{-# OPTIONS_HADDOCK hide #-}
module Graphics.GL.Functions.F32 (
glVertexAttribLPointerEXT,
glVertexAttribP1ui,
glVertexAttribP1uiv,
glVertexAttribP2ui,
glVertexAttribP2uiv,
glVertexAttribP3ui,
glVertexAttribP3uiv,
glVertexAttribP4ui,
glVertexAttribP4uiv,
glVertexAttribParameteriAMD,
glVertexAttribPointer,
glVertexAttribPointerARB,
glVertexAttribPointerNV,
glVertexAttribs1dvNV,
glVertexAttribs1fvNV,
glVertexAttribs1hvNV,
glVertexAttribs1svNV,
glVertexAttribs2dvNV,
glVertexAttribs2fvNV,
glVertexAttribs2hvNV,
glVertexAttribs2svNV,
glVertexAttribs3dvNV,
glVertexAttribs3fvNV,
glVertexAttribs3hvNV,
glVertexAttribs3svNV,
glVertexAttribs4dvNV,
glVertexAttribs4fvNV,
glVertexAttribs4hvNV,
glVertexAttribs4svNV,
glVertexAttribs4ubvNV,
glVertexBindingDivisor,
glVertexBlendARB,
glVertexBlendEnvfATI,
glVertexBlendEnviATI,
glVertexFormatNV,
glVertexP2ui,
glVertexP2uiv,
glVertexP3ui,
glVertexP3uiv,
glVertexP4ui,
glVertexP4uiv,
glVertexPointer,
glVertexPointerEXT,
glVertexPointerListIBM,
glVertexPointervINTEL,
glVertexStream1dATI,
glVertexStream1dvATI,
glVertexStream1fATI,
glVertexStream1fvATI,
glVertexStream1iATI,
glVertexStream1ivATI,
glVertexStream1sATI,
glVertexStream1svATI,
glVertexStream2dATI,
glVertexStream2dvATI,
glVertexStream2fATI,
glVertexStream2fvATI,
glVertexStream2iATI,
glVertexStream2ivATI,
glVertexStream2sATI,
glVertexStream2svATI,
glVertexStream3dATI,
glVertexStream3dvATI,
glVertexStream3fATI,
glVertexStream3fvATI,
glVertexStream3iATI,
glVertexStream3ivATI,
glVertexStream3sATI,
glVertexStream3svATI,
glVertexStream4dATI,
glVertexStream4dvATI,
glVertexStream4fATI,
glVertexStream4fvATI,
glVertexStream4iATI,
glVertexStream4ivATI,
glVertexStream4sATI,
glVertexStream4svATI,
glVertexWeightPointerEXT,
glVertexWeightfEXT,
glVertexWeightfvEXT,
glVertexWeighthNV,
glVertexWeighthvNV,
glVideoCaptureNV,
glVideoCaptureStreamParameterdvNV,
glVideoCaptureStreamParameterfvNV,
glVideoCaptureStreamParameterivNV,
glViewport,
glViewportArrayv,
glViewportArrayvNV,
glViewportArrayvOES,
glViewportIndexedf,
glViewportIndexedfNV,
glViewportIndexedfOES,
glViewportIndexedfv,
glViewportIndexedfvNV,
glViewportIndexedfvOES,
glViewportPositionWScaleNV,
glViewportSwizzleNV,
glWaitSemaphoreEXT,
glWaitSemaphoreui64NVX
) where
import Control.Monad.IO.Class ( MonadIO(..) )
import Foreign.Ptr
import Graphics.GL.Foreign
import Graphics.GL.Types
import System.IO.Unsafe ( unsafePerformIO )
glVertexAttribLPointerEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLsizei
-> Ptr a
-> m ()
glVertexAttribLPointerEXT :: GLuint -> GLint -> GLuint -> GLint -> Ptr a -> m ()
glVertexAttribLPointerEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
dyn916 FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribLPointerEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5
{-# NOINLINE ptr_glVertexAttribLPointerEXT #-}
ptr_glVertexAttribLPointerEXT :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glVertexAttribLPointerEXT :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribLPointerEXT = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribLPointerEXT"
glVertexAttribP1ui
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> GLuint
-> m ()
glVertexAttribP1ui :: GLuint -> GLuint -> GLboolean -> GLuint -> m ()
glVertexAttribP1ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> GLuint -> IO ()
dyn927 FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP1ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribP1ui #-}
ptr_glVertexAttribP1ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP1ui :: FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP1ui = IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP1ui"
glVertexAttribP1uiv
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> Ptr GLuint
-> m ()
glVertexAttribP1uiv :: GLuint -> GLuint -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP1uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()
dyn928 FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP1uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4
{-# NOINLINE ptr_glVertexAttribP1uiv #-}
ptr_glVertexAttribP1uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP1uiv :: FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP1uiv = IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP1uiv"
glVertexAttribP2ui
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> GLuint
-> m ()
glVertexAttribP2ui :: GLuint -> GLuint -> GLboolean -> GLuint -> m ()
glVertexAttribP2ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> GLuint -> IO ()
dyn927 FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP2ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribP2ui #-}
ptr_glVertexAttribP2ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP2ui :: FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP2ui = IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP2ui"
glVertexAttribP2uiv
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> Ptr GLuint
-> m ()
glVertexAttribP2uiv :: GLuint -> GLuint -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP2uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()
dyn928 FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP2uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4
{-# NOINLINE ptr_glVertexAttribP2uiv #-}
ptr_glVertexAttribP2uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP2uiv :: FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP2uiv = IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP2uiv"
glVertexAttribP3ui
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> GLuint
-> m ()
glVertexAttribP3ui :: GLuint -> GLuint -> GLboolean -> GLuint -> m ()
glVertexAttribP3ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> GLuint -> IO ()
dyn927 FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP3ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribP3ui #-}
ptr_glVertexAttribP3ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP3ui :: FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP3ui = IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP3ui"
glVertexAttribP3uiv
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> Ptr GLuint
-> m ()
glVertexAttribP3uiv :: GLuint -> GLuint -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP3uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()
dyn928 FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP3uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4
{-# NOINLINE ptr_glVertexAttribP3uiv #-}
ptr_glVertexAttribP3uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP3uiv :: FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP3uiv = IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP3uiv"
glVertexAttribP4ui
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> GLuint
-> m ()
glVertexAttribP4ui :: GLuint -> GLuint -> GLboolean -> GLuint -> m ()
glVertexAttribP4ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> GLuint -> IO ()
dyn927 FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP4ui GLuint
v1 GLuint
v2 GLboolean
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribP4ui #-}
ptr_glVertexAttribP4ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP4ui :: FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribP4ui = IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLboolean -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP4ui"
glVertexAttribP4uiv
:: MonadIO m
=> GLuint
-> GLenum
-> GLboolean
-> Ptr GLuint
-> m ()
glVertexAttribP4uiv :: GLuint -> GLuint -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP4uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()
dyn928 FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP4uiv GLuint
v1 GLuint
v2 GLboolean
v3 Ptr GLuint
v4
{-# NOINLINE ptr_glVertexAttribP4uiv #-}
ptr_glVertexAttribP4uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP4uiv :: FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
ptr_glVertexAttribP4uiv = IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLboolean -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribP4uiv"
glVertexAttribParameteriAMD
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> m ()
glVertexAttribParameteriAMD :: GLuint -> GLuint -> GLint -> m ()
glVertexAttribParameteriAMD GLuint
v1 GLuint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLint -> IO ())
-> GLuint -> GLuint -> GLint -> IO ()
dyn491 FunPtr (GLuint -> GLuint -> GLint -> IO ())
ptr_glVertexAttribParameteriAMD GLuint
v1 GLuint
v2 GLint
v3
{-# NOINLINE ptr_glVertexAttribParameteriAMD #-}
ptr_glVertexAttribParameteriAMD :: FunPtr (GLuint -> GLenum -> GLint -> IO ())
ptr_glVertexAttribParameteriAMD :: FunPtr (GLuint -> GLuint -> GLint -> IO ())
ptr_glVertexAttribParameteriAMD = IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribParameteriAMD"
glVertexAttribPointer
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLsizei
-> Ptr a
-> m ()
glVertexAttribPointer :: GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> m ()
glVertexAttribPointer GLuint
v1 GLint
v2 GLuint
v3 GLboolean
v4 GLint
v5 Ptr a
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLboolean
-> GLint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLboolean
-> GLint
-> Ptr a
-> IO ()
dyn929 FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
forall a.
FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribPointer GLuint
v1 GLint
v2 GLuint
v3 GLboolean
v4 GLint
v5 Ptr a
v6
{-# NOINLINE ptr_glVertexAttribPointer #-}
ptr_glVertexAttribPointer :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())
ptr_glVertexAttribPointer :: FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribPointer = IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribPointer"
glVertexAttribPointerARB
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLsizei
-> Ptr a
-> m ()
glVertexAttribPointerARB :: GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> m ()
glVertexAttribPointerARB GLuint
v1 GLint
v2 GLuint
v3 GLboolean
v4 GLint
v5 Ptr a
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLboolean
-> GLint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLboolean
-> GLint
-> Ptr a
-> IO ()
dyn929 FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
forall a.
FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribPointerARB GLuint
v1 GLint
v2 GLuint
v3 GLboolean
v4 GLint
v5 Ptr a
v6
{-# NOINLINE ptr_glVertexAttribPointerARB #-}
ptr_glVertexAttribPointerARB :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())
ptr_glVertexAttribPointerARB :: FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribPointerARB = IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLboolean -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribPointerARB"
glVertexAttribPointerNV
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLsizei
-> Ptr a
-> m ()
glVertexAttribPointerNV :: GLuint -> GLint -> GLuint -> GLint -> Ptr a -> m ()
glVertexAttribPointerNV GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
dyn916 FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribPointerNV GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5
{-# NOINLINE ptr_glVertexAttribPointerNV #-}
ptr_glVertexAttribPointerNV :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glVertexAttribPointerNV :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribPointerNV = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribPointerNV"
glVertexAttribs1dvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLdouble
-> m ()
glVertexAttribs1dvNV :: GLuint -> GLint -> Ptr GLdouble -> m ()
glVertexAttribs1dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> Ptr GLdouble -> IO ()
dyn227 FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs1dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glVertexAttribs1dvNV #-}
ptr_glVertexAttribs1dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs1dvNV :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs1dvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs1dvNV"
glVertexAttribs1fvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLfloat
-> m ()
glVertexAttribs1fvNV :: GLuint -> GLint -> Ptr GLfloat -> m ()
glVertexAttribs1fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> Ptr GLfloat -> IO ()
dyn226 FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs1fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glVertexAttribs1fvNV #-}
ptr_glVertexAttribs1fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs1fvNV :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs1fvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs1fvNV"
glVertexAttribs1hvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLhalfNV
-> m ()
glVertexAttribs1hvNV :: GLuint -> GLint -> Ptr GLhalfNV -> m ()
glVertexAttribs1hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
-> GLuint -> GLint -> Ptr GLhalfNV -> IO ()
dyn930 FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs1hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3
{-# NOINLINE ptr_glVertexAttribs1hvNV #-}
ptr_glVertexAttribs1hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs1hvNV :: FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs1hvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs1hvNV"
glVertexAttribs1svNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLshort
-> m ()
glVertexAttribs1svNV :: GLuint -> GLint -> Ptr GLshort -> m ()
glVertexAttribs1svNV GLuint
v1 GLint
v2 Ptr GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
-> GLuint -> GLint -> Ptr GLshort -> IO ()
dyn931 FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs1svNV GLuint
v1 GLint
v2 Ptr GLshort
v3
{-# NOINLINE ptr_glVertexAttribs1svNV #-}
ptr_glVertexAttribs1svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
ptr_glVertexAttribs1svNV :: FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs1svNV = IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs1svNV"
glVertexAttribs2dvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLdouble
-> m ()
glVertexAttribs2dvNV :: GLuint -> GLint -> Ptr GLdouble -> m ()
glVertexAttribs2dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> Ptr GLdouble -> IO ()
dyn227 FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs2dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glVertexAttribs2dvNV #-}
ptr_glVertexAttribs2dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs2dvNV :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs2dvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs2dvNV"
glVertexAttribs2fvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLfloat
-> m ()
glVertexAttribs2fvNV :: GLuint -> GLint -> Ptr GLfloat -> m ()
glVertexAttribs2fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> Ptr GLfloat -> IO ()
dyn226 FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs2fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glVertexAttribs2fvNV #-}
ptr_glVertexAttribs2fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs2fvNV :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs2fvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs2fvNV"
glVertexAttribs2hvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLhalfNV
-> m ()
glVertexAttribs2hvNV :: GLuint -> GLint -> Ptr GLhalfNV -> m ()
glVertexAttribs2hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
-> GLuint -> GLint -> Ptr GLhalfNV -> IO ()
dyn930 FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs2hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3
{-# NOINLINE ptr_glVertexAttribs2hvNV #-}
ptr_glVertexAttribs2hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs2hvNV :: FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs2hvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs2hvNV"
glVertexAttribs2svNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLshort
-> m ()
glVertexAttribs2svNV :: GLuint -> GLint -> Ptr GLshort -> m ()
glVertexAttribs2svNV GLuint
v1 GLint
v2 Ptr GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
-> GLuint -> GLint -> Ptr GLshort -> IO ()
dyn931 FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs2svNV GLuint
v1 GLint
v2 Ptr GLshort
v3
{-# NOINLINE ptr_glVertexAttribs2svNV #-}
ptr_glVertexAttribs2svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
ptr_glVertexAttribs2svNV :: FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs2svNV = IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs2svNV"
glVertexAttribs3dvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLdouble
-> m ()
glVertexAttribs3dvNV :: GLuint -> GLint -> Ptr GLdouble -> m ()
glVertexAttribs3dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> Ptr GLdouble -> IO ()
dyn227 FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs3dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glVertexAttribs3dvNV #-}
