fwgl-0.1.0.3: FRP 2D/3D game engine

Safe HaskellSafe-Inferred
LanguageHaskell2010

FWGL.Backend.GLES

Documentation

class (Integral GLEnum, Integral GLUInt, Integral GLInt, Integral GLSize, Bits GLEnum, Num GLEnum, Num GLUInt, Num GLInt, Num GLPtrDiff, Num GLSize) => GLES where Source

Methods

true :: GLBool Source

false :: GLBool Source

nullGLPtr :: GLPtr Source

toGLString :: String -> GLString Source

noBuffer :: Buffer Source

noTexture :: Texture Source

noArray :: IO Array Source

encodeM2 :: M2 -> IO Float32Array Source

encodeM3 :: M3 -> IO Float32Array Source

encodeM4 :: M4 -> IO Float32Array Source

encodeFloats :: [Float] -> IO Array Source

encodeV2s :: [V2] -> IO Array Source

encodeV3s :: [V3] -> IO Array Source

encodeV4s :: [V4] -> IO Array Source

encodeUShorts :: [Word16] -> IO Array Source

encodeColors :: [Color] -> IO Array Source

glActiveTexture :: Ctx -> GLEnum -> IO () Source

glAttachShader :: Ctx -> Program -> Shader -> IO () Source

glBindAttribLocation :: Ctx -> Program -> GLUInt -> GLString -> IO () Source

glBindBuffer :: Ctx -> GLEnum -> Buffer -> IO () Source

glBindFramebuffer :: Ctx -> GLEnum -> FrameBuffer -> IO () Source

glBindRenderbuffer :: Ctx -> GLEnum -> RenderBuffer -> IO () Source

glBindTexture :: Ctx -> GLEnum -> Texture -> IO () Source

glBlendColor :: Ctx -> Float -> Float -> Float -> Float -> IO () Source

glBlendEquation :: Ctx -> GLEnum -> IO () Source

glBlendEquationSeparate :: Ctx -> GLEnum -> GLEnum -> IO () Source

glBlendFunc :: Ctx -> GLEnum -> GLEnum -> IO () Source

glBlendFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO () Source

glBufferData :: Ctx -> GLEnum -> Array -> GLEnum -> IO () Source

glBufferSubData :: Ctx -> GLEnum -> GLPtrDiff -> Array -> IO () Source

glCheckFramebufferStatus :: Ctx -> GLEnum -> IO GLEnum Source

glClear :: Ctx -> GLEnum -> IO () Source

glClearColor :: Ctx -> Float -> Float -> Float -> Float -> IO () Source

glClearDepth :: Ctx -> Float -> IO () Source

glClearStencil :: Ctx -> GLInt -> IO () Source

glColorMask :: Ctx -> GLBool -> GLBool -> GLBool -> GLBool -> IO () Source

glCompileShader :: Ctx -> Shader -> IO () Source

glCompressedTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLSize -> GLSize -> GLInt -> Array -> IO () Source

glCompressedTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> Array -> IO () Source

glCopyTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> IO () Source

glCopyTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> IO () Source

glCreateBuffer :: Ctx -> IO Buffer Source

glCreateFramebuffer :: Ctx -> IO FrameBuffer Source

glCreateProgram :: Ctx -> IO Program Source

glCreateRenderbuffer :: Ctx -> IO RenderBuffer Source

glCreateShader :: Ctx -> GLEnum -> IO Shader Source

glCreateTexture :: Ctx -> IO Texture Source

glCullFace :: Ctx -> GLEnum -> IO () Source

glDeleteBuffer :: Ctx -> Buffer -> IO () Source

glDeleteFramebuffer :: Ctx -> FrameBuffer -> IO () Source

glDeleteProgram :: Ctx -> Program -> IO () Source

glDeleteRenderbuffer :: Ctx -> RenderBuffer -> IO () Source

glDeleteShader :: Ctx -> Shader -> IO () Source

glDeleteTexture :: Ctx -> Texture -> IO () Source

glDepthFunc :: Ctx -> GLEnum -> IO () Source

glDepthMask :: Ctx -> GLBool -> IO () Source

glDepthRange :: Ctx -> Float -> Float -> IO () Source

glDetachShader :: Ctx -> Program -> Shader -> IO () Source

glDisable :: Ctx -> GLEnum -> IO () Source

glDisableVertexAttribArray :: Ctx -> GLUInt -> IO () Source

glDrawArrays :: Ctx -> GLEnum -> GLInt -> GLSize -> IO () Source

glDrawElements :: Ctx -> GLEnum -> GLSize -> GLEnum -> GLPtr -> IO () Source

glEnable :: Ctx -> GLEnum -> IO () Source

glEnableVertexAttribArray :: Ctx -> GLUInt -> IO () Source

glFinish :: Ctx -> IO () Source

glFlush :: Ctx -> IO () Source

glFramebufferRenderbuffer :: Ctx -> GLEnum -> GLEnum -> GLEnum -> RenderBuffer -> IO () Source

