| Copyright | (c) Andrey Mokhov 2016-2021 |
|---|---|
| License | MIT (see the file LICENSE) |
| Maintainer | andrey.mokhov@gmail.com |
| Stability | experimental |
| Safe Haskell | None |
| Language | Haskell2010 |
Algebra.Graph.AdjacencyIntMap
Description
Alga is a library for algebraic construction and manipulation of graphs in Haskell. See this paper for the motivation behind the library, the underlying theory, and implementation details.
This module defines the AdjacencyIntMap data type and associated functions.
See Algebra.Graph.AdjacencyIntMap.Algorithm for implementations of basic
graph algorithms. AdjacencyIntMap is an instance of the Graph type
class, which can be used for polymorphic graph construction and manipulation.
See Algebra.Graph.AdjacencyMap for graphs with non-Int vertices.
Synopsis
- data AdjacencyIntMap
- adjacencyIntMap :: AdjacencyIntMap -> IntMap IntSet
- fromAdjacencyMap :: AdjacencyMap Int -> AdjacencyIntMap
- empty :: AdjacencyIntMap
- vertex :: Int -> AdjacencyIntMap
- edge :: Int -> Int -> AdjacencyIntMap
- overlay :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap
- connect :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap
- vertices :: [Int] -> AdjacencyIntMap
- edges :: [(Int, Int)] -> AdjacencyIntMap
- overlays :: [AdjacencyIntMap] -> AdjacencyIntMap
- connects :: [AdjacencyIntMap] -> AdjacencyIntMap
- isSubgraphOf :: AdjacencyIntMap -> AdjacencyIntMap -> Bool
- isEmpty :: AdjacencyIntMap -> Bool
- hasVertex :: Int -> AdjacencyIntMap -> Bool
- hasEdge :: Int -> Int -> AdjacencyIntMap -> Bool
- vertexCount :: AdjacencyIntMap -> Int
- edgeCount :: AdjacencyIntMap -> Int
- vertexList :: AdjacencyIntMap -> [Int]
- edgeList :: AdjacencyIntMap -> [(Int, Int)]
- adjacencyList :: AdjacencyIntMap -> [(Int, [Int])]
- vertexIntSet :: AdjacencyIntMap -> IntSet
- edgeSet :: AdjacencyIntMap -> Set (Int, Int)
- preIntSet :: Int -> AdjacencyIntMap -> IntSet
- postIntSet :: Int -> AdjacencyIntMap -> IntSet
- path :: [Int] -> AdjacencyIntMap
- circuit :: [Int] -> AdjacencyIntMap
- clique :: [Int] -> AdjacencyIntMap
- biclique :: [Int] -> [Int] -> AdjacencyIntMap
- star :: Int -> [Int] -> AdjacencyIntMap
- stars :: [(Int, [Int])] -> AdjacencyIntMap
- fromAdjacencyIntSets :: [(Int, IntSet)] -> AdjacencyIntMap
- tree :: Tree Int -> AdjacencyIntMap
- forest :: Forest Int -> AdjacencyIntMap
- removeVertex :: Int -> AdjacencyIntMap -> AdjacencyIntMap
- removeEdge :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap
- replaceVertex :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap
- mergeVertices :: (Int -> Bool) -> Int -> AdjacencyIntMap -> AdjacencyIntMap
- transpose :: AdjacencyIntMap -> AdjacencyIntMap
- gmap :: (Int -> Int) -> AdjacencyIntMap -> AdjacencyIntMap
- induce :: (Int -> Bool) -> AdjacencyIntMap -> AdjacencyIntMap
- compose :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap
- closure :: AdjacencyIntMap -> AdjacencyIntMap
- reflexiveClosure :: AdjacencyIntMap -> AdjacencyIntMap
- symmetricClosure :: AdjacencyIntMap -> AdjacencyIntMap
- transitiveClosure :: AdjacencyIntMap -> AdjacencyIntMap
- consistent :: AdjacencyIntMap -> Bool
Data structure
data AdjacencyIntMap Source #
The AdjacencyIntMap data type represents a graph by a map of vertices to
their adjacency sets. We define a Num instance as a convenient notation for
working with graphs:
0 ==vertex0 1 + 2 ==overlay(vertex1) (vertex2) 1 * 2 ==connect(vertex1) (vertex2) 1 + 2 * 3 ==overlay(vertex1) (connect(vertex2) (vertex3)) 1 * (2 + 3) ==connect(vertex1) (overlay(vertex2) (vertex3))
Note: the Num instance does not satisfy several "customary laws" of Num,
which dictate that fromInteger 0 and fromInteger 1 should act as
additive and multiplicative identities, and negate as additive inverse.
