{-# OPTIONS_HADDOCK hide #-}
module Graphics.GL.Functions.F31 (
glVertexAttrib4svARB,
glVertexAttrib4svNV,
glVertexAttrib4ubNV,
glVertexAttrib4ubv,
glVertexAttrib4ubvARB,
glVertexAttrib4ubvNV,
glVertexAttrib4uiv,
glVertexAttrib4uivARB,
glVertexAttrib4usv,
glVertexAttrib4usvARB,
glVertexAttribArrayObjectATI,
glVertexAttribBinding,
glVertexAttribDivisor,
glVertexAttribDivisorANGLE,
glVertexAttribDivisorARB,
glVertexAttribDivisorEXT,
glVertexAttribDivisorNV,
glVertexAttribFormat,
glVertexAttribFormatNV,
glVertexAttribI1i,
glVertexAttribI1iEXT,
glVertexAttribI1iv,
glVertexAttribI1ivEXT,
glVertexAttribI1ui,
glVertexAttribI1uiEXT,
glVertexAttribI1uiv,
glVertexAttribI1uivEXT,
glVertexAttribI2i,
glVertexAttribI2iEXT,
glVertexAttribI2iv,
glVertexAttribI2ivEXT,
glVertexAttribI2ui,
glVertexAttribI2uiEXT,
glVertexAttribI2uiv,
glVertexAttribI2uivEXT,
glVertexAttribI3i,
glVertexAttribI3iEXT,
glVertexAttribI3iv,
glVertexAttribI3ivEXT,
glVertexAttribI3ui,
glVertexAttribI3uiEXT,
glVertexAttribI3uiv,
glVertexAttribI3uivEXT,
glVertexAttribI4bv,
glVertexAttribI4bvEXT,
glVertexAttribI4i,
glVertexAttribI4iEXT,
glVertexAttribI4iv,
glVertexAttribI4ivEXT,
glVertexAttribI4sv,
glVertexAttribI4svEXT,
glVertexAttribI4ubv,
glVertexAttribI4ubvEXT,
glVertexAttribI4ui,
glVertexAttribI4uiEXT,
glVertexAttribI4uiv,
glVertexAttribI4uivEXT,
glVertexAttribI4usv,
glVertexAttribI4usvEXT,
glVertexAttribIFormat,
glVertexAttribIFormatNV,
glVertexAttribIPointer,
glVertexAttribIPointerEXT,
glVertexAttribL1d,
glVertexAttribL1dEXT,
glVertexAttribL1dv,
glVertexAttribL1dvEXT,
glVertexAttribL1i64NV,
glVertexAttribL1i64vNV,
glVertexAttribL1ui64ARB,
glVertexAttribL1ui64NV,
glVertexAttribL1ui64vARB,
glVertexAttribL1ui64vNV,
glVertexAttribL2d,
glVertexAttribL2dEXT,
glVertexAttribL2dv,
glVertexAttribL2dvEXT,
glVertexAttribL2i64NV,
glVertexAttribL2i64vNV,
glVertexAttribL2ui64NV,
glVertexAttribL2ui64vNV,
glVertexAttribL3d,
glVertexAttribL3dEXT,
glVertexAttribL3dv,
glVertexAttribL3dvEXT,
glVertexAttribL3i64NV,
glVertexAttribL3i64vNV,
glVertexAttribL3ui64NV,
glVertexAttribL3ui64vNV,
glVertexAttribL4d,
glVertexAttribL4dEXT,
glVertexAttribL4dv,
glVertexAttribL4dvEXT,
glVertexAttribL4i64NV,
glVertexAttribL4i64vNV,
glVertexAttribL4ui64NV,
glVertexAttribL4ui64vNV,
glVertexAttribLFormat,
glVertexAttribLFormatNV,
glVertexAttribLPointer
) where
import Control.Monad.IO.Class ( MonadIO(..) )
import Foreign.Ptr
import Graphics.GL.Foreign
import Graphics.GL.Types
import System.IO.Unsafe ( unsafePerformIO )
glVertexAttrib4svARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4svARB :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib4svARB GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svARB GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib4svARB #-}
ptr_glVertexAttrib4svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svARB = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4svARB"
glVertexAttrib4svNV
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib4svNV GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svNV GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib4svNV #-}
ptr_glVertexAttrib4svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svNV = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4svNV"
glVertexAttrib4ubNV
:: MonadIO m
=> GLuint
-> GLubyte
-> GLubyte
-> GLubyte
-> GLubyte
-> m ()
glVertexAttrib4ubNV :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
glVertexAttrib4ubNV GLuint
v1 GLubyte
v2 GLubyte
v3 GLubyte
v4 GLubyte
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
-> GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
dyn905 FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4ubNV GLuint
v1 GLubyte
v2 GLubyte
v3 GLubyte
v4 GLubyte
v5
{-# NOINLINE ptr_glVertexAttrib4ubNV #-}
ptr_glVertexAttrib4ubNV :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4ubNV :: FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4ubNV = IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4ubNV"
glVertexAttrib4ubv
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4ubv GLuint
v1 Ptr GLubyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> IO ()
dyn393 FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubv GLuint
v1 Ptr GLubyte
v2
{-# NOINLINE ptr_glVertexAttrib4ubv #-}
ptr_glVertexAttrib4ubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubv = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4ubv"
glVertexAttrib4ubvARB
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4ubvARB :: GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4ubvARB GLuint
v1 Ptr GLubyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> IO ()
dyn393 FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvARB GLuint
v1 Ptr GLubyte
v2
{-# NOINLINE ptr_glVertexAttrib4ubvARB #-}
ptr_glVertexAttrib4ubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvARB = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4ubvARB"
glVertexAttrib4ubvNV
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4ubvNV GLuint
v1 Ptr GLubyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> IO ()
dyn393 FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvNV GLuint
v1 Ptr GLubyte
v2
{-# NOINLINE ptr_glVertexAttrib4ubvNV #-}
ptr_glVertexAttrib4ubvNV :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvNV :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvNV = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4ubvNV"
glVertexAttrib4uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> m ()
glVertexAttrib4uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttrib4uiv #-}
ptr_glVertexAttrib4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4uiv"
glVertexAttrib4uivARB
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4uivARB :: GLuint -> Ptr GLuint -> m ()
glVertexAttrib4uivARB GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uivARB GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttrib4uivARB #-}
ptr_glVertexAttrib4uivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uivARB = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4uivARB"
glVertexAttrib4usv
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4usv :: GLuint -> Ptr GLushort -> m ()
glVertexAttrib4usv GLuint
v1 Ptr GLushort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> IO ()
dyn884 FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usv GLuint
v1 Ptr GLushort
v2
{-# NOINLINE ptr_glVertexAttrib4usv #-}
ptr_glVertexAttrib4usv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usv = IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4usv"
glVertexAttrib4usvARB
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4usvARB :: GLuint -> Ptr GLushort -> m ()
glVertexAttrib4usvARB GLuint
v1 Ptr GLushort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> IO ()
dyn884 FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usvARB GLuint
v1 Ptr GLushort
v2
{-# NOINLINE ptr_glVertexAttrib4usvARB #-}
ptr_glVertexAttrib4usvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usvARB = IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4usvARB"
glVertexAttribArrayObjectATI
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLsizei
-> GLuint
-> GLuint
-> m ()
glVertexAttribArrayObjectATI :: GLuint
