| Portability | non-portable |
|---|---|
| Stability | internal |
| Maintainer | libraries@haskell.org |
GHC.IO.Encoding
Description
Text codecs for I/O
- data BufferCodec from to state = BufferCodec {}
- data TextEncoding = forall dstate estate . TextEncoding {
- textEncodingName :: String
- mkTextDecoder :: IO (TextDecoder dstate)
- mkTextEncoder :: IO (TextEncoder estate)
- type TextEncoder state = BufferCodec CharBufElem Word8 state
- type TextDecoder state = BufferCodec Word8 CharBufElem state
- latin1 :: TextEncoding
- latin1_encode :: CharBuffer -> Buffer Word8 -> IO (CharBuffer, Buffer Word8)
- latin1_decode :: Buffer Word8 -> CharBuffer -> IO (Buffer Word8, CharBuffer)
- utf8 :: TextEncoding
- utf8_bom :: TextEncoding
- utf16 :: TextEncoding
- utf16le :: TextEncoding
- utf16be :: TextEncoding
- utf32 :: TextEncoding
- utf32le :: TextEncoding
- utf32be :: TextEncoding
- localeEncoding :: TextEncoding
- mkTextEncoding :: String -> IO TextEncoding
Documentation
data BufferCodec from to state Source
Constructors
| BufferCodec | |
Fields
| |
data TextEncoding Source
A TextEncoding is a specification of a conversion scheme
between sequences of bytes and sequences of Unicode characters.
For example, UTF-8 is an encoding of Unicode characters into a sequence
of bytes. The TextEncoding for UTF-8 is utf8.
Constructors
| forall dstate estate . TextEncoding | |
Fields
| |
Instances
type TextEncoder state = BufferCodec CharBufElem Word8 stateSource
type TextDecoder state = BufferCodec Word8 CharBufElem stateSource
The Latin1 (ISO8859-1) encoding. This encoding maps bytes
directly to the first 256 Unicode code points, and is thus not a
complete Unicode encoding. An attempt to write a character greater than
'\255' to a Handle using the latin1 encoding will result in an error.
latin1_encode :: CharBuffer -> Buffer Word8 -> IO (CharBuffer, Buffer Word8)Source
latin1_decode :: Buffer Word8 -> CharBuffer -> IO (Buffer Word8, CharBuffer)Source
The UTF-8 Unicode encoding
utf8_bom :: TextEncodingSource
The UTF-8 Unicode encoding, with a byte-order-mark (BOM; the byte
sequence 0xEF 0xBB 0xBF). This encoding behaves like utf8,
except that on input, the BOM sequence is ignored at the beginning
of the stream, and on output, the BOM sequence is prepended.
The byte-order-mark is strictly unnecessary in UTF-8, but is sometimes used to identify the encoding of a file.
The UTF-16 Unicode encoding (a byte-order-mark should be used to indicate endianness).
The UTF-16 Unicode encoding (litte-endian)
The UTF-16 Unicode encoding (big-endian)
The UTF-32 Unicode encoding (a byte-order-mark should be used to indicate endianness).
The UTF-32 Unicode encoding (litte-endian)
The UTF-32 Unicode encoding (big-endian)
localeEncoding :: TextEncodingSource
The Unicode encoding of the current locale
mkTextEncoding :: String -> IO TextEncodingSource
Look up the named Unicode encoding. May fail with
-
isDoesNotExistErrorif the encoding is unknown
The set of known encodings is system-dependent, but includes at least:
UTF-8
-
UTF-16,UTF-16BE,UTF-16LE -
UTF-32,UTF-32BE,UTF-32LE
On systems using GNU iconv (e.g. Linux), there is additional notation for specifying how illegal characters are handled:
- a suffix of
//IGNORE, e.g.UTF-8//IGNORE, will cause all illegal sequences on input to be ignored, and on output will drop all code points that have no representation in the target encoding. - a suffix of
//TRANSLITwill choose a replacement character for illegal sequences or code points.
On Windows, you can access supported code pages with the prefix
CP; for example, "CP1250".