gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Profile.Core32

Contents

Synopsis

Graphics.GL.Raw.Profile.Core32

glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source

glDisable :: MonadIO m => GLenum -> m () Source

glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m () Source

glEnable :: MonadIO m => GLenum -> m () Source

glEnablei :: MonadIO m => GLenum -> GLuint -> m () Source

glFinish :: MonadIO m => m () Source

glFlush :: MonadIO m => m () Source

glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glHint :: MonadIO m => GLenum -> GLenum -> m () Source

glLogicOp :: MonadIO m => GLenum -> m () Source

glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) Source

glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source

glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glUniform1i :: MonadIO m => GLint -> GLint -> m () Source

glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source

pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a Source

pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ALREADY_SIGNALED :: (Num a, Eq a) => a Source

pattern GL_ALWAYS :: (Num a, Eq a) => a Source

pattern GL_AND :: (Num a, Eq a) => a Source

pattern GL_AND_INVERTED :: (Num a, Eq a) => a Source

pattern GL_AND_REVERSE :: (Num a, Eq a) => a Source

pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a Source

pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a Source

pattern GL_BACK :: (Num a, Eq a) => a Source

pattern GL_BACK_LEFT :: (Num a, Eq a) => a Source

pattern GL_BACK_RIGHT :: (Num a, Eq a) => a Source

pattern GL_BGR :: (Num a, Eq a) => a Source

pattern GL_BGRA :: (Num a, Eq a) => a Source

pattern GL_BGRA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BGR_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BLEND :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST_RGB :: (Num a, Eq a) => a Source

pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC_RGB :: (Num a, Eq a) => a Source

pattern GL_BLUE :: (Num a, Eq a) => a Source

pattern GL_BLUE_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BOOL :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a Source

pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a Source

pattern GL_BUFFER_ACCESS_FLAGS :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_LENGTH :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_OFFSET :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a Source

pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a Source

pattern GL_BYTE :: (Num a, Eq a) => a Source

pattern GL_CCW :: (Num a, Eq a) => a Source

pattern GL_CLAMP_READ_COLOR :: (Num a, Eq a) => a Source

pattern GL_CLAMP_TO_BORDER :: (Num a, Eq a) => a Source

pattern GL_CLAMP_TO_EDGE :: (Num a, Eq a) => a Source

pattern GL_CLEAR :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE0 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE1 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE2 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE3 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE4 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE5 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE6 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE7 :: (Num a, Eq a) => a Source

pattern GL_COLOR :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT0 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT1 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT10 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT11 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT12 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT13 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT14 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT15 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT2 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT3 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT4 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT5 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT6 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT7 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT8 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT9 :: (Num a, Eq a) => a Source

pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_COLOR_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_COMPARE_REF_TO_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RED :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RED_RGTC1 :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RG :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGB :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGBA :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RG_RGTC2 :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SRGB :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SRGB_ALPHA :: (Num a, Eq a) => a Source

pattern GL_CONDITION_SATISFIED :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_ALPHA :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_CORE_PROFILE_BIT :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_FLAGS :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_PROFILE_MASK :: (Num a, Eq a) => a Source

pattern GL_COPY :: (Num a, Eq a) => a Source

pattern GL_COPY_INVERTED :: (Num a, Eq a) => a Source

pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a Source

pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a Source

pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a Source

pattern GL_CW :: (Num a, Eq a) => a Source

pattern GL_DECR :: (Num a, Eq a) => a Source

pattern GL_DECR_WRAP :: (Num a, Eq a) => a Source

pattern GL_DELETE_STATUS :: (Num a, Eq a) => a Source

pattern GL_DEPTH :: (Num a, Eq a) => a Source

pattern GL_DEPTH24_STENCIL8 :: (Num a, Eq a) => a Source

pattern GL_DEPTH32F_STENCIL8 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_CLAMP :: (Num a, Eq a) => a Source

pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT16 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT24 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT32 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT32F :: (Num a, Eq a) => a Source

pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a Source

pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_STENCIL :: (Num a, Eq a) => a Source

pattern GL_DEPTH_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_TEST :: (Num a, Eq a) => a Source

pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_DITHER :: (Num a, Eq a) => a Source

pattern GL_DONT_CARE :: (Num a, Eq a) => a Source

pattern GL_DOUBLE :: (Num a, Eq a) => a Source

pattern GL_DOUBLEBUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER0 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER1 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER10 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER11 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER12 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER13 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER14 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER15 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER2 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER3 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER4 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER5 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER6 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER7 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER8 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER9 :: (Num a, Eq a) => a Source