-> GLint -> GLuint -> GLubyte -> GLint -> GLuint -> GLuint -> m ()
glVertexAttribArrayObjectATI GLuint
v1 GLint
v2 GLuint
v3 GLubyte
v4 GLint
v5 GLuint
v6 GLuint
v7 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ()
dyn910 FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ())
ptr_glVertexAttribArrayObjectATI GLuint
v1 GLint
v2 GLuint
v3 GLubyte
v4 GLint
v5 GLuint
v6 GLuint
v7
{-# NOINLINE ptr_glVertexAttribArrayObjectATI #-}
ptr_glVertexAttribArrayObjectATI :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribArrayObjectATI :: FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ())
ptr_glVertexAttribArrayObjectATI = IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLubyte
-> GLint
-> GLuint
-> GLuint
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribArrayObjectATI"
glVertexAttribBinding
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribBinding :: GLuint -> GLuint -> m ()
glVertexAttribBinding GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribBinding GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribBinding #-}
ptr_glVertexAttribBinding :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribBinding :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribBinding = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribBinding"
glVertexAttribDivisor
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisor :: GLuint -> GLuint -> m ()
glVertexAttribDivisor GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisor GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribDivisor #-}
ptr_glVertexAttribDivisor :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisor :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisor = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribDivisor"
glVertexAttribDivisorANGLE
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorANGLE :: GLuint -> GLuint -> m ()
glVertexAttribDivisorANGLE GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorANGLE GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribDivisorANGLE #-}
ptr_glVertexAttribDivisorANGLE :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorANGLE :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorANGLE = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribDivisorANGLE"
glVertexAttribDivisorARB
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorARB :: GLuint -> GLuint -> m ()
glVertexAttribDivisorARB GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorARB GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribDivisorARB #-}
ptr_glVertexAttribDivisorARB :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorARB :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorARB = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribDivisorARB"
glVertexAttribDivisorEXT
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorEXT :: GLuint -> GLuint -> m ()
glVertexAttribDivisorEXT GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorEXT GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribDivisorEXT #-}
ptr_glVertexAttribDivisorEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorEXT = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribDivisorEXT"
glVertexAttribDivisorNV
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorNV :: GLuint -> GLuint -> m ()
glVertexAttribDivisorNV GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorNV GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribDivisorNV #-}
ptr_glVertexAttribDivisorNV :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorNV :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorNV = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribDivisorNV"
glVertexAttribFormat
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLuint
-> m ()
glVertexAttribFormat :: GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> m ()
glVertexAttribFormat GLuint
v1 GLint
v2 GLuint
v3 GLubyte
v4 GLuint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ())
-> GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ()
dyn911 FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ())
ptr_glVertexAttribFormat GLuint
v1 GLint
v2 GLuint
v3 GLubyte
v4 GLuint
v5
{-# NOINLINE ptr_glVertexAttribFormat #-}
ptr_glVertexAttribFormat :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribFormat :: FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ())
ptr_glVertexAttribFormat = IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribFormat"
glVertexAttribFormatNV
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLsizei
-> m ()
glVertexAttribFormatNV :: GLuint -> GLint -> GLuint -> GLubyte -> GLint -> m ()
glVertexAttribFormatNV GLuint
v1 GLint
v2 GLuint
v3 GLubyte
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ())
-> GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ()
dyn912 FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ())
ptr_glVertexAttribFormatNV GLuint
v1 GLint
v2 GLuint
v3 GLubyte
v4 GLint
v5
{-# NOINLINE ptr_glVertexAttribFormatNV #-}
ptr_glVertexAttribFormatNV :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> IO ())
ptr_glVertexAttribFormatNV :: FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ())
ptr_glVertexAttribFormatNV = IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLubyte -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribFormatNV"
glVertexAttribI1i
:: MonadIO m
=> GLuint
-> GLint
-> m ()
glVertexAttribI1i :: GLuint -> GLint -> m ()
glVertexAttribI1i GLuint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> IO ()
dyn499 FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1i GLuint
v1 GLint
v2
{-# NOINLINE ptr_glVertexAttribI1i #-}
ptr_glVertexAttribI1i :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1i :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1i = IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1i"
glVertexAttribI1iEXT
:: MonadIO m
=> GLuint
-> GLint
-> m ()
glVertexAttribI1iEXT :: GLuint -> GLint -> m ()
glVertexAttribI1iEXT GLuint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> IO ()
dyn499 FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1iEXT GLuint
v1 GLint
v2
{-# NOINLINE ptr_glVertexAttribI1iEXT #-}
ptr_glVertexAttribI1iEXT :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1iEXT :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1iEXT = IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1iEXT"
glVertexAttribI1iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI1iv :: GLuint -> Ptr GLint -> m ()
glVertexAttribI1iv GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1iv GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI1iv #-}
ptr_glVertexAttribI1iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1iv = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1iv"
glVertexAttribI1ivEXT
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI1ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI1ivEXT GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1ivEXT GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI1ivEXT #-}
ptr_glVertexAttribI1ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1ivEXT = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1ivEXT"
glVertexAttribI1ui
