Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte |
---|---|
License | LGPL-2.1 |
Maintainer | Iñaki García Etxebarria |
Safe Haskell | None |
Language | Haskell2010 |
The LevelBar
is a bar widget that can be used
as a level indicator. Typical use cases are displaying the strength
of a password, or showing the charge level of a battery.
Use levelBarSetValue
to set the current value, and
levelBarAddOffsetValue
to set the value offsets at which
the bar will be considered in a different state. GTK will add a few
offsets by default on the level bar: LEVEL_BAR_OFFSET_LOW
,
LEVEL_BAR_OFFSET_HIGH
and LEVEL_BAR_OFFSET_FULL
, with
values 0.25, 0.75 and 1.0 respectively.
Note that it is your responsibility to update preexisting offsets when changing the minimum or maximum value. GTK+ will simply clamp them to the new range.
Adding a custom offset on the bar
C code
static GtkWidget * create_level_bar (void) { GtkWidget *widget; GtkLevelBar *bar; widget = gtk_level_bar_new (); bar = GTK_LEVEL_BAR (widget); // This changes the value of the default low offset gtk_level_bar_add_offset_value (bar, GTK_LEVEL_BAR_OFFSET_LOW, 0.10); // This adds a new offset to the bar; the application will // be able to change its color CSS like this: // // levelbar block.my-offset { // background-color: magenta; // border-style: solid; // border-color: black; // border-style: 1px; // } gtk_level_bar_add_offset_value (bar, "my-offset", 0.60); return widget; }
The default interval of values is between zero and one, but it’s possible to
modify the interval using levelBarSetMinValue
and
levelBarSetMaxValue
. The value will be always drawn in proportion to
the admissible interval, i.e. a value of 15 with a specified interval between
10 and 20 is equivalent to a value of 0.5 with an interval between 0 and 1.
When GTK_LEVEL_BAR_MODE_DISCRETE
is used, the bar level is rendered
as a finite number of separated blocks instead of a single one. The number
of blocks that will be rendered is equal to the number of units specified by
the admissible interval.
For instance, to build a bar rendered with five blocks, it’s sufficient to set the minimum value to 0 and the maximum value to 5 after changing the indicator mode to discrete.
GtkLevelBar was introduced in GTK+ 3.6.
GtkLevelBar as GtkBuildable
The GtkLevelBar implementation of the GtkBuildable interface supports a custom <offsets> element, which can contain any number of <offset> elements, each of which must have name and value attributes.
CSS nodes
plain code
levelbar[.discrete] ╰── trough ├── block.filled.level-name ┊ ├── block.empty ┊
GtkLevelBar has a main CSS node with name levelbar and one of the style classes .discrete or .continuous and a subnode with name trough. Below the trough node are a number of nodes with name block and style class .filled or .empty. In continuous mode, there is exactly one node of each, in discrete mode, the number of filled and unfilled nodes corresponds to blocks that are drawn. The block.filled nodes also get a style class .level-name corresponding to the level for the current value.
In horizontal orientation, the nodes are always arranged from left to right, regardless of text direction.
