ansi-terminal-0.9.1: Simple ANSI terminal support, with Windows compatibility

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LanguageHaskell98

System.Console.ANSI.Types

Contents

Description

The 'ANSI' standards refer to the visual style of displaying characters as their 'graphic rendition'. The style includes the color of a character or its background, the intensity (bold, normal or faint) of a character, or whether the character is italic or underlined (single or double), blinking (slowly or rapidly) or visible or not. The 'ANSI' codes to establish the graphic rendition for subsequent text are referred to as SELECT GRAPHIC RENDITION (SGR).

This module exports types and functions used to represent SGR aspects. See also setSGR and related functions.

Synopsis

Types used to represent SGR aspects

data SGR Source #

ANSI Select Graphic Rendition (SGR) command

In respect of colors, there are three alternative commands:

  1. the 'ANSI' standards allow for eight standard colors (with two intensities). Windows and many other terminals (including xterm) allow the user to redefine the standard colors (so, for example Vivid Green may not correspond to bright green;
  2. an extension of the standard that allows true colors (24 bit color depth) in RGB space. This is usually the best alternative for more colors; and
  3. another extension that allows a palette of 256 colors, each color specified by an index. Xterm provides a protocol for a palette of 256 colors that many other terminals, including Windows 10, follow. Some terminals (including xterm) allow the user to redefine some or all of the palette colors.

Constructors

Reset

Default rendition, cancels the effect of any preceding occurrence of SGR (implementation-defined)

SetConsoleIntensity !ConsoleIntensity

Set the character intensity. Partially supported natively on Windows 10

SetItalicized !Bool

Set italicized. Not widely supported: sometimes treated as swapping foreground and background. Not supported natively on Windows 10

SetUnderlining !Underlining

Set or clear underlining. Partially supported natively on Windows 10

SetBlinkSpeed !BlinkSpeed

Set or clear character blinking. Not supported natively on Windows 10

SetVisible !Bool

Set revealed or concealed. Not widely supported. Not supported natively on Windows 10

SetSwapForegroundBackground !Bool

Set negative or positive image. Supported natively on Windows 10

SetColor !ConsoleLayer !ColorIntensity !Color

Set a color from the standard palette of 16 colors (8 colors by 2 color intensities). Many terminals allow the palette colors to be customised

SetRGBColor !ConsoleLayer !(Colour Float)

Set a true color (24 bit color depth). Supported natively on Windows 10 from the Creators Update (April 2017)

Since: 0.7

SetPaletteColor !ConsoleLayer !Word8

Set a color from a palette of 256 colors using a numerical index (0-based). Supported natively on Windows 10 from the Creators Update (April 2017) but not on legacy Windows native terminals. See xtermSystem, xterm6LevelRGB and xterm24LevelGray to construct indices based on xterm's standard protocol for a 256-color palette.

Since: 0.9

Instances
Eq SGR Source # 
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Methods

(==) :: SGR -> SGR -> Bool #

(/=) :: SGR -> SGR -> Bool #

Read SGR Source # 
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Show SGR Source # 
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Methods

showsPrec :: Int -> SGR -> ShowS #

show :: SGR -> String #

showList :: [SGR] -> ShowS #

data ConsoleLayer Source #

ANSI colors can be set on two different layers

Constructors

Foreground 
Background 
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Bounded ConsoleLayer Source # 
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Enum ConsoleLayer Source # 
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Eq ConsoleLayer Source # 
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Ord ConsoleLayer Source # 
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Read ConsoleLayer Source # 
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Show ConsoleLayer Source # 
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Ix ConsoleLayer Source # 
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data Color Source #

ANSI's eight standard colors. They come in two intensities, which are controlled by ColorIntensity. Many terminals allow the colors of the standard palette to be customised, so that, for example, setSGR [ SetColor Foreground Vivid Green ] may not result in bright green characters.