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribI1ui :: GLuint -> GLuint -> m ()
glVertexAttribI1ui GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1ui GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribI1ui #-}
ptr_glVertexAttribI1ui :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1ui :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1ui = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1ui"
glVertexAttribI1uiEXT
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribI1uiEXT :: GLuint -> GLuint -> m ()
glVertexAttribI1uiEXT GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn4 FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1uiEXT GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glVertexAttribI1uiEXT #-}
ptr_glVertexAttribI1uiEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1uiEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1uiEXT = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1uiEXT"
glVertexAttribI1uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI1uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI1uiv #-}
ptr_glVertexAttribI1uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1uiv"
glVertexAttribI1uivEXT
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI1uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI1uivEXT GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uivEXT GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI1uivEXT #-}
ptr_glVertexAttribI1uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uivEXT = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI1uivEXT"
glVertexAttribI2i
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> m ()
glVertexAttribI2i :: GLuint -> GLint -> GLint -> m ()
glVertexAttribI2i GLuint
v1 GLint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> IO ()
dyn672 FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2i GLuint
v1 GLint
v2 GLint
v3
{-# NOINLINE ptr_glVertexAttribI2i #-}
ptr_glVertexAttribI2i :: FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2i :: FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2i = IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2i"
glVertexAttribI2iEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> m ()
glVertexAttribI2iEXT :: GLuint -> GLint -> GLint -> m ()
glVertexAttribI2iEXT GLuint
v1 GLint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> IO ()
dyn672 FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2iEXT GLuint
v1 GLint
v2 GLint
v3
{-# NOINLINE ptr_glVertexAttribI2iEXT #-}
ptr_glVertexAttribI2iEXT :: FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2iEXT :: FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2iEXT = IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2iEXT"
glVertexAttribI2iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI2iv :: GLuint -> Ptr GLint -> m ()
glVertexAttribI2iv GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2iv GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI2iv #-}
ptr_glVertexAttribI2iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2iv = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2iv"
glVertexAttribI2ivEXT
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI2ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI2ivEXT GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2ivEXT GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI2ivEXT #-}
ptr_glVertexAttribI2ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2ivEXT = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2ivEXT"
glVertexAttribI2ui
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI2ui GLuint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> IO ()
dyn109 FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2ui GLuint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glVertexAttribI2ui #-}
ptr_glVertexAttribI2ui :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2ui :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2ui = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2ui"
glVertexAttribI2uiEXT
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI2uiEXT :: GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI2uiEXT GLuint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> IO ()
dyn109 FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2uiEXT GLuint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glVertexAttribI2uiEXT #-}
ptr_glVertexAttribI2uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2uiEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2uiEXT"
glVertexAttribI2uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI2uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI2uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI2uiv #-}
ptr_glVertexAttribI2uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI2uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI2uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2uiv"
glVertexAttribI2uivEXT
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI2uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI2uivEXT GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI2uivEXT GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI2uivEXT #-}
ptr_glVertexAttribI2uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI2uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI2uivEXT = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI2uivEXT"
glVertexAttribI3i
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLint
-> m ()
glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI3i GLuint
v1 GLint
v2 GLint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> IO ()
dyn682 FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI3i GLuint
v1 GLint
v2 GLint
v3 GLint
v4
{-# NOINLINE ptr_glVertexAttribI3i #-}
ptr_glVertexAttribI3i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI3i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI3i = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3i"
glVertexAttribI3iEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLint
-> m ()
glVertexAttribI3iEXT :: GLuint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI3iEXT GLuint
v1 GLint
v2 GLint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> IO ()
dyn682 FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI3iEXT GLuint
v1 GLint
v2 GLint
v3 GLint
v4
{-# NOINLINE ptr_glVertexAttribI3iEXT #-}
ptr_glVertexAttribI3iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI3iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI3iEXT = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3iEXT"
glVertexAttribI3iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI3iv :: GLuint -> Ptr GLint -> m ()
glVertexAttribI3iv GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI3iv GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI3iv #-}
ptr_glVertexAttribI3iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI3iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI3iv = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3iv"
glVertexAttribI3ivEXT
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI3ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI3ivEXT GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI3ivEXT GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI3ivEXT #-}
