Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_NV_fragment_program :: Bool
- glGetProgramNamedParameterdvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> m ()
- glGetProgramNamedParameterfvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> m ()
- glProgramNamedParameter4dNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramNamedParameter4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> m ()
- glProgramNamedParameter4fNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramNamedParameter4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> m ()
- pattern GL_FRAGMENT_PROGRAM_BINDING_NV :: forall a. (Num a, Eq a) => a
- pattern GL_FRAGMENT_PROGRAM_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_COORDS_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_ERROR_STRING_NV :: forall a. (Num a, Eq a) => a
Extension Support
gl_NV_fragment_program :: Bool Source #
Checks that the GL_NV_fragment_program extension is available.
GL_NV_fragment_program
glGetProgramNamedParameterdvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> m () Source #
Usage: glGetProgramNamedParameterdvNV
id len name params
The length of name
should be 1
.
The length of params
should be 4
.
glGetProgramNamedParameterfvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> m () Source #
Usage: glGetProgramNamedParameterfvNV
id len name params
The length of name
should be 1
.
The length of params
should be 4
.
glProgramNamedParameter4dNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramNamedParameter4dNV
id len name x y z w
The length of name
should be 1
.
The vector equivalent of this command is glProgramNamedParameter4dvNV
.
glProgramNamedParameter4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> m () Source #
Usage: glProgramNamedParameter4dvNV
id len name v
The length of name
should be 1
.
The length of v
should be 4
.
glProgramNamedParameter4fNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramNamedParameter4fNV
id len name x y z w
The length of name
should be 1
.
The vector equivalent of this command is glProgramNamedParameter4fvNV
.
glProgramNamedParameter4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> m () Source #
Usage: glProgramNamedParameter4fvNV
id len name v
The length of name
should be 1
.
The length of v
should be 4
.
pattern GL_FRAGMENT_PROGRAM_BINDING_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_FRAGMENT_PROGRAM_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_TEXTURE_COORDS_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_ERROR_STRING_NV :: forall a. (Num a, Eq a) => a Source #