| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Ext.ARB.UniformBufferObject
- gl_ARB_uniform_buffer_object :: Bool
- glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
- glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
- glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()
- glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()
- glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint
- glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()
- glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- pattern GL_ACTIVE_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: forall a. (Num a, Eq a) => a
- pattern GL_INVALID_INDEX :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_UNIFORM_BLOCK_SIZE :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_ARRAY_STRIDE :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_BINDING :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_DATA_SIZE :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_INDEX :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_BINDING :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_SIZE :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_START :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_IS_ROW_MAJOR :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_MATRIX_STRIDE :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_NAME_LENGTH :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_OFFSET :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_SIZE :: forall a. (Num a, Eq a) => a
- pattern GL_UNIFORM_TYPE :: forall a. (Num a, Eq a) => a
Extension Support
gl_ARB_uniform_buffer_object :: Bool Source #
Checks that the GL_ARB_uniform_buffer_object extension is available.
GL_ARB_uniform_buffer_object
glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m () Source #
Usage: glBindBufferBase target index buffer
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBufferBase.xhtml
glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m () Source #
Usage: glBindBufferRange target index buffer offset size
The parameter offset is a BufferOffset.
The parameter size is a BufferSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBufferRange.xhtml
glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #
Usage: glGetActiveUniformBlockName program uniformBlockIndex bufSize length uniformBlockName
The length of length should be 1.
The length of uniformBlockName should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml
glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetActiveUniformBlockiv program uniformBlockIndex pname params
The length of params should be COMPSIZE(program,uniformBlockIndex,pname).
glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #
Usage: glGetActiveUniformName program uniformIndex bufSize length uniformName
The length of length should be 1.
The length of uniformName should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml
glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetActiveUniformsiv program uniformCount uniformIndices pname params
The length of uniformIndices should be uniformCount.
The length of params should be COMPSIZE(uniformCount,pname).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml
glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () Source #
Usage: glGetIntegeri_v target index data
The length of data should be COMPSIZE(target).
glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint Source #
Usage: glGetUniformBlockIndex program uniformBlockName
The length of uniformBlockName should be COMPSIZE().
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml
glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m () Source #
Usage: glGetUniformIndices program uniformCount uniformNames uniformIndices
The length of uniformNames should be COMPSIZE(uniformCount).
The length of uniformIndices should be COMPSIZE(uniformCount).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml
glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source #
Usage: glUniformBlockBinding program uniformBlockIndex uniformBlockBinding
Manual page: https://www.opengl.org/sdk/docs/man/html/glUniformBlockBinding.xhtml
pattern GL_ACTIVE_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a Source #
pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: forall a. (Num a, Eq a) => a Source #
pattern GL_INVALID_INDEX :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_UNIFORM_BLOCK_SIZE :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_ARRAY_STRIDE :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_BINDING :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_DATA_SIZE :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_INDEX :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BUFFER :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BUFFER_SIZE :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_BUFFER_START :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_IS_ROW_MAJOR :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_MATRIX_STRIDE :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_NAME_LENGTH :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_OFFSET :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_SIZE :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNIFORM_TYPE :: forall a. (Num a, Eq a) => a Source #