ptr_glVertexAttribI3ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI3ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI3ivEXT = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3ivEXT"
glVertexAttribI3ui
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI3ui GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn83 FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI3ui GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribI3ui #-}
ptr_glVertexAttribI3ui :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI3ui :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI3ui = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3ui"
glVertexAttribI3uiEXT
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI3uiEXT :: GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI3uiEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn83 FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI3uiEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribI3uiEXT #-}
ptr_glVertexAttribI3uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI3uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI3uiEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3uiEXT"
glVertexAttribI3uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI3uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI3uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI3uiv #-}
ptr_glVertexAttribI3uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI3uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI3uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3uiv"
glVertexAttribI3uivEXT
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI3uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI3uivEXT GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI3uivEXT GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI3uivEXT #-}
ptr_glVertexAttribI3uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI3uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI3uivEXT = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI3uivEXT"
glVertexAttribI4bv
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> m ()
glVertexAttribI4bv GLuint
v1 Ptr GLbyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> IO ()
dyn881 FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttribI4bv GLuint
v1 Ptr GLbyte
v2
{-# NOINLINE ptr_glVertexAttribI4bv #-}
ptr_glVertexAttribI4bv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttribI4bv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttribI4bv = IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4bv"
glVertexAttribI4bvEXT
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttribI4bvEXT :: GLuint -> Ptr GLbyte -> m ()
glVertexAttribI4bvEXT GLuint
v1 Ptr GLbyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> IO ()
dyn881 FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttribI4bvEXT GLuint
v1 Ptr GLbyte
v2
{-# NOINLINE ptr_glVertexAttribI4bvEXT #-}
ptr_glVertexAttribI4bvEXT :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttribI4bvEXT :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttribI4bvEXT = IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4bvEXT"
glVertexAttribI4i
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI4i GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
dyn690 FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI4i GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5
{-# NOINLINE ptr_glVertexAttribI4i #-}
ptr_glVertexAttribI4i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI4i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI4i = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4i"
glVertexAttribI4iEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glVertexAttribI4iEXT :: GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI4iEXT GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
dyn690 FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI4iEXT GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5
{-# NOINLINE ptr_glVertexAttribI4iEXT #-}
ptr_glVertexAttribI4iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI4iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI4iEXT = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4iEXT"
glVertexAttribI4iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI4iv :: GLuint -> Ptr GLint -> m ()
glVertexAttribI4iv GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI4iv GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI4iv #-}
ptr_glVertexAttribI4iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI4iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI4iv = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4iv"
glVertexAttribI4ivEXT
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI4ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI4ivEXT GLuint
v1 Ptr GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI4ivEXT GLuint
v1 Ptr GLint
v2
{-# NOINLINE ptr_glVertexAttribI4ivEXT #-}
ptr_glVertexAttribI4ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI4ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI4ivEXT = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4ivEXT"
glVertexAttribI4sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttribI4sv :: GLuint -> Ptr GLshort -> m ()
glVertexAttribI4sv GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttribI4sv GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttribI4sv #-}
ptr_glVertexAttribI4sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttribI4sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttribI4sv = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4sv"
glVertexAttribI4svEXT
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttribI4svEXT :: GLuint -> Ptr GLshort -> m ()
glVertexAttribI4svEXT GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttribI4svEXT GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttribI4svEXT #-}
ptr_glVertexAttribI4svEXT :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttribI4svEXT :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttribI4svEXT = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4svEXT"
glVertexAttribI4ubv
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> m ()
glVertexAttribI4ubv GLuint
v1 Ptr GLubyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> IO ()
dyn393 FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttribI4ubv GLuint
v1 Ptr GLubyte
v2
{-# NOINLINE ptr_glVertexAttribI4ubv #-}
ptr_glVertexAttribI4ubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttribI4ubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttribI4ubv = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4ubv"
glVertexAttribI4ubvEXT
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttribI4ubvEXT :: GLuint -> Ptr GLubyte -> m ()
glVertexAttribI4ubvEXT GLuint
v1 Ptr GLubyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> IO ()
dyn393 FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttribI4ubvEXT GLuint
v1 Ptr GLubyte
v2
{-# NOINLINE ptr_glVertexAttribI4ubvEXT #-}
