Selection | |
1 (Type/Class) | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
2 (Data Constructor) | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
selectionAddSelection | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
selectionClearSelection | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
selectionGetSelectionCount | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
selectionIsChildSelected | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
selectionRefSelection | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
selectionRemoveSelection | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
selectionSelectAllSelection | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
SelectionSelectionChangedCallback | GI.Atk.Interfaces.Selection, GI.Atk.Interfaces, GI.Atk |
set | GI.Atk |
setAttributeName | GI.Atk.Structs.Attribute, GI.Atk.Structs, GI.Atk |
setAttributeValue | GI.Atk.Structs.Attribute, GI.Atk.Structs, GI.Atk |
setKeyEventStructKeycode | GI.Atk.Structs.KeyEventStruct, GI.Atk.Structs, GI.Atk |
setKeyEventStructKeyval | GI.Atk.Structs.KeyEventStruct, GI.Atk.Structs, GI.Atk |
setKeyEventStructLength | GI.Atk.Structs.KeyEventStruct, GI.Atk.Structs, GI.Atk |
setKeyEventStructState | GI.Atk.Structs.KeyEventStruct, GI.Atk.Structs, GI.Atk |
setKeyEventStructString | GI.Atk.Structs.KeyEventStruct, GI.Atk.Structs, GI.Atk |
setKeyEventStructTimestamp | GI.Atk.Structs.KeyEventStruct, GI.Atk.Structs, GI.Atk |
setKeyEventStructType | GI.Atk.Structs.KeyEventStruct, GI.Atk.Structs, GI.Atk |
setObjectAccessibleDescription | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleName | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleParent | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleRole | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleTableCaption | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleTableCaptionObject | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleTableColumnDescription | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleTableColumnHeader | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleTableRowDescription | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleTableRowHeader | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleTableSummary | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setObjectAccessibleValue | GI.Atk.Objects.Object, GI.Atk.Objects, GI.Atk |
setPropertyValuesPropertyName | GI.Atk.Structs.PropertyValues, GI.Atk.Structs, GI.Atk |
setRectangleHeight | GI.Atk.Structs.Rectangle, GI.Atk.Structs, GI.Atk |
setRectangleWidth | GI.Atk.Structs.Rectangle, GI.Atk.Structs, GI.Atk |
setRectangleX | GI.Atk.Structs.Rectangle, GI.Atk.Structs, GI.Atk |
setRectangleY | GI.Atk.Structs.Rectangle, GI.Atk.Structs, GI.Atk |
setRelationRelationType | GI.Atk.Objects.Relation, GI.Atk.Objects, GI.Atk |
setRelationTarget | GI.Atk.Objects.Relation, GI.Atk.Objects, GI.Atk |
setTextRangeContent | GI.Atk.Structs.TextRange, GI.Atk.Structs, GI.Atk |
setTextRangeEndOffset | GI.Atk.Structs.TextRange, GI.Atk.Structs, GI.Atk |
setTextRangeStartOffset | GI.Atk.Structs.TextRange, GI.Atk.Structs, GI.Atk |
setTextRectangleHeight | GI.Atk.Structs.TextRectangle, GI.Atk.Structs, GI.Atk |
setTextRectangleWidth | GI.Atk.Structs.TextRectangle, GI.Atk.Structs, GI.Atk |
setTextRectangleX | GI.Atk.Structs.TextRectangle, GI.Atk.Structs, GI.Atk |
setTextRectangleY | GI.Atk.Structs.TextRectangle, GI.Atk.Structs, GI.Atk |
SignalProxy | GI.Atk |
Socket | |
1 (Type/Class) | GI.Atk.Objects.Socket, GI.Atk.Objects, GI.Atk |
2 (Data Constructor) | GI.Atk.Objects.Socket, GI.Atk.Objects, GI.Atk |
