Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_NV_explicit_multisample :: Bool
- glGetMultisamplefvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glSampleMaskIndexedNV :: MonadIO m => GLuint -> GLbitfield -> m ()
- glTexRenderbufferNV :: MonadIO m => GLenum -> GLuint -> m ()
- pattern GL_INT_SAMPLER_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_SAMPLE_MASK_WORDS_NV :: forall a. (Num a, Eq a) => a
- pattern GL_SAMPLER_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a
- pattern GL_SAMPLE_MASK_NV :: forall a. (Num a, Eq a) => a
- pattern GL_SAMPLE_MASK_VALUE_NV :: forall a. (Num a, Eq a) => a
- pattern GL_SAMPLE_POSITION_NV :: forall a. (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a
- pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: forall a. (Num a, Eq a) => a
- pattern GL_TEXTURE_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a
Extension Support
gl_NV_explicit_multisample :: Bool Source #
Checks that the GL_NV_explicit_multisample extension is available.
GL_NV_explicit_multisample
glGetMultisamplefvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glGetMultisamplefvNV
pname index val
The parameter pname
is a GetMultisamplePNameNV
.
The length of val
should be 2
.
This command is an alias for glGetMultisamplefv
.
glSampleMaskIndexedNV :: MonadIO m => GLuint -> GLbitfield -> m () Source #
Usage: glSampleMaskIndexedNV
index mask
The parameter mask
is a SampleMaskNV
.
glTexRenderbufferNV :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glTexRenderbufferNV
target renderbuffer
The parameter target
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
pattern GL_INT_SAMPLER_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_SAMPLE_MASK_WORDS_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_SAMPLER_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_SAMPLE_MASK_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_SAMPLE_MASK_VALUE_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_SAMPLE_POSITION_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_TEXTURE_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: forall a. (Num a, Eq a) => a Source #