Nevertheless, overloading fromInteger, + and * is very convenient when
working with algebraic graphs; we hope that in future Haskell's Prelude will
provide a more fine-grained class hierarchy for algebraic structures, which we
would be able to utilise without violating any laws.
The Show instance is defined using basic graph construction primitives:
show (empty :: AdjacencyIntMap Int) == "empty" show (1 :: AdjacencyIntMap Int) == "vertex 1" show (1 + 2 :: AdjacencyIntMap Int) == "vertices [1,2]" show (1 * 2 :: AdjacencyIntMap Int) == "edge 1 2" show (1 * 2 * 3 :: AdjacencyIntMap Int) == "edges [(1,2),(1,3),(2,3)]" show (1 * 2 + 3 :: AdjacencyIntMap Int) == "overlay (vertex 3) (edge 1 2)"
The Eq instance satisfies all axioms of algebraic graphs:
overlayis commutative and associative:x + y == y + x x + (y + z) == (x + y) + z
connectis associative and hasemptyas the identity:x * empty == x empty * x == x x * (y * z) == (x * y) * z
connectdistributes overoverlay:x * (y + z) == x * y + x * z (x + y) * z == x * z + y * z
connectcan be decomposed:x * y * z == x * y + x * z + y * z
The following useful theorems can be proved from the above set of axioms.
overlayhasemptyas the identity and is idempotent:x + empty == x empty + x == x x + x == xAbsorption and saturation of
connect:x * y + x + y == x * y x * x * x == x * x
When specifying the time and memory complexity of graph algorithms, n and m will denote the number of vertices and edges in the graph, respectively.
The total order on graphs is defined using size-lexicographic comparison:
- Compare the number of vertices. In case of a tie, continue.
- Compare the sets of vertices. In case of a tie, continue.
- Compare the number of edges. In case of a tie, continue.
- Compare the sets of edges.
Here are a few examples:
vertex1 <vertex2vertex3 <edge1 2vertex1 <edge1 1edge1 1 <edge1 2edge1 2 <edge1 1 +edge2 2edge1 2 <edge1 3
Note that the resulting order refines the isSubgraphOf relation and is
compatible with overlay and connect operations:
isSubgraphOf x y ==> x <= yempty <= x
x <= x + y
x + y <= x * yInstances
adjacencyIntMap :: AdjacencyIntMap -> IntMap IntSet Source #
The adjacency map of a graph: each vertex is associated with a set of its direct successors. Complexity: O(1) time and memory.
adjacencyIntMapempty== IntMap.emptyadjacencyIntMap (vertexx) == IntMap.singletonx IntSet.emptyadjacencyIntMap (edge1 1) == IntMap.singleton1 (IntSet.singleton1) adjacencyIntMap (edge1 2) == IntMap.fromList[(1,IntSet.singleton2), (2,IntSet.empty)]
fromAdjacencyMap :: AdjacencyMap Int -> AdjacencyIntMap Source #
Construct an AdjacencyIntMap from an AdjacencyMap with vertices of
type Int.