Synopsis
- newtype LevelBar = LevelBar (ManagedPtr LevelBar)
- class (GObject o, IsDescendantOf LevelBar o) => IsLevelBar o
- toLevelBar :: (MonadIO m, IsLevelBar o) => o -> m LevelBar
- levelBarAddOffsetValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> Text -> Double -> m ()
- levelBarGetInverted :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> m Bool
- levelBarGetMaxValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> m Double
- levelBarGetMinValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> m Double
- levelBarGetMode :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> m LevelBarMode
- levelBarGetOffsetValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> Maybe Text -> m (Bool, Double)
- levelBarGetValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> m Double
- levelBarNew :: (HasCallStack, MonadIO m) => m LevelBar
- levelBarNewForInterval :: (HasCallStack, MonadIO m) => Double -> Double -> m LevelBar
- levelBarRemoveOffsetValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> Maybe Text -> m ()
- levelBarSetInverted :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> Bool -> m ()
- levelBarSetMaxValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> Double -> m ()
- levelBarSetMinValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> Double -> m ()
- levelBarSetMode :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> LevelBarMode -> m ()
- levelBarSetValue :: (HasCallStack, MonadIO m, IsLevelBar a) => a -> Double -> m ()
- constructLevelBarInverted :: (IsLevelBar o, MonadIO m) => Bool -> m (GValueConstruct o)
- getLevelBarInverted :: (MonadIO m, IsLevelBar o) => o -> m Bool
- setLevelBarInverted :: (MonadIO m, IsLevelBar o) => o -> Bool -> m ()
- constructLevelBarMaxValue :: (IsLevelBar o, MonadIO m) => Double -> m (GValueConstruct o)
- getLevelBarMaxValue :: (MonadIO m, IsLevelBar o) => o -> m Double
- setLevelBarMaxValue :: (MonadIO m, IsLevelBar o) => o -> Double -> m ()
- constructLevelBarMinValue :: (IsLevelBar o, MonadIO m) => Double -> m (GValueConstruct o)
- getLevelBarMinValue :: (MonadIO m, IsLevelBar o) => o -> m Double
- setLevelBarMinValue :: (MonadIO m, IsLevelBar o) => o -> Double -> m ()
- constructLevelBarMode :: (IsLevelBar o, MonadIO m) => LevelBarMode -> m (GValueConstruct o)
- getLevelBarMode :: (MonadIO m, IsLevelBar o) => o -> m LevelBarMode
- setLevelBarMode :: (MonadIO m, IsLevelBar o) => o -> LevelBarMode -> m ()
- constructLevelBarValue :: (IsLevelBar o, MonadIO m) => Double -> m (GValueConstruct o)
- getLevelBarValue :: (MonadIO m, IsLevelBar o) => o -> m Double
- setLevelBarValue :: (MonadIO m, IsLevelBar o) => o -> Double -> m ()
- type C_LevelBarOffsetChangedCallback = Ptr () -> CString -> Ptr () -> IO ()
- type LevelBarOffsetChangedCallback = Text -> IO ()
- afterLevelBarOffsetChanged :: (IsLevelBar a, MonadIO m) => a -> Maybe Text -> LevelBarOffsetChangedCallback -> m SignalHandlerId
- genClosure_LevelBarOffsetChanged :: MonadIO m => LevelBarOffsetChangedCallback -> m (GClosure C_LevelBarOffsetChangedCallback)
- mk_LevelBarOffsetChangedCallback :: C_LevelBarOffsetChangedCallback -> IO (FunPtr C_LevelBarOffsetChangedCallback)
- noLevelBarOffsetChangedCallback :: Maybe LevelBarOffsetChangedCallback
- onLevelBarOffsetChanged :: (IsLevelBar a, MonadIO m) => a -> Maybe Text -> LevelBarOffsetChangedCallback -> m SignalHandlerId
- wrap_LevelBarOffsetChangedCallback :: LevelBarOffsetChangedCallback -> C_LevelBarOffsetChangedCallback
Exported types
Memory-managed wrapper type.
Instances
Eq LevelBar Source # | |
IsGValue LevelBar Source # | Convert |
ManagedPtrNewtype LevelBar Source # | |
Defined in GI.Gtk.Objects.LevelBar toManagedPtr :: LevelBar -> ManagedPtr LevelBar # | |
TypedObject LevelBar Source # | |
Defined in GI.Gtk.Objects.LevelBar | |
GObject LevelBar Source # | |
Defined in GI.Gtk.Objects.LevelBar | |
HasParentTypes LevelBar Source # | |
Defined in GI.Gtk.Objects.LevelBar | |
type ParentTypes LevelBar Source # | |
Defined in GI.Gtk.Objects.LevelBar |
class (GObject o, IsDescendantOf LevelBar o) => IsLevelBar o Source #
Type class for types which can be safely cast to LevelBar
, for instance with toLevelBar
.
Instances
(GObject o, IsDescendantOf LevelBar o) => IsLevelBar o Source # | |
Defined in GI.Gtk.Objects.LevelBar |
toLevelBar :: (MonadIO m, IsLevelBar o) => o -> m LevelBar Source #
Methods
Overloaded methods
addOffsetValue
levelBarAddOffsetValue Source #
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> Text |
|
-> Double |
|
-> m () |
Adds a new offset marker on self
at the position specified by value
.
