAMETER_NV :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_RESIDENT_NV :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_STRING_NV :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_TARGET_NV :: forall a. (Num a, Eq a) => a
- pattern GL_TRACK_MATRIX_NV :: forall a. (Num a, Eq a) => a
- pattern GL_TRACK_MATRIX_TRANSFORM_NV :: forall a. (Num a, Eq a) => a
- pattern GL_TRANSPOSE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY0_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY10_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY11_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY12_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY13_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY14_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY15_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY1_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY2_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY3_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY4_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY5_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY6_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY7_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY8_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY9_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_PROGRAM_BINDING_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_PROGRAM_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_STATE_PROGRAM_NV :: forall a. (Num a, Eq a) => a
Extension Support
gl_NV_vertex_program :: Bool Source #
Checks that the GL_NV_vertex_program extension is available.
GL_NV_vertex_program
glAreProgramsResidentNV :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean Source #
Usage: glAreProgramsResidentNV n programs residences
The parameter residences is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of programs should be n.
The length of residences should be n.
glBindProgramNV :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glBindProgramNV target id
The parameter target is a VertexAttribEnumNV.
This command is an alias for glBindProgramARB.
glDeleteProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glDeleteProgramsNV n programs
The length of programs should be n.
This command is an alias for glDeleteProgramsARB.
glExecuteProgramNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glExecuteProgramNV target id params
The parameter target is a VertexAttribEnumNV.
The length of params should be 4.
glGenProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glGenProgramsNV n programs
The length of programs should be n.
This command is an alias for glGenProgramsARB.
glGetProgramParameterdvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetProgramParameterdvNV target index pname params
The parameter target is a VertexAttribEnumNV.
The parameter pname is a VertexAttribEnumNV.
The length of params should be 4.
glGetProgramParameterfvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetProgramParameterfvNV target index pname params
The parameter target is a VertexAttribEnumNV.
The parameter pname is a VertexAttribEnumNV.
The length of params should be 4.
glGetProgramStringNV :: MonadIO m => GLuint -> GLenum -> Ptr GLubyte -> m () Source #
Usage: glGetProgramStringNV id pname program
The parameter pname is a VertexAttribEnumNV.
The parameter program is a ProgramCharacterNV.
The length of program should be COMPSIZE(id,pname).
glGetProgramivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetProgramivNV id pname params
The parameter pname is a VertexAttribEnumNV.
The length of params should be 4.
glGetTrackMatrixivNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetTrackMatrixivNV target address pname params
The parameter target is a VertexAttribEnumNV.
The parameter pname is a VertexAttribEnumNV.
The length of params should be 1.
glGetVertexAttribPointervNV :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #
Usage: glGetVertexAttribPointervNV index pname pointer
The parameter pname is a VertexAttribEnumNV.
The length of pointer should be 1.
This command is an alias for glGetVertexAttribPointerv.
glGetVertexAttribdvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetVertexAttribdvNV index pname params
The parameter pname is a VertexAttribEnumNV.
The length of params should be 1.
This command is an alias for glGetVertexAttribdv.
glGetVertexAttribfvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetVertexAttribfvNV index pname params
The parameter pname is a VertexAttribEnumNV.
The length of params should be 1.
This command is an alias for glGetVertexAttribfv.
glGetVertexAttribivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetVertexAttribivNV index pname params
The parameter pname is a VertexAttribEnumNV.
The length of params should be 1.
This command is an alias for glGetVertexAttribiv.
glIsProgramNV :: MonadIO m => GLuint -> m GLboolean Source #
Usage: glIsProgramNV id
This command is an alias for glIsProgramARB.
glLoadProgramNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> m () Source #
Usage: glLoadProgramNV target id len program
The parameter target is a VertexAttribEnumNV.
The length of program should be len.
glProgramParameter4dNV :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramParameter4dNV target index x y z w
The parameter target is a VertexAttribEnumNV.
The vector equivalent of this command is glProgramParameter4dvNV.
glProgramParameter4dvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source #
Usage: glProgramParameter4dvNV target index v
The parameter target is a VertexAttribEnumNV.