pattern GL_DRAW_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a Source

pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a Source

pattern GL_EQUAL :: (Num a, Eq a) => a Source

pattern GL_EQUIV :: (Num a, Eq a) => a Source

pattern GL_EXTENSIONS :: (Num a, Eq a) => a Source

pattern GL_FALSE :: (Num a, Eq a) => a Source

pattern GL_FASTEST :: (Num a, Eq a) => a Source

pattern GL_FILL :: (Num a, Eq a) => a Source

pattern GL_FIRST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source

pattern GL_FIXED_ONLY :: (Num a, Eq a) => a Source

pattern GL_FLOAT :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2x3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2x4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3x2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3x4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4x2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4x3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_COMPLETE :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_DEFAULT :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_SRGB :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_UNDEFINED :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Num a, Eq a) => a Source

pattern GL_FRONT :: (Num a, Eq a) => a Source

pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a Source

pattern GL_FRONT_FACE :: (Num a, Eq a) => a Source

pattern GL_FRONT_LEFT :: (Num a, Eq a) => a Source

pattern GL_FRONT_RIGHT :: (Num a, Eq a) => a Source

pattern GL_FUNC_ADD :: (Num a, Eq a) => a Source

pattern GL_FUNC_REVERSE_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_FUNC_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_INPUT_TYPE :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_OUTPUT_TYPE :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_SHADER :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_VERTICES_OUT :: (Num a, Eq a) => a Source

pattern GL_GEQUAL :: (Num a, Eq a) => a Source

pattern GL_GREATER :: (Num a, Eq a) => a Source

pattern GL_GREEN :: (Num a, Eq a) => a Source

pattern GL_GREEN_INTEGER :: (Num a, Eq a) => a Source

pattern GL_HALF_FLOAT :: (Num a, Eq a) => a Source

pattern GL_INCR :: (Num a, Eq a) => a Source

pattern GL_INCR_WRAP :: (Num a, Eq a) => a Source

pattern GL_INDEX :: (Num a, Eq a) => a Source

pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a Source

pattern GL_INT :: (Num a, Eq a) => a Source

pattern GL_INTERLEAVED_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_INT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_INT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_INT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_INVALID_ENUM :: (Num a, Eq a) => a Source

pattern GL_INVALID_INDEX :: (Num a, Eq a) => a Source

pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a Source

pattern GL_INVALID_VALUE :: (Num a, Eq a) => a Source

pattern GL_INVERT :: (Num a, Eq a) => a Source

pattern GL_KEEP :: (Num a, Eq a) => a Source

pattern GL_LAST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source

pattern GL_LEFT :: (Num a, Eq a) => a Source

pattern GL_LEQUAL :: (Num a, Eq a) => a Source

pattern GL_LESS :: (Num a, Eq a) => a Source

pattern GL_LINE :: (Num a, Eq a) => a Source

pattern GL_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_LINES :: (Num a, Eq a) => a Source

pattern GL_LINES_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_LINE_LOOP :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_LINE_STRIP :: (Num a, Eq a) => a Source

pattern GL_LINE_STRIP_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_LINK_STATUS :: (Num a, Eq a) => a Source

pattern GL_LOGIC_OP_MODE :: (Num a, Eq a) => a Source

pattern GL_LOWER_LEFT :: (Num a, Eq a) => a Source

pattern GL_MAJOR_VERSION :: (Num a, Eq a) => a Source

pattern GL_MAP_FLUSH_EXPLICIT_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_INVALIDATE_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_INVALIDATE_RANGE_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_READ_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_UNSYNCHRONIZED_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_WRITE_BIT :: (Num a, Eq a) => a Source

pattern GL_MAX :: (Num a, Eq a) => a Source

pattern GL_MAX_3D_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: (Num a, Eq a) => a Source

pattern GL_MAX_CLIP_DISTANCES :: (Num a, Eq a) => a Source

pattern GL_MAX_COLOR_ATTACHMENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_DRAW_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_MAX_ELEMENTS_INDICES :: (Num a, Eq a) => a Source

pattern GL_MAX_ELEMENTS_VERTICES :: (Num a, Eq a) => a Source

pattern GL_MAX_INTEGER_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source

pattern GL_MAX_RENDERBUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_SAMPLE_MASK_WORDS :: (Num a, Eq a) => a Source

pattern GL_MAX_SERVER_WAIT_TIMEOUT :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_FLOATS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a Source

pattern GL_MIN :: (Num a, Eq a) => a Source

pattern GL_MINOR_VERSION :: (Num a, Eq a) => a Source

pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source

pattern GL_MIRRORED_REPEAT :: (Num a, Eq a) => a Source

pattern GL_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_NAND :: (Num a, Eq a) => a Source

pattern GL_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEVER :: (Num a, Eq a) => a Source

