Dependencies for dear-imgui-2.3.0
library |
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dear-imgui-generator |
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test | |
glfw | |
readme |
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fonts |
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image | |
sdlrenderer |
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vulkan |
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Flags
Manual Flags
Name | Description | Default |
---|---|---|
debug | Enable debug mode. | Disabled |
opengl2 | Enable OpenGL 2 backend. | Disabled |
opengl3 | Enable OpenGL 3 backend. | Enabled |
vulkan | Enable Vulkan backend. | Disabled |
sdl | Enable SDL backend. | Enabled |
sdl-renderer | Enable SDL Renderer backend (requires the SDL_RenderGeometry function available in SDL 2.0.18+). The sdl configuration flag must also be enabled when using this flag. | Disabled |
glfw | Enable GLFW backend. | Disabled |
examples | Build executable examples. | Disabled |
disable-obsolete | Don't define obsolete functionsenumsbehaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. | Disabled |
use-wchar32 | Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) | Enabled |
use-imdrawidx32 | Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. Read about ImGuiBackendFlags_RendererHasVtxOffset for details. | Enabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info