gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Profile.Compatibility32

Contents

Synopsis

Graphics.GL.Raw.Profile.Compatibility32

glAccum :: MonadIO m => GLenum -> GLfloat -> m () Source

glBegin :: MonadIO m => GLenum -> m () Source

glCallLists :: MonadIO m => GLsizei -> GLenum -> Ptr () -> m () Source

glColor3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source

glColor3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

glColor4b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source

glColor4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

glDrawPixels :: MonadIO m => GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glEnd :: MonadIO m => m () Source

glEndList :: MonadIO m => m () Source

glEvalMesh1 :: MonadIO m => GLenum -> GLint -> GLint -> m () Source

glEvalMesh2 :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m () Source

glFogf :: MonadIO m => GLenum -> GLfloat -> m () Source

glFogfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

glFogi :: MonadIO m => GLenum -> GLint -> m () Source

glFogiv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

glGetPointerv :: MonadIO m => GLenum -> Ptr () -> m () Source

glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

glIndexf :: MonadIO m => GLfloat -> m () Source

glIndexi :: MonadIO m => GLint -> m () Source

glIndexiv :: MonadIO m => Ptr GLint -> m () Source

glIndexs :: MonadIO m => GLshort -> m () Source

glLightf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source

glLighti :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

glLightiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

glMap1f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m () Source

glMap2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m () Source

glNewList :: MonadIO m => GLuint -> GLenum -> m () Source

glNormal3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

glNormalPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

glPopName :: MonadIO m => m () Source

glRasterPos4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

glRecti :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

glRectiv :: MonadIO m => Ptr GLint -> Ptr GLint -> m () Source

glTexCoord3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

glTexCoord4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

glTexEnvi :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

glTexGeni :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

glVertex2i :: MonadIO m => GLint -> GLint -> m () Source

glVertex3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

glVertex4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

pattern GL_2D :: (Num a, Eq a) => a Source

pattern GL_2_BYTES :: (Num a, Eq a) => a Source

pattern GL_3D :: (Num a, Eq a) => a Source

pattern GL_3D_COLOR :: (Num a, Eq a) => a Source

pattern GL_3D_COLOR_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_3_BYTES :: (Num a, Eq a) => a Source

pattern GL_4D_COLOR_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_4_BYTES :: (Num a, Eq a) => a Source

pattern GL_ACCUM :: (Num a, Eq a) => a Source

pattern GL_ACCUM_ALPHA_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_BLUE_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_ACCUM_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_ACCUM_GREEN_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_RED_BITS :: (Num a, Eq a) => a Source

pattern GL_ADD :: (Num a, Eq a) => a Source

pattern GL_ADD_SIGNED :: (Num a, Eq a) => a Source

pattern GL_ALIASED_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_ALL_ATTRIB_BITS :: (Num a, Eq a) => a Source

pattern GL_ALPHA12 :: (Num a, Eq a) => a Source

pattern GL_ALPHA16 :: (Num a, Eq a) => a Source

pattern GL_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_ALPHA_BIAS :: (Num a, Eq a) => a Source

pattern GL_ALPHA_BITS :: (Num a, Eq a) => a Source

pattern GL_ALPHA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_ALPHA_SCALE :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST_FUNC :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST_REF :: (Num a, Eq a) => a Source

pattern GL_AMBIENT :: (Num a, Eq a) => a Source

pattern GL_AMBIENT_AND_DIFFUSE :: (Num a, Eq a) => a Source

pattern GL_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_AUTO_NORMAL :: (Num a, Eq a) => a Source

pattern GL_AUX0 :: (Num a, Eq a) => a Source

pattern GL_AUX1 :: (Num a, Eq a) => a Source

pattern GL_AUX2 :: (Num a, Eq a) => a Source

pattern GL_AUX3 :: (Num a, Eq a) => a Source

pattern GL_AUX_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_BITMAP :: (Num a, Eq a) => a Source

pattern GL_BITMAP_TOKEN :: (Num a, Eq a) => a Source

pattern GL_BLUE_BIAS :: (Num a, Eq a) => a Source

pattern GL_BLUE_BITS :: (Num a, Eq a) => a Source

pattern GL_BLUE_SCALE :: (Num a, Eq a) => a Source

pattern GL_C3F_V3F :: (Num a, Eq a) => a Source

pattern GL_C4F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_C4UB_V2F :: (Num a, Eq a) => a Source

pattern GL_C4UB_V3F :: (Num a, Eq a) => a Source

pattern GL_CLAMP :: (Num a, Eq a) => a Source

pattern GL_CLAMP_FRAGMENT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CLAMP_VERTEX_COLOR :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ALL_ATTRIB_BITS :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_CLIENT_PIXEL_STORE_BIT :: (Num a, Eq a) => a Source