pattern GL_NICEST :: (Num a, Eq a) => a Source

pattern GL_NONE :: (Num a, Eq a) => a Source

pattern GL_NOOP :: (Num a, Eq a) => a Source

pattern GL_NOR :: (Num a, Eq a) => a Source

pattern GL_NOTEQUAL :: (Num a, Eq a) => a Source

pattern GL_NO_ERROR :: (Num a, Eq a) => a Source

pattern GL_NUM_EXTENSIONS :: (Num a, Eq a) => a Source

pattern GL_OBJECT_TYPE :: (Num a, Eq a) => a Source

pattern GL_ONE :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_OR :: (Num a, Eq a) => a Source

pattern GL_OR_INVERTED :: (Num a, Eq a) => a Source

pattern GL_OR_REVERSE :: (Num a, Eq a) => a Source

pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a Source

pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_PACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_PACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_PACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_IMAGES :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_PACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_PIXEL_PACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_PIXEL_UNPACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_POINT :: (Num a, Eq a) => a Source

pattern GL_POINTS :: (Num a, Eq a) => a Source

pattern GL_POINT_FADE_THRESHOLD_SIZE :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Num a, Eq a) => a Source

pattern GL_POLYGON_MODE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_LINE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_POINT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVES_GENERATED :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_PROVOKING_VERTEX :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_3D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_QUERY_BY_REGION_NO_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_BY_REGION_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a Source

pattern GL_QUERY_NO_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a Source

pattern GL_QUERY_WAIT :: (Num a, Eq a) => a Source

pattern GL_R11F_G11F_B10F :: (Num a, Eq a) => a Source

pattern GL_R16 :: (Num a, Eq a) => a Source

pattern GL_R16F :: (Num a, Eq a) => a Source

pattern GL_R16I :: (Num a, Eq a) => a Source

pattern GL_R16UI :: (Num a, Eq a) => a Source

pattern GL_R16_SNORM :: (Num a, Eq a) => a Source

pattern GL_R32F :: (Num a, Eq a) => a Source

pattern GL_R32I :: (Num a, Eq a) => a Source

pattern GL_R32UI :: (Num a, Eq a) => a Source

pattern GL_R3_G3_B2 :: (Num a, Eq a) => a Source

pattern GL_R8 :: (Num a, Eq a) => a Source

pattern GL_R8I :: (Num a, Eq a) => a Source

pattern GL_R8UI :: (Num a, Eq a) => a Source

pattern GL_R8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RASTERIZER_DISCARD :: (Num a, Eq a) => a Source

pattern GL_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_READ_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_READ_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_READ_ONLY :: (Num a, Eq a) => a Source

pattern GL_READ_WRITE :: (Num a, Eq a) => a Source

pattern GL_RED :: (Num a, Eq a) => a Source

pattern GL_RED_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_WIDTH :: (Num a, Eq a) => a Source

pattern GL_RENDERER :: (Num a, Eq a) => a Source

pattern GL_REPEAT :: (Num a, Eq a) => a Source

pattern GL_REPLACE :: (Num a, Eq a) => a Source

pattern GL_RG :: (Num a, Eq a) => a Source

pattern GL_RG16 :: (Num a, Eq a) => a Source

pattern GL_RG16F :: (Num a, Eq a) => a Source

pattern GL_RG16I :: (Num a, Eq a) => a Source

pattern GL_RG16UI :: (Num a, Eq a) => a Source

pattern GL_RG16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RG32F :: (Num a, Eq a) => a Source

pattern GL_RG32I :: (Num a, Eq a) => a Source

pattern GL_RG32UI :: (Num a, Eq a) => a Source

pattern GL_RG8 :: (Num a, Eq a) => a Source

pattern GL_RG8I :: (Num a, Eq a) => a Source

pattern GL_RG8UI :: (Num a, Eq a) => a Source

pattern GL_RG8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB :: (Num a, Eq a) => a Source

pattern GL_RGB10 :: (Num a, Eq a) => a Source

pattern GL_RGB10_A2 :: (Num a, Eq a) => a Source

pattern GL_RGB12 :: (Num a, Eq a) => a Source

pattern GL_RGB16 :: (Num a, Eq a) => a Source

pattern GL_RGB16F :: (Num a, Eq a) => a Source

pattern GL_RGB16I :: (Num a, Eq a) => a Source

pattern GL_RGB16UI :: (Num a, Eq a) => a Source

pattern GL_RGB16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB32F :: (Num a, Eq a) => a Source

pattern GL_RGB32I :: (Num a, Eq a) => a Source

pattern GL_RGB32UI :: (Num a, Eq a) => a Source

pattern GL_RGB4 :: (Num a, Eq a) => a Source

pattern GL_RGB5 :: (Num a, Eq a) => a Source

pattern GL_RGB5_A1 :: (Num a, Eq a) => a Source

pattern GL_RGB8 :: (Num a, Eq a) => a Source

pattern GL_RGB8I :: (Num a, Eq a) => a Source

pattern GL_RGB8UI :: (Num a, Eq a) => a Source

pattern GL_RGB8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB9_E5 :: (Num a, Eq a) => a Source

