aivika-5.1: A multi-method simulation library

Simulation.Aivika.Activity

Description

Tested with: GHC 8.0.1

It models an activity that can be utilised. The activity is similar to a Server but destined for simulation within Net computation.

Synopsis

# Activity

data Activity s a b Source #

Like Server it models an activity that takes a and provides b having state s. But unlike the former the activity is destined for simulation within Net computation.

Instances

 (Show s, ResultItemable (ResultValue s)) => ResultProvider (Activity s a b) Source # Methods

Arguments

 :: (a -> Process b) provide an output by the specified input -> Simulation (Activity () a b)

Create a new activity that can provide output b by input a.

By default, it is assumed that the activity utilisation cannot be preempted, because the handling of possible task preemption is rather costly operation.

Arguments

 :: (s -> a -> Process (s, b)) provide a new state and output by the specified old state and input -> s the initial state -> Simulation (Activity s a b)

Create a new activity that can provide output b by input a starting from state s.

By default, it is assumed that the activity utilisation cannot be preempted, because the handling of possible task preemption is rather costly operation.

Arguments

 :: Bool whether the activity can be preempted -> (a -> Process b) provide an output by the specified input -> Simulation (Activity () a b)

Create a new preemptible activity that can provide output b by input a.

Arguments

 :: Bool whether the activity can be preempted -> (s -> a -> Process (s, b)) provide a new state and output by the specified old state and input -> s the initial state -> Simulation (Activity s a b)

Create a new activity that can provide output b by input a starting from state s.

# Processing

activityNet :: Activity s a b -> Net a b Source #

Return a network computation for the specified activity.

The computation updates the internal state of the activity. The usual case is when the computation is applied only once in a chain of data processing. Otherwise; every time the computation is used, the state of the activity changes. Sometimes it can be indeed useful if you want to aggregate the statistics for different activities simultaneously, but it would be more preferable to avoid this.

If you connect different activity computations returned by this function in a chain with help of >>> or other category combinator then this chain will act as one whole, where the first activity will take a new task only after the last activity finishes its current task and requests for the next one from the previous activity in the chain. This is not always that thing you might need.

# Activity Properties

activityInitState :: Activity s a b -> s Source #

The initial state of the activity.

activityState :: Activity s a b -> Event s Source #

Return the current state of the activity.

See also activityStateChanged and activityStateChanged_.

Return the counted total time when the activity was utilised.

The value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityTotalUtilisationTimeChanged and activityTotalUtilisationTimeChanged_.

Return the counted total time when the activity was idle.

The value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityTotalIdleTimeChanged and activityTotalIdleTimeChanged_.

Return the counted total time when the activity was preemted waiting for the further proceeding.

The value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityTotalPreemptionTimeChanged and activityTotalPreemptionTimeChanged_.

Return the statistics for the time when the activity was utilised.

The value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityUtilisationTimeChanged and activityUtilisationTimeChanged_.

Return the statistics for the time when the activity was idle.

The value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityIdleTimeChanged and activityIdleTimeChanged_.

Return the statistics for the time when the activity was preempted waiting for the further proceeding.

The value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityPreemptionTimeChanged and activityPreemptionTimeChanged_.

It returns the factor changing from 0 to 1, which estimates how often the activity was utilised.

This factor is calculated as

  totalUtilisationTime / (totalUtilisationTime + totalIdleTime + totalPreemptionTime)


As before in this module, the value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityUtilisationFactorChanged and activityUtilisationFactorChanged_.

It returns the factor changing from 0 to 1, which estimates how often the activity was idle.

This factor is calculated as

  totalIdleTime / (totalUtilisationTime + totalIdleTime + totalPreemptionTime)


As before in this module, the value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityIdleFactorChanged and activityIdleFactorChanged_.

It returns the factor changing from 0 to 1, which estimates how often the activity was preempted waiting for the further proceeding.

This factor is calculated as

  totalUtilisationTime / (totalUtilisationTime + totalIdleTime + totalPreemptionTime)


As before in this module, the value returned changes discretely and it is usually delayed relative to the current simulation time.

See also activityPreemptionFactorChanged and activityPreemptionFactorChanged_.

# Statistics Reset

resetActivity :: Activity s a b -> Event () Source #

Reset the statistics.

# Summary

activitySummary :: Activity s a b -> Int -> Event ShowS Source #

Return the summary for the activity with desciption of its properties using the specified indent.

# Derived Signals for Properties

activityStateChanged :: Activity s a b -> Signal s Source #

Signal when the activityState property value has changed.

activityStateChanged_ :: Activity s a b -> Signal () Source #

Signal when the activityState property value has changed.

Signal when the activityTotalUtilisationTime property value has changed.

Signal when the activityTotalUtilisationTime property value has changed.

Signal when the activityTotalIdleTime property value has changed.

Signal when the activityTotalIdleTime property value has changed.

Signal when the activityTotalPreemptionTime property value has changed.

Signal when the activityTotalPreemptionTime property value has changed.

Signal when the activityUtilisationTime property value has changed.

Signal when the activityUtilisationTime property value has changed.

Signal when the activityIdleTime property value has changed.

activityIdleTimeChanged_ :: Activity s a b -> Signal () Source #

Signal when the activityIdleTime property value has changed.

Signal when the activityPreemptionTime property value has changed.

Signal when the activityPreemptionTime property value has changed.

Signal when the activityUtilisationFactor property value has changed.

Signal when the activityUtilisationFactor property value has changed.

Signal when the activityIdleFactor property value has changed.

activityIdleFactorChanged_ :: Activity s a b -> Signal () Source #

Signal when the activityIdleFactor property value has changed.

Signal when the activityPreemptionFactor property value has changed.

Signal when the activityPreemptionFactor property value has changed.

# Basic Signals

activityUtilising :: Activity s a b -> Signal a Source #

Raised when starting to utilise the activity after a new input task is received.

activityUtilised :: Activity s a b -> Signal (a, b) Source #

Raised when the activity has been utilised after the current task is processed.

Raised when the activity utilisation was preempted.

Raised when the activity utilisation was proceeded after it had been preempted earlier.

# Overall Signal

activityChanged_ :: Activity s a b -> Signal () Source #

Signal whenever any property of the activity changes.