{-# LANGUAGE TypeFamilies, MultiParamTypeClasses, FlexibleInstances, UndecidableInstances #-}
module Simulation.Aivika.IO.Var.Unboxed () where
import Control.Monad.Trans
import Data.Array
import Simulation.Aivika.Trans.DES
import Simulation.Aivika.Trans.Internal.Specs
import Simulation.Aivika.Trans.Internal.Simulation
import Simulation.Aivika.Trans.Internal.Dynamics
import Simulation.Aivika.Trans.Internal.Event
import Simulation.Aivika.Trans.Ref
import Simulation.Aivika.Trans.Signal
import Simulation.Aivika.Trans.Var.Unboxed
import Simulation.Aivika.IO.DES
import Simulation.Aivika.Unboxed
import qualified Simulation.Aivika.Vector.Unboxed as UV
instance Unboxed a => MonadVar IO a where
{-# SPECIALISE instance MonadVar IO Double #-}
{-# SPECIALISE instance MonadVar IO Float #-}
{-# SPECIALISE instance MonadVar IO Int #-}
data Var IO a =
Var { varXS :: UV.Vector Double,
varMS :: UV.Vector a,
varYS :: UV.Vector a,
varChangedSource :: SignalSource IO a }
{-# INLINABLE newVar #-}
newVar a =
Simulation $ \r ->
do xs <- liftIO UV.newVector
ms <- liftIO UV.newVector
ys <- liftIO UV.newVector
liftIO $ UV.appendVector xs $ spcStartTime $ runSpecs r
liftIO $ UV.appendVector ms a
liftIO $ UV.appendVector ys a
s <- invokeSimulation r newSignalSource
return Var { varXS = xs,
varMS = ms,
varYS = ms,
varChangedSource = s }
{-# INLINABLE varMemo #-}
varMemo v =
runEventWith CurrentEventsOrFromPast $
Event $ \p ->
liftIO $
do let xs = varXS v
ms = varMS v
ys = varYS v
t = pointTime p
count <- UV.vectorCount xs
let i = count - 1
x <- UV.readVector xs i
if x < t
then do a <- UV.readVector ys i
UV.appendVector xs t
UV.appendVector ms a
UV.appendVector ys a
return a
else if x == t
then UV.readVector ms i
else do i <- UV.vectorBinarySearch xs t
if i >= 0
then UV.readVector ms i
else UV.readVector ms $ - (i + 1) - 1
{-# INLINABLE readVar #-}
readVar v =
Event $ \p ->
liftIO $
do let xs = varXS v
ys = varYS v
t = pointTime p
count <- UV.vectorCount xs
let i = count - 1
x <- UV.readVector xs i
if x <= t
then UV.readVector ys i
else do i <- UV.vectorBinarySearch xs t
if i >= 0
then UV.readVector ys i
else UV.readVector ys $ - (i + 1) - 1
{-# INLINABLE writeVar #-}
writeVar v a =
Event $ \p ->
do let xs = varXS v
ms = varMS v
ys = varYS v
t = pointTime p
s = varChangedSource v
count <- liftIO $ UV.vectorCount xs
let i = count - 1
x <- liftIO $ UV.readVector xs i
if t < x
then error "Cannot update the past data: writeVar."
else if t == x
then liftIO $ UV.writeVector ys i $! a
else liftIO $
do UV.appendVector xs t
UV.appendVector ms $! a
UV.appendVector ys $! a
invokeEvent p $ triggerSignal s a
{-# INLINABLE modifyVar #-}
modifyVar v f =
Event $ \p ->
do let xs = varXS v
ms = varMS v
ys = varYS v
t = pointTime p
s = varChangedSource v
count <- liftIO $ UV.vectorCount xs
let i = count - 1
x <- liftIO $ UV.readVector xs i
if t < x
then error "Cannot update the past data: modifyVar."
else if t == x
then do a <- liftIO $ UV.readVector ys i
let b = f a
liftIO $ UV.writeVector ys i $! b
invokeEvent p $ triggerSignal s b
else do a <- liftIO $ UV.readVector ys i
let b = f a
liftIO $ UV.appendVector xs t
liftIO $ UV.appendVector ms $! b
liftIO $ UV.appendVector ys $! b
invokeEvent p $ triggerSignal s b
{-# INLINABLE freezeVar #-}
freezeVar v =
Event $ \p ->
liftIO $
do xs <- UV.freezeVector (varXS v)
ms <- UV.freezeVector (varMS v)
ys <- UV.freezeVector (varYS v)
return (xs, ms, ys)
{-# INLINE varChanged #-}
varChanged v = publishSignal (varChangedSource v)
{-# INLINE varChanged_ #-}
varChanged_ v = mapSignal (const ()) $ varChanged v