Metadata revisions for auto-0.4.1.0

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No. Time User SHA256
-r1 (auto-0.4.1.0-r1) 2015-04-06T08:59:53Z jle 5170b5e4efc880cae0dc3275adf79a0b8491ebe32fd54e42116c863f9e76df50
  • Changed description from

    (Up to date documentation is maintained at
    <https://mstksg.github.com/auto>)
    
    Read the README first!
    <https://github.com/mstksg/auto/blob/master/README.md>
    , for motivating examples, and concrete explanations of
    things described here.
    
    /auto/ is a Haskell DSL and platform providing
    declarative, compositional, denotative semantics for
    discrete-step, locally stateful, interactive programs,
    games, and automations, with implicitly derived
    serialization.  It is suited for any domain where either
    the input or the output can be described as a stream of
    values: a stream of input events, output views, etc.
    
    /auto/ works by providing a type that encapsulates
    "value stream transformers", or locally stateful
    functions; by specifying your program as a (potentially
    cyclic) graph of relationships between value streams, you
    create a way of "declaring" a system based simply on
    static relationships between quantities.
    
    Instead of a "state monad" type solution, where all
    functions have access to a rigid global state, /auto/
    works by specifying relationships which each exist
    independently and on their own, without any global state.
    
    A more fuller exposition is in the `README.md`, in this
    project directory and also online at
    <https://github.com/mstksg/auto/blob/master/README.md>;
    you can get started by reading the tutorial, which is
    also in this project directory in the `tutorial`
    directory, and also incidentally online at
    <https://github.com/mstksg/auto/blob/master/tutorial/tutorial.md>.
    Also, check out the
    <https://github.com/mstksg/auto-examples auto-examples>
    repository on github for plenty of real-world and toy
    examples to learn from; I've also done a
    <blog.jle.im/entries/series/+all-about-auto blog series>
    on this library, for examples and full tutorials!
    
    Support available on freenode's #haskell-auto,
    #haskell-game, and also on the github issue
    tracker for the source repository.
    
    Import "Control.Auto" to begin!
    to
    (Up to date documentation is maintained at
    <https://mstksg.github.com/auto>)
    
    Read the README first!
    <https://github.com/mstksg/auto/blob/master/README.md>
    , for motivating examples, and concrete explanations of
    things described here.
    
    /auto/ is a Haskell DSL and platform providing
    declarative, compositional, denotative semantics for
    discrete-step, locally stateful, interactive programs,
    games, and automations, with implicitly derived
    serialization.  It is suited for any domain where either
    the input or the output can be described as a stream of
    values: a stream of input events, output views, etc.
    
    /auto/ works by providing a type that encapsulates
    "value stream transformers", or locally stateful
    functions; by specifying your program as a (potentially
    cyclic) graph of relationships between value streams, you
    create a way of "declaring" a system based simply on
    static relationships between quantities.
    
    Instead of a "state monad" type solution, where all
    functions have access to a rigid global state, /auto/
    works by specifying relationships which each exist
    independently and on their own, without any global state.
    
    A more fuller exposition is in the `README.md`, in this
    project directory and also online at
    <https://github.com/mstksg/auto/blob/master/README.md>;
    you can get started by reading the tutorial, which is
    also in this project directory in the `tutorial`
    directory, and also incidentally online at
    <https://github.com/mstksg/auto/blob/master/tutorial/tutorial.md>.
    Also, check out the
    <https://github.com/mstksg/auto-examples auto-examples>
    repository on github for plenty of real-world and toy
    examples to learn from; I've also done a
    <blog.jle.im/entries/series/+all-about-auto blog series>
    on this library, with examples and full tutorials!
    
    Support available on freenode's #haskell-auto,
    #haskell-game, and also on the github issue
    tracker for the source repository.
    
    Import "Control.Auto" to begin!

-r0 (auto-0.4.1.0-r0) 2015-04-06T08:59:03Z jle 9f5c020ccfb5ab6d3b1f19d37a7b614217270a05aa712883db2d94bb165bd7c6