ptr_glVertexAttribI4ubvEXT :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttribI4ubvEXT :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttribI4ubvEXT = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4ubvEXT"
glVertexAttribI4ui
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI4ui GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn913 FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI4ui GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5
{-# NOINLINE ptr_glVertexAttribI4ui #-}
ptr_glVertexAttribI4ui :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI4ui :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI4ui = IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4ui"
glVertexAttribI4uiEXT
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI4uiEXT :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI4uiEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn913 FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI4uiEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5
{-# NOINLINE ptr_glVertexAttribI4uiEXT #-}
ptr_glVertexAttribI4uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI4uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI4uiEXT = IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4uiEXT"
glVertexAttribI4uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI4uiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI4uiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI4uiv #-}
ptr_glVertexAttribI4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI4uiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4uiv"
glVertexAttribI4uivEXT
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI4uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI4uivEXT GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI4uivEXT GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttribI4uivEXT #-}
ptr_glVertexAttribI4uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI4uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI4uivEXT = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4uivEXT"
glVertexAttribI4usv
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttribI4usv :: GLuint -> Ptr GLushort -> m ()
glVertexAttribI4usv GLuint
v1 Ptr GLushort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> IO ()
dyn884 FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttribI4usv GLuint
v1 Ptr GLushort
v2
{-# NOINLINE ptr_glVertexAttribI4usv #-}
ptr_glVertexAttribI4usv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttribI4usv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttribI4usv = IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4usv"
glVertexAttribI4usvEXT
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttribI4usvEXT :: GLuint -> Ptr GLushort -> m ()
glVertexAttribI4usvEXT GLuint
v1 Ptr GLushort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> IO ()
dyn884 FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttribI4usvEXT GLuint
v1 Ptr GLushort
v2
{-# NOINLINE ptr_glVertexAttribI4usvEXT #-}
ptr_glVertexAttribI4usvEXT :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttribI4usvEXT :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttribI4usvEXT = IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribI4usvEXT"
glVertexAttribIFormat
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLuint
-> m ()
glVertexAttribIFormat :: GLuint -> GLint -> GLuint -> GLuint -> m ()
glVertexAttribIFormat GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLint -> GLuint -> GLuint -> IO ()
dyn914 FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribIFormat GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribIFormat #-}
ptr_glVertexAttribIFormat :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())
ptr_glVertexAttribIFormat :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribIFormat = IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribIFormat"
glVertexAttribIFormatNV
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLsizei
-> m ()
glVertexAttribIFormatNV :: GLuint -> GLint -> GLuint -> GLint -> m ()
glVertexAttribIFormatNV GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> IO ()
dyn915 FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glVertexAttribIFormatNV GLuint
v1 GLint
v2 GLuint
v3 GLint
v4
{-# NOINLINE ptr_glVertexAttribIFormatNV #-}
ptr_glVertexAttribIFormatNV :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> IO ())
ptr_glVertexAttribIFormatNV :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glVertexAttribIFormatNV = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribIFormatNV"
glVertexAttribIPointer
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLsizei
-> Ptr a
-> m ()
glVertexAttribIPointer :: GLuint -> GLint -> GLuint -> GLint -> Ptr a -> m ()
glVertexAttribIPointer GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
dyn916 FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribIPointer GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5
{-# NOINLINE ptr_glVertexAttribIPointer #-}
ptr_glVertexAttribIPointer :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glVertexAttribIPointer :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribIPointer = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribIPointer"
glVertexAttribIPointerEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLsizei
-> Ptr a
-> m ()
glVertexAttribIPointerEXT :: GLuint -> GLint -> GLuint -> GLint -> Ptr a -> m ()
glVertexAttribIPointerEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
dyn916 FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribIPointerEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5
{-# NOINLINE ptr_glVertexAttribIPointerEXT #-}
ptr_glVertexAttribIPointerEXT :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glVertexAttribIPointerEXT :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribIPointerEXT = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribIPointerEXT"
glVertexAttribL1d
:: MonadIO m
=> GLuint
-> GLdouble
-> m ()
glVertexAttribL1d :: GLuint -> GLdouble -> m ()
glVertexAttribL1d GLuint
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> IO ()
dyn895 FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttribL1d GLuint
v1 GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL1d #-}
ptr_glVertexAttribL1d :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttribL1d :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttribL1d = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1d"
glVertexAttribL1dEXT
:: MonadIO m
=> GLuint
-> GLdouble
-> m ()
glVertexAttribL1dEXT :: GLuint -> GLdouble -> m ()
glVertexAttribL1dEXT GLuint
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> IO ()
dyn895 FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttribL1dEXT GLuint
v1 GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL1dEXT #-}
ptr_glVertexAttribL1dEXT :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttribL1dEXT :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttribL1dEXT = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1dEXT"
glVertexAttribL1dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL1dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL1dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL1dv #-}