Complexity: O(n + m) time and memory.
fromAdjacencyMap ==stars. AdjacencyMap.adjacencyList
Basic graph construction primitives
empty :: AdjacencyIntMap Source #
Construct the empty graph.
isEmptyempty == TruehasVertexx empty == FalsevertexCountempty == 0edgeCountempty == 0
vertex :: Int -> AdjacencyIntMap Source #
Construct the graph comprising a single isolated vertex.
isEmpty(vertex x) == FalsehasVertexx (vertex y) == (x == y)vertexCount(vertex x) == 1edgeCount(vertex x) == 0
edge :: Int -> Int -> AdjacencyIntMap Source #
Construct the graph comprising a single edge.
edge x y ==connect(vertexx) (vertexy)hasEdgex y (edge x y) == TrueedgeCount(edge x y) == 1vertexCount(edge 1 1) == 1vertexCount(edge 1 2) == 2
overlay :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap Source #
Overlay two graphs. This is a commutative, associative and idempotent
operation with the identity empty.
Complexity: O((n + m) * log(n)) time and O(n + m) memory.
isEmpty(overlay x y) ==isEmptyx &&isEmptyyhasVertexz (overlay x y) ==hasVertexz x ||hasVertexz yvertexCount(overlay x y) >=vertexCountxvertexCount(overlay x y) <=vertexCountx +vertexCountyedgeCount(overlay x y) >=edgeCountxedgeCount(overlay x y) <=edgeCountx +edgeCountyvertexCount(overlay 1 2) == 2edgeCount(overlay 1 2) == 0
connect :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap Source #
Connect two graphs. This is an associative operation with the identity
empty, which distributes over overlay and obeys the decomposition axiom.
Complexity: O((n + m) * log(n)) time and O(n + m) memory. Note that the
number of edges in the resulting graph is quadratic with respect to the
number of vertices of the arguments: m = O(m1 + m2 + n1 * n2).
isEmpty(connect x y) ==isEmptyx &&isEmptyyhasVertexz (connect x y) ==hasVertexz x ||hasVertexz yvertexCount(connect x y) >=vertexCountxvertexCount(connect x y) <=vertexCountx +vertexCountyedgeCount(connect x y) >=edgeCountxedgeCount(connect x y) >=edgeCountyedgeCount(connect x y) >=vertexCountx *vertexCountyedgeCount(connect x y) <=vertexCountx *vertexCounty +edgeCountx +edgeCountyvertexCount(connect 1 2) == 2edgeCount(connect 1 2) == 1
vertices :: [Int] -> AdjacencyIntMap Source #
Construct the graph comprising a given list of isolated vertices. Complexity: O(L * log(L)) time and O(L) memory, where L is the length of the given list.
vertices [] ==emptyvertices [x] ==vertexx vertices ==overlays. mapvertexhasVertexx . vertices ==elemxvertexCount. vertices ==length.nubvertexIntSet. vertices == IntSet.fromList
overlays :: [AdjacencyIntMap] -> AdjacencyIntMap Source #
connects :: [AdjacencyIntMap] -> AdjacencyIntMap Source #
Relations on graphs
isSubgraphOf :: AdjacencyIntMap -> AdjacencyIntMap -> Bool Source #
The isSubgraphOf function takes two graphs and returns True if the
first graph is a subgraph of the second.
Complexity: O((n + m) * log(n)) time.
isSubgraphOfemptyx == True isSubgraphOf (vertexx)empty== False isSubgraphOf x (overlayx y) == True isSubgraphOf (overlayx y) (connectx y) == True isSubgraphOf (pathxs) (circuitxs) == True isSubgraphOf x y ==> x <= y
Graph properties
isEmpty :: AdjacencyIntMap -> Bool Source #
Check if a graph is empty. Complexity: O(1) time.
isEmptyempty== True isEmpty (overlayemptyempty) == True isEmpty (vertexx) == False isEmpty (removeVertexx $vertexx) == True isEmpty (removeEdgex y $edgex y) == False
hasVertex :: Int -> AdjacencyIntMap -> Bool Source #
Check if a graph contains a given vertex. Complexity: O(log(n)) time.
hasVertex xempty== False hasVertex x (vertexy) == (x == y) hasVertex x .removeVertexx ==constFalse
vertexCount :: AdjacencyIntMap -> Int Source #
The number of vertices in a graph. Complexity: O(1) time.
