boardgame-0.0.0.1: Modeling boardgames

Index

anyConnectionsBoardgame.ColoredGraph
ColoredGraphBoardgame.ColoredGraph
coloredGraphEdgePositionsBoardgame.ColoredGraph
coloredGraphGetEdgePositionBoardgame.ColoredGraph
coloredGraphGetVertexPositionBoardgame.ColoredGraph
coloredGraphSetBidirectedEdgePositionBoardgame.ColoredGraph
coloredGraphSetEdgePositionBoardgame.ColoredGraph
coloredGraphSetVertexPositionBoardgame.ColoredGraph
ColoredGraphTransformerBoardgame.ColoredGraph
coloredGraphVertexPositionsBoardgame.ColoredGraph
completeGraphBoardgame.ColoredGraph
componentsBoardgame.ColoredGraph
criteriaBoardgame
DrawBoardgame
drawIfBoardgame
drawWhenBoardgame
edgePathBoardgame.ColoredGraph
EmptyBoardgame
filterEdgesBoardgame.ColoredGraph
filterGBoardgame.ColoredGraph
filterValuesBoardgame.ColoredGraph
fromColoredGraphBoardgame.ColoredGraph
gameOverBoardgame
getPositionBoardgame
hexHexGraphBoardgame.ColoredGraph
ifNotThenBoardgame
inARowBoardgame.ColoredGraph
isDrawBoardgame
isEmptyBoardgame
isOccupiedBoardgame
isWinBoardgame
makeMoveBoardgame
makerBreakerGameOverBoardgame
mapEdgesBoardgame.ColoredGraph
mapOutcomeBoardgame
mapPositionBoardgame
mapValuesBoardgame.ColoredGraph
nextPlayerBoardgame
OccupiedBoardgame
OutcomeBoardgame
paraHexGraphBoardgame.ColoredGraph
patternMatchingGameOverBoardgame
playBoardgame
PlayerBoardgame
Player1Boardgame
player1LosesIfBoardgame
player1LosesWhenBoardgame
player1WinsIfBoardgame
player1WinsWhenBoardgame
Player2Boardgame
player2LosesIfBoardgame
player2LosesWhenBoardgame
player2WinsIfBoardgame
player2WinsWhenBoardgame
playerToIntBoardgame
playIOBoardgame
PositionBoardgame
PositionalGameBoardgame
positionsBoardgame
rectOctGraphBoardgame.ColoredGraph
setPositionBoardgame
symmetricBoardgame
takeEmptyMakeMoveBoardgame
toColoredGraphBoardgame.ColoredGraph
triHexGraphBoardgame.ColoredGraph
unlessBoardgame
valuesBoardgame.ColoredGraph
WinBoardgame
winningSetPathsBoardgame.ColoredGraph
winningSetPaths'Boardgame.ColoredGraph