When the bar value is in the interval topped by value
(or between value
and LevelBar
:max-value
in case the offset is the last one on the bar)
a style class named level-
name
will be applied
when rendering the level bar fill.
If another offset marker named name
exists, its value will be
replaced by value
.
Since: 3.6
getInverted
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> m Bool | Returns: |
Return the value of the LevelBar
:inverted
property.
Since: 3.8
getMaxValue
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> m Double | Returns: a positive value |
Returns the value of the LevelBar
:max-value
property.
Since: 3.6
getMinValue
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> m Double | Returns: a positive value |
Returns the value of the LevelBar
:min-value
property.
Since: 3.6
getMode
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> m LevelBarMode | Returns: a |
Returns the value of the LevelBar
:mode
property.
Since: 3.6
getOffsetValue
levelBarGetOffsetValue Source #
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> Maybe Text |
|
-> m (Bool, Double) | Returns: |
Fetches the value specified for the offset marker name
in self
,
returning True
in case an offset named name
was found.
Since: 3.6
getValue
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> m Double | Returns: a value in the interval between
|
Returns the value of the LevelBar
:value
property.
Since: 3.6
new
:: (HasCallStack, MonadIO m) | |
=> m LevelBar | Returns: a |
Creates a new LevelBar
.
Since: 3.6
newForInterval
levelBarNewForInterval Source #
:: (HasCallStack, MonadIO m) | |
=> Double |
|
-> Double |
|
-> m LevelBar | Returns: a |
Utility constructor that creates a new LevelBar
for the specified
interval.
Since: 3.6
removeOffsetValue
levelBarRemoveOffsetValue Source #
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> Maybe Text |
|
-> m () |
Removes an offset marker previously added with
levelBarAddOffsetValue
.
Since: 3.6
setInverted
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> Bool |
|
-> m () |
Sets the value of the LevelBar
:inverted
property.
Since: 3.8
setMaxValue
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> Double |
|
-> m () |
Sets the value of the LevelBar
:max-value
property.
You probably want to update preexisting level offsets after calling this function.
Since: 3.6
setMinValue
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> Double |
|
-> m () |
Sets the value of the LevelBar
:min-value
property.
You probably want to update preexisting level offsets after calling this function.
Since: 3.6
setMode
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> LevelBarMode |
|
-> m () |
Sets the value of the LevelBar
:mode
property.
Since: 3.6
setValue
:: (HasCallStack, MonadIO m, IsLevelBar a) | |
=> a |
|
-> Double |
|
-> m () |
Sets the value of the LevelBar
:value
property.
Since: 3.6
Properties
inverted
Level bars normally grow from top to bottom or left to right. Inverted level bars grow in the opposite direction.
Since: 3.8
constructLevelBarInverted :: (IsLevelBar o, MonadIO m) => Bool -> m (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “inverted
” property. This is rarely needed directly, but it is used by new
.
getLevelBarInverted :: (MonadIO m, IsLevelBar o) => o -> m Bool Source #
Get the value of the “inverted
” property.
When overloading is enabled, this is equivalent to
get
levelBar #inverted
setLevelBarInverted :: (MonadIO m, IsLevelBar o) => o -> Bool -> m () Source #
Set the value of the “inverted
” property.
When overloading is enabled, this is equivalent to
set
levelBar [ #inverted:=
value ]
maxValue
The LevelBar
:max-value
property determaxes the maximum value of
the interval that can be displayed by the bar.
Since: 3.6
constructLevelBarMaxValue :: (IsLevelBar o, MonadIO m) => Double -> m (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “max-value
” property. This is rarely needed directly, but it is used by new
.
getLevelBarMaxValue :: (MonadIO m, IsLevelBar o) => o -> m Double Source #
Get the value of the “max-value
” property.
When overloading is enabled, this is equivalent to
get
levelBar #maxValue
setLevelBarMaxValue :: (MonadIO m, IsLevelBar o) => o -> Double -> m () Source #
Set the value of the “max-value
” property.
When overloading is enabled, this is equivalent to
set
levelBar [ #maxValue:=
value ]
minValue
The LevelBar
:min-value
property determines the minimum value of
the interval that can be displayed by the bar.