ptr_glVertexAttribs3dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs3dvNV :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs3dvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs3dvNV"
glVertexAttribs3fvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLfloat
-> m ()
glVertexAttribs3fvNV :: GLuint -> GLint -> Ptr GLfloat -> m ()
glVertexAttribs3fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> Ptr GLfloat -> IO ()
dyn226 FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs3fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glVertexAttribs3fvNV #-}
ptr_glVertexAttribs3fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs3fvNV :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs3fvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs3fvNV"
glVertexAttribs3hvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLhalfNV
-> m ()
glVertexAttribs3hvNV :: GLuint -> GLint -> Ptr GLhalfNV -> m ()
glVertexAttribs3hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
-> GLuint -> GLint -> Ptr GLhalfNV -> IO ()
dyn930 FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs3hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3
{-# NOINLINE ptr_glVertexAttribs3hvNV #-}
ptr_glVertexAttribs3hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs3hvNV :: FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs3hvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs3hvNV"
glVertexAttribs3svNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLshort
-> m ()
glVertexAttribs3svNV :: GLuint -> GLint -> Ptr GLshort -> m ()
glVertexAttribs3svNV GLuint
v1 GLint
v2 Ptr GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
-> GLuint -> GLint -> Ptr GLshort -> IO ()
dyn931 FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs3svNV GLuint
v1 GLint
v2 Ptr GLshort
v3
{-# NOINLINE ptr_glVertexAttribs3svNV #-}
ptr_glVertexAttribs3svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
ptr_glVertexAttribs3svNV :: FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs3svNV = IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs3svNV"
glVertexAttribs4dvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLdouble
-> m ()
glVertexAttribs4dvNV :: GLuint -> GLint -> Ptr GLdouble -> m ()
glVertexAttribs4dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> Ptr GLdouble -> IO ()
dyn227 FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs4dvNV GLuint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glVertexAttribs4dvNV #-}
ptr_glVertexAttribs4dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs4dvNV :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribs4dvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs4dvNV"
glVertexAttribs4fvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLfloat
-> m ()
glVertexAttribs4fvNV :: GLuint -> GLint -> Ptr GLfloat -> m ()
glVertexAttribs4fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> Ptr GLfloat -> IO ()
dyn226 FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs4fvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glVertexAttribs4fvNV #-}
ptr_glVertexAttribs4fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs4fvNV :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glVertexAttribs4fvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs4fvNV"
glVertexAttribs4hvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLhalfNV
-> m ()
glVertexAttribs4hvNV :: GLuint -> GLint -> Ptr GLhalfNV -> m ()
glVertexAttribs4hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
-> GLuint -> GLint -> Ptr GLhalfNV -> IO ()
dyn930 FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs4hvNV GLuint
v1 GLint
v2 Ptr GLhalfNV
v3
{-# NOINLINE ptr_glVertexAttribs4hvNV #-}
ptr_glVertexAttribs4hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs4hvNV :: FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttribs4hvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs4hvNV"
glVertexAttribs4svNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLshort
-> m ()
glVertexAttribs4svNV :: GLuint -> GLint -> Ptr GLshort -> m ()
glVertexAttribs4svNV GLuint
v1 GLint
v2 Ptr GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
-> GLuint -> GLint -> Ptr GLshort -> IO ()
dyn931 FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs4svNV GLuint
v1 GLint
v2 Ptr GLshort
v3
{-# NOINLINE ptr_glVertexAttribs4svNV #-}
ptr_glVertexAttribs4svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
ptr_glVertexAttribs4svNV :: FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
ptr_glVertexAttribs4svNV = IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs4svNV"
glVertexAttribs4ubvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLubyte
-> m ()
glVertexAttribs4ubvNV :: GLuint -> GLint -> Ptr GLboolean -> m ()
glVertexAttribs4ubvNV GLuint
v1 GLint
v2 Ptr GLboolean
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ())
-> GLuint -> GLint -> Ptr GLboolean -> IO ()
dyn932 FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ())
ptr_glVertexAttribs4ubvNV GLuint
v1 GLint
v2 Ptr GLboolean
v3
{-# NOINLINE ptr_glVertexAttribs4ubvNV #-}
ptr_glVertexAttribs4ubvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> IO ())
ptr_glVertexAttribs4ubvNV :: FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ())
ptr_glVertexAttribs4ubvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribs4ubvNV"
glVertexBindingDivisor
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexBindingDivisor :: GLuint -> GLuint -> m ()
glVertexBindingDivisor GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexBindingDivisor GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexBindingDivisor #-}
ptr_glVertexBindingDivisor :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexBindingDivisor :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexBindingDivisor = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexBindingDivisor"
glVertexBlendARB
:: MonadIO m
=> GLint
-> m ()
glVertexBlendARB :: GLint -> m ()
glVertexBlendARB GLint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> IO ()) -> GLint -> IO ()
dyn13 FunPtr (GLint -> IO ())
ptr_glVertexBlendARB GLint
v1
{-# NOINLINE ptr_glVertexBlendARB #-}
ptr_glVertexBlendARB :: FunPtr (GLint -> IO ())
ptr_glVertexBlendARB :: FunPtr (GLint -> IO ())
ptr_glVertexBlendARB = IO (FunPtr (GLint -> IO ())) -> FunPtr (GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> IO ())) -> FunPtr (GLint -> IO ()))
-> IO (FunPtr (GLint -> IO ())) -> FunPtr (GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexBlendARB"
glVertexBlendEnvfATI
:: MonadIO m
=> GLenum
-> GLfloat
-> m ()
glVertexBlendEnvfATI :: GLuint -> GLfloat -> m ()
glVertexBlendEnvfATI GLuint
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> IO ()) -> GLuint -> GLfloat -> IO ()
dyn0 FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexBlendEnvfATI GLuint
v1 GLfloat
v2
{-# NOINLINE ptr_glVertexBlendEnvfATI #-}
ptr_glVertexBlendEnvfATI :: FunPtr (GLenum -> GLfloat -> IO ())
ptr_glVertexBlendEnvfATI :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexBlendEnvfATI = IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexBlendEnvfATI"
glVertexBlendEnviATI
:: MonadIO m
=> GLenum
-> GLint
-> m ()
glVertexBlendEnviATI :: GLuint -> GLint -> m ()
glVertexBlendEnviATI GLuint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> IO ()
