Safe Haskell | Safe-Inferred |
---|---|
Language | Haskell2010 |
Synopsis
- data App s e n = App {
- appDraw :: s -> [Widget n]
- appChooseCursor :: s -> [CursorLocation n] -> Maybe (CursorLocation n)
- appHandleEvent :: BrickEvent n e -> EventM n s ()
- appStartEvent :: EventM n s ()
- appAttrMap :: s -> AttrMap
- defaultMain :: Ord n => App s e n -> s -> IO s
- customMain :: Ord n => Vty -> IO Vty -> Maybe (BChan e) -> App s e n -> s -> IO s
- customMainWithVty :: Ord n => Vty -> IO Vty -> Maybe (BChan e) -> App s e n -> s -> IO (s, Vty)
- simpleMain :: Ord n => Widget n -> IO ()
- resizeOrQuit :: BrickEvent n e -> EventM n s ()
- simpleApp :: Widget n -> App s e n
- continueWithoutRedraw :: EventM n s ()
- halt :: EventM n s ()
- suspendAndResume :: Ord n => IO s -> EventM n s ()
- suspendAndResume' :: Ord n => IO a -> EventM n s a
- makeVisible :: Ord n => n -> EventM n s ()
- lookupViewport :: Ord n => n -> EventM n s (Maybe Viewport)
- lookupExtent :: Eq n => n -> EventM n s (Maybe (Extent n))
- findClickedExtents :: (Int, Int) -> EventM n s [Extent n]
- clickedExtent :: (Int, Int) -> Extent n -> Bool
- getVtyHandle :: EventM n s Vty
- viewportScroll :: n -> ViewportScroll n
- data ViewportScroll n
- vScrollBy :: ViewportScroll n -> forall s. Int -> EventM n s ()
- vScrollPage :: ViewportScroll n -> forall s. Direction -> EventM n s ()
- vScrollToBeginning :: ViewportScroll n -> forall s. EventM n s ()
- vScrollToEnd :: ViewportScroll n -> forall s. EventM n s ()
- hScrollBy :: ViewportScroll n -> forall s. Int -> EventM n s ()
- hScrollPage :: ViewportScroll n -> forall s. Direction -> EventM n s ()
- hScrollToBeginning :: ViewportScroll n -> forall s. EventM n s ()
- hScrollToEnd :: ViewportScroll n -> forall s. EventM n s ()
- setTop :: ViewportScroll n -> forall s. Int -> EventM n s ()
- setLeft :: ViewportScroll n -> forall s. Int -> EventM n s ()
- neverShowCursor :: s -> [CursorLocation n] -> Maybe (CursorLocation n)
- showFirstCursor :: s -> [CursorLocation n] -> Maybe (CursorLocation n)
- showCursorNamed :: Eq n => n -> [CursorLocation n] -> Maybe (CursorLocation n)
- invalidateCacheEntry :: Ord n => n -> EventM n s ()
- invalidateCache :: Ord n => EventM n s ()
- renderFinal :: Ord n => AttrMap -> [Widget n] -> DisplayRegion -> ([CursorLocation n] -> Maybe (CursorLocation n)) -> RenderState n -> (RenderState n, Picture, Maybe (CursorLocation n), [Extent n])
- getRenderState :: EventM n s (RenderState n)
- resetRenderState :: RenderState n -> RenderState n
- renderWidget :: Ord n => Maybe AttrMap -> [Widget n] -> DisplayRegion -> Picture
Documentation
The library application abstraction. Your application's operations
are provided in an App
and then the App
is provided to one of the
various main functions in this module. An application App s e n
is in terms of an application state type s
, an application event
type e
, and a resource name type n
. In the simplest case e
is
unused (left polymorphic or set to ()
), but you may define your own
event type and use customMain
to provide custom events. The state
type s
is the type of application state to be provided by you and
iteratively modified by event handlers. The resource name type n
is the type of names you can assign to rendering resources such as
viewports and cursor locations. Your application must define this
type.
App | |
|
The default main entry point which takes an application and an
initial state and returns the final state returned by a halt
operation.
