Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_tessellation_shader :: Bool
- glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()
- pattern GL_CCW :: () => (Eq a, Num a) => a
- pattern GL_CW :: () => (Eq a, Num a) => a
- pattern GL_EQUAL :: () => (Eq a, Num a) => a
- pattern GL_FRACTIONAL_EVEN :: () => (Eq a, Num a) => a
- pattern GL_FRACTIONAL_ODD :: () => (Eq a, Num a) => a
- pattern GL_ISOLINES :: () => (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_PATCH_VERTICES :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_GEN_LEVEL :: () => (Eq a, Num a) => a
- pattern GL_MAX_TESS_PATCH_COMPONENTS :: () => (Eq a, Num a) => a
- pattern GL_PATCHES :: () => (Eq a, Num a) => a
- pattern GL_PATCH_DEFAULT_INNER_LEVEL :: () => (Eq a, Num a) => a
- pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: () => (Eq a, Num a) => a
- pattern GL_PATCH_VERTICES :: () => (Eq a, Num a) => a
- pattern GL_QUADS :: () => (Eq a, Num a) => a
- pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: () => (Eq a, Num a) => a
- pattern GL_TESS_CONTROL_SHADER :: () => (Eq a, Num a) => a
- pattern GL_TESS_EVALUATION_SHADER :: () => (Eq a, Num a) => a
- pattern GL_TESS_GEN_MODE :: () => (Eq a, Num a) => a
- pattern GL_TESS_GEN_POINT_MODE :: () => (Eq a, Num a) => a
- pattern GL_TESS_GEN_SPACING :: () => (Eq a, Num a) => a
- pattern GL_TESS_GEN_VERTEX_ORDER :: () => (Eq a, Num a) => a
- pattern GL_TRIANGLES :: () => (Eq a, Num a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: () => (Eq a, Num a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: () => (Eq a, Num a) => a
Extension Support
gl_ARB_tessellation_shader :: Bool Source
Checks that the GL_ARB_tessellation_shader extension is available.
GL_ARB_tessellation_shader
glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source
Usage: glPatchParameterfv
pname values
The length of values
should be COMPSIZE(pname)
.
glPatchParameteri :: MonadIO m => GLenum -> GLint -> m () Source
Usage: glPatchParameteri
pname value
pattern GL_FRACTIONAL_EVEN :: () => (Eq a, Num a) => a Source
pattern GL_FRACTIONAL_ODD :: () => (Eq a, Num a) => a Source
pattern GL_ISOLINES :: () => (Eq a, Num a) => a Source
pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_PATCH_VERTICES :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_GEN_LEVEL :: () => (Eq a, Num a) => a Source
pattern GL_MAX_TESS_PATCH_COMPONENTS :: () => (Eq a, Num a) => a Source
pattern GL_PATCHES :: () => (Eq a, Num a) => a Source
pattern GL_PATCH_DEFAULT_INNER_LEVEL :: () => (Eq a, Num a) => a Source
pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: () => (Eq a, Num a) => a Source
pattern GL_PATCH_VERTICES :: () => (Eq a, Num a) => a Source
pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: () => (Eq a, Num a) => a Source
pattern GL_TESS_CONTROL_SHADER :: () => (Eq a, Num a) => a Source
pattern GL_TESS_EVALUATION_SHADER :: () => (Eq a, Num a) => a Source
pattern GL_TESS_GEN_MODE :: () => (Eq a, Num a) => a Source
pattern GL_TESS_GEN_POINT_MODE :: () => (Eq a, Num a) => a Source
pattern GL_TESS_GEN_SPACING :: () => (Eq a, Num a) => a Source
pattern GL_TESS_GEN_VERTEX_ORDER :: () => (Eq a, Num a) => a Source
pattern GL_TRIANGLES :: () => (Eq a, Num a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: () => (Eq a, Num a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: () => (Eq a, Num a) => a Source