pattern GL_CLIENT_VERTEX_ARRAY_BIT :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE0 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE1 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE2 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE3 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE4 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE5 :: (Num a, Eq a) => a Source

pattern GL_COEFF :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_COLOR_INDEX :: (Num a, Eq a) => a Source

pattern GL_COLOR_INDEXES :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL_FACE :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL_PARAMETER :: (Num a, Eq a) => a Source

pattern GL_COLOR_SUM :: (Num a, Eq a) => a Source

pattern GL_COMBINE :: (Num a, Eq a) => a Source

pattern GL_COMBINE_ALPHA :: (Num a, Eq a) => a Source

pattern GL_COMBINE_RGB :: (Num a, Eq a) => a Source

pattern GL_COMPARE_R_TO_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_COMPILE :: (Num a, Eq a) => a Source

pattern GL_COMPILE_AND_EXECUTE :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_ALPHA :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_INTENSITY :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_LUMINANCE :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SLUMINANCE :: (Num a, Eq a) => a Source

pattern GL_CONSTANT :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_COORD_REPLACE :: (Num a, Eq a) => a Source

pattern GL_COPY_PIXEL_TOKEN :: (Num a, Eq a) => a Source

pattern GL_CURRENT_BIT :: (Num a, Eq a) => a Source

pattern GL_CURRENT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_FOG_COORD :: (Num a, Eq a) => a Source

pattern GL_CURRENT_FOG_COORDINATE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_INDEX :: (Num a, Eq a) => a Source

pattern GL_CURRENT_NORMAL :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_DISTANCE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_INDEX :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_POSITION :: (Num a, Eq a) => a Source

pattern GL_CURRENT_SECONDARY_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_TEXTURE_COORDS :: (Num a, Eq a) => a Source

pattern GL_DECAL :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BIAS :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BITS :: (Num a, Eq a) => a Source

pattern GL_DEPTH_SCALE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_TEXTURE_MODE :: (Num a, Eq a) => a Source

pattern GL_DIFFUSE :: (Num a, Eq a) => a Source

pattern GL_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_DOT3_RGB :: (Num a, Eq a) => a Source

pattern GL_DOT3_RGBA :: (Num a, Eq a) => a Source

pattern GL_DRAW_PIXEL_TOKEN :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_EMISSION :: (Num a, Eq a) => a Source

pattern GL_ENABLE_BIT :: (Num a, Eq a) => a Source

pattern GL_EVAL_BIT :: (Num a, Eq a) => a Source

pattern GL_EXP :: (Num a, Eq a) => a Source

pattern GL_EXP2 :: (Num a, Eq a) => a Source

pattern GL_EYE_LINEAR :: (Num a, Eq a) => a Source

pattern GL_EYE_PLANE :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_POINTER :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_TYPE :: (Num a, Eq a) => a Source

pattern GL_FLAT :: (Num a, Eq a) => a Source

pattern GL_FOG :: (Num a, Eq a) => a Source

pattern GL_FOG_BIT :: (Num a, Eq a) => a Source

pattern GL_FOG_COLOR :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE_ARRAY :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE_SOURCE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_SRC :: (Num a, Eq a) => a Source

pattern GL_FOG_DENSITY :: (Num a, Eq a) => a Source

pattern GL_FOG_END :: (Num a, Eq a) => a Source

pattern GL_FOG_HINT :: (Num a, Eq a) => a Source

pattern GL_FOG_INDEX :: (Num a, Eq a) => a Source

pattern GL_FOG_MODE :: (Num a, Eq a) => a Source

pattern GL_FOG_START :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_DEPTH :: (Num a, Eq a) => a Source

pattern GL_GENERATE_MIPMAP :: (Num a, Eq a) => a Source

pattern GL_GENERATE_MIPMAP_HINT :: (Num a, Eq a) => a Source

pattern GL_GREEN_BIAS :: (Num a, Eq a) => a Source

pattern GL_GREEN_BITS :: (Num a, Eq a) => a Source

pattern GL_GREEN_SCALE :: (Num a, Eq a) => a Source

pattern GL_HINT_BIT :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_INDEX_BITS :: (Num a, Eq a) => a Source

pattern GL_INDEX_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_INDEX_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_INDEX_MODE :: (Num a, Eq a) => a Source

pattern GL_INDEX_OFFSET :: (Num a, Eq a) => a Source

pattern GL_INDEX_SHIFT :: (Num a, Eq a) => a Source

pattern GL_INDEX_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_INTENSITY :: (Num a, Eq a) => a Source

pattern GL_INTENSITY12 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY16 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY4 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY8 :: (Num a, Eq a) => a Source

