Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte |
---|---|
License | LGPL-2.1 |
Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
Safe Haskell | None |
Language | Haskell2010 |
You may wish to begin by reading the [text widget conceptual overview][TextWidget] which gives an overview of all the objects and data types related to the text widget and how they work together.
A TextMark
is like a bookmark in a text buffer; it preserves a position in
the text. You can convert the mark to an iterator using
textBufferGetIterAtMark
. Unlike iterators, marks remain valid across
buffer mutations, because their behavior is defined when text is inserted or
deleted. When text containing a mark is deleted, the mark remains in the
position originally occupied by the deleted text. When text is inserted at a
mark, a mark with “left gravity” will be moved to the
beginning of the newly-inserted text, and a mark with “right
gravity” will be moved to the end.
Note that “left” and “right” here refer to logical direction (left is the toward the start of the buffer); in some languages such as Hebrew the logically-leftmost text is not actually on the left when displayed.
Marks are reference counted, but the reference count only controls the validity
of the memory; marks can be deleted from the buffer at any time with
textBufferDeleteMark
. Once deleted from the buffer, a mark is
essentially useless.
Marks optionally have names; these can be convenient to avoid passing the
TextMark
object around.
Marks are typically created using the textBufferCreateMark
function.
Synopsis
- newtype TextMark = TextMark (ManagedPtr TextMark)
- class GObject o => IsTextMark o
- toTextMark :: (MonadIO m, IsTextMark o) => o -> m TextMark
- noTextMark :: Maybe TextMark
- textMarkGetBuffer :: (HasCallStack, MonadIO m, IsTextMark a) => a -> m TextBuffer
- textMarkGetDeleted :: (HasCallStack, MonadIO m, IsTextMark a) => a -> m Bool
- textMarkGetLeftGravity :: (HasCallStack, MonadIO m, IsTextMark a) => a -> m Bool
- textMarkGetName :: (HasCallStack, MonadIO m, IsTextMark a) => a -> m (Maybe Text)
- textMarkGetVisible :: (HasCallStack, MonadIO m, IsTextMark a) => a -> m Bool
- textMarkNew :: (HasCallStack, MonadIO m) => Maybe Text -> Bool -> m TextMark
- textMarkSetVisible :: (HasCallStack, MonadIO m, IsTextMark a) => a -> Bool -> m ()
- constructTextMarkLeftGravity :: IsTextMark o => Bool -> IO (GValueConstruct o)
- getTextMarkLeftGravity :: (MonadIO m, IsTextMark o) => o -> m Bool
- constructTextMarkName :: IsTextMark o => Text -> IO (GValueConstruct o)
- getTextMarkName :: (MonadIO m, IsTextMark o) => o -> m (Maybe Text)
Exported types
Memory-managed wrapper type.
Instances
GObject TextMark Source # | |
Defined in GI.Gtk.Objects.TextMark gobjectType :: TextMark -> IO GType # | |
IsObject TextMark Source # | |
Defined in GI.Gtk.Objects.TextMark | |
IsTextMark TextMark Source # | |
Defined in GI.Gtk.Objects.TextMark |
class GObject o => IsTextMark o Source #
Type class for types which can be safely cast to TextMark
, for instance with toTextMark
.
Instances
(GObject a, (UnknownAncestorError TextMark a :: Constraint)) => IsTextMark a Source # | |
Defined in GI.Gtk.Objects.TextMark | |
IsTextMark TextMark Source # | |
Defined in GI.Gtk.Objects.TextMark |
toTextMark :: (MonadIO m, IsTextMark o) => o -> m TextMark Source #
Methods
getBuffer
:: (HasCallStack, MonadIO m, IsTextMark a) | |
=> a |
|
-> m TextBuffer | Returns: the mark’s |
Gets the buffer this mark is located inside,
or Nothing
if the mark is deleted.
getDeleted
:: (HasCallStack, MonadIO m, IsTextMark a) | |
=> a |
|
-> m Bool | Returns: whether the mark is deleted |
Returns True
if the mark has been removed from its buffer
with textBufferDeleteMark
. See textBufferAddMark
for a way to add it to a buffer again.
getLeftGravity
textMarkGetLeftGravity Source #
:: (HasCallStack, MonadIO m, IsTextMark a) | |
=> a |
|
-> m Bool |
Determines whether the mark has left gravity.
getName
:: (HasCallStack, MonadIO m, IsTextMark a) | |
=> a |
|
-> m (Maybe Text) | Returns: mark name |
Returns the mark name; returns NULL for anonymous marks.
getVisible
:: (HasCallStack, MonadIO m, IsTextMark a) | |
=> a |
|
-> m Bool | Returns: |
Returns True
if the mark is visible (i.e. a cursor is displayed
for it).
new
:: (HasCallStack, MonadIO m) | |
=> Maybe Text |
|
-> Bool |
|
-> m TextMark | Returns: new |
Creates a text mark. Add it to a buffer using textBufferAddMark
.
If name
is Nothing
, the mark is anonymous; otherwise, the mark can be
retrieved by name using textBufferGetMark
. If a mark has left
gravity, and text is inserted at the mark’s current location, the mark
will be moved to the left of the newly-inserted text. If the mark has
right gravity (leftGravity
= False
), the mark will end up on the
right of newly-inserted text. The standard left-to-right cursor is a
mark with right gravity (when you type, the cursor stays on the right
side of the text you’re typing).
Since: 2.12
setVisible
:: (HasCallStack, MonadIO m, IsTextMark a) | |
=> a |
|
-> Bool |
|
-> m () |
Sets the visibility of mark
; the insertion point is normally
visible, i.e. you can see it as a vertical bar. Also, the text
widget uses a visible mark to indicate where a drop will occur when
dragging-and-dropping text. Most other marks are not visible.
Marks are not visible by default.
Properties
leftGravity
Whether the mark has left gravity. When text is inserted at the mark’s current location, if the mark has left gravity it will be moved to the left of the newly-inserted text, otherwise to the right.
constructTextMarkLeftGravity :: IsTextMark o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “left-gravity
” property. This is rarely needed directly, but it is used by new
.
getTextMarkLeftGravity :: (MonadIO m, IsTextMark o) => o -> m Bool Source #
Get the value of the “left-gravity
” property.
When overloading is enabled, this is equivalent to
get
textMark #leftGravity
name
The name of the mark or Nothing
if the mark is anonymous.
constructTextMarkName :: IsTextMark o => Text -> IO (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “name
” property. This is rarely needed directly, but it is used by new
.
getTextMarkName :: (MonadIO m, IsTextMark o) => o -> m (Maybe Text) Source #
Get the value of the “name
” property.
When overloading is enabled, this is equivalent to
get
textMark #name