Constructors

Black 
Red 
Green 
Yellow 
Blue 
Magenta 
Cyan 
White 
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Bounded Color Source # 
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Enum Color Source # 
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Eq Color Source # 
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(==) :: Color -> Color -> Bool #

(/=) :: Color -> Color -> Bool #

Ord Color Source # 
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Methods

compare :: Color -> Color -> Ordering #

(<) :: Color -> Color -> Bool #

(<=) :: Color -> Color -> Bool #

(>) :: Color -> Color -> Bool #

(>=) :: Color -> Color -> Bool #

max :: Color -> Color -> Color #

min :: Color -> Color -> Color #

Read Color Source # 
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Show Color Source # 
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showsPrec :: Int -> Color -> ShowS #

show :: Color -> String #

showList :: [Color] -> ShowS #

Ix Color Source # 
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data ColorIntensity Source #

ANSI's standard colors come in two intensities

Constructors

Dull 
Vivid 
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Bounded ColorIntensity Source # 
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Enum ColorIntensity Source # 
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Eq ColorIntensity Source # 
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Ord ColorIntensity Source # 
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Read ColorIntensity Source # 
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Show ColorIntensity Source # 
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Ix ColorIntensity Source # 
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data ConsoleIntensity Source #

ANSI general console intensity: usually treated as setting the font style (e.g. BoldIntensity causes text to be bold)

Constructors

BoldIntensity 
FaintIntensity

Not widely supported: sometimes treated as concealing text. Not supported natively on Windows 10

NormalIntensity 
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Bounded ConsoleIntensity Source # 
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Enum ConsoleIntensity Source # 
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Eq ConsoleIntensity Source # 
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Ord ConsoleIntensity Source # 
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Read ConsoleIntensity Source # 
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Show ConsoleIntensity Source # 
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Ix ConsoleIntensity Source # 
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data Underlining Source #

ANSI text underlining

Constructors

SingleUnderline 
DoubleUnderline

Not widely supported. Not supported natively on Windows 10

NoUnderline 
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Bounded Underlining Source # 
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Enum Underlining Source # 
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Eq Underlining Source # 
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Ord Underlining Source # 
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Read Underlining Source # 
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Show Underlining Source # 
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Ix Underlining Source # 
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data BlinkSpeed Source #

ANSI blink speeds: values other than NoBlink are not widely supported

Constructors

SlowBlink

Less than 150 blinks per minute

RapidBlink

More than 150 blinks per minute

NoBlink 
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Bounded BlinkSpeed Source # 
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Enum BlinkSpeed Source # 
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Eq BlinkSpeed Source # 
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Ord BlinkSpeed Source # 
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Read BlinkSpeed Source # 
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Show BlinkSpeed Source # 
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Ix BlinkSpeed Source # 
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Constructors of xterm 256-color palette indices

xterm6LevelRGB :: Int -> Int -> Int -> Word8 Source #

Given xterm's standard protocol for a 256-color palette, returns the index to that part of the palette which is a 6 level (6x6x6) color cube of 216 RGB colors. Throws an error if any of the red, green or blue channels is outside the range 0 to 5. An example of use is:

>>> setSGR [ SetPaletteColor $ xterm6LevelRGB 5 2 0 ] -- Dark Orange

Since: 0.9

xterm24LevelGray :: Int -> Word8 Source #

Given xterm's standard protocol for a 256-color palette, returns the index to that part of the palette which is a spectrum of 24 grays, from dark gray (0) to near white (23) (black and white are themselves excluded). Throws an error if the gray is outside of the range 0 to 23. An example of use is:

>>> setSGR [ SetPaletteColor $ xterm24LevelGray 12 ] -- Gray50

Since: 0.9

xtermSystem :: ColorIntensity -> Color -> Word8 Source #

Given xterm's standard protocol for a 256-color palette, returns the index to that part of the palette which corresponds to the 'ANSI' standards' 16 standard, or 'system', colors (eight colors in two intensities). An example of use is:

>>> setSGR [ SetPaletteColor $ xtermSystem Vivid Green ]

Since: 0.9