pattern GL_INTERPOLATE :: (Num a, Eq a) => a Source

pattern GL_LIGHT0 :: (Num a, Eq a) => a Source

pattern GL_LIGHT1 :: (Num a, Eq a) => a Source

pattern GL_LIGHT2 :: (Num a, Eq a) => a Source

pattern GL_LIGHT3 :: (Num a, Eq a) => a Source

pattern GL_LIGHT4 :: (Num a, Eq a) => a Source

pattern GL_LIGHT5 :: (Num a, Eq a) => a Source

pattern GL_LIGHT6 :: (Num a, Eq a) => a Source

pattern GL_LIGHT7 :: (Num a, Eq a) => a Source

pattern GL_LIGHTING :: (Num a, Eq a) => a Source

pattern GL_LIGHTING_BIT :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_AMBIENT :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_COLOR_CONTROL :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_TWO_SIDE :: (Num a, Eq a) => a Source

pattern GL_LINEAR_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_LINE_BIT :: (Num a, Eq a) => a Source

pattern GL_LINE_RESET_TOKEN :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE_PATTERN :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE_REPEAT :: (Num a, Eq a) => a Source

pattern GL_LINE_TOKEN :: (Num a, Eq a) => a Source

pattern GL_LIST_BASE :: (Num a, Eq a) => a Source

pattern GL_LIST_BIT :: (Num a, Eq a) => a Source

pattern GL_LIST_INDEX :: (Num a, Eq a) => a Source

pattern GL_LIST_MODE :: (Num a, Eq a) => a Source

pattern GL_LOAD :: (Num a, Eq a) => a Source

pattern GL_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12_ALPHA12 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE16 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE16_ALPHA16 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE4_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE6_ALPHA2 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE_ALPHA :: (Num a, Eq a) => a Source

pattern GL_MAP1_COLOR_4 :: (Num a, Eq a) => a Source

pattern GL_MAP1_GRID_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_MAP1_GRID_SEGMENTS :: (Num a, Eq a) => a Source

pattern GL_MAP1_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAP1_NORMAL :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_1 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_2 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_3 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_4 :: (Num a, Eq a) => a Source

pattern GL_MAP1_VERTEX_3 :: (Num a, Eq a) => a Source

pattern GL_MAP1_VERTEX_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_COLOR_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_GRID_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_MAP2_GRID_SEGMENTS :: (Num a, Eq a) => a Source

pattern GL_MAP2_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAP2_NORMAL :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_1 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_2 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_3 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_VERTEX_3 :: (Num a, Eq a) => a Source

pattern GL_MAP2_VERTEX_4 :: (Num a, Eq a) => a Source

pattern GL_MAP_COLOR :: (Num a, Eq a) => a Source

pattern GL_MAP_STENCIL :: (Num a, Eq a) => a Source

pattern GL_MATRIX_MODE :: (Num a, Eq a) => a Source

pattern GL_MAX_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_CLIP_PLANES :: (Num a, Eq a) => a Source

pattern GL_MAX_EVAL_ORDER :: (Num a, Eq a) => a Source

pattern GL_MAX_LIGHTS :: (Num a, Eq a) => a Source

pattern GL_MAX_LIST_NESTING :: (Num a, Eq a) => a Source

pattern GL_MAX_MODELVIEW_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_NAME_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_PIXEL_MAP_TABLE :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_COORDS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_UNITS :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW_MATRIX :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MODULATE :: (Num a, Eq a) => a Source

pattern GL_MULT :: (Num a, Eq a) => a Source

pattern GL_MULTISAMPLE_BIT :: (Num a, Eq a) => a Source

pattern GL_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_NAME_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_NORMALIZE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_MAP :: (Num a, Eq a) => a Source

pattern GL_OBJECT_LINEAR :: (Num a, Eq a) => a Source

pattern GL_OBJECT_PLANE :: (Num a, Eq a) => a Source

pattern GL_OPERAND0_ALPHA :: (Num a, Eq a) => a Source

pattern GL_OPERAND0_RGB :: (Num a, Eq a) => a Source

pattern GL_OPERAND1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_OPERAND1_RGB :: (Num a, Eq a) => a Source

pattern GL_OPERAND2_ALPHA :: (Num a, Eq a) => a Source

pattern GL_OPERAND2_RGB :: (Num a, Eq a) => a Source

pattern GL_ORDER :: (Num a, Eq a) => a Source

pattern GL_PASS_THROUGH_TOKEN :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_A_TO_A :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_A_TO_A_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_B_TO_B :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_B_TO_B_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_G_TO_G :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_G_TO_G_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_A :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_A_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_B :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_B_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_G :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_G_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_I :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_I_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_R :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_R_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_R_TO_R :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_R_TO_R_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_S_TO_S :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_S_TO_S_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MODE_BIT :: (Num a, Eq a) => a Source

pattern GL_POINT_BIT :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_MAX :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_MIN :: (Num a, Eq a) => a Source