glFramebufferTexture2D :: Ctx -> GLEnum -> GLEnum -> GLEnum -> Texture -> GLInt -> IO () Source

glFrontFace :: Ctx -> GLEnum -> IO () Source

glGenerateMipmap :: Ctx -> GLEnum -> IO () Source

glGetAttribLocation :: Ctx -> Program -> GLString -> IO GLInt Source

glGetError :: Ctx -> IO GLEnum Source

glGetProgramInfoLog :: Ctx -> Program -> IO GLString Source

glGetShaderInfoLog :: Ctx -> Shader -> IO GLString Source

glGetShaderSource :: Ctx -> Shader -> IO GLString Source

glGetUniformLocation :: Ctx -> Program -> GLString -> IO UniformLocation Source

glHint :: Ctx -> GLEnum -> GLEnum -> IO () Source

glIsBuffer :: Ctx -> Buffer -> IO GLBool Source

glIsEnabled :: Ctx -> GLEnum -> IO GLBool Source

glIsFramebuffer :: Ctx -> FrameBuffer -> IO GLBool Source

glIsProgram :: Ctx -> Program -> IO GLBool Source

glIsRenderbuffer :: Ctx -> RenderBuffer -> IO GLBool Source

glIsShader :: Ctx -> Shader -> IO GLBool Source

glIsTexture :: Ctx -> Texture -> IO GLBool Source

glLineWidth :: Ctx -> Float -> IO () Source

glLinkProgram :: Ctx -> Program -> IO () Source

glPixelStorei :: Ctx -> GLEnum -> GLInt -> IO () Source

glPolygonOffset :: Ctx -> Float -> Float -> IO () Source

glReadPixels :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO () Source

glRenderbufferStorage :: Ctx -> GLEnum -> GLEnum -> GLSize -> GLSize -> IO () Source

glSampleCoverage :: Ctx -> Float -> GLBool -> IO () Source

glScissor :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO () Source

glShaderSource :: Ctx -> Shader -> GLString -> IO () Source

glStencilFunc :: Ctx -> GLEnum -> GLInt -> GLUInt -> IO () Source

glStencilFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLInt -> GLUInt -> IO () Source

glStencilMask :: Ctx -> GLUInt -> IO () Source

glStencilMaskSeparate :: Ctx -> GLEnum -> GLUInt -> IO () Source

glStencilOp :: Ctx -> GLEnum -> GLEnum -> GLEnum -> IO () Source

glStencilOpSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO () Source

glTexImage2DBuffer :: Ctx -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> GLEnum -> GLEnum -> Array -> IO () Source

glTexImage2DImage :: Ctx -> GLEnum -> GLInt -> GLInt -> GLEnum -> GLEnum -> Image -> IO () Source

glTexParameterf :: Ctx -> GLEnum -> GLEnum -> Float -> IO () Source

glTexParameteri :: Ctx -> GLEnum -> GLEnum -> GLInt -> IO () Source

glTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO () Source

glUniform1f :: Ctx -> UniformLocation -> Float -> IO () Source

glUniform1fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source

glUniform1i :: Ctx -> UniformLocation -> GLInt -> IO () Source

glUniform1iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source

glUniform2f :: Ctx -> UniformLocation -> Float -> Float -> IO () Source

glUniform2fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source

glUniform2i :: Ctx -> UniformLocation -> GLInt -> GLInt -> IO () Source

glUniform2iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source

glUniform3f :: Ctx -> UniformLocation -> Float -> Float -> Float -> IO () Source

glUniform3fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source

glUniform3i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> IO () Source

glUniform3iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source

glUniform4f :: Ctx -> UniformLocation -> Float -> Float -> Float -> Float -> IO () Source

glUniform4fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source

glUniform4i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> GLInt -> IO () Source

