ActionRow | |
1 (Type/Class) | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
2 (Data Constructor) | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowActivate | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowAddAction | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowAddPrefix | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowGetActivatableWidget | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowGetIconName | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowGetSubtitle | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowGetTitle | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowGetUseUnderline | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowNew | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowSetActivatableWidget | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowSetIconName | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowSetSubtitle | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowSetTitle | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
actionRowSetUseUnderline | GI.Handy.Objects.ActionRow, GI.Handy.Objects, GI.Handy |
after | GI.Handy |
afterDialerCycleButtonCycleEnd | GI.Handy.Objects.DialerCycleButton, GI.Handy.Objects, GI.Handy |
afterDialerCycleButtonCycleStart | GI.Handy.Objects.DialerCycleButton, GI.Handy.Objects, GI.Handy |
afterDialerDeleted | GI.Handy.Objects.Dialer, GI.Handy.Objects, GI.Handy |
afterDialerSubmitted | GI.Handy.Objects.Dialer, GI.Handy.Objects, GI.Handy |
afterDialerSymbolClicked | GI.Handy.Objects.Dialer, GI.Handy.Objects, GI.Handy |
AnotherArrowsDirection | GI.Handy.Enums, GI.Handy |
AnotherFold | GI.Handy.Enums, GI.Handy |
AnotherLeafletChildTransitionType | GI.Handy.Enums, GI.Handy |
AnotherLeafletModeTransitionType | GI.Handy.Enums, GI.Handy |
Arrows | |
1 (Type/Class) | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
2 (Data Constructor) | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
arrowsAnimate | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
ArrowsDirection | GI.Handy.Enums, GI.Handy |
ArrowsDirectionDown | GI.Handy.Enums, GI.Handy |
ArrowsDirectionLeft | GI.Handy.Enums, GI.Handy |
ArrowsDirectionRight | GI.Handy.Enums, GI.Handy |
ArrowsDirectionUp | GI.Handy.Enums, GI.Handy |
arrowsGetCount | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
arrowsGetDirection | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
arrowsGetDuration | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
arrowsNew | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
arrowsSetCount | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
arrowsSetDirection | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
arrowsSetDuration | GI.Handy.Objects.Arrows, GI.Handy.Objects, GI.Handy |
AttrOp | GI.Handy |