gi-pango-1.0.22: Pango bindings
CopyrightWill Thompson Iñaki García Etxebarria and Jonas Platte
MaintainerIñaki García Etxebarria
Safe HaskellNone



The EngineShape class is implemented by engines that customize the rendering-system dependent part of the Pango pipeline for a particular script or language. A EngineShape implementation is then specific to both a particular rendering system or group of rendering systems and to a particular script. For instance, there is one EngineShape implementation to handle shaping Arabic for Fontconfig-based backends.


Exported types

newtype EngineShape Source #

Memory-managed wrapper type.

class (GObject o, IsDescendantOf EngineShape o) => IsEngineShape o Source #

Type class for types which can be safely cast to EngineShape, for instance with toEngineShape.


Instances details
(GObject o, IsDescendantOf EngineShape o) => IsEngineShape o Source # 
Instance details

Defined in GI.Pango.Objects.EngineShape

toEngineShape :: (MonadIO m, IsEngineShape o) => o -> m EngineShape Source #

Cast to EngineShape, for types for which this is known to be safe. For general casts, use castTo.


Overloaded methods