glUniform4iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source

glUniformMatrix2fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO () Source

glUniformMatrix3fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO () Source

glUniformMatrix4fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO () Source

glUseProgram :: Ctx -> Program -> IO () Source

glValidateProgram :: Ctx -> Program -> IO () Source

glVertexAttrib1f :: Ctx -> GLUInt -> Float -> IO () Source

glVertexAttrib1fv :: Ctx -> GLUInt -> Float32Array -> IO () Source

glVertexAttrib2f :: Ctx -> GLUInt -> Float -> Float -> IO () Source

glVertexAttrib2fv :: Ctx -> GLUInt -> Float32Array -> IO () Source

glVertexAttrib3f :: Ctx -> GLUInt -> Float -> Float -> Float -> IO () Source

glVertexAttrib3fv :: Ctx -> GLUInt -> Float32Array -> IO () Source

glVertexAttrib4f :: Ctx -> GLUInt -> Float -> Float -> Float -> Float -> IO () Source

glVertexAttrib4fv :: Ctx -> GLUInt -> Float32Array -> IO () Source

glVertexAttribPointer :: Ctx -> GLUInt -> GLInt -> GLEnum -> GLBool -> GLSize -> GLPtr -> IO () Source

glViewport :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO () Source

gl_DEPTH_BUFFER_BIT :: GLEnum Source

gl_STENCIL_BUFFER_BIT :: GLEnum Source

gl_COLOR_BUFFER_BIT :: GLEnum Source

gl_POINTS :: GLEnum Source

gl_LINES :: GLEnum Source

gl_LINE_LOOP :: GLEnum Source

gl_LINE_STRIP :: GLEnum Source

gl_TRIANGLES :: GLEnum Source

gl_TRIANGLE_STRIP :: GLEnum Source

gl_TRIANGLE_FAN :: GLEnum Source

gl_ZERO :: GLEnum Source

gl_ONE :: GLEnum Source

gl_SRC_COLOR :: GLEnum Source

gl_ONE_MINUS_SRC_COLOR :: GLEnum Source

gl_SRC_ALPHA :: GLEnum Source

gl_ONE_MINUS_SRC_ALPHA :: GLEnum Source

gl_DST_ALPHA :: GLEnum Source

gl_ONE_MINUS_DST_ALPHA :: GLEnum Source

gl_DST_COLOR :: GLEnum Source

gl_ONE_MINUS_DST_COLOR :: GLEnum Source

gl_SRC_ALPHA_SATURATE :: GLEnum Source

gl_FUNC_ADD :: GLEnum Source

gl_BLEND_EQUATION :: GLEnum Source

gl_BLEND_EQUATION_RGB :: GLEnum Source

gl_BLEND_EQUATION_ALPHA :: GLEnum Source

gl_FUNC_SUBTRACT :: GLEnum Source

gl_FUNC_REVERSE_SUBTRACT :: GLEnum Source

gl_BLEND_DST_RGB :: GLEnum Source

gl_BLEND_SRC_RGB :: GLEnum Source

gl_BLEND_DST_ALPHA :: GLEnum Source

gl_BLEND_SRC_ALPHA :: GLEnum Source

gl_CONSTANT_COLOR :: GLEnum Source

gl_ONE_MINUS_CONSTANT_COLOR :: GLEnum Source

gl_CONSTANT_ALPHA :: GLEnum Source

gl_ONE_MINUS_CONSTANT_ALPHA :: GLEnum Source

gl_BLEND_COLOR :: GLEnum Source

gl_ARRAY_BUFFER :: GLEnum Source

gl_ELEMENT_ARRAY_BUFFER :: GLEnum Source

gl_ARRAY_BUFFER_BINDING :: GLEnum Source

gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLEnum Source

gl_STREAM_DRAW :: GLEnum Source

gl_STATIC_DRAW :: GLEnum Source

gl_DYNAMIC_DRAW :: GLEnum Source

gl_BUFFER_SIZE :: GLEnum Source

gl_BUFFER_USAGE :: GLEnum Source

gl_CURRENT_VERTEX_ATTRIB :: GLEnum Source

gl_FRONT :: GLEnum Source

gl_BACK :: GLEnum Source

gl_FRONT_AND_BACK :: GLEnum Source

gl_CULL_FACE :: GLEnum Source

gl_BLEND :: GLEnum Source