pattern GL_POINT_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_POINT_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_POINT_SPRITE :: (Num a, Eq a) => a Source

pattern GL_POINT_TOKEN :: (Num a, Eq a) => a Source

pattern GL_POLYGON :: (Num a, Eq a) => a Source

pattern GL_POLYGON_BIT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_STIPPLE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_STIPPLE_BIT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_TOKEN :: (Num a, Eq a) => a Source

pattern GL_POSITION :: (Num a, Eq a) => a Source

pattern GL_PREVIOUS :: (Num a, Eq a) => a Source

pattern GL_PRIMARY_COLOR :: (Num a, Eq a) => a Source

pattern GL_PROJECTION :: (Num a, Eq a) => a Source

pattern GL_PROJECTION_MATRIX :: (Num a, Eq a) => a Source

pattern GL_PROJECTION_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_Q :: (Num a, Eq a) => a Source

pattern GL_QUADRATIC_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_QUADS :: (Num a, Eq a) => a Source

pattern GL_QUAD_STRIP :: (Num a, Eq a) => a Source

pattern GL_R :: (Num a, Eq a) => a Source

pattern GL_RED_BIAS :: (Num a, Eq a) => a Source

pattern GL_RED_BITS :: (Num a, Eq a) => a Source

pattern GL_RED_SCALE :: (Num a, Eq a) => a Source

pattern GL_REFLECTION_MAP :: (Num a, Eq a) => a Source

pattern GL_RENDER :: (Num a, Eq a) => a Source

pattern GL_RENDER_MODE :: (Num a, Eq a) => a Source

pattern GL_RESCALE_NORMAL :: (Num a, Eq a) => a Source

pattern GL_RETURN :: (Num a, Eq a) => a Source

pattern GL_RGBA_MODE :: (Num a, Eq a) => a Source

pattern GL_RGB_SCALE :: (Num a, Eq a) => a Source

pattern GL_S :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_BIT :: (Num a, Eq a) => a Source

pattern GL_SECONDARY_COLOR_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SELECT :: (Num a, Eq a) => a Source

pattern GL_SELECTION_BUFFER_POINTER :: (Num a, Eq a) => a Source

pattern GL_SELECTION_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_SEPARATE_SPECULAR_COLOR :: (Num a, Eq a) => a Source

pattern GL_SHADE_MODEL :: (Num a, Eq a) => a Source

pattern GL_SHININESS :: (Num a, Eq a) => a Source

pattern GL_SINGLE_COLOR :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE8 :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_SOURCE0_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SOURCE0_RGB :: (Num a, Eq a) => a Source

pattern GL_SOURCE1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SOURCE1_RGB :: (Num a, Eq a) => a Source

pattern GL_SOURCE2_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SOURCE2_RGB :: (Num a, Eq a) => a Source

pattern GL_SPECULAR :: (Num a, Eq a) => a Source

pattern GL_SPHERE_MAP :: (Num a, Eq a) => a Source

pattern GL_SPOT_CUTOFF :: (Num a, Eq a) => a Source

pattern GL_SPOT_DIRECTION :: (Num a, Eq a) => a Source

pattern GL_SPOT_EXPONENT :: (Num a, Eq a) => a Source

pattern GL_SRC0_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC0_RGB :: (Num a, Eq a) => a Source

pattern GL_SRC1_RGB :: (Num a, Eq a) => a Source

pattern GL_SRC2_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC2_RGB :: (Num a, Eq a) => a Source

pattern GL_STACK_OVERFLOW :: (Num a, Eq a) => a Source

pattern GL_STACK_UNDERFLOW :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BITS :: (Num a, Eq a) => a Source

pattern GL_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_T :: (Num a, Eq a) => a Source

pattern GL_T2F_C3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_C4F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_C4UB_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_V3F :: (Num a, Eq a) => a Source

pattern GL_T4F_C4F_N3F_V4F :: (Num a, Eq a) => a Source

pattern GL_T4F_V4F :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BIT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BORDER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_FILTER_CONTROL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_Q :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_R :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_S :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_T :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTENSITY_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTENSITY_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LUMINANCE_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LUMINANCE_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MATRIX :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_PRIORITY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RESIDENT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_BIT :: (Num a, Eq a) => a Source

pattern GL_TRANSPOSE_COLOR_MATRIX :: (Num a, Eq a) => a Source

pattern GL_TRANSPOSE_TEXTURE_MATRIX :: (Num a, Eq a) => a Source

pattern GL_V2F :: (Num a, Eq a) => a Source

pattern GL_V3F :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_PROGRAM_TWO_SIDE :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT_BIT :: (Num a, Eq a) => a Source

pattern GL_ZOOM_X :: (Num a, Eq a) => a Source

pattern GL_ZOOM_Y :: (Num a, Eq a) => a Source