The length of v should be 4.
glProgramParameter4fNV :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramParameter4fNV target index x y z w
The parameter target is a VertexAttribEnumNV.
The vector equivalent of this command is glProgramParameter4fvNV.
glProgramParameter4fvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glProgramParameter4fvNV target index v
The parameter target is a VertexAttribEnumNV.
The length of v should be 4.
glProgramParameters4dvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glProgramParameters4dvNV target index count v
The parameter target is a VertexAttribEnumNV.
The length of v should be count*4.
glProgramParameters4fvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glProgramParameters4fvNV target index count v
The parameter target is a VertexAttribEnumNV.
The length of v should be count*4.
glRequestResidentProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glRequestResidentProgramsNV n programs
The length of programs should be n.
glTrackMatrixNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLenum -> m () Source #
Usage: glTrackMatrixNV target address matrix transform
The parameter target is a VertexAttribEnumNV.
The parameter matrix is a VertexAttribEnumNV.
The parameter transform is a VertexAttribEnumNV.
glVertexAttrib1dNV :: MonadIO m => GLuint -> GLdouble -> m () Source #
Usage: glVertexAttrib1dNV index x
This command is an alias for glVertexAttrib1d.
The vector equivalent of this command is glVertexAttrib1dvNV.
glVertexAttrib1dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib1dvNV index v
The length of v should be 1.
This command is an alias for glVertexAttrib1dv.
glVertexAttrib1fNV :: MonadIO m => GLuint -> GLfloat -> m () Source #
Usage: glVertexAttrib1fNV index x
This command is an alias for glVertexAttrib1f.
The vector equivalent of this command is glVertexAttrib1fvNV.
glVertexAttrib1fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib1fvNV index v
The length of v should be 1.
This command is an alias for glVertexAttrib1fv.
glVertexAttrib1sNV :: MonadIO m => GLuint -> GLshort -> m () Source #
Usage: glVertexAttrib1sNV index x
This command is an alias for glVertexAttrib1s.
The vector equivalent of this command is glVertexAttrib1svNV.
glVertexAttrib1svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib1svNV index v
The length of v should be 1.
This command is an alias for glVertexAttrib1sv.
glVertexAttrib2dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib2dNV index x y
This command is an alias for glVertexAttrib2d.
The vector equivalent of this command is glVertexAttrib2dvNV.
glVertexAttrib2dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib2dvNV index v
The length of v should be 2.
This command is an alias for glVertexAttrib2dv.
glVertexAttrib2fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib2fNV index x y
This command is an alias for glVertexAttrib2f.
The vector equivalent of this command is glVertexAttrib2fvNV.
glVertexAttrib2fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib2fvNV index v
The length of v should be 2.
This command is an alias for glVertexAttrib2fv.
glVertexAttrib2sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib2sNV index x y
This command is an alias for glVertexAttrib2s.
The vector equivalent of this command is glVertexAttrib2svNV.
glVertexAttrib2svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib2svNV index v
The length of v should be 2.
This command is an alias for glVertexAttrib2sv.
glVertexAttrib3dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib3dNV index x y z
This command is an alias for glVertexAttrib3d.
The vector equivalent of this command is glVertexAttrib3dvNV.
glVertexAttrib3dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib3dvNV index v
The length of v should be 3.
This command is an alias for glVertexAttrib3dv.
glVertexAttrib3fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib3fNV index x y z
This command is an alias for glVertexAttrib3f.
The vector equivalent of this command is glVertexAttrib3fvNV.
glVertexAttrib3fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib3fvNV index v
The length of v should be 3.
This command is an alias for glVertexAttrib3fv.
glVertexAttrib3sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib3sNV index x y z
This command is an alias for glVertexAttrib3s.
The vector equivalent of this command is glVertexAttrib3svNV.
glVertexAttrib3svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib3svNV index v
The length of v should be 3.
This command is an alias for glVertexAttrib3sv.
glVertexAttrib4dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib4dNV index x y z w
This command is an alias for glVertexAttrib4d.