dyn58 FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexBlendEnviATI GLuint
v1 GLint
v2
{-# NOINLINE ptr_glVertexBlendEnviATI #-}
ptr_glVertexBlendEnviATI :: FunPtr (GLenum -> GLint -> IO ())
ptr_glVertexBlendEnviATI :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexBlendEnviATI = IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexBlendEnviATI"
glVertexFormatNV
:: MonadIO m
=> GLint
-> GLenum
-> GLsizei
-> m ()
glVertexFormatNV :: GLint -> GLuint -> GLint -> m ()
glVertexFormatNV GLint
v1 GLuint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLint -> IO ())
-> GLint -> GLuint -> GLint -> IO ()
dyn126 FunPtr (GLint -> GLuint -> GLint -> IO ())
ptr_glVertexFormatNV GLint
v1 GLuint
v2 GLint
v3
{-# NOINLINE ptr_glVertexFormatNV #-}
ptr_glVertexFormatNV :: FunPtr (GLint -> GLenum -> GLsizei -> IO ())
ptr_glVertexFormatNV :: FunPtr (GLint -> GLuint -> GLint -> IO ())
ptr_glVertexFormatNV = IO (FunPtr (GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexFormatNV"
glVertexP2ui
:: MonadIO m
=> GLenum
-> GLuint
-> m ()
glVertexP2ui :: GLuint -> GLuint -> m ()
glVertexP2ui GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn19 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexP2ui GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexP2ui #-}
ptr_glVertexP2ui :: FunPtr (GLenum -> GLuint -> IO ())
ptr_glVertexP2ui :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexP2ui = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexP2ui"
glVertexP2uiv
:: MonadIO m
=> GLenum
-> Ptr GLuint
-> m ()
glVertexP2uiv :: GLuint -> Ptr GLuint -> m ()
glVertexP2uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn132 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexP2uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexP2uiv #-}
ptr_glVertexP2uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())
ptr_glVertexP2uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexP2uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexP2uiv"
glVertexP3ui
:: MonadIO m
=> GLenum
-> GLuint
-> m ()
glVertexP3ui :: GLuint -> GLuint -> m ()
glVertexP3ui GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn19 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexP3ui GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexP3ui #-}
ptr_glVertexP3ui :: FunPtr (GLenum -> GLuint -> IO ())
ptr_glVertexP3ui :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexP3ui = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexP3ui"
glVertexP3uiv
:: MonadIO m
=> GLenum
-> Ptr GLuint
-> m ()
glVertexP3uiv :: GLuint -> Ptr GLuint -> m ()
glVertexP3uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn132 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexP3uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexP3uiv #-}
ptr_glVertexP3uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())
ptr_glVertexP3uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexP3uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexP3uiv"
glVertexP4ui
:: MonadIO m
=> GLenum
-> GLuint
-> m ()
glVertexP4ui :: GLuint -> GLuint -> m ()
glVertexP4ui GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn19 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexP4ui GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexP4ui #-}
ptr_glVertexP4ui :: FunPtr (GLenum -> GLuint -> IO ())
ptr_glVertexP4ui :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexP4ui = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexP4ui"
glVertexP4uiv
:: MonadIO m
=> GLenum
-> Ptr GLuint
-> m ()
glVertexP4uiv :: GLuint -> Ptr GLuint -> m ()
glVertexP4uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn132 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexP4uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexP4uiv #-}
ptr_glVertexP4uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())
ptr_glVertexP4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexP4uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexP4uiv"
glVertexPointer
:: MonadIO m
=> GLint
-> GLenum
-> GLsizei
-> Ptr a
-> m ()
glVertexPointer :: GLint -> GLuint -> GLint -> Ptr a -> m ()
glVertexPointer GLint
v1 GLuint
v2 GLint
v3 Ptr a
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLint -> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLint -> GLuint -> GLint -> Ptr a -> IO ()
dyn133 FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexPointer GLint
v1 GLuint
v2 GLint
v3 Ptr a
v4
{-# NOINLINE ptr_glVertexPointer #-}
ptr_glVertexPointer :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glVertexPointer :: FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexPointer = IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexPointer"
glVertexPointerEXT
:: MonadIO m
=> GLint
-> GLenum
-> GLsizei
-> GLsizei
-> Ptr a
-> m ()
glVertexPointerEXT :: GLint -> GLuint -> GLint -> GLint -> Ptr a -> m ()
glVertexPointerEXT GLint
v1 GLuint
v2 GLint
v3 GLint
v4 Ptr a
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ())
-> GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ())
-> GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ()
dyn134 FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ())
forall a.
FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ())
ptr_glVertexPointerEXT GLint
v1 GLuint
v2 GLint
v3 GLint
v4 Ptr a
v5
{-# NOINLINE ptr_glVertexPointerEXT #-}
ptr_glVertexPointerEXT :: FunPtr (GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())
ptr_glVertexPointerEXT :: FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ())
ptr_glVertexPointerEXT = IO (FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLuint -> GLint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexPointerEXT"
glVertexPointerListIBM
:: MonadIO m
=> GLint
-> GLenum
-> GLint
-> Ptr (Ptr a)
-> GLint
-> m ()
glVertexPointerListIBM :: GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> m ()
glVertexPointerListIBM GLint
v1 GLuint
v2 GLint
v3 Ptr (Ptr a)
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
-> GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
forall a.
FunPtr (GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
-> GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
dyn135 FunPtr (GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
forall a.
FunPtr (GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
ptr_glVertexPointerListIBM GLint
v1 GLuint
v2 GLint
v3 Ptr (Ptr a)
v4 GLint
v5
{-# NOINLINE ptr_glVertexPointerListIBM #-}
ptr_glVertexPointerListIBM :: FunPtr (GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
ptr_glVertexPointerListIBM :: FunPtr (GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
ptr_glVertexPointerListIBM = IO
(FunPtr
(GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ()))
-> FunPtr
(GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ()))
-> FunPtr
(GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ()))
-> IO
(FunPtr
(GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ()))
-> FunPtr
(GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLuint -> GLint -> Ptr (Ptr a) -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexPointerListIBM"
glVertexPointervINTEL
:: MonadIO m
=> GLint
-> GLenum
-> Ptr (Ptr a)
-> m ()
glVertexPointervINTEL :: GLint -> GLuint -> Ptr (Ptr a) -> m ()
glVertexPointervINTEL GLint
v1 GLuint
v2 Ptr (Ptr a)
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ())
-> GLint -> GLuint -> Ptr (Ptr a) -> IO ()
forall a.
FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ())
-> GLint -> GLuint -> Ptr (Ptr a) -> IO ()
dyn136 FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ())
forall a. FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ())
ptr_glVertexPointervINTEL GLint
v1 GLuint
v2 Ptr (Ptr a)
v3
{-# NOINLINE ptr_glVertexPointervINTEL #-}
ptr_glVertexPointervINTEL :: FunPtr (GLint -> GLenum -> Ptr (Ptr a) -> IO ())
ptr_glVertexPointervINTEL :: FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ())
ptr_glVertexPointervINTEL = IO (FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ()))
-> FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ()))
-> FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ()))
-> FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> Ptr (Ptr a) -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexPointervINTEL"
glVertexStream1dATI
:: MonadIO m
=> GLenum
-> GLdouble
-> m ()
glVertexStream1dATI :: GLuint -> GLdouble -> m ()
glVertexStream1dATI GLuint
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> IO ()
dyn569 FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexStream1dATI GLuint
v1 GLdouble
v2
{-# NOINLINE ptr_glVertexStream1dATI #-}
ptr_glVertexStream1dATI :: FunPtr (GLenum -> GLdouble -> IO ())
ptr_glVertexStream1dATI :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexStream1dATI = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1dATI"
glVertexStream1dvATI
:: MonadIO m
=> GLenum
-> Ptr GLdouble
-> m ()
glVertexStream1dvATI :: GLuint -> Ptr GLdouble -> m ()
glVertexStream1dvATI GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn100 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream1dvATI GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexStream1dvATI #-}
ptr_glVertexStream1dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
ptr_glVertexStream1dvATI :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream1dvATI = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1dvATI"
glVertexStream1fATI
:: MonadIO m
=> GLenum
-> GLfloat
-> m ()
glVertexStream1fATI :: GLuint -> GLfloat -> m ()
glVertexStream1fATI GLuint
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> IO ()) -> GLuint -> GLfloat -> IO ()
dyn0 FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexStream1fATI GLuint
v1 GLfloat
v2
{-# NOINLINE ptr_glVertexStream1fATI #-}
ptr_glVertexStream1fATI :: FunPtr (GLenum -> GLfloat -> IO ())
ptr_glVertexStream1fATI :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexStream1fATI = IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1fATI"
glVertexStream1fvATI
:: MonadIO m
=> GLenum
-> Ptr GLfloat
-> m ()
glVertexStream1fvATI :: GLuint -> Ptr GLfloat -> m ()
glVertexStream1fvATI GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn101 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream1fvATI GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexStream1fvATI #-}
ptr_glVertexStream1fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
ptr_glVertexStream1fvATI :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream1fvATI = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1fvATI"
glVertexStream1iATI
:: MonadIO m
=> GLenum
-> GLint
-> m ()
glVertexStream1iATI :: GLuint -> GLint -> m ()
glVertexStream1iATI GLuint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> IO ()
dyn58 FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexStream1iATI GLuint
v1 GLint
v2
{-# NOINLINE ptr_glVertexStream1iATI #-}
ptr_glVertexStream1iATI :: FunPtr (GLenum -> GLint -> IO ())
ptr_glVertexStream1iATI :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexStream1iATI = IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1iATI"
glVertexStream1ivATI
:: MonadIO m
=> GLenum
-> Ptr GLint
-> m ()
glVertexStream1ivATI :: GLuint -> Ptr GLint -> m ()
glVertexStream1ivATI GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn143 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream1ivATI GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexStream1ivATI #-}
ptr_glVertexStream1ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())
ptr_glVertexStream1ivATI :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream1ivATI = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1ivATI"
glVertexStream1sATI
:: MonadIO m
=> GLenum
-> GLshort
-> m ()
glVertexStream1sATI :: GLuint -> GLshort -> m ()
glVertexStream1sATI GLuint
v1 GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> IO ()) -> GLuint -> GLshort -> IO ()
dyn572 FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexStream1sATI GLuint
v1 GLshort
v2
{-# NOINLINE ptr_glVertexStream1sATI #-}
ptr_glVertexStream1sATI :: FunPtr (GLenum -> GLshort -> IO ())
ptr_glVertexStream1sATI :: FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexStream1sATI = IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1sATI"
glVertexStream1svATI
:: MonadIO m
=> GLenum
-> Ptr GLshort
-> m ()
glVertexStream1svATI :: GLuint -> Ptr GLshort -> m ()
glVertexStream1svATI GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn573 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream1svATI GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexStream1svATI #-}
ptr_glVertexStream1svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())
ptr_glVertexStream1svATI :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream1svATI = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream1svATI"
glVertexStream2dATI
:: MonadIO m
=> GLenum
-> GLdouble
-> GLdouble
-> m ()
glVertexStream2dATI :: GLuint -> GLdouble -> GLdouble -> m ()
glVertexStream2dATI GLuint
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> IO ()
dyn575 FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream2dATI GLuint
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glVertexStream2dATI #-}
ptr_glVertexStream2dATI :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream2dATI :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream2dATI = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2dATI"
glVertexStream2dvATI
:: MonadIO m
=> GLenum
-> Ptr GLdouble
-> m ()
glVertexStream2dvATI :: GLuint -> Ptr GLdouble -> m ()
glVertexStream2dvATI GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn100 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream2dvATI GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexStream2dvATI #-}
ptr_glVertexStream2dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
ptr_glVertexStream2dvATI :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream2dvATI = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2dvATI"
glVertexStream2fATI
:: MonadIO m
=> GLenum
-> GLfloat
-> GLfloat
-> m ()
glVertexStream2fATI :: GLuint -> GLfloat -> GLfloat -> m ()
glVertexStream2fATI GLuint
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> IO ()
dyn576 FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream2fATI GLuint
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glVertexStream2fATI #-}
ptr_glVertexStream2fATI :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream2fATI :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream2fATI = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2fATI"
glVertexStream2fvATI
:: MonadIO m
=> GLenum
-> Ptr GLfloat
-> m ()
glVertexStream2fvATI :: GLuint -> Ptr GLfloat -> m ()
glVertexStream2fvATI GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn101 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream2fvATI GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexStream2fvATI #-}
ptr_glVertexStream2fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
ptr_glVertexStream2fvATI :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream2fvATI = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2fvATI"
glVertexStream2iATI
:: MonadIO m
=> GLenum
-> GLint
-> GLint
-> m ()
glVertexStream2iATI :: GLuint -> GLint -> GLint -> m ()
glVertexStream2iATI GLuint
v1 GLint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> IO ()
dyn275 FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexStream2iATI GLuint
v1 GLint
v2 GLint
v3
{-# NOINLINE ptr_glVertexStream2iATI #-}
ptr_glVertexStream2iATI :: FunPtr (GLenum -> GLint -> GLint -> IO ())
ptr_glVertexStream2iATI :: FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexStream2iATI = IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2iATI"
glVertexStream2ivATI
:: MonadIO m
=> GLenum
-> Ptr GLint
-> m ()
glVertexStream2ivATI :: GLuint -> Ptr GLint -> m ()
glVertexStream2ivATI GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn143 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream2ivATI GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexStream2ivATI #-}
ptr_glVertexStream2ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())
ptr_glVertexStream2ivATI :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream2ivATI = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2ivATI"