socketEmbed | GI.Atk.Objects.Socket, GI.Atk.Objects, GI.Atk |
socketIsOccupied | GI.Atk.Objects.Socket, GI.Atk.Objects, GI.Atk |
socketNew | GI.Atk.Objects.Socket, GI.Atk.Objects, GI.Atk |
StateSet | |
1 (Type/Class) | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
2 (Data Constructor) | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetAddState | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetAddStates | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetAndSets | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetClearStates | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetContainsState | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetContainsStates | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetIsEmpty | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetNew | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetOrSets | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetRemoveState | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
stateSetXorSets | GI.Atk.Objects.StateSet, GI.Atk.Objects, GI.Atk |
StateType | GI.Atk.Enums, GI.Atk |
StateTypeActive | GI.Atk.Enums, GI.Atk |
StateTypeAnimated | GI.Atk.Enums, GI.Atk |
StateTypeArmed | GI.Atk.Enums, GI.Atk |
StateTypeBusy | GI.Atk.Enums, GI.Atk |
StateTypeCheckable | GI.Atk.Enums, GI.Atk |
StateTypeChecked | GI.Atk.Enums, GI.Atk |
StateTypeDefault | GI.Atk.Enums, GI.Atk |
StateTypeDefunct | GI.Atk.Enums, GI.Atk |
StateTypeEditable | GI.Atk.Enums, GI.Atk |
StateTypeEnabled | GI.Atk.Enums, GI.Atk |
StateTypeExpandable | GI.Atk.Enums, GI.Atk |
StateTypeExpanded | GI.Atk.Enums, GI.Atk |
StateTypeFocusable | GI.Atk.Enums, GI.Atk |
StateTypeFocused | GI.Atk.Enums, GI.Atk |
StateTypeHasPopup | GI.Atk.Enums, GI.Atk |
StateTypeHasTooltip | GI.Atk.Enums, GI.Atk |
StateTypeHorizontal | GI.Atk.Enums, GI.Atk |
StateTypeIconified | GI.Atk.Enums, GI.Atk |
StateTypeIndeterminate | GI.Atk.Enums, GI.Atk |
StateTypeInvalid | GI.Atk.Enums, GI.Atk |
StateTypeInvalidEntry | GI.Atk.Enums, GI.Atk |
StateTypeLastDefined | GI.Atk.Enums, GI.Atk |
StateTypeManagesDescendants | GI.Atk.Enums, GI.Atk |
StateTypeModal | GI.Atk.Enums, GI.Atk |
StateTypeMultiLine | GI.Atk.Enums, GI.Atk |
StateTypeMultiselectable | GI.Atk.Enums, GI.Atk |
StateTypeOpaque | GI.Atk.Enums, GI.Atk |
StateTypePressed | GI.Atk.Enums, GI.Atk |
StateTypeReadOnly | GI.Atk.Enums, GI.Atk |
StateTypeRequired | GI.Atk.Enums, GI.Atk |
StateTypeResizable | GI.Atk.Enums, GI.Atk |
StateTypeSelectable | GI.Atk.Enums, GI.Atk |
StateTypeSelectableText | GI.Atk.Enums, GI.Atk |
StateTypeSelected | GI.Atk.Enums, GI.Atk |
StateTypeSensitive | GI.Atk.Enums, GI.Atk |
StateTypeShowing | GI.Atk.Enums, GI.Atk |
StateTypeSingleLine | GI.Atk.Enums, GI.Atk |
StateTypeStale | GI.Atk.Enums, GI.Atk |
StateTypeSupportsAutocompletion | GI.Atk.Enums, GI.Atk |
StateTypeTransient | GI.Atk.Enums, GI.Atk |
StateTypeTruncated | GI.Atk.Enums, GI.Atk |
StateTypeVertical | GI.Atk.Enums, GI.Atk |
StateTypeVisible | GI.Atk.Enums, GI.Atk |
StateTypeVisited | GI.Atk.Enums, GI.Atk |
StreamableContent | |
1 (Type/Class) | GI.Atk.Interfaces.StreamableContent, GI.Atk.Interfaces, GI.Atk |
2 (Data Constructor) | GI.Atk.Interfaces.StreamableContent, GI.Atk.Interfaces, GI.Atk |
streamableContentGetMimeType | GI.Atk.Interfaces.StreamableContent, GI.Atk.Interfaces, GI.Atk |
streamableContentGetNMimeTypes | GI.Atk.Interfaces.StreamableContent, GI.Atk.Interfaces, GI.Atk |
streamableContentGetStream | GI.Atk.Interfaces.StreamableContent, GI.Atk.Interfaces, GI.Atk |
streamableContentGetUri | GI.Atk.Interfaces.StreamableContent, GI.Atk.Interfaces, GI.Atk |
stringToCString | GI.Atk |