Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_vertex_type_2_10_10_10_rev :: Bool
- glColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()
- glColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glColorP4ui :: MonadIO m => GLenum -> GLuint -> m ()
- glColorP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glMultiTexCoordP1ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
- glMultiTexCoordP1uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
- glMultiTexCoordP2ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
- glMultiTexCoordP2uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
- glMultiTexCoordP3ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
- glMultiTexCoordP3uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
- glMultiTexCoordP4ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
- glMultiTexCoordP4uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
- glNormalP3ui :: MonadIO m => GLenum -> GLuint -> m ()
- glNormalP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glSecondaryColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()
- glSecondaryColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glTexCoordP1ui :: MonadIO m => GLenum -> GLuint -> m ()
- glTexCoordP1uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glTexCoordP2ui :: MonadIO m => GLenum -> GLuint -> m ()
- glTexCoordP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glTexCoordP3ui :: MonadIO m => GLenum -> GLuint -> m ()
- glTexCoordP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glTexCoordP4ui :: MonadIO m => GLenum -> GLuint -> m ()
- glTexCoordP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexP2ui :: MonadIO m => GLenum -> GLuint -> m ()
- glVertexP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glVertexP3ui :: MonadIO m => GLenum -> GLuint -> m ()
- glVertexP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- glVertexP4ui :: MonadIO m => GLenum -> GLuint -> m ()
- glVertexP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
- pattern GL_INT_2_10_10_10_REV :: forall a. (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_2_10_10_10_REV :: forall a. (Num a, Eq a) => a
Extension Support
gl_ARB_vertex_type_2_10_10_10_rev :: Bool Source #
Checks that the GL_ARB_vertex_type_2_10_10_10_rev extension is available.
GL_ARB_vertex_type_2_10_10_10_rev
glColorP3ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glColorP3ui
type color
glColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glColorP3uiv
type color
The length of color
should be 1
.
glColorP4ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glColorP4ui
type color
glColorP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glColorP4uiv
type color
The length of color
should be 1
.
glMultiTexCoordP1ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source #
Usage: glMultiTexCoordP1ui
texture type coords
glMultiTexCoordP1uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source #
Usage: glMultiTexCoordP1uiv
texture type coords
The length of coords
should be 1
.
glMultiTexCoordP2ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source #
Usage: glMultiTexCoordP2ui
texture type coords
glMultiTexCoordP2uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source #
Usage: glMultiTexCoordP2uiv
texture type coords
The length of coords
should be 1
.
glMultiTexCoordP3ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source #
Usage: glMultiTexCoordP3ui
texture type coords
glMultiTexCoordP3uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source #
Usage: glMultiTexCoordP3uiv
texture type coords
The length of coords
should be 1
.
glMultiTexCoordP4ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source #
Usage: glMultiTexCoordP4ui
texture type coords
glMultiTexCoordP4uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source #
Usage: glMultiTexCoordP4uiv
texture type coords
The length of coords
should be 1
.
glNormalP3ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glNormalP3ui
type coords
glNormalP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glNormalP3uiv
type coords
The length of coords
should be 1
.
glSecondaryColorP3ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glSecondaryColorP3ui
type color
glSecondaryColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glSecondaryColorP3uiv
type color
The length of color
should be 1
.
glTexCoordP1ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glTexCoordP1ui
type coords
glTexCoordP1uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glTexCoordP1uiv
type coords
The length of coords
should be 1
.
glTexCoordP2ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glTexCoordP2ui
type coords
glTexCoordP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glTexCoordP2uiv
type coords
The length of coords
should be 1
.
glTexCoordP3ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glTexCoordP3ui
type coords
glTexCoordP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glTexCoordP3uiv
type coords
The length of coords
should be 1
.
glTexCoordP4ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glTexCoordP4ui
type coords
glTexCoordP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glTexCoordP4uiv
type coords
The length of coords
should be 1
.
glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source #
Usage: glVertexAttribP1ui
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source #
Usage: glVertexAttribP1uiv
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be 1
.
glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source #
Usage: glVertexAttribP2ui
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source #
Usage: glVertexAttribP2uiv
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be 1
.
glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source #
Usage: glVertexAttribP3ui
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source #
Usage: glVertexAttribP3uiv
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be 1
.
glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source #
Usage: glVertexAttribP4ui
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source #
Usage: glVertexAttribP4uiv
index type normalized value
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be 1
.
glVertexP2ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glVertexP2ui
type value
glVertexP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glVertexP2uiv
type value
The length of value
should be 1
.
glVertexP3ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glVertexP3ui
type value
glVertexP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glVertexP3uiv
type value
The length of value
should be 1
.
glVertexP4ui :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glVertexP4ui
type value
glVertexP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source #
Usage: glVertexP4uiv
type value
The length of value
should be 1
.
pattern GL_INT_2_10_10_10_REV :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNSIGNED_INT_2_10_10_10_REV :: forall a. (Num a, Eq a) => a Source #