glVertexStream2sATI
:: MonadIO m
=> GLenum
-> GLshort
-> GLshort
-> m ()
glVertexStream2sATI :: GLuint -> GLshort -> GLshort -> m ()
glVertexStream2sATI GLuint
v1 GLshort
v2 GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> IO ()
dyn578 FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexStream2sATI GLuint
v1 GLshort
v2 GLshort
v3
{-# NOINLINE ptr_glVertexStream2sATI #-}
ptr_glVertexStream2sATI :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())
ptr_glVertexStream2sATI :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexStream2sATI = IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2sATI"
glVertexStream2svATI
:: MonadIO m
=> GLenum
-> Ptr GLshort
-> m ()
glVertexStream2svATI :: GLuint -> Ptr GLshort -> m ()
glVertexStream2svATI GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn573 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream2svATI GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexStream2svATI #-}
ptr_glVertexStream2svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())
ptr_glVertexStream2svATI :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream2svATI = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream2svATI"
glVertexStream3dATI
:: MonadIO m
=> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexStream3dATI :: GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexStream3dATI GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn548 FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream3dATI GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glVertexStream3dATI #-}
ptr_glVertexStream3dATI :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream3dATI :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream3dATI = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3dATI"
glVertexStream3dvATI
:: MonadIO m
=> GLenum
-> Ptr GLdouble
-> m ()
glVertexStream3dvATI :: GLuint -> Ptr GLdouble -> m ()
glVertexStream3dvATI GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn100 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream3dvATI GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexStream3dvATI #-}
ptr_glVertexStream3dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
ptr_glVertexStream3dvATI :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream3dvATI = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3dvATI"
glVertexStream3fATI
:: MonadIO m
=> GLenum
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexStream3fATI :: GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexStream3fATI GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn549 FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream3fATI GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4
{-# NOINLINE ptr_glVertexStream3fATI #-}
ptr_glVertexStream3fATI :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream3fATI :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream3fATI = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3fATI"
glVertexStream3fvATI
:: MonadIO m
=> GLenum
-> Ptr GLfloat
-> m ()
glVertexStream3fvATI :: GLuint -> Ptr GLfloat -> m ()
glVertexStream3fvATI GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn101 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream3fvATI GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexStream3fvATI #-}
ptr_glVertexStream3fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
ptr_glVertexStream3fvATI :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream3fvATI = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3fvATI"
glVertexStream3iATI
:: MonadIO m
=> GLenum
-> GLint
-> GLint
-> GLint
-> m ()
glVertexStream3iATI :: GLuint -> GLint -> GLint -> GLint -> m ()
glVertexStream3iATI GLuint
v1 GLint
v2 GLint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> IO ()
dyn582 FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexStream3iATI GLuint
v1 GLint
v2 GLint
v3 GLint
v4
{-# NOINLINE ptr_glVertexStream3iATI #-}
ptr_glVertexStream3iATI :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexStream3iATI :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexStream3iATI = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3iATI"
glVertexStream3ivATI
:: MonadIO m
=> GLenum
-> Ptr GLint
-> m ()
glVertexStream3ivATI :: GLuint -> Ptr GLint -> m ()
glVertexStream3ivATI GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn143 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream3ivATI GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexStream3ivATI #-}
ptr_glVertexStream3ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())
ptr_glVertexStream3ivATI :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream3ivATI = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3ivATI"
glVertexStream3sATI
:: MonadIO m
=> GLenum
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexStream3sATI :: GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexStream3sATI GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> IO ()
dyn583 FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexStream3sATI GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4
{-# NOINLINE ptr_glVertexStream3sATI #-}
ptr_glVertexStream3sATI :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexStream3sATI :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexStream3sATI = IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3sATI"
glVertexStream3svATI
:: MonadIO m
=> GLenum
-> Ptr GLshort
-> m ()
glVertexStream3svATI :: GLuint -> Ptr GLshort -> m ()
glVertexStream3svATI GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn573 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream3svATI GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexStream3svATI #-}
ptr_glVertexStream3svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())
ptr_glVertexStream3svATI :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream3svATI = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream3svATI"
glVertexStream4dATI
:: MonadIO m
=> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexStream4dATI :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexStream4dATI GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn546 FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream4dATI GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5
{-# NOINLINE ptr_glVertexStream4dATI #-}
ptr_glVertexStream4dATI :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream4dATI :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexStream4dATI = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4dATI"
glVertexStream4dvATI
:: MonadIO m
=> GLenum
-> Ptr GLdouble
-> m ()
glVertexStream4dvATI :: GLuint -> Ptr GLdouble -> m ()
glVertexStream4dvATI GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn100 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream4dvATI GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexStream4dvATI #-}
ptr_glVertexStream4dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
ptr_glVertexStream4dvATI :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexStream4dvATI = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4dvATI"
glVertexStream4fATI
:: MonadIO m
=> GLenum
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexStream4fATI :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexStream4fATI GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn547 FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream4fATI GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glVertexStream4fATI #-}
ptr_glVertexStream4fATI :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream4fATI :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexStream4fATI = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4fATI"
glVertexStream4fvATI
:: MonadIO m
=> GLenum
-> Ptr GLfloat
-> m ()
glVertexStream4fvATI :: GLuint -> Ptr GLfloat -> m ()
glVertexStream4fvATI GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn101 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream4fvATI GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexStream4fvATI #-}
ptr_glVertexStream4fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
ptr_glVertexStream4fvATI :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexStream4fvATI = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4fvATI"
glVertexStream4iATI
:: MonadIO m
=> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glVertexStream4iATI :: GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glVertexStream4iATI GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
dyn276 FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexStream4iATI GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5
{-# NOINLINE ptr_glVertexStream4iATI #-}
ptr_glVertexStream4iATI :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexStream4iATI :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexStream4iATI = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4iATI"