vertexCountempty== 0 vertexCount (vertexx) == 1 vertexCount ==length.vertexListvertexCount x < vertexCount y ==> x < y
edgeCount :: AdjacencyIntMap -> Int Source #
vertexList :: AdjacencyIntMap -> [Int] Source #
adjacencyList :: AdjacencyIntMap -> [(Int, [Int])] Source #
vertexIntSet :: AdjacencyIntMap -> IntSet Source #
postIntSet :: Int -> AdjacencyIntMap -> IntSet Source #
Standard families of graphs
path :: [Int] -> AdjacencyIntMap Source #
circuit :: [Int] -> AdjacencyIntMap Source #
clique :: [Int] -> AdjacencyIntMap Source #
stars :: [(Int, [Int])] -> AdjacencyIntMap Source #
The stars formed by overlaying a list of stars. An inverse of
adjacencyList.
Complexity: O(L * log(n)) time, memory and size, where L is the total
size of the input.
stars [] ==emptystars [(x, [])] ==vertexx stars [(x, [y])] ==edgex y stars [(x, ys)] ==starx ys stars ==overlays.map(uncurrystar) stars .adjacencyList== idoverlay(stars xs) (stars ys) == stars (xs ++ ys)
fromAdjacencyIntSets :: [(Int, IntSet)] -> AdjacencyIntMap Source #
Construct a graph from a list of adjacency sets; a variation of stars.
Complexity: O((n + m) * log(n)) time and O(n + m) memory.
fromAdjacencyIntSets [] ==emptyfromAdjacencyIntSets [(x, IntSet.empty)] ==vertexx fromAdjacencyIntSets [(x, IntSet.singletony)] ==edgex y fromAdjacencyIntSets .map(fmapIntSet.fromList) ==starsoverlay(fromAdjacencyIntSets xs) (fromAdjacencyIntSets ys) == fromAdjacencyIntSets (xs ++ ys)
tree :: Tree Int -> AdjacencyIntMap Source #
The tree graph constructed from a given Tree data structure.
Complexity: O((n + m) * log(n)) time and O(n + m) memory.
tree (Node x []) ==vertexx tree (Node x [Node y [Node z []]]) ==path[x,y,z] tree (Node x [Node y [], Node z []]) ==starx [y,z] tree (Node 1 [Node 2 [], Node 3 [Node 4 [], Node 5 []]]) ==edges[(1,2), (1,3), (3,4), (3,5)]
Graph transformation
removeVertex :: Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
removeEdge :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
Remove an edge from a given graph. Complexity: O(log(n)) time.
removeEdge x y (edgex y) ==vertices[x,y] removeEdge x y . removeEdge x y == removeEdge x y removeEdge x y .removeVertexx ==removeVertexx removeEdge 1 1 (1 * 1 * 2 * 2) == 1 * 2 * 2 removeEdge 1 2 (1 * 1 * 2 * 2) == 1 * 1 + 2 * 2
replaceVertex :: Int -> Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
The function replaces vertex replaceVertex x yx with vertex y in a
given AdjacencyIntMap. If y already exists, x and y will be merged.
Complexity: O((n + m) * log(n)) time.
replaceVertex x x == id replaceVertex x y (vertexx) ==vertexy replaceVertex x y ==mergeVertices(== x) y
mergeVertices :: (Int -> Bool) -> Int -> AdjacencyIntMap -> AdjacencyIntMap Source #
Merge vertices satisfying a given predicate into a given vertex. Complexity: O((n + m) * log(n)) time, assuming that the predicate takes constant time.
mergeVertices (constFalse) x == id mergeVertices (== x) y ==replaceVertexx y mergeVerticeseven1 (0 * 2) == 1 * 1 mergeVerticesodd1 (3 + 4 * 5) == 4 * 1
gmap :: (Int -> Int) -> AdjacencyIntMap -> AdjacencyIntMap Source #
Transform a graph by applying a function to each of its vertices. This is
similar to Functor's fmap but can be used with non-fully-parametric
AdjacencyIntMap.
