Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_gpu_shader_int64 :: Bool
- glGetUniformi64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLint64 -> m ()
- glGetUniformui64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLuint64 -> m ()
- glGetnUniformi64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
- glGetnUniformui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glProgramUniform1i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> m ()
- glProgramUniform1i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
- glProgramUniform1ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()
- glProgramUniform1ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glProgramUniform2i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> m ()
- glProgramUniform2i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
- glProgramUniform2ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
- glProgramUniform2ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glProgramUniform3i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
- glProgramUniform3i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
- glProgramUniform3ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
- glProgramUniform3ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glProgramUniform4i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
- glProgramUniform4i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
- glProgramUniform4ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
- glProgramUniform4ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glUniform1i64ARB :: MonadIO m => GLint -> GLint64 -> m ()
- glUniform1i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
- glUniform1ui64ARB :: MonadIO m => GLint -> GLuint64 -> m ()
- glUniform1ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glUniform2i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> m ()
- glUniform2i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
- glUniform2ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> m ()
- glUniform2ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glUniform3i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
- glUniform3i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
- glUniform3ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
- glUniform3ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
- glUniform4i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
- glUniform4i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
- glUniform4ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
- glUniform4ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
- pattern GL_INT64_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_INT64_VEC2_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_INT64_VEC3_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_INT64_VEC4_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT64_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT64_VEC2_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT64_VEC3_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT64_VEC4_ARB :: forall a. (Num a, Eq a) => a
Extension Support
gl_ARB_gpu_shader_int64 :: Bool Source #
Checks that the GL_ARB_gpu_shader_int64 extension is available.
GL_ARB_gpu_shader_int64
glGetUniformi64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLint64 -> m () Source #
Usage: glGetUniformi64vARB
program location params
The length of params
should be COMPSIZE(program,location)
.
glGetUniformui64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLuint64 -> m () Source #
Usage: glGetUniformui64vARB
program location params
The length of params
should be COMPSIZE(program,location)
.
glGetnUniformi64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glGetnUniformi64vARB
program location bufSize params
glGetnUniformui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glGetnUniformui64vARB
program location bufSize params
glProgramUniform1i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> m () Source #
Usage: glProgramUniform1i64ARB
program location x
glProgramUniform1i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glProgramUniform1i64vARB
program location count value
The length of value
should be count
.
glProgramUniform1ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m () Source #
Usage: glProgramUniform1ui64ARB
program location x
glProgramUniform1ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glProgramUniform1ui64vARB
program location count value
The length of value
should be count
.
glProgramUniform2i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> m () Source #
Usage: glProgramUniform2i64ARB
program location x y
glProgramUniform2i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glProgramUniform2i64vARB
program location count value
The length of value
should be count*2
.
glProgramUniform2ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> m () Source #
Usage: glProgramUniform2ui64ARB
program location x y
glProgramUniform2ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glProgramUniform2ui64vARB
program location count value
The length of value
should be count*2
.
glProgramUniform3i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m () Source #
Usage: glProgramUniform3i64ARB
program location x y z
glProgramUniform3i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glProgramUniform3i64vARB
program location count value
The length of value
should be count*3
.
glProgramUniform3ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m () Source #
Usage: glProgramUniform3ui64ARB
program location x y z
glProgramUniform3ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glProgramUniform3ui64vARB
program location count value
The length of value
should be count*3
.
glProgramUniform4i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m () Source #
Usage: glProgramUniform4i64ARB
program location x y z w
glProgramUniform4i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glProgramUniform4i64vARB
program location count value
The length of value
should be count*4
.
glProgramUniform4ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m () Source #
Usage: glProgramUniform4ui64ARB
program location x y z w
glProgramUniform4ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glProgramUniform4ui64vARB
program location count value
The length of value
should be count*4
.
glUniform1i64ARB :: MonadIO m => GLint -> GLint64 -> m () Source #
Usage: glUniform1i64ARB
location x
glUniform1i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glUniform1i64vARB
location count value
The length of value
should be count*1
.
glUniform1ui64ARB :: MonadIO m => GLint -> GLuint64 -> m () Source #
Usage: glUniform1ui64ARB
location x
glUniform1ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glUniform1ui64vARB
location count value
The length of value
should be count*1
.
glUniform2i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> m () Source #
Usage: glUniform2i64ARB
location x y
glUniform2i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glUniform2i64vARB
location count value
The length of value
should be count*2
.
glUniform2ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> m () Source #
Usage: glUniform2ui64ARB
location x y
glUniform2ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glUniform2ui64vARB
location count value
The length of value
should be count*2
.
glUniform3i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> m () Source #
Usage: glUniform3i64ARB
location x y z
glUniform3i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glUniform3i64vARB
location count value
The length of value
should be count*3
.
glUniform3ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m () Source #
Usage: glUniform3ui64ARB
location x y z
glUniform3ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glUniform3ui64vARB
location count value
The length of value
should be count*3
.
glUniform4i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m () Source #
Usage: glUniform4i64ARB
location x y z w
glUniform4i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m () Source #
Usage: glUniform4i64vARB
location count value
The length of value
should be count*4
.
glUniform4ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m () Source #
Usage: glUniform4ui64ARB
location x y z w
glUniform4ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m () Source #
Usage: glUniform4ui64vARB
location count value
The length of value
should be count*4
.
pattern GL_INT64_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_INT64_VEC2_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_INT64_VEC3_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_INT64_VEC4_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNSIGNED_INT64_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNSIGNED_INT64_VEC2_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNSIGNED_INT64_VEC3_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNSIGNED_INT64_VEC4_ARB :: forall a. (Num a, Eq a) => a Source #