ptr_glVertexAttribL1dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL1dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL1dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1dv"
glVertexAttribL1dvEXT
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL1dvEXT :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL1dvEXT GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL1dvEXT GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL1dvEXT #-}
ptr_glVertexAttribL1dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL1dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL1dvEXT = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1dvEXT"
glVertexAttribL1i64NV
:: MonadIO m
=> GLuint
-> GLint64EXT
-> m ()
glVertexAttribL1i64NV :: GLuint -> GLint64EXT -> m ()
glVertexAttribL1i64NV GLuint
v1 GLint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint64EXT -> IO ())
-> GLuint -> GLint64EXT -> IO ()
dyn917 FunPtr (GLuint -> GLint64EXT -> IO ())
ptr_glVertexAttribL1i64NV GLuint
v1 GLint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL1i64NV #-}
ptr_glVertexAttribL1i64NV :: FunPtr (GLuint -> GLint64EXT -> IO ())
ptr_glVertexAttribL1i64NV :: FunPtr (GLuint -> GLint64EXT -> IO ())
ptr_glVertexAttribL1i64NV = IO (FunPtr (GLuint -> GLint64EXT -> IO ()))
-> FunPtr (GLuint -> GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint64EXT -> IO ()))
-> FunPtr (GLuint -> GLint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> GLint64EXT -> IO ()))
-> FunPtr (GLuint -> GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1i64NV"
glVertexAttribL1i64vNV
:: MonadIO m
=> GLuint
-> Ptr GLint64EXT
-> m ()
glVertexAttribL1i64vNV :: GLuint -> Ptr GLint64EXT -> m ()
glVertexAttribL1i64vNV GLuint
v1 Ptr GLint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
-> GLuint -> Ptr GLint64EXT -> IO ()
dyn918 FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL1i64vNV GLuint
v1 Ptr GLint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL1i64vNV #-}
ptr_glVertexAttribL1i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL1i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL1i64vNV = IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1i64vNV"
glVertexAttribL1ui64ARB
:: MonadIO m
=> GLuint
-> GLuint64EXT
-> m ()
glVertexAttribL1ui64ARB :: GLuint -> GLuint64EXT -> m ()
glVertexAttribL1ui64ARB GLuint
v1 GLuint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint64EXT -> IO ())
-> GLuint -> GLuint64EXT -> IO ()
dyn919 FunPtr (GLuint -> GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64ARB GLuint
v1 GLuint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL1ui64ARB #-}
ptr_glVertexAttribL1ui64ARB :: FunPtr (GLuint -> GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64ARB :: FunPtr (GLuint -> GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64ARB = IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1ui64ARB"
glVertexAttribL1ui64NV
:: MonadIO m
=> GLuint
-> GLuint64EXT
-> m ()
glVertexAttribL1ui64NV :: GLuint -> GLuint64EXT -> m ()
glVertexAttribL1ui64NV GLuint
v1 GLuint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint64EXT -> IO ())
-> GLuint -> GLuint64EXT -> IO ()
dyn919 FunPtr (GLuint -> GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64NV GLuint
v1 GLuint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL1ui64NV #-}
ptr_glVertexAttribL1ui64NV :: FunPtr (GLuint -> GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64NV :: FunPtr (GLuint -> GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64NV = IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1ui64NV"
glVertexAttribL1ui64vARB
:: MonadIO m
=> GLuint
-> Ptr GLuint64EXT
-> m ()
glVertexAttribL1ui64vARB :: GLuint -> Ptr GLuint64EXT -> m ()
glVertexAttribL1ui64vARB GLuint
v1 Ptr GLuint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
-> GLuint -> Ptr GLuint64EXT -> IO ()
dyn920 FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64vARB GLuint
v1 Ptr GLuint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL1ui64vARB #-}
ptr_glVertexAttribL1ui64vARB :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64vARB :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64vARB = IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1ui64vARB"
glVertexAttribL1ui64vNV
:: MonadIO m
=> GLuint
-> Ptr GLuint64EXT
-> m ()
glVertexAttribL1ui64vNV :: GLuint -> Ptr GLuint64EXT -> m ()
glVertexAttribL1ui64vNV GLuint
v1 Ptr GLuint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
-> GLuint -> Ptr GLuint64EXT -> IO ()
dyn920 FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64vNV GLuint
v1 Ptr GLuint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL1ui64vNV #-}
ptr_glVertexAttribL1ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL1ui64vNV = IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL1ui64vNV"
glVertexAttribL2d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> m ()
glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttribL2d GLuint
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> IO ()
dyn228 FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL2d GLuint
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glVertexAttribL2d #-}
ptr_glVertexAttribL2d :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL2d :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL2d = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2d"
glVertexAttribL2dEXT
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> m ()
glVertexAttribL2dEXT :: GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttribL2dEXT GLuint
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> IO ()
dyn228 FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL2dEXT GLuint
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glVertexAttribL2dEXT #-}
ptr_glVertexAttribL2dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL2dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL2dEXT = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2dEXT"
glVertexAttribL2dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL2dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL2dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL2dv #-}
ptr_glVertexAttribL2dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL2dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL2dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2dv"
glVertexAttribL2dvEXT
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL2dvEXT :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL2dvEXT GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL2dvEXT GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL2dvEXT #-}
ptr_glVertexAttribL2dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL2dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL2dvEXT = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2dvEXT"
glVertexAttribL2i64NV
:: MonadIO m
=> GLuint
-> GLint64EXT
-> GLint64EXT
-> m ()
glVertexAttribL2i64NV :: GLuint -> GLint64EXT -> GLint64EXT -> m ()
glVertexAttribL2i64NV GLuint
v1 GLint64EXT
v2 GLint64EXT
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())
-> GLuint -> GLint64EXT -> GLint64EXT -> IO ()
dyn921 FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL2i64NV GLuint
v1 GLint64EXT