:: Ord n | |
=> Vty | The initial Vty handle to use. |
-> IO Vty | An IO action to build a Vty handle. This is used to build a Vty handle whenever the event loop needs to reinitialize the terminal, e.g. on resume after suspension. |
-> Maybe (BChan e) | An event channel for sending custom events to the event
loop (you write to this channel, the event loop reads from
it). Provide |
-> App s e n | The application. |
-> s | The initial application state. |
-> IO s |
The custom event loop entry point to use when the simpler ones don't permit enough control. Returns the final application state after the application halts.
Note that this function guarantees that the terminal input state prior to the first Vty initialization is the terminal input state that is restored on shutdown (regardless of exceptions).
:: Ord n | |
=> Vty | The initial Vty handle to use. |
-> IO Vty | An IO action to build a Vty handle. This is used to build a Vty handle whenever the event loop needs to reinitialize the terminal, e.g. on resume after suspension. |
-> Maybe (BChan e) | An event channel for sending custom events to the event
loop (you write to this channel, the event loop reads from
it). Provide |
-> App s e n | The application. |
-> s | The initial application state. |
-> IO (s, Vty) |
Like customMain
, except the last Vty
handle used by the
application is returned without being shut down with shutdown
. This
allows the caller to re-use the Vty
handle for something else, such
as another Brick application.
A simple main entry point which takes a widget and renders it. This event loop terminates when the user presses any key, but terminal resize events cause redraws.
resizeOrQuit :: BrickEvent n e -> EventM n s () Source #
An event-handling function which continues execution of the event
loop only when resize events occur; all other types of events trigger
a halt. This is a convenience function useful as an appHandleEvent
value for simple applications using the Event
type that do not need
to get more sophisticated user input.
simpleApp :: Widget n -> App s e n Source #
A simple application with reasonable defaults to be overridden as desired:
- Draws only the specified widget
- Quits on any event other than resizes
- Has no start event handler
- Provides no attribute map
- Never shows any cursors
Event handler functions
continueWithoutRedraw :: EventM n s () Source #
Continue running the event loop with the specified application
state without redrawing the screen. This is faster than continue
because it skips the redraw, but the drawback is that you need to
be really sure that you don't want a screen redraw. If your state
changed in a way that needs to be reflected on the screen, just don't
call this; EventM
blocks default to triggering redraws when they
finish executing. This function is for cases where you know that you
did something that won't have an impact on the screen state and you
want to save on redraw cost.
halt :: EventM n s () Source #
Halt the event loop and return the specified application state as the final state value.
suspendAndResume :: Ord n => IO s -> EventM n s () Source #
Suspend the event loop, save the terminal state, and run the specified action. When it returns an application state value, restore the terminal state, empty the rendering cache, update the application state with the returned state, and continue execution of the event handler that called this.
Note that any changes made to the terminal's input state are ignored when Brick resumes execution and are not preserved in the final terminal input state after the Brick application returns the terminal to the user.
suspendAndResume' :: Ord n => IO a -> EventM n s a Source #
Suspend the event loop, save the terminal state, and run the specified action. When it completes, restore the terminal state, empty the rendering cache, return the result, and continue execution of the event handler that called this.
Note that any changes made to the terminal's input state are ignored when Brick resumes execution and are not preserved in the final terminal input state after the Brick application returns the terminal to the user.
makeVisible :: Ord n => n -> EventM n s () Source #
Request that the specified UI element be made visible on the
next rendering. This is provided to allow event handlers to make
visibility requests in the same way that the visible
function does
at rendering time.
lookupViewport :: Ord n => n -> EventM n s (Maybe Viewport) Source #
Given a viewport name, get the viewport's size and offset
information from the most recent rendering. Returns Nothing
if
no such state could be found, either because the name was invalid
or because no rendering has occurred (e.g. in an appStartEvent
handler). An important consequence of this behavior is that if this
function is called before a viewport is rendered for the first
time, no state will be found because the renderer only knows about
viewports it has rendered in the most recent rendering. As a result,
if you need to make viewport transformations before they are drawn
for the first time, you may need to use viewportScroll
and its
associated functions without relying on this function. Those
functions queue up scrolling requests that can be made in advance of
the next rendering to affect the viewport.
lookupExtent :: Eq n => n -> EventM n s (Maybe (Extent n)) Source #
Given a resource name, get the most recent rendering extent for the name (if any).
findClickedExtents :: (Int, Int) -> EventM n s [Extent n] Source #
Given a mouse click location, return the extents intersected by the click. The returned extents are sorted such that the first extent in the list is the most specific extent and the last extent is the most generic (top-level). So if two extents A and B both intersected the mouse click but A contains B, then they would be returned [B, A].
clickedExtent :: (Int, Int) -> Extent n -> Bool Source #
Did the specified mouse coordinates (column, row) intersect the specified extent?
getVtyHandle :: EventM n s Vty Source #
Get the Vty handle currently in use.