gl_DITHER :: GLEnum Source

gl_STENCIL_TEST :: GLEnum Source

gl_DEPTH_TEST :: GLEnum Source

gl_SCISSOR_TEST :: GLEnum Source

gl_POLYGON_OFFSET_FILL :: GLEnum Source

gl_SAMPLE_ALPHA_TO_COVERAGE :: GLEnum Source

gl_SAMPLE_COVERAGE :: GLEnum Source

gl_NO_ERROR :: GLEnum Source

gl_INVALID_ENUM :: GLEnum Source

gl_INVALID_VALUE :: GLEnum Source

gl_INVALID_OPERATION :: GLEnum Source

gl_OUT_OF_MEMORY :: GLEnum Source

gl_CW :: GLEnum Source

gl_CCW :: GLEnum Source

gl_LINE_WIDTH :: GLEnum Source

gl_ALIASED_POINT_SIZE_RANGE :: GLEnum Source

gl_ALIASED_LINE_WIDTH_RANGE :: GLEnum Source

gl_CULL_FACE_MODE :: GLEnum Source

gl_FRONT_FACE :: GLEnum Source

gl_DEPTH_RANGE :: GLEnum Source

gl_DEPTH_WRITEMASK :: GLEnum Source

gl_DEPTH_CLEAR_VALUE :: GLEnum Source

gl_DEPTH_FUNC :: GLEnum Source

gl_STENCIL_CLEAR_VALUE :: GLEnum Source

gl_STENCIL_FUNC :: GLEnum Source

gl_STENCIL_FAIL :: GLEnum Source

gl_STENCIL_PASS_DEPTH_FAIL :: GLEnum Source

gl_STENCIL_PASS_DEPTH_PASS :: GLEnum Source

gl_STENCIL_REF :: GLEnum Source

gl_STENCIL_VALUE_MASK :: GLEnum Source

gl_STENCIL_WRITEMASK :: GLEnum Source

gl_STENCIL_BACK_FUNC :: GLEnum Source

gl_STENCIL_BACK_FAIL :: GLEnum Source

gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLEnum Source

gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLEnum Source

gl_STENCIL_BACK_REF :: GLEnum Source

gl_STENCIL_BACK_VALUE_MASK :: GLEnum Source

gl_STENCIL_BACK_WRITEMASK :: GLEnum Source

gl_VIEWPORT :: GLEnum Source

gl_SCISSOR_BOX :: GLEnum Source

gl_COLOR_CLEAR_VALUE :: GLEnum Source

gl_COLOR_WRITEMASK :: GLEnum Source

gl_UNPACK_ALIGNMENT :: GLEnum Source

gl_PACK_ALIGNMENT :: GLEnum Source

gl_MAX_TEXTURE_SIZE :: GLEnum Source

gl_MAX_VIEWPORT_DIMS :: GLEnum Source

gl_SUBPIXEL_BITS :: GLEnum Source

gl_RED_BITS :: GLEnum Source

gl_GREEN_BITS :: GLEnum Source

gl_BLUE_BITS :: GLEnum Source

gl_ALPHA_BITS :: GLEnum Source

gl_DEPTH_BITS :: GLEnum Source

gl_STENCIL_BITS :: GLEnum Source

gl_POLYGON_OFFSET_UNITS :: GLEnum Source

gl_POLYGON_OFFSET_FACTOR :: GLEnum Source

gl_TEXTURE_BINDING_2D :: GLEnum Source

gl_SAMPLE_BUFFERS :: GLEnum Source

gl_SAMPLES :: GLEnum Source

gl_SAMPLE_COVERAGE_VALUE :: GLEnum Source

gl_SAMPLE_COVERAGE_INVERT :: GLEnum Source

gl_COMPRESSED_TEXTURE_FORMATS :: GLEnum Source

gl_DONT_CARE :: GLEnum Source

gl_FASTEST :: GLEnum Source

gl_NICEST :: GLEnum Source

gl_GENERATE_MIPMAP_HINT :: GLEnum Source

gl_BYTE :: GLEnum Source

gl_UNSIGNED_BYTE :: GLEnum Source

gl_SHORT :: GLEnum Source

gl_UNSIGNED_SHORT :: GLEnum Source

gl_INT :: GLEnum Source

gl_UNSIGNED_INT :: GLEnum Source

gl_FLOAT :: GLEnum Source

gl_DEPTH_COMPONENT :: GLEnum Source

gl_ALPHA :: GLEnum Source

gl_RGB :: GLEnum Source

gl_RGBA :: GLEnum Source

gl_LUMINANCE :: GLEnum Source

gl_LUMINANCE_ALPHA :: GLEnum Source

gl_UNSIGNED_SHORT_4_4_4_4 :: GLEnum Source

gl_UNSIGNED_SHORT_5_5_5_1 :: GLEnum Source

gl_UNSIGNED_SHORT_5_6_5 :: GLEnum Source

gl_FRAGMENT_SHADER :: GLEnum Source

gl_VERTEX_SHADER :: GLEnum Source