v2 GLint64EXT
v3
{-# NOINLINE ptr_glVertexAttribL2i64NV #-}
ptr_glVertexAttribL2i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL2i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL2i64NV = IO (FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2i64NV"
glVertexAttribL2i64vNV
:: MonadIO m
=> GLuint
-> Ptr GLint64EXT
-> m ()
glVertexAttribL2i64vNV :: GLuint -> Ptr GLint64EXT -> m ()
glVertexAttribL2i64vNV GLuint
v1 Ptr GLint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
-> GLuint -> Ptr GLint64EXT -> IO ()
dyn918 FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL2i64vNV GLuint
v1 Ptr GLint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL2i64vNV #-}
ptr_glVertexAttribL2i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL2i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL2i64vNV = IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2i64vNV"
glVertexAttribL2ui64NV
:: MonadIO m
=> GLuint
-> GLuint64EXT
-> GLuint64EXT
-> m ()
glVertexAttribL2ui64NV :: GLuint -> GLuint64EXT -> GLuint64EXT -> m ()
glVertexAttribL2ui64NV GLuint
v1 GLuint64EXT
v2 GLuint64EXT
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())
-> GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()
dyn922 FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glVertexAttribL2ui64NV GLuint
v1 GLuint64EXT
v2 GLuint64EXT
v3
{-# NOINLINE ptr_glVertexAttribL2ui64NV #-}
ptr_glVertexAttribL2ui64NV :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glVertexAttribL2ui64NV :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glVertexAttribL2ui64NV = IO (FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2ui64NV"
glVertexAttribL2ui64vNV
:: MonadIO m
=> GLuint
-> Ptr GLuint64EXT
-> m ()
glVertexAttribL2ui64vNV :: GLuint -> Ptr GLuint64EXT -> m ()
glVertexAttribL2ui64vNV GLuint
v1 Ptr GLuint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
-> GLuint -> Ptr GLuint64EXT -> IO ()
dyn920 FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL2ui64vNV GLuint
v1 Ptr GLuint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL2ui64vNV #-}
ptr_glVertexAttribL2ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL2ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL2ui64vNV = IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL2ui64vNV"
glVertexAttribL3d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL3d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn902 FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL3d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glVertexAttribL3d #-}
ptr_glVertexAttribL3d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL3d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL3d = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3d"
glVertexAttribL3dEXT
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttribL3dEXT :: GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL3dEXT GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn902 FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL3dEXT GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glVertexAttribL3dEXT #-}
ptr_glVertexAttribL3dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL3dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL3dEXT = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3dEXT"
glVertexAttribL3dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL3dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL3dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL3dv #-}
ptr_glVertexAttribL3dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL3dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL3dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3dv"
glVertexAttribL3dvEXT
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL3dvEXT :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL3dvEXT GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL3dvEXT GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL3dvEXT #-}
ptr_glVertexAttribL3dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL3dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL3dvEXT = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3dvEXT"
glVertexAttribL3i64NV
:: MonadIO m
=> GLuint
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> m ()
glVertexAttribL3i64NV :: GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()
glVertexAttribL3i64NV GLuint
v1 GLint64EXT
v2 GLint64EXT
v3 GLint64EXT
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
-> GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()
dyn923 FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL3i64NV GLuint
v1 GLint64EXT
v2 GLint64EXT
v3 GLint64EXT
v4
{-# NOINLINE ptr_glVertexAttribL3i64NV #-}
ptr_glVertexAttribL3i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL3i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL3i64NV = IO
(FunPtr
(GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3i64NV"
glVertexAttribL3i64vNV
:: MonadIO m
=> GLuint
-> Ptr GLint64EXT
-> m ()
glVertexAttribL3i64vNV :: GLuint -> Ptr GLint64EXT -> m ()
glVertexAttribL3i64vNV GLuint
v1 Ptr GLint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
-> GLuint -> Ptr GLint64EXT -> IO ()
dyn918 FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL3i64vNV GLuint
v1 Ptr GLint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL3i64vNV #-}
ptr_glVertexAttribL3i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL3i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL3i64vNV = IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3i64vNV"
glVertexAttribL3ui64NV
:: MonadIO m
=> GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> m ()
glVertexAttribL3ui64NV :: GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()
glVertexAttribL3ui64NV GLuint
v1 GLuint64EXT
v2 GLuint64EXT
v3 GLuint64EXT
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
-> GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()
dyn924 FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glVertexAttribL3ui64NV GLuint
v1 GLuint64EXT
v2 GLuint64EXT
v3 GLuint64EXT
v4
{-# NOINLINE ptr_glVertexAttribL3ui64NV #-}
ptr_glVertexAttribL3ui64NV :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glVertexAttribL3ui64NV :: FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glVertexAttribL3ui64NV = IO
(FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> IO
(FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()))
-> FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3ui64NV"
glVertexAttribL3ui64vNV
:: MonadIO m
=> GLuint
-> Ptr GLuint64EXT
-> m ()
glVertexAttribL3ui64vNV :: GLuint -> Ptr GLuint64EXT -> m ()
glVertexAttribL3ui64vNV GLuint
v1 Ptr GLuint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
-> GLuint -> Ptr GLuint64EXT -> IO ()
dyn920 FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL3ui64vNV GLuint
v1 Ptr GLuint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL3ui64vNV #-}
ptr_glVertexAttribL3ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL3ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL3ui64vNV = IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL3ui64vNV"