pattern GL_RGBA :: (Num a, Eq a) => a Source

pattern GL_RGBA12 :: (Num a, Eq a) => a Source

pattern GL_RGBA16 :: (Num a, Eq a) => a Source

pattern GL_RGBA16F :: (Num a, Eq a) => a Source

pattern GL_RGBA16I :: (Num a, Eq a) => a Source

pattern GL_RGBA16UI :: (Num a, Eq a) => a Source

pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA2 :: (Num a, Eq a) => a Source

pattern GL_RGBA32F :: (Num a, Eq a) => a Source

pattern GL_RGBA32I :: (Num a, Eq a) => a Source

pattern GL_RGBA32UI :: (Num a, Eq a) => a Source

pattern GL_RGBA4 :: (Num a, Eq a) => a Source

pattern GL_RGBA8 :: (Num a, Eq a) => a Source

pattern GL_RGBA8I :: (Num a, Eq a) => a Source

pattern GL_RGBA8UI :: (Num a, Eq a) => a Source

pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RGB_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RG_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RIGHT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_ARRAY_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_ARRAY_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_CUBE_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_ALPHA_TO_ONE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_MASK :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_MASK_VALUE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_POSITION :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a Source

pattern GL_SEPARATE_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_SET :: (Num a, Eq a) => a Source

pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a Source

pattern GL_SHADER_TYPE :: (Num a, Eq a) => a Source

pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a Source

pattern GL_SHORT :: (Num a, Eq a) => a Source

pattern GL_SIGNALED :: (Num a, Eq a) => a Source

pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a Source

pattern GL_SMOOTH_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_SMOOTH_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a Source

pattern GL_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_SRGB :: (Num a, Eq a) => a Source

pattern GL_SRGB8 :: (Num a, Eq a) => a Source

pattern GL_SRGB8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_SRGB_ALPHA :: (Num a, Eq a) => a Source

pattern GL_STATIC_COPY :: (Num a, Eq a) => a Source

pattern GL_STATIC_DRAW :: (Num a, Eq a) => a Source

pattern GL_STATIC_READ :: (Num a, Eq a) => a Source

pattern GL_STENCIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX1 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX16 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX4 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX8 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source

pattern GL_STENCIL_REF :: (Num a, Eq a) => a Source

pattern GL_STENCIL_TEST :: (Num a, Eq a) => a Source

pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_STEREO :: (Num a, Eq a) => a Source

pattern GL_STREAM_COPY :: (Num a, Eq a) => a Source

pattern GL_STREAM_DRAW :: (Num a, Eq a) => a Source

pattern GL_STREAM_READ :: (Num a, Eq a) => a Source

pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a Source

pattern GL_SYNC_CONDITION :: (Num a, Eq a) => a Source

pattern GL_SYNC_FENCE :: (Num a, Eq a) => a Source

pattern GL_SYNC_FLAGS :: (Num a, Eq a) => a Source

pattern GL_SYNC_FLUSH_COMMANDS_BIT :: (Num a, Eq a) => a Source

pattern GL_SYNC_STATUS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE0 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE1 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE10 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE11 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE12 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE13 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE14 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE15 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE16 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE17 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE18 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE19 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE2 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE20 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE21 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE22 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE23 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE24 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE25 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE26 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE27 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE28 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE29 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE3 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE30 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE31 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE4 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE5 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE6 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE7 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE8 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE9 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_3D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ALPHA_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BASE_LEVEL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_3D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BLUE_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BORDER_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPARE_FUNC :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPARE_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPRESSED :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPRESSION_HINT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GREEN_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTERNAL_FORMAT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAX_LEVEL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAX_LOD :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MIN_LOD :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RED_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SHARED_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_STENCIL_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_R :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a Source

pattern GL_TIMEOUT_EXPIRED :: (Num a, Eq a) => a Source

pattern GL_TIMEOUT_IGNORED :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_FEEDBACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_STRIP_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_TRUE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_UNPACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_UNPACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_IMAGES :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_UNSIGNALED :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE_2_3_3_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE_3_3_2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_10_10_10_2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_24_8 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_5_9_9_9_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_8_8_8_8 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_8_8_8_8_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_NORMALIZED :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_6_5 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_6_5_REV :: (Num a, Eq a) => a Source

pattern GL_UPPER_LEFT :: (Num a, Eq a) => a Source

pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a Source

pattern GL_VENDOR :: (Num a, Eq a) => a Source

pattern GL_VERSION :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_BINDING :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT :: (Num a, Eq a) => a Source

pattern GL_WAIT_FAILED :: (Num a, Eq a) => a Source

pattern GL_WRITE_ONLY :: (Num a, Eq a) => a Source

pattern GL_XOR :: (Num a, Eq a) => a Source

pattern GL_ZERO :: (Num a, Eq a) => a Source