Viewport scrolling
viewportScroll :: n -> ViewportScroll n Source #
Build a viewport scroller for the viewport with the specified name.
data ViewportScroll n Source #
A viewport scrolling handle for managing the scroll state of viewports.
vScrollBy :: ViewportScroll n -> forall s. Int -> EventM n s () Source #
Scroll the viewport vertically by the specified number of rows or columns depending on the orientation of the viewport.
vScrollPage :: ViewportScroll n -> forall s. Direction -> EventM n s () Source #
Scroll the viewport vertically by one page in the specified direction.
vScrollToBeginning :: ViewportScroll n -> forall s. EventM n s () Source #
Scroll vertically to the beginning of the viewport.
vScrollToEnd :: ViewportScroll n -> forall s. EventM n s () Source #
Scroll vertically to the end of the viewport.
hScrollBy :: ViewportScroll n -> forall s. Int -> EventM n s () Source #
Scroll the viewport horizontally by the specified number of rows or columns depending on the orientation of the viewport.
hScrollPage :: ViewportScroll n -> forall s. Direction -> EventM n s () Source #
Scroll the viewport horizontally by one page in the specified direction.
hScrollToBeginning :: ViewportScroll n -> forall s. EventM n s () Source #
Scroll horizontally to the beginning of the viewport.
hScrollToEnd :: ViewportScroll n -> forall s. EventM n s () Source #
Scroll horizontally to the end of the viewport.
setTop :: ViewportScroll n -> forall s. Int -> EventM n s () Source #
Set the top row offset of the viewport.
setLeft :: ViewportScroll n -> forall s. Int -> EventM n s () Source #
Set the left column offset of the viewport.
Cursor management functions
neverShowCursor :: s -> [CursorLocation n] -> Maybe (CursorLocation n) Source #
Ignore all requested cursor positions returned by the rendering
process. This is a convenience function useful as an
appChooseCursor
value when a simple application has no need to
position the cursor.
showFirstCursor :: s -> [CursorLocation n] -> Maybe (CursorLocation n) Source #
Always show the first cursor, if any, returned by the rendering
process. This is a convenience function useful as an
appChooseCursor
value when a simple program has zero or more
widgets that advertise a cursor position.
showCursorNamed :: Eq n => n -> [CursorLocation n] -> Maybe (CursorLocation n) Source #
Show the cursor with the specified resource name, if such a cursor location has been reported.
Rendering cache management
invalidateCacheEntry :: Ord n => n -> EventM n s () Source #
Invalidate the rendering cache entry with the specified resource name.
invalidateCache :: Ord n => EventM n s () Source #
Invalidate the entire rendering cache.
Renderer internals (for benchmarking)
renderFinal :: Ord n => AttrMap -> [Widget n] -> DisplayRegion -> ([CursorLocation n] -> Maybe (CursorLocation n)) -> RenderState n -> (RenderState n, Picture, Maybe (CursorLocation n), [Extent n]) Source #
getRenderState :: EventM n s (RenderState n) Source #
resetRenderState :: RenderState n -> RenderState n Source #
:: Ord n | |
=> Maybe AttrMap | Optional attribute map used to render. If omitted, an empty attribute map with the terminal's default attribute will be used. |
-> [Widget n] | The widget layers to render, topmost first. |
-> DisplayRegion | The size of the display region in which to render the layers. |
-> Picture |
This function provides a simplified interface to rendering a list
of Widget
s as a Picture
outside of the context of an App
.
This can be useful in a testing setting but isn't intended to be used
for normal application rendering. The API is deliberately narrower
than the main interactive API and is not yet stable. Use at your own
risk.
Consult the Vty library documentation
for details on how to output the resulting Picture
.