The vector equivalent of this command is glVertexAttrib4dvNV.
glVertexAttrib4dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib4dvNV index v
The length of v should be 4.
This command is an alias for glVertexAttrib4dv.
glVertexAttrib4fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib4fNV index x y z w
This command is an alias for glVertexAttrib4f.
The vector equivalent of this command is glVertexAttrib4fvNV.
glVertexAttrib4fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib4fvNV index v
The length of v should be 4.
This command is an alias for glVertexAttrib4fv.
glVertexAttrib4sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib4sNV index x y z w
This command is an alias for glVertexAttrib4s.
The vector equivalent of this command is glVertexAttrib4svNV.
glVertexAttrib4svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib4svNV index v
The length of v should be 4.
This command is an alias for glVertexAttrib4sv.
glVertexAttrib4ubNV :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source #
Usage: glVertexAttrib4ubNV index x y z w
The parameter x is a ColorUB.
The parameter y is a ColorUB.
The parameter z is a ColorUB.
The parameter w is a ColorUB.
This command is an alias for glVertexAttrib4Nub.
The vector equivalent of this command is glVertexAttrib4ubvNV.
glVertexAttrib4ubvNV :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #
Usage: glVertexAttrib4ubvNV index v
The parameter v is a ColorUB.
The length of v should be 4.
This command is an alias for glVertexAttrib4Nubv.
glVertexAttribPointerNV :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glVertexAttribPointerNV index fsize type stride pointer
The parameter type is a VertexAttribEnumNV.
The length of pointer should be COMPSIZE(fsize,type,stride).
glVertexAttribs1dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs1dvNV index count v
The length of v should be count.
glVertexAttribs1fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs1fvNV index count v
The length of v should be count.
glVertexAttribs1svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs1svNV index count v
The length of v should be count.
glVertexAttribs2dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs2dvNV index count v
The length of v should be count*2.
glVertexAttribs2fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs2fvNV index count v
The length of v should be count*2.
glVertexAttribs2svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs2svNV index count v
The length of v should be count*2.
glVertexAttribs3dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs3dvNV index count v
The length of v should be count*3.
glVertexAttribs3fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs3fvNV index count v
The length of v should be count*3.
glVertexAttribs3svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs3svNV index count v
The length of v should be count*3.
glVertexAttribs4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs4dvNV index count v
The length of v should be count*4.
glVertexAttribs4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs4fvNV index count v
The length of v should be count*4.
glVertexAttribs4svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs4svNV index count v
The length of v should be count*4.
glVertexAttribs4ubvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> m () Source #
Usage: glVertexAttribs4ubvNV index count v
The parameter v is a ColorUB.
The length of v should be count*4.
pattern GL_ATTRIB_ARRAY_POINTER_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_ATTRIB_ARRAY_SIZE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_ATTRIB_ARRAY_STRIDE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_ATTRIB_ARRAY_TYPE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_CURRENT_ATTRIB_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_CURRENT_MATRIX_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_IDENTITY_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_INVERSE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_INVERSE_TRANSPOSE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB0_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB10_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB11_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB12_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB13_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB14_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB15_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB1_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB2_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB3_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB4_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB5_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB6_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB7_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB8_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB9_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB0_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB10_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB11_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB12_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB13_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB14_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB15_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB1_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB2_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB3_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB4_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB5_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB6_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB7_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB8_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB9_4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX0_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX1_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX2_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX3_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX5_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX6_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MATRIX7_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_TRACK_MATRICES_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MODELVIEW_PROJECTION_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_ERROR_POSITION_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_LENGTH_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_PARAMETER_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_RESIDENT_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_STRING_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_TARGET_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_TRACK_MATRIX_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_TRACK_MATRIX_TRANSFORM_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_TRANSPOSE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY0_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY10_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY11_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY12_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY13_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY14_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY15_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY1_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY2_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY3_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY4_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY5_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY6_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY7_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY8_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY9_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_PROGRAM_BINDING_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_PROGRAM_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_STATE_PROGRAM_NV :: forall a. (Num a, Eq a) => a Source #