module Simulation.Aivika.IO.Signal
(
SignalHistory,
signalHistorySignal,
newSignalHistory,
newSignalHistoryStartingWith,
readSignalHistory) where
import Data.Monoid
import Data.List
import Data.Array
import Data.Array.MArray.Safe
import Control.Monad
import Control.Monad.Trans
import Simulation.Aivika.Trans.DES
import Simulation.Aivika.Trans.Internal.Specs
import Simulation.Aivika.Trans.Internal.Dynamics
import Simulation.Aivika.Trans.Internal.Event
import Simulation.Aivika.Trans.Composite
import Simulation.Aivika.Trans.Signal hiding (SignalHistory,
signalHistorySignal,
newSignalHistory,
newSignalHistoryStartingWith,
readSignalHistory)
import Simulation.Aivika.IO.DES
import qualified Simulation.Aivika.Vector as V
import qualified Simulation.Aivika.Vector.Unboxed as UV
data SignalHistory m a =
SignalHistory { forall (m :: * -> *) a. SignalHistory m a -> Signal m a
signalHistorySignal :: Signal m a,
forall (m :: * -> *) a. SignalHistory m a -> Vector Double
signalHistoryTimes :: UV.Vector Double,
forall (m :: * -> *) a. SignalHistory m a -> Vector a
signalHistoryValues :: V.Vector a }
newSignalHistory :: Signal IO a -> Composite IO (SignalHistory IO a)
{-# INLINABLE newSignalHistory #-}
newSignalHistory :: forall a. Signal IO a -> Composite IO (SignalHistory IO a)
newSignalHistory =
Maybe a -> Signal IO a -> Composite IO (SignalHistory IO a)
forall a.
Maybe a -> Signal IO a -> Composite IO (SignalHistory IO a)
newSignalHistoryStartingWith Maybe a
forall a. Maybe a
Nothing
newSignalHistoryStartingWith :: Maybe a -> Signal IO a -> Composite IO (SignalHistory IO a)
{-# INLINABLE newSignalHistoryStartingWith #-}
newSignalHistoryStartingWith :: forall a.
Maybe a -> Signal IO a -> Composite IO (SignalHistory IO a)
newSignalHistoryStartingWith Maybe a
init Signal IO a
signal =
do Vector Double
ts <- IO (Vector Double) -> Composite IO (Vector Double)
forall a. IO a -> Composite IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO IO (Vector Double)
forall a. Unboxed a => IO (Vector a)
UV.newVector
Vector a
xs <- IO (Vector a) -> Composite IO (Vector a)
forall a. IO a -> Composite IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO IO (Vector a)
forall a. IO (Vector a)
V.newVector
case Maybe a
init of
Maybe a
Nothing -> () -> Composite IO ()
forall a. a -> Composite IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
Just a
a ->
do Double
t <- Dynamics IO Double -> Composite IO Double
forall a. Dynamics IO a -> Composite IO a
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
DynamicsLift t m =>
Dynamics m a -> t m a
liftDynamics Dynamics IO Double
forall (m :: * -> *). Monad m => Dynamics m Double
time
IO () -> Composite IO ()
forall a. IO a -> Composite IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> Composite IO ()) -> IO () -> Composite IO ()
forall a b. (a -> b) -> a -> b
$
do Vector Double -> Double -> IO ()
forall a. Unboxed a => Vector a -> a -> IO ()
UV.appendVector Vector Double
ts Double
t
Vector a -> a -> IO ()
forall a. Vector a -> a -> IO ()
V.appendVector Vector a
xs a
a
Signal IO a -> (a -> Event IO ()) -> Composite IO ()
forall (m :: * -> *) a.
MonadDES m =>
Signal m a -> (a -> Event m ()) -> Composite m ()
handleSignalComposite Signal IO a
signal ((a -> Event IO ()) -> Composite IO ())
-> (a -> Event IO ()) -> Composite IO ()
forall a b. (a -> b) -> a -> b
$ \a
a ->
(Point IO -> IO ()) -> Event IO ()
forall (m :: * -> *) a. (Point m -> m a) -> Event m a
Event ((Point IO -> IO ()) -> Event IO ())
-> (Point IO -> IO ()) -> Event IO ()
forall a b. (a -> b) -> a -> b
$ \Point IO
p ->
IO () -> IO ()
forall a. IO a -> IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> IO ()) -> IO () -> IO ()
forall a b. (a -> b) -> a -> b
$
do Vector Double -> Double -> IO ()
forall a. Unboxed a => Vector a -> a -> IO ()
UV.appendVector Vector Double
ts (Point IO -> Double
forall (m :: * -> *). Point m -> Double
pointTime Point IO
p)
Vector a -> a -> IO ()
forall a. Vector a -> a -> IO ()
V.appendVector Vector a
xs a
a
SignalHistory IO a -> Composite IO (SignalHistory IO a)
forall a. a -> Composite IO a
forall (m :: * -> *) a. Monad m => a -> m a
return SignalHistory { signalHistorySignal :: Signal IO a
signalHistorySignal = Signal IO a
signal,
signalHistoryTimes :: Vector Double
signalHistoryTimes = Vector Double
ts,
signalHistoryValues :: Vector a
signalHistoryValues = Vector a
xs }
readSignalHistory :: SignalHistory IO a -> Event IO (Array Int Double, Array Int a)
{-# INLINABLE readSignalHistory #-}
readSignalHistory :: forall a.
SignalHistory IO a -> Event IO (Array Int Double, Array Int a)
readSignalHistory SignalHistory IO a
history =
(Point IO -> IO (Array Int Double, Array Int a))
-> Event IO (Array Int Double, Array Int a)
forall (m :: * -> *) a. (Point m -> m a) -> Event m a
Event ((Point IO -> IO (Array Int Double, Array Int a))
-> Event IO (Array Int Double, Array Int a))
-> (Point IO -> IO (Array Int Double, Array Int a))
-> Event IO (Array Int Double, Array Int a)
forall a b. (a -> b) -> a -> b
$ \Point IO
p ->
IO (Array Int Double, Array Int a)
-> IO (Array Int Double, Array Int a)
forall a. IO a -> IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO (Array Int Double, Array Int a)
-> IO (Array Int Double, Array Int a))
-> IO (Array Int Double, Array Int a)
-> IO (Array Int Double, Array Int a)
forall a b. (a -> b) -> a -> b
$
do Array Int Double
xs <- Vector Double -> IO (Array Int Double)
forall a. Unboxed a => Vector a -> IO (Array Int a)
UV.freezeVector (SignalHistory IO a -> Vector Double
forall (m :: * -> *) a. SignalHistory m a -> Vector Double
signalHistoryTimes SignalHistory IO a
history)
Array Int a
ys <- Vector a -> IO (Array Int a)
forall a. Vector a -> IO (Array Int a)
V.freezeVector (SignalHistory IO a -> Vector a
forall (m :: * -> *) a. SignalHistory m a -> Vector a
signalHistoryValues SignalHistory IO a
history)
(Array Int Double, Array Int a)
-> IO (Array Int Double, Array Int a)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return (Array Int Double
xs, Array Int a
ys)