Since: 3.6
constructLevelBarMinValue :: (IsLevelBar o, MonadIO m) => Double -> m (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “min-value
” property. This is rarely needed directly, but it is used by new
.
getLevelBarMinValue :: (MonadIO m, IsLevelBar o) => o -> m Double Source #
Get the value of the “min-value
” property.
When overloading is enabled, this is equivalent to
get
levelBar #minValue
setLevelBarMinValue :: (MonadIO m, IsLevelBar o) => o -> Double -> m () Source #
Set the value of the “min-value
” property.
When overloading is enabled, this is equivalent to
set
levelBar [ #minValue:=
value ]
mode
The LevelBar
:mode
property determines the way LevelBar
interprets the value properties to draw the level fill area.
Specifically, when the value is GTK_LEVEL_BAR_MODE_CONTINUOUS
,
LevelBar
will draw a single block representing the current value in
that area; when the value is GTK_LEVEL_BAR_MODE_DISCRETE
,
the widget will draw a succession of separate blocks filling the
draw area, with the number of blocks being equal to the units separating
the integral roundings of LevelBar
:min-value
and LevelBar
:max-value
.
Since: 3.6
constructLevelBarMode :: (IsLevelBar o, MonadIO m) => LevelBarMode -> m (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “mode
” property. This is rarely needed directly, but it is used by new
.
getLevelBarMode :: (MonadIO m, IsLevelBar o) => o -> m LevelBarMode Source #
Get the value of the “mode
” property.
When overloading is enabled, this is equivalent to
get
levelBar #mode
setLevelBarMode :: (MonadIO m, IsLevelBar o) => o -> LevelBarMode -> m () Source #
Set the value of the “mode
” property.
When overloading is enabled, this is equivalent to
set
levelBar [ #mode:=
value ]
value
The LevelBar
:value
property determines the currently
filled value of the level bar.
Since: 3.6
constructLevelBarValue :: (IsLevelBar o, MonadIO m) => Double -> m (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “value
” property. This is rarely needed directly, but it is used by new
.
getLevelBarValue :: (MonadIO m, IsLevelBar o) => o -> m Double Source #
Get the value of the “value
” property.
When overloading is enabled, this is equivalent to
get
levelBar #value
setLevelBarValue :: (MonadIO m, IsLevelBar o) => o -> Double -> m () Source #
Set the value of the “value
” property.
When overloading is enabled, this is equivalent to
set
levelBar [ #value:=
value ]
Signals
offsetChanged
type C_LevelBarOffsetChangedCallback = Ptr () -> CString -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type LevelBarOffsetChangedCallback Source #
= Text |
|
-> IO () |
Emitted when an offset specified on the bar changes value as an
effect to levelBarAddOffsetValue
being called.
The signal supports detailed connections; you can connect to the detailed signal "changed[x](#g:signal:x)" in order to only receive callbacks when the value of offset "x" changes.
Since: 3.6
afterLevelBarOffsetChanged :: (IsLevelBar a, MonadIO m) => a -> Maybe Text -> LevelBarOffsetChangedCallback -> m SignalHandlerId Source #
Connect a signal handler for the offsetChanged signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after
levelBar #offsetChanged callback
This signal admits a optional parameter detail
.
If it's not Nothing
, we will connect to “offset-changed::detail
” instead.
genClosure_LevelBarOffsetChanged :: MonadIO m => LevelBarOffsetChangedCallback -> m (GClosure C_LevelBarOffsetChangedCallback) Source #
Wrap the callback into a GClosure
.
mk_LevelBarOffsetChangedCallback :: C_LevelBarOffsetChangedCallback -> IO (FunPtr C_LevelBarOffsetChangedCallback) Source #
Generate a function pointer callable from C code, from a C_LevelBarOffsetChangedCallback
.
noLevelBarOffsetChangedCallback :: Maybe LevelBarOffsetChangedCallback Source #
A convenience synonym for
.Nothing
:: Maybe
LevelBarOffsetChangedCallback
onLevelBarOffsetChanged :: (IsLevelBar a, MonadIO m) => a -> Maybe Text -> LevelBarOffsetChangedCallback -> m SignalHandlerId Source #
Connect a signal handler for the offsetChanged signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on
levelBar #offsetChanged callback
This signal admits a optional parameter detail
.
If it's not Nothing
, we will connect to “offset-changed::detail
” instead.