glVertexAttribL4d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL4d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn906 FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL4d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5
{-# NOINLINE ptr_glVertexAttribL4d #-}
ptr_glVertexAttribL4d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL4d :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL4d = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4d"
glVertexAttribL4dEXT
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttribL4dEXT :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL4dEXT GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn906 FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL4dEXT GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5
{-# NOINLINE ptr_glVertexAttribL4dEXT #-}
ptr_glVertexAttribL4dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL4dEXT :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttribL4dEXT = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4dEXT"
glVertexAttribL4dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL4dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL4dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL4dv #-}
ptr_glVertexAttribL4dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL4dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL4dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4dv"
glVertexAttribL4dvEXT
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttribL4dvEXT :: GLuint -> Ptr GLdouble -> m ()
glVertexAttribL4dvEXT GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL4dvEXT GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttribL4dvEXT #-}
ptr_glVertexAttribL4dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL4dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttribL4dvEXT = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4dvEXT"
glVertexAttribL4i64NV
:: MonadIO m
=> GLuint
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> m ()
glVertexAttribL4i64NV :: GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()
glVertexAttribL4i64NV GLuint
v1 GLint64EXT
v2 GLint64EXT
v3 GLint64EXT
v4 GLint64EXT
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
-> GLuint
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> IO ()
dyn925 FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL4i64NV GLuint
v1 GLint64EXT
v2 GLint64EXT
v3 GLint64EXT
v4 GLint64EXT
v5
{-# NOINLINE ptr_glVertexAttribL4i64NV #-}
ptr_glVertexAttribL4i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL4i64NV :: FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glVertexAttribL4i64NV = IO
(FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
-> FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4i64NV"
glVertexAttribL4i64vNV
:: MonadIO m
=> GLuint
-> Ptr GLint64EXT
-> m ()
glVertexAttribL4i64vNV :: GLuint -> Ptr GLint64EXT -> m ()
glVertexAttribL4i64vNV GLuint
v1 Ptr GLint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
-> GLuint -> Ptr GLint64EXT -> IO ()
dyn918 FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL4i64vNV GLuint
v1 Ptr GLint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL4i64vNV #-}
ptr_glVertexAttribL4i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL4i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
ptr_glVertexAttribL4i64vNV = IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4i64vNV"
glVertexAttribL4ui64NV
:: MonadIO m
=> GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> m ()
glVertexAttribL4ui64NV :: GLuint
-> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()
glVertexAttribL4ui64NV GLuint
v1 GLuint64EXT
v2 GLuint64EXT
v3 GLuint64EXT
v4 GLuint64EXT
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ())
-> GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ()
dyn926 FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ())
ptr_glVertexAttribL4ui64NV GLuint
v1 GLuint64EXT
v2 GLuint64EXT
v3 GLuint64EXT
v4 GLuint64EXT
v5
{-# NOINLINE ptr_glVertexAttribL4ui64NV #-}
ptr_glVertexAttribL4ui64NV :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glVertexAttribL4ui64NV :: FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ())
ptr_glVertexAttribL4ui64NV = IO
(FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ()))
-> FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ()))
-> FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ()))
-> FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4ui64NV"
glVertexAttribL4ui64vNV
:: MonadIO m
=> GLuint
-> Ptr GLuint64EXT
-> m ()
glVertexAttribL4ui64vNV :: GLuint -> Ptr GLuint64EXT -> m ()
glVertexAttribL4ui64vNV GLuint
v1 Ptr GLuint64EXT
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
-> GLuint -> Ptr GLuint64EXT -> IO ()
dyn920 FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL4ui64vNV GLuint
v1 Ptr GLuint64EXT
v2
{-# NOINLINE ptr_glVertexAttribL4ui64vNV #-}
ptr_glVertexAttribL4ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL4ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
ptr_glVertexAttribL4ui64vNV = IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint64EXT -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribL4ui64vNV"
glVertexAttribLFormat
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLuint
-> m ()
glVertexAttribLFormat :: GLuint -> GLint -> GLuint -> GLuint -> m ()
glVertexAttribLFormat GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLint -> GLuint -> GLuint -> IO ()
dyn914 FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribLFormat GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glVertexAttribLFormat #-}
ptr_glVertexAttribLFormat :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())
ptr_glVertexAttribLFormat :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribLFormat = IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribLFormat"
glVertexAttribLFormatNV
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLsizei
-> m ()
glVertexAttribLFormatNV :: GLuint -> GLint -> GLuint -> GLint -> m ()
glVertexAttribLFormatNV GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> IO ()
dyn915 FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glVertexAttribLFormatNV GLuint
v1 GLint
v2 GLuint
v3 GLint
v4
{-# NOINLINE ptr_glVertexAttribLFormatNV #-}
ptr_glVertexAttribLFormatNV :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> IO ())
ptr_glVertexAttribLFormatNV :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glVertexAttribLFormatNV = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribLFormatNV"
glVertexAttribLPointer
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLsizei
-> Ptr a
-> m ()
glVertexAttribLPointer :: GLuint -> GLint -> GLuint -> GLint -> Ptr a -> m ()
glVertexAttribLPointer GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()
dyn916 FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a.
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribLPointer GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 Ptr a
v5
{-# NOINLINE ptr_glVertexAttribLPointer #-}
ptr_glVertexAttribLPointer :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glVertexAttribLPointer :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
ptr_glVertexAttribLPointer = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttribLPointer"