ScalingFilter | GI.Gsk.Enums, GI.Gsk |
ScalingFilterLinear | GI.Gsk.Enums, GI.Gsk |
ScalingFilterNearest | GI.Gsk.Enums, GI.Gsk |
ScalingFilterTrilinear | GI.Gsk.Enums, GI.Gsk |
SerializationError | GI.Gsk.Enums, GI.Gsk |
SerializationErrorInvalidData | GI.Gsk.Enums, GI.Gsk |
SerializationErrorUnsupportedFormat | GI.Gsk.Enums, GI.Gsk |
SerializationErrorUnsupportedVersion | GI.Gsk.Enums, GI.Gsk |
set | GI.Gsk |
setColorStopOffset | GI.Gsk.Structs.ColorStop, GI.Gsk.Structs, GI.Gsk |
setParseLocationBytes | GI.Gsk.Structs.ParseLocation, GI.Gsk.Structs, GI.Gsk |
setParseLocationChars | GI.Gsk.Structs.ParseLocation, GI.Gsk.Structs, GI.Gsk |
setParseLocationLineBytes | GI.Gsk.Structs.ParseLocation, GI.Gsk.Structs, GI.Gsk |
setParseLocationLineChars | GI.Gsk.Structs.ParseLocation, GI.Gsk.Structs, GI.Gsk |
setParseLocationLines | GI.Gsk.Structs.ParseLocation, GI.Gsk.Structs, GI.Gsk |
setShadowDx | GI.Gsk.Structs.Shadow, GI.Gsk.Structs, GI.Gsk |
setShadowDy | GI.Gsk.Structs.Shadow, GI.Gsk.Structs, GI.Gsk |
setShadowRadius | GI.Gsk.Structs.Shadow, GI.Gsk.Structs, GI.Gsk |
ShaderArgsBuilder | |
1 (Type/Class) | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
2 (Data Constructor) | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderNew | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderRef | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderSetBool | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderSetFloat | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderSetInt | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderSetUint | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderSetVec2 | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderSetVec3 | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderSetVec4 | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderToArgs | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
shaderArgsBuilderUnref | GI.Gsk.Structs.ShaderArgsBuilder, GI.Gsk.Structs, GI.Gsk |
Shadow | |
1 (Type/Class) | GI.Gsk.Structs.Shadow, GI.Gsk.Structs, GI.Gsk |
2 (Data Constructor) | GI.Gsk.Structs.Shadow, GI.Gsk.Structs, GI.Gsk |
ShadowNode | |
1 (Type/Class) | GI.Gsk.Objects.ShadowNode, GI.Gsk.Objects, GI.Gsk |
2 (Data Constructor) | GI.Gsk.Objects.ShadowNode, GI.Gsk.Objects, GI.Gsk |
shadowNodeGetChild | GI.Gsk.Objects.ShadowNode, GI.Gsk.Objects, GI.Gsk |
shadowNodeGetNShadows | GI.Gsk.Objects.ShadowNode, GI.Gsk.Objects, GI.Gsk |
shadowNodeGetShadow | GI.Gsk.Objects.ShadowNode, GI.Gsk.Objects, GI.Gsk |
shadowNodeNew | GI.Gsk.Objects.ShadowNode, GI.Gsk.Objects, GI.Gsk |
SignalProxy | GI.Gsk |
stringToCString | GI.Gsk |