glVertexStream4ivATI
:: MonadIO m
=> GLenum
-> Ptr GLint
-> m ()
glVertexStream4ivATI :: GLuint -> Ptr GLint -> m ()
glVertexStream4ivATI GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn143 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream4ivATI GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexStream4ivATI #-}
ptr_glVertexStream4ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())
ptr_glVertexStream4ivATI :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexStream4ivATI = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4ivATI"
glVertexStream4sATI
:: MonadIO m
=> GLenum
-> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexStream4sATI :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexStream4sATI GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
dyn587 FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexStream4sATI GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5
{-# NOINLINE ptr_glVertexStream4sATI #-}
ptr_glVertexStream4sATI :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexStream4sATI :: FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexStream4sATI = IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4sATI"
glVertexStream4svATI
:: MonadIO m
=> GLenum
-> Ptr GLshort
-> m ()
glVertexStream4svATI :: GLuint -> Ptr GLshort -> m ()
glVertexStream4svATI GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn573 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream4svATI GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexStream4svATI #-}
ptr_glVertexStream4svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())
ptr_glVertexStream4svATI :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexStream4svATI = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexStream4svATI"
glVertexWeightPointerEXT
:: MonadIO m
=> GLint
-> GLenum
-> GLsizei
-> Ptr a
-> m ()
glVertexWeightPointerEXT :: GLint -> GLuint -> GLint -> Ptr a -> m ()
glVertexWeightPointerEXT GLint
v1 GLuint
v2 GLint
v3 Ptr a
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLint -> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLint -> GLuint -> GLint -> Ptr a -> IO ()
dyn133 FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexWeightPointerEXT GLint
v1 GLuint
v2 GLint
v3 Ptr a
v4
{-# NOINLINE ptr_glVertexWeightPointerEXT #-}
ptr_glVertexWeightPointerEXT :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glVertexWeightPointerEXT :: FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexWeightPointerEXT = IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexWeightPointerEXT"
glVertexWeightfEXT
:: MonadIO m
=> GLfloat
-> m ()
glVertexWeightfEXT :: GLfloat -> m ()
glVertexWeightfEXT GLfloat
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfloat -> IO ()) -> GLfloat -> IO ()
dyn85 FunPtr (GLfloat -> IO ())
ptr_glVertexWeightfEXT GLfloat
v1
{-# NOINLINE ptr_glVertexWeightfEXT #-}
ptr_glVertexWeightfEXT :: FunPtr (GLfloat -> IO ())
ptr_glVertexWeightfEXT :: FunPtr (GLfloat -> IO ())
ptr_glVertexWeightfEXT = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ()))
-> IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexWeightfEXT"
glVertexWeightfvEXT
:: MonadIO m
=> Ptr GLfloat
-> m ()
glVertexWeightfvEXT :: Ptr GLfloat -> m ()
glVertexWeightfvEXT Ptr GLfloat
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> IO ()
dyn44 FunPtr (Ptr GLfloat -> IO ())
ptr_glVertexWeightfvEXT Ptr GLfloat
v1
{-# NOINLINE ptr_glVertexWeightfvEXT #-}
ptr_glVertexWeightfvEXT :: FunPtr (Ptr GLfloat -> IO ())
ptr_glVertexWeightfvEXT :: FunPtr (Ptr GLfloat -> IO ())
ptr_glVertexWeightfvEXT = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ()))
-> IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexWeightfvEXT"
glVertexWeighthNV
:: MonadIO m
=> GLhalfNV
-> m ()
glVertexWeighthNV :: GLhalfNV -> m ()
glVertexWeighthNV GLhalfNV
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLhalfNV -> IO ()) -> GLhalfNV -> IO ()
dyn292 FunPtr (GLhalfNV -> IO ())
ptr_glVertexWeighthNV GLhalfNV
v1
{-# NOINLINE ptr_glVertexWeighthNV #-}
ptr_glVertexWeighthNV :: FunPtr (GLhalfNV -> IO ())
ptr_glVertexWeighthNV :: FunPtr (GLhalfNV -> IO ())
ptr_glVertexWeighthNV = IO (FunPtr (GLhalfNV -> IO ())) -> FunPtr (GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLhalfNV -> IO ())) -> FunPtr (GLhalfNV -> IO ()))
-> IO (FunPtr (GLhalfNV -> IO ())) -> FunPtr (GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexWeighthNV"
glVertexWeighthvNV
:: MonadIO m
=> Ptr GLhalfNV
-> m ()
glVertexWeighthvNV :: Ptr GLhalfNV -> m ()
glVertexWeighthvNV Ptr GLhalfNV
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLhalfNV -> IO ()) -> Ptr GLhalfNV -> IO ()
dyn106 FunPtr (Ptr GLhalfNV -> IO ())
ptr_glVertexWeighthvNV Ptr GLhalfNV
v1
{-# NOINLINE ptr_glVertexWeighthvNV #-}
ptr_glVertexWeighthvNV :: FunPtr (Ptr GLhalfNV -> IO ())
ptr_glVertexWeighthvNV :: FunPtr (Ptr GLhalfNV -> IO ())
ptr_glVertexWeighthvNV = IO (FunPtr (Ptr GLhalfNV -> IO ()))
-> FunPtr (Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLhalfNV -> IO ()))
-> FunPtr (Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (Ptr GLhalfNV -> IO ()))
-> FunPtr (Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexWeighthvNV"
glVideoCaptureNV
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> Ptr GLuint64EXT
-> m GLenum
glVideoCaptureNV :: GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> m GLuint
glVideoCaptureNV GLuint
v1 Ptr GLuint
v2 Ptr GLuint64EXT
v3 = IO GLuint -> m GLuint
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLuint -> m GLuint) -> IO GLuint -> m GLuint
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint)
-> GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint
dyn933 FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint)
ptr_glVideoCaptureNV GLuint
v1 Ptr GLuint
v2 Ptr GLuint64EXT
v3
{-# NOINLINE ptr_glVideoCaptureNV #-}
ptr_glVideoCaptureNV :: FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLenum)
ptr_glVideoCaptureNV :: FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint)
ptr_glVideoCaptureNV = IO (FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint))
-> FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint))
-> FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint))
-> IO
(FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint))
-> FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint)
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLuint))
forall a. String -> IO (FunPtr a)
getCommand String
"glVideoCaptureNV"
glVideoCaptureStreamParameterdvNV
:: MonadIO m
=> GLuint
-> GLuint
-> GLenum
-> Ptr GLdouble
-> m ()
glVideoCaptureStreamParameterdvNV :: GLuint -> GLuint -> GLuint -> Ptr GLdouble -> m ()
glVideoCaptureStreamParameterdvNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()
dyn465 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
ptr_glVideoCaptureStreamParameterdvNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glVideoCaptureStreamParameterdvNV #-}
ptr_glVideoCaptureStreamParameterdvNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLdouble -> IO ())
ptr_glVideoCaptureStreamParameterdvNV :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
ptr_glVideoCaptureStreamParameterdvNV = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVideoCaptureStreamParameterdvNV"
glVideoCaptureStreamParameterfvNV
:: MonadIO m
=> GLuint
-> GLuint
-> GLenum
-> Ptr GLfloat
-> m ()
glVideoCaptureStreamParameterfvNV :: GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glVideoCaptureStreamParameterfvNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()
dyn466 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glVideoCaptureStreamParameterfvNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glVideoCaptureStreamParameterfvNV #-}
ptr_glVideoCaptureStreamParameterfvNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())
ptr_glVideoCaptureStreamParameterfvNV :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glVideoCaptureStreamParameterfvNV = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVideoCaptureStreamParameterfvNV"
glVideoCaptureStreamParameterivNV
:: MonadIO m
=> GLuint
-> GLuint
-> GLenum
-> Ptr GLint
-> m ()
glVideoCaptureStreamParameterivNV :: GLuint -> GLuint -> GLuint -> Ptr GLint -> m ()
glVideoCaptureStreamParameterivNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()
dyn314 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glVideoCaptureStreamParameterivNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLint
v4
{-# NOINLINE ptr_glVideoCaptureStreamParameterivNV #-}
ptr_glVideoCaptureStreamParameterivNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())
ptr_glVideoCaptureStreamParameterivNV :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glVideoCaptureStreamParameterivNV = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVideoCaptureStreamParameterivNV"
glViewport
:: MonadIO m
=> GLint
-> GLint
-> GLsizei
-> GLsizei
-> m ()
glViewport :: GLint -> GLint -> GLint -> GLint -> m ()
glViewport GLint
v1 GLint
v2 GLint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> GLint -> IO ()
dyn738 FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glViewport GLint
v1 GLint
v2 GLint
v3 GLint
v4
{-# NOINLINE ptr_glViewport #-}
ptr_glViewport :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())
ptr_glViewport :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glViewport = IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewport"
glViewportArrayv
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLfloat
-> m ()
glViewportArrayv :: GLuint -> GLint -> Ptr GLfloat -> m ()
glViewportArrayv GLuint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> Ptr GLfloat -> IO ()
dyn226 FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glViewportArrayv GLuint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glViewportArrayv #-}
ptr_glViewportArrayv :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glViewportArrayv :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glViewportArrayv = IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportArrayv"
glViewportArrayvNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLfloat
-> m ()
glViewportArrayvNV :: GLuint -> GLint -> Ptr GLfloat -> m ()
glViewportArrayvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> Ptr GLfloat -> IO ()
dyn226 FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glViewportArrayvNV GLuint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glViewportArrayvNV #-}
ptr_glViewportArrayvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glViewportArrayvNV :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glViewportArrayvNV = IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportArrayvNV"
glViewportArrayvOES
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLfloat
-> m ()
glViewportArrayvOES :: GLuint -> GLint -> Ptr GLfloat -> m ()
glViewportArrayvOES GLuint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> Ptr GLfloat -> IO ()
dyn226 FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glViewportArrayvOES GLuint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glViewportArrayvOES #-}
ptr_glViewportArrayvOES :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glViewportArrayvOES :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
ptr_glViewportArrayvOES = IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportArrayvOES"
glViewportIndexedf
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glViewportIndexedf GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn907 FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedf GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glViewportIndexedf #-}
ptr_glViewportIndexedf :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedf :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedf = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportIndexedf"
glViewportIndexedfNV
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glViewportIndexedfNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glViewportIndexedfNV GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn907 FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedfNV GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glViewportIndexedfNV #-}
ptr_glViewportIndexedfNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedfNV :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedfNV = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportIndexedfNV"
glViewportIndexedfOES
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glViewportIndexedfOES :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glViewportIndexedfOES GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn907 FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedfOES GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glViewportIndexedfOES #-}
ptr_glViewportIndexedfOES :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedfOES :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glViewportIndexedfOES = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportIndexedfOES"
glViewportIndexedfv
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glViewportIndexedfv :: GLuint -> Ptr GLfloat -> m ()
glViewportIndexedfv GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfv GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glViewportIndexedfv #-}
ptr_glViewportIndexedfv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfv = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportIndexedfv"
glViewportIndexedfvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glViewportIndexedfvNV :: GLuint -> Ptr GLfloat -> m ()
glViewportIndexedfvNV GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfvNV GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glViewportIndexedfvNV #-}
ptr_glViewportIndexedfvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfvNV = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportIndexedfvNV"
glViewportIndexedfvOES
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glViewportIndexedfvOES :: GLuint -> Ptr GLfloat -> m ()
glViewportIndexedfvOES GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfvOES GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glViewportIndexedfvOES #-}
ptr_glViewportIndexedfvOES :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfvOES :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glViewportIndexedfvOES = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportIndexedfvOES"
glViewportPositionWScaleNV
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> m ()
glViewportPositionWScaleNV :: GLuint -> GLfloat -> GLfloat -> m ()
glViewportPositionWScaleNV GLuint
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> IO ()
dyn229 FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glViewportPositionWScaleNV GLuint
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glViewportPositionWScaleNV #-}
ptr_glViewportPositionWScaleNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glViewportPositionWScaleNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glViewportPositionWScaleNV = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportPositionWScaleNV"
glViewportSwizzleNV
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glViewportSwizzleNV :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glViewportSwizzleNV GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn57 FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glViewportSwizzleNV GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5
{-# NOINLINE ptr_glViewportSwizzleNV #-}
ptr_glViewportSwizzleNV :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
ptr_glViewportSwizzleNV :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glViewportSwizzleNV = IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glViewportSwizzleNV"
glWaitSemaphoreEXT
:: MonadIO m
=> GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLenum
-> m ()
glWaitSemaphoreEXT :: GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> m ()
glWaitSemaphoreEXT GLuint
v1 GLuint
v2 Ptr GLuint
v3 GLuint
v4 Ptr GLuint
v5 Ptr GLuint
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ())
-> GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ()
dyn749 FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ())
ptr_glWaitSemaphoreEXT GLuint
v1 GLuint
v2 Ptr GLuint
v3 GLuint
v4 Ptr GLuint
v5 Ptr GLuint
v6
{-# NOINLINE ptr_glWaitSemaphoreEXT #-}
ptr_glWaitSemaphoreEXT :: FunPtr (GLuint -> GLuint -> Ptr GLuint -> GLuint -> Ptr GLuint -> Ptr GLenum -> IO ())
ptr_glWaitSemaphoreEXT :: FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ())
ptr_glWaitSemaphoreEXT = IO
(FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> Ptr GLuint
-> GLuint
-> Ptr GLuint
-> Ptr GLuint
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glWaitSemaphoreEXT"
glWaitSemaphoreui64NVX
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLuint64
-> m ()
glWaitSemaphoreui64NVX :: GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> m ()
glWaitSemaphoreui64NVX GLuint
v1 GLint
v2 Ptr GLuint
v3 Ptr GLuint64EXT
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ())
-> GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ()
dyn750 FunPtr (GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glWaitSemaphoreui64NVX GLuint
v1 GLint
v2 Ptr GLuint
v3 Ptr GLuint64EXT
v4
{-# NOINLINE ptr_glWaitSemaphoreui64NVX #-}
ptr_glWaitSemaphoreui64NVX :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ())
ptr_glWaitSemaphoreui64NVX :: FunPtr (GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glWaitSemaphoreui64NVX = IO
(FunPtr
(GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> Ptr GLuint -> Ptr GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glWaitSemaphoreui64NVX"