gl_MAX_VERTEX_ATTRIBS :: GLEnum Source

gl_MAX_VERTEX_UNIFORM_VECTORS :: GLEnum Source

gl_MAX_VARYING_VECTORS :: GLEnum Source

gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLEnum Source

gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLEnum Source

gl_MAX_TEXTURE_IMAGE_UNITS :: GLEnum Source

gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLEnum Source

gl_SHADER_TYPE :: GLEnum Source

gl_DELETE_STATUS :: GLEnum Source

gl_LINK_STATUS :: GLEnum Source

gl_VALIDATE_STATUS :: GLEnum Source

gl_ATTACHED_SHADERS :: GLEnum Source

gl_ACTIVE_UNIFORMS :: GLEnum Source

gl_ACTIVE_ATTRIBUTES :: GLEnum Source

gl_SHADING_LANGUAGE_VERSION :: GLEnum Source

gl_CURRENT_PROGRAM :: GLEnum Source

gl_NEVER :: GLEnum Source

gl_LESS :: GLEnum Source

gl_EQUAL :: GLEnum Source

gl_LEQUAL :: GLEnum Source

gl_GREATER :: GLEnum Source

gl_NOTEQUAL :: GLEnum Source

gl_GEQUAL :: GLEnum Source

gl_ALWAYS :: GLEnum Source

gl_KEEP :: GLEnum Source

gl_REPLACE :: GLEnum Source

gl_INCR :: GLEnum Source

gl_DECR :: GLEnum Source

gl_INVERT :: GLEnum Source

gl_INCR_WRAP :: GLEnum Source

gl_DECR_WRAP :: GLEnum Source

gl_VENDOR :: GLEnum Source

gl_RENDERER :: GLEnum Source

gl_VERSION :: GLEnum Source

gl_NEAREST :: GLEnum Source

gl_LINEAR :: GLEnum Source

gl_NEAREST_MIPMAP_NEAREST :: GLEnum Source

gl_LINEAR_MIPMAP_NEAREST :: GLEnum Source

gl_NEAREST_MIPMAP_LINEAR :: GLEnum Source

gl_LINEAR_MIPMAP_LINEAR :: GLEnum Source

gl_TEXTURE_MAG_FILTER :: GLEnum Source

gl_TEXTURE_MIN_FILTER :: GLEnum Source

gl_TEXTURE_WRAP_S :: GLEnum Source

gl_TEXTURE_WRAP_T :: GLEnum Source

gl_TEXTURE_2D :: GLEnum Source

gl_TEXTURE :: GLEnum Source

gl_TEXTURE_CUBE_MAP :: GLEnum Source

gl_TEXTURE_BINDING_CUBE_MAP :: GLEnum Source

gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLEnum Source

gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLEnum Source

gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLEnum Source

gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLEnum Source

gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLEnum Source

gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLEnum Source

gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLEnum Source

gl_TEXTURE0 :: GLEnum Source

gl_TEXTURE1 :: GLEnum Source

gl_TEXTURE2 :: GLEnum Source

gl_TEXTURE3 :: GLEnum Source

gl_TEXTURE4 :: GLEnum Source

gl_TEXTURE5 :: GLEnum Source

gl_TEXTURE6 :: GLEnum Source

gl_TEXTURE7 :: GLEnum Source

gl_TEXTURE8 :: GLEnum Source

gl_TEXTURE9 :: GLEnum Source

gl_TEXTURE10 :: GLEnum Source

gl_TEXTURE11 :: GLEnum Source

gl_TEXTURE12 :: GLEnum Source

gl_TEXTURE13 :: GLEnum Source

gl_TEXTURE14 :: GLEnum Source

gl_TEXTURE15 :: GLEnum Source

gl_TEXTURE16 :: GLEnum Source

gl_TEXTURE17 :: GLEnum Source

gl_TEXTURE18 :: GLEnum Source

gl_TEXTURE19 :: GLEnum Source

gl_TEXTURE20 :: GLEnum Source

gl_TEXTURE21 :: GLEnum Source

gl_TEXTURE22 :: GLEnum Source

gl_TEXTURE23 :: GLEnum Source

gl_TEXTURE24 :: GLEnum Source

gl_TEXTURE25 :: GLEnum Source

gl_TEXTURE26 :: GLEnum Source

gl_TEXTURE27 :: GLEnum Source

gl_TEXTURE28 :: GLEnum Source

gl_TEXTURE29 :: GLEnum Source

gl_TEXTURE30 :: GLEnum Source

gl_TEXTURE31 :: GLEnum Source

gl_ACTIVE_TEXTURE :: GLEnum Source

gl_REPEAT :: GLEnum Source

gl_CLAMP_TO_EDGE :: GLEnum Source

gl_MIRRORED_REPEAT :: GLEnum Source

gl_FLOAT_VEC2 :: GLEnum Source

gl_FLOAT_VEC3 :: GLEnum Source

gl_FLOAT_VEC4 :: GLEnum Source

gl_INT_VEC2 :: GLEnum Source

gl_INT_VEC3 :: GLEnum Source

gl_INT_VEC4 :: GLEnum Source

gl_BOOL :: GLEnum Source

gl_BOOL_VEC2 :: GLEnum Source

gl_BOOL_VEC3 :: GLEnum Source

gl_BOOL_VEC4 :: GLEnum Source

gl_FLOAT_MAT2 :: GLEnum Source

gl_FLOAT_MAT3 :: GLEnum Source

gl_FLOAT_MAT4 :: GLEnum Source

gl_SAMPLER_2D :: GLEnum Source

gl_SAMPLER_CUBE :: GLEnum Source

gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLEnum Source

gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLEnum Source

gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLEnum Source

gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLEnum Source

gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLEnum Source

gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLEnum Source

gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLEnum Source

gl_COMPILE_STATUS :: GLEnum Source

gl_LOW_FLOAT :: GLEnum Source

gl_MEDIUM_FLOAT :: GLEnum Source

gl_HIGH_FLOAT :: GLEnum Source

gl_LOW_INT :: GLEnum Source

gl_MEDIUM_INT :: GLEnum Source

gl_HIGH_INT :: GLEnum Source

gl_FRAMEBUFFER :: GLEnum Source

gl_RENDERBUFFER :: GLEnum Source

gl_RGBA4 :: GLEnum Source

gl_RGB5_A1 :: GLEnum Source

gl_RGB565 :: GLEnum Source

gl_DEPTH_COMPONENT16 :: GLEnum Source

gl_STENCIL_INDEX8 :: GLEnum Source

gl_RENDERBUFFER_WIDTH :: GLEnum Source

gl_RENDERBUFFER_HEIGHT :: GLEnum Source

gl_RENDERBUFFER_INTERNAL_FORMAT :: GLEnum Source

gl_RENDERBUFFER_RED_SIZE :: GLEnum Source

gl_RENDERBUFFER_GREEN_SIZE :: GLEnum Source

gl_RENDERBUFFER_BLUE_SIZE :: GLEnum Source

gl_RENDERBUFFER_ALPHA_SIZE :: GLEnum Source

gl_RENDERBUFFER_DEPTH_SIZE :: GLEnum Source

gl_RENDERBUFFER_STENCIL_SIZE :: GLEnum Source

gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLEnum Source

gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLEnum Source

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLEnum Source

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLEnum Source

gl_COLOR_ATTACHMENT0 :: GLEnum Source

gl_DEPTH_ATTACHMENT :: GLEnum Source

gl_STENCIL_ATTACHMENT :: GLEnum Source

gl_NONE :: GLEnum Source

gl_FRAMEBUFFER_COMPLETE :: GLEnum Source

gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLEnum Source

gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLEnum Source

gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLEnum Source

gl_FRAMEBUFFER_UNSUPPORTED :: GLEnum Source

gl_FRAMEBUFFER_BINDING :: GLEnum Source

gl_RENDERBUFFER_BINDING :: GLEnum Source

gl_MAX_RENDERBUFFER_SIZE :: GLEnum Source

gl_INVALID_FRAMEBUFFER_OPERATION :: GLEnum Source