Complexity: O((n + m) * log(n)) time.
gmap fempty==emptygmap f (vertexx) ==vertex(f x) gmap f (edgex y) ==edge(f x) (f y) gmap id == id gmap f . gmap g == gmap (f . g)
induce :: (Int -> Bool) -> AdjacencyIntMap -> AdjacencyIntMap Source #
Construct the induced subgraph of a given graph by removing the vertices that do not satisfy a given predicate. Complexity: O(n + m) time, assuming that the predicate takes constant time.
induce (constTrue ) x == x induce (constFalse) x ==emptyinduce (/= x) ==removeVertexx induce p . induce q == induce (\x -> p x && q x)isSubgraphOf(induce p x) x == True
Relational operations
compose :: AdjacencyIntMap -> AdjacencyIntMap -> AdjacencyIntMap Source #
Left-to-right relational composition of graphs: vertices x and z are
connected in the resulting graph if there is a vertex y, such that x is
connected to y in the first graph, and y is connected to z in the
second graph. There are no isolated vertices in the result. This operation is
associative, has empty and single-vertex graphs as annihilating zeroes,
and distributes over overlay.
Complexity: O(n * m * log(n)) time and O(n + m) memory.
composeemptyx ==emptycompose xempty==emptycompose (vertexx) y ==emptycompose x (vertexy) ==emptycompose x (compose y z) == compose (compose x y) z compose x (overlayy z) ==overlay(compose x y) (compose x z) compose (overlayx y) z ==overlay(compose x z) (compose y z) compose (edgex y) (edgey z) ==edgex z compose (path[1..5]) (path[1..5]) ==edges[(1,3), (2,4), (3,5)] compose (circuit[1..5]) (circuit[1..5]) ==circuit[1,3,5,2,4]
closure :: AdjacencyIntMap -> AdjacencyIntMap Source #
Compute the reflexive and transitive closure of a graph. Complexity: O(n * m * log(n)^2) time.
closureempty==emptyclosure (vertexx) ==edgex x closure (edgex x) ==edgex x closure (edgex y) ==edges[(x,x), (x,y), (y,y)] closure (path$nubxs) ==reflexiveClosure(clique$nubxs) closure ==reflexiveClosure.transitiveClosureclosure ==transitiveClosure.reflexiveClosureclosure . closure == closurepostIntSetx (closure y) == IntSet.fromList(reachablex y)
reflexiveClosure :: AdjacencyIntMap -> AdjacencyIntMap Source #
Compute the reflexive closure of a graph by adding a self-loop to every vertex. Complexity: O(n * log(n)) time.
reflexiveClosureempty==emptyreflexiveClosure (vertexx) ==edgex x reflexiveClosure (edgex x) ==edgex x reflexiveClosure (edgex y) ==edges[(x,x), (x,y), (y,y)] reflexiveClosure . reflexiveClosure == reflexiveClosure
symmetricClosure :: AdjacencyIntMap -> AdjacencyIntMap Source #
Compute the symmetric closure of a graph by overlaying it with its own transpose. Complexity: O((n + m) * log(n)) time.
symmetricClosureempty==emptysymmetricClosure (vertexx) ==vertexx symmetricClosure (edgex y) ==edges[(x,y), (y,x)] symmetricClosure x ==overlayx (transposex) symmetricClosure . symmetricClosure == symmetricClosure
transitiveClosure :: AdjacencyIntMap -> AdjacencyIntMap Source #
Compute the transitive closure of a graph. Complexity: O(n * m * log(n)^2) time.
transitiveClosureempty==emptytransitiveClosure (vertexx) ==vertexx transitiveClosure (edgex y) ==edgex y transitiveClosure (path$nubxs) ==clique(nubxs) transitiveClosure . transitiveClosure == transitiveClosure
Miscellaneous
consistent :: AdjacencyIntMap -> Bool Source #
Check that the internal graph representation is consistent, i.e. that all edges refer to existing vertices. It should be impossible to create an inconsistent adjacency map, and we use this function in testing.
consistentempty== True consistent (vertexx) == True consistent (overlayx y) == True consistent (connectx y) == True consistent (edgex y) == True consistent (edgesxs) == True consistent (starsxs) == True