{-# OPTIONS_HADDOCK hide #-}
module Graphics.GL.Functions.F30 (
glVertexArrayVertexBindingDivisorEXT,
glVertexArrayVertexBuffer,
glVertexArrayVertexBuffers,
glVertexArrayVertexOffsetEXT,
glVertexAttrib1d,
glVertexAttrib1dARB,
glVertexAttrib1dNV,
glVertexAttrib1dv,
glVertexAttrib1dvARB,
glVertexAttrib1dvNV,
glVertexAttrib1f,
glVertexAttrib1fARB,
glVertexAttrib1fNV,
glVertexAttrib1fv,
glVertexAttrib1fvARB,
glVertexAttrib1fvNV,
glVertexAttrib1hNV,
glVertexAttrib1hvNV,
glVertexAttrib1s,
glVertexAttrib1sARB,
glVertexAttrib1sNV,
glVertexAttrib1sv,
glVertexAttrib1svARB,
glVertexAttrib1svNV,
glVertexAttrib2d,
glVertexAttrib2dARB,
glVertexAttrib2dNV,
glVertexAttrib2dv,
glVertexAttrib2dvARB,
glVertexAttrib2dvNV,
glVertexAttrib2f,
glVertexAttrib2fARB,
glVertexAttrib2fNV,
glVertexAttrib2fv,
glVertexAttrib2fvARB,
glVertexAttrib2fvNV,
glVertexAttrib2hNV,
glVertexAttrib2hvNV,
glVertexAttrib2s,
glVertexAttrib2sARB,
glVertexAttrib2sNV,
glVertexAttrib2sv,
glVertexAttrib2svARB,
glVertexAttrib2svNV,
glVertexAttrib3d,
glVertexAttrib3dARB,
glVertexAttrib3dNV,
glVertexAttrib3dv,
glVertexAttrib3dvARB,
glVertexAttrib3dvNV,
glVertexAttrib3f,
glVertexAttrib3fARB,
glVertexAttrib3fNV,
glVertexAttrib3fv,
glVertexAttrib3fvARB,
glVertexAttrib3fvNV,
glVertexAttrib3hNV,
glVertexAttrib3hvNV,
glVertexAttrib3s,
glVertexAttrib3sARB,
glVertexAttrib3sNV,
glVertexAttrib3sv,
glVertexAttrib3svARB,
glVertexAttrib3svNV,
glVertexAttrib4Nbv,
glVertexAttrib4NbvARB,
glVertexAttrib4Niv,
glVertexAttrib4NivARB,
glVertexAttrib4Nsv,
glVertexAttrib4NsvARB,
glVertexAttrib4Nub,
glVertexAttrib4NubARB,
glVertexAttrib4Nubv,
glVertexAttrib4NubvARB,
glVertexAttrib4Nuiv,
glVertexAttrib4NuivARB,
glVertexAttrib4Nusv,
glVertexAttrib4NusvARB,
glVertexAttrib4bv,
glVertexAttrib4bvARB,
glVertexAttrib4d,
glVertexAttrib4dARB,
glVertexAttrib4dNV,
glVertexAttrib4dv,
glVertexAttrib4dvARB,
glVertexAttrib4dvNV,
glVertexAttrib4f,
glVertexAttrib4fARB,
glVertexAttrib4fNV,
glVertexAttrib4fv,
glVertexAttrib4fvARB,
glVertexAttrib4fvNV,
glVertexAttrib4hNV,
glVertexAttrib4hvNV,
glVertexAttrib4iv,
glVertexAttrib4ivARB,
glVertexAttrib4s,
glVertexAttrib4sARB,
glVertexAttrib4sNV,
glVertexAttrib4sv
) where
import Control.Monad.IO.Class ( MonadIO(..) )
import Foreign.Ptr
import Graphics.GL.Foreign
import Graphics.GL.Types
import System.IO.Unsafe ( unsafePerformIO )
glVertexArrayVertexBindingDivisorEXT
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexArrayVertexBindingDivisorEXT :: GLuint -> GLuint -> GLuint -> m ()
glVertexArrayVertexBindingDivisorEXT GLuint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> IO ()
dyn109 FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexArrayVertexBindingDivisorEXT GLuint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glVertexArrayVertexBindingDivisorEXT #-}
ptr_glVertexArrayVertexBindingDivisorEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexArrayVertexBindingDivisorEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexArrayVertexBindingDivisorEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexArrayVertexBindingDivisorEXT"
glVertexArrayVertexBuffer
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> GLintptr
-> GLsizei
-> m ()
glVertexArrayVertexBuffer :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
glVertexArrayVertexBuffer GLuint
v1 GLuint
v2 GLuint
v3 GLintptr
v4 GLsizei
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
dyn887 FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
ptr_glVertexArrayVertexBuffer GLuint
v1 GLuint
v2 GLuint
v3 GLintptr
v4 GLsizei
v5
{-# NOINLINE ptr_glVertexArrayVertexBuffer #-}
ptr_glVertexArrayVertexBuffer :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
ptr_glVertexArrayVertexBuffer :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
ptr_glVertexArrayVertexBuffer = IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()))
-> IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexArrayVertexBuffer"
glVertexArrayVertexBuffers
:: MonadIO m
=> GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> m ()
glVertexArrayVertexBuffers :: GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> m ()
glVertexArrayVertexBuffers GLuint
v1 GLuint
v2 GLsizei
v3 Ptr GLuint
v4 Ptr GLintptr
v5 Ptr GLsizei
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
-> GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()
dyn894 FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
ptr_glVertexArrayVertexBuffers GLuint
v1 GLuint
v2 GLsizei
v3 Ptr GLuint
v4 Ptr GLintptr
v5 Ptr GLsizei
v6
{-# NOINLINE ptr_glVertexArrayVertexBuffers #-}
ptr_glVertexArrayVertexBuffers :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())
ptr_glVertexArrayVertexBuffers :: FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
ptr_glVertexArrayVertexBuffers = IO
(FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLuint
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexArrayVertexBuffers"
glVertexArrayVertexOffsetEXT
:: MonadIO m
=> GLuint
-> GLuint
-> GLint
-> GLenum
-> GLsizei
-> GLintptr
-> m ()
glVertexArrayVertexOffsetEXT :: GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> m ()
glVertexArrayVertexOffsetEXT GLuint
v1 GLuint
v2 GLsizei
v3 GLuint
v4 GLsizei
v5 GLintptr
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ())
-> GLuint
-> GLuint
-> GLsizei
-> GLuint
-> GLsizei
-> GLintptr
-> IO ()
dyn888 FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ())
ptr_glVertexArrayVertexOffsetEXT GLuint
v1 GLuint
v2 GLsizei
v3 GLuint
v4 GLsizei
v5 GLintptr
v6
{-# NOINLINE ptr_glVertexArrayVertexOffsetEXT #-}
ptr_glVertexArrayVertexOffsetEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())
ptr_glVertexArrayVertexOffsetEXT :: FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ())
ptr_glVertexArrayVertexOffsetEXT = IO
(FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint -> GLsizei -> GLuint -> GLsizei -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexArrayVertexOffsetEXT"
glVertexAttrib1d
:: MonadIO m
=> GLuint
-> GLdouble
-> m ()
glVertexAttrib1d :: GLuint -> GLdouble -> m ()
glVertexAttrib1d GLuint
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> IO ()
dyn895 FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1d GLuint
v1 GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib1d #-}
ptr_glVertexAttrib1d :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1d :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1d = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1d"
glVertexAttrib1dARB
:: MonadIO m
=> GLuint
-> GLdouble
-> m ()
glVertexAttrib1dARB :: GLuint -> GLdouble -> m ()
glVertexAttrib1dARB GLuint
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> IO ()
dyn895 FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1dARB GLuint
v1 GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib1dARB #-}
ptr_glVertexAttrib1dARB :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1dARB :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1dARB = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1dARB"
glVertexAttrib1dNV
:: MonadIO m
=> GLuint
-> GLdouble
-> m ()
glVertexAttrib1dNV :: GLuint -> GLdouble -> m ()
glVertexAttrib1dNV GLuint
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> IO ()
dyn895 FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1dNV GLuint
v1 GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib1dNV #-}
ptr_glVertexAttrib1dNV :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1dNV :: FunPtr (GLuint -> GLdouble -> IO ())
ptr_glVertexAttrib1dNV = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1dNV"
glVertexAttrib1dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib1dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib1dv #-}
ptr_glVertexAttrib1dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1dv"
glVertexAttrib1dvARB
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib1dvARB :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib1dvARB GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dvARB GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib1dvARB #-}
ptr_glVertexAttrib1dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dvARB = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1dvARB"
glVertexAttrib1dvNV
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib1dvNV GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dvNV GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib1dvNV #-}
ptr_glVertexAttrib1dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib1dvNV = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1dvNV"
glVertexAttrib1f
:: MonadIO m
=> GLuint
-> GLfloat
-> m ()
glVertexAttrib1f :: GLuint -> GLfloat -> m ()
glVertexAttrib1f GLuint
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> IO ()) -> GLuint -> GLfloat -> IO ()
dyn896 FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1f GLuint
v1 GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib1f #-}
ptr_glVertexAttrib1f :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1f :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1f = IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1f"
glVertexAttrib1fARB
:: MonadIO m
=> GLuint
-> GLfloat
-> m ()
glVertexAttrib1fARB :: GLuint -> GLfloat -> m ()
glVertexAttrib1fARB GLuint
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> IO ()) -> GLuint -> GLfloat -> IO ()
dyn896 FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1fARB GLuint
v1 GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib1fARB #-}
ptr_glVertexAttrib1fARB :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1fARB :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1fARB = IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1fARB"
glVertexAttrib1fNV
:: MonadIO m
=> GLuint
-> GLfloat
-> m ()
glVertexAttrib1fNV :: GLuint -> GLfloat -> m ()
glVertexAttrib1fNV GLuint
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> IO ()) -> GLuint -> GLfloat -> IO ()
dyn896 FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1fNV GLuint
v1 GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib1fNV #-}
ptr_glVertexAttrib1fNV :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1fNV :: FunPtr (GLuint -> GLfloat -> IO ())
ptr_glVertexAttrib1fNV = IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1fNV"
glVertexAttrib1fv
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib1fv GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fv GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib1fv #-}
ptr_glVertexAttrib1fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fv = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1fv"
glVertexAttrib1fvARB
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib1fvARB :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib1fvARB GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fvARB GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib1fvARB #-}
ptr_glVertexAttrib1fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fvARB = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1fvARB"
glVertexAttrib1fvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib1fvNV GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fvNV GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib1fvNV #-}
ptr_glVertexAttrib1fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib1fvNV = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1fvNV"
glVertexAttrib1hNV
:: MonadIO m
=> GLuint
-> GLhalfNV
-> m ()
glVertexAttrib1hNV :: GLuint -> GLhalfNV -> m ()
glVertexAttrib1hNV GLuint
v1 GLhalfNV
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLhalfNV -> IO ()) -> GLuint -> GLhalfNV -> IO ()
dyn897 FunPtr (GLuint -> GLhalfNV -> IO ())
ptr_glVertexAttrib1hNV GLuint
v1 GLhalfNV
v2
{-# NOINLINE ptr_glVertexAttrib1hNV #-}
ptr_glVertexAttrib1hNV :: FunPtr (GLuint -> GLhalfNV -> IO ())
ptr_glVertexAttrib1hNV :: FunPtr (GLuint -> GLhalfNV -> IO ())
ptr_glVertexAttrib1hNV = IO (FunPtr (GLuint -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1hNV"
glVertexAttrib1hvNV
:: MonadIO m
=> GLuint
-> Ptr GLhalfNV
-> m ()
glVertexAttrib1hvNV :: GLuint -> Ptr GLhalfNV -> m ()
glVertexAttrib1hvNV GLuint
v1 Ptr GLhalfNV
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
-> GLuint -> Ptr GLhalfNV -> IO ()
dyn898 FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib1hvNV GLuint
v1 Ptr GLhalfNV
v2
{-# NOINLINE ptr_glVertexAttrib1hvNV #-}
ptr_glVertexAttrib1hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib1hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib1hvNV = IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1hvNV"
glVertexAttrib1s
:: MonadIO m
=> GLuint
-> GLshort
-> m ()
glVertexAttrib1s :: GLuint -> GLshort -> m ()
glVertexAttrib1s GLuint
v1 GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> IO ()) -> GLuint -> GLshort -> IO ()
dyn899 FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1s GLuint
v1 GLshort
v2
{-# NOINLINE ptr_glVertexAttrib1s #-}
ptr_glVertexAttrib1s :: FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1s :: FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1s = IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1s"
glVertexAttrib1sARB
:: MonadIO m
=> GLuint
-> GLshort
-> m ()
glVertexAttrib1sARB :: GLuint -> GLshort -> m ()
glVertexAttrib1sARB GLuint
v1 GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> IO ()) -> GLuint -> GLshort -> IO ()
dyn899 FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1sARB GLuint
v1 GLshort
v2
{-# NOINLINE ptr_glVertexAttrib1sARB #-}
ptr_glVertexAttrib1sARB :: FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1sARB :: FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1sARB = IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1sARB"
glVertexAttrib1sNV
:: MonadIO m
=> GLuint
-> GLshort
-> m ()
glVertexAttrib1sNV :: GLuint -> GLshort -> m ()
glVertexAttrib1sNV GLuint
v1 GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> IO ()) -> GLuint -> GLshort -> IO ()
dyn899 FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1sNV GLuint
v1 GLshort
v2
{-# NOINLINE ptr_glVertexAttrib1sNV #-}
ptr_glVertexAttrib1sNV :: FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1sNV :: FunPtr (GLuint -> GLshort -> IO ())
ptr_glVertexAttrib1sNV = IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1sNV"
glVertexAttrib1sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib1sv :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib1sv GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1sv GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib1sv #-}
ptr_glVertexAttrib1sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1sv = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1sv"
glVertexAttrib1svARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib1svARB :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib1svARB GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1svARB GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib1svARB #-}
ptr_glVertexAttrib1svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1svARB = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1svARB"
glVertexAttrib1svNV
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib1svNV GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1svNV GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib1svNV #-}
ptr_glVertexAttrib1svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib1svNV = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib1svNV"
glVertexAttrib2d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttrib2d GLuint
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> IO ()
dyn228 FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2d GLuint
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glVertexAttrib2d #-}
ptr_glVertexAttrib2d :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2d :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2d = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2d"
glVertexAttrib2dARB
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib2dARB :: GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttrib2dARB GLuint
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> IO ()
dyn228 FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2dARB GLuint
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glVertexAttrib2dARB #-}
ptr_glVertexAttrib2dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2dARB = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2dARB"
glVertexAttrib2dNV
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttrib2dNV GLuint
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> IO ()
dyn228 FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2dNV GLuint
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glVertexAttrib2dNV #-}
ptr_glVertexAttrib2dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib2dNV = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2dNV"
glVertexAttrib2dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib2dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib2dv #-}
ptr_glVertexAttrib2dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2dv"
glVertexAttrib2dvARB
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib2dvARB :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib2dvARB GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dvARB GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib2dvARB #-}
ptr_glVertexAttrib2dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dvARB = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2dvARB"
glVertexAttrib2dvNV
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib2dvNV GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dvNV GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib2dvNV #-}
ptr_glVertexAttrib2dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib2dvNV = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2dvNV"
glVertexAttrib2f
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> m ()
glVertexAttrib2f GLuint
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> IO ()
dyn229 FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2f GLuint
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glVertexAttrib2f #-}
ptr_glVertexAttrib2f :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2f :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2f = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2f"
glVertexAttrib2fARB
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib2fARB :: GLuint -> GLfloat -> GLfloat -> m ()
glVertexAttrib2fARB GLuint
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> IO ()
dyn229 FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2fARB GLuint
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glVertexAttrib2fARB #-}
ptr_glVertexAttrib2fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2fARB = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2fARB"
glVertexAttrib2fNV
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> m ()
glVertexAttrib2fNV GLuint
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> IO ()
dyn229 FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2fNV GLuint
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glVertexAttrib2fNV #-}
ptr_glVertexAttrib2fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib2fNV = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2fNV"
glVertexAttrib2fv
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib2fv GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fv GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib2fv #-}
ptr_glVertexAttrib2fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fv = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2fv"
glVertexAttrib2fvARB
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib2fvARB :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib2fvARB GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvARB GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib2fvARB #-}
ptr_glVertexAttrib2fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvARB = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2fvARB"
glVertexAttrib2fvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib2fvNV GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvNV GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib2fvNV #-}
ptr_glVertexAttrib2fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvNV = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2fvNV"
glVertexAttrib2hNV
:: MonadIO m
=> GLuint
-> GLhalfNV
-> GLhalfNV
-> m ()
glVertexAttrib2hNV :: GLuint -> GLhalfNV -> GLhalfNV -> m ()
glVertexAttrib2hNV GLuint
v1 GLhalfNV
v2 GLhalfNV
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())
-> GLuint -> GLhalfNV -> GLhalfNV -> IO ()
dyn900 FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib2hNV GLuint
v1 GLhalfNV
v2 GLhalfNV
v3
{-# NOINLINE ptr_glVertexAttrib2hNV #-}
ptr_glVertexAttrib2hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib2hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib2hNV = IO (FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2hNV"
glVertexAttrib2hvNV
:: MonadIO m
=> GLuint
-> Ptr GLhalfNV
-> m ()
glVertexAttrib2hvNV :: GLuint -> Ptr GLhalfNV -> m ()
glVertexAttrib2hvNV GLuint
v1 Ptr GLhalfNV
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
-> GLuint -> Ptr GLhalfNV -> IO ()
dyn898 FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib2hvNV GLuint
v1 Ptr GLhalfNV
v2
{-# NOINLINE ptr_glVertexAttrib2hvNV #-}
ptr_glVertexAttrib2hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib2hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib2hvNV = IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2hvNV"
glVertexAttrib2s
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> m ()
glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> m ()
glVertexAttrib2s GLuint
v1 GLshort
v2 GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> IO ()
dyn901 FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2s GLuint
v1 GLshort
v2 GLshort
v3
{-# NOINLINE ptr_glVertexAttrib2s #-}
ptr_glVertexAttrib2s :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2s :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2s = IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2s"
glVertexAttrib2sARB
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> m ()
glVertexAttrib2sARB :: GLuint -> GLshort -> GLshort -> m ()
glVertexAttrib2sARB GLuint
v1 GLshort
v2 GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> IO ()
dyn901 FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sARB GLuint
v1 GLshort
v2 GLshort
v3
{-# NOINLINE ptr_glVertexAttrib2sARB #-}
ptr_glVertexAttrib2sARB :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sARB :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sARB = IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2sARB"
glVertexAttrib2sNV
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> m ()
glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> m ()
glVertexAttrib2sNV GLuint
v1 GLshort
v2 GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> IO ()
dyn901 FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sNV GLuint
v1 GLshort
v2 GLshort
v3
{-# NOINLINE ptr_glVertexAttrib2sNV #-}
ptr_glVertexAttrib2sNV :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sNV :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sNV = IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2sNV"
glVertexAttrib2sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib2sv :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib2sv GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2sv GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib2sv #-}
ptr_glVertexAttrib2sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2sv = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2sv"
glVertexAttrib2svARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib2svARB :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib2svARB GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svARB GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib2svARB #-}
ptr_glVertexAttrib2svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svARB = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2svARB"
glVertexAttrib2svNV
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib2svNV GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svNV GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib2svNV #-}
ptr_glVertexAttrib2svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svNV = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib2svNV"
glVertexAttrib3d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn902 FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glVertexAttrib3d #-}
ptr_glVertexAttrib3d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3d = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3d"
glVertexAttrib3dARB
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib3dARB :: GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3dARB GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn902 FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dARB GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glVertexAttrib3dARB #-}
ptr_glVertexAttrib3dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dARB = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3dARB"
glVertexAttrib3dNV
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3dNV GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn902 FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dNV GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glVertexAttrib3dNV #-}
ptr_glVertexAttrib3dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dNV = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3dNV"
glVertexAttrib3dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib3dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib3dv #-}
ptr_glVertexAttrib3dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3dv"
glVertexAttrib3dvARB
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib3dvARB :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib3dvARB GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvARB GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib3dvARB #-}
ptr_glVertexAttrib3dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvARB = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3dvARB"
glVertexAttrib3dvNV
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib3dvNV GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvNV GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib3dvNV #-}
ptr_glVertexAttrib3dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvNV = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3dvNV"
glVertexAttrib3f
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3f GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn733 FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3f GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4
{-# NOINLINE ptr_glVertexAttrib3f #-}
ptr_glVertexAttrib3f :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3f :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3f = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3f"
glVertexAttrib3fARB
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib3fARB :: GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3fARB GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn733 FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fARB GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4
{-# NOINLINE ptr_glVertexAttrib3fARB #-}
ptr_glVertexAttrib3fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fARB = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3fARB"
glVertexAttrib3fNV
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3fNV GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn733 FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fNV GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4
{-# NOINLINE ptr_glVertexAttrib3fNV #-}
ptr_glVertexAttrib3fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fNV = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3fNV"
glVertexAttrib3fv
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib3fv GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fv GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib3fv #-}
ptr_glVertexAttrib3fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fv = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3fv"
glVertexAttrib3fvARB
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib3fvARB :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib3fvARB GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvARB GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib3fvARB #-}
ptr_glVertexAttrib3fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvARB = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3fvARB"
glVertexAttrib3fvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib3fvNV GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvNV GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib3fvNV #-}
ptr_glVertexAttrib3fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvNV = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3fvNV"
glVertexAttrib3hNV
:: MonadIO m
=> GLuint
-> GLhalfNV
-> GLhalfNV
-> GLhalfNV
-> m ()
glVertexAttrib3hNV :: GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> m ()
glVertexAttrib3hNV GLuint
v1 GLhalfNV
v2 GLhalfNV
v3 GLhalfNV
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
-> GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
dyn903 FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib3hNV GLuint
v1 GLhalfNV
v2 GLhalfNV
v3 GLhalfNV
v4
{-# NOINLINE ptr_glVertexAttrib3hNV #-}
ptr_glVertexAttrib3hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib3hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib3hNV = IO (FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> IO
(FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3hNV"
glVertexAttrib3hvNV
:: MonadIO m
=> GLuint
-> Ptr GLhalfNV
-> m ()
glVertexAttrib3hvNV :: GLuint -> Ptr GLhalfNV -> m ()
glVertexAttrib3hvNV GLuint
v1 Ptr GLhalfNV
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
-> GLuint -> Ptr GLhalfNV -> IO ()
dyn898 FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib3hvNV GLuint
v1 Ptr GLhalfNV
v2
{-# NOINLINE ptr_glVertexAttrib3hvNV #-}
ptr_glVertexAttrib3hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib3hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib3hvNV = IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3hvNV"
glVertexAttrib3s
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3s GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> IO ()
dyn904 FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3s GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4
{-# NOINLINE ptr_glVertexAttrib3s #-}
ptr_glVertexAttrib3s :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3s :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3s = IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3s"
glVertexAttrib3sARB
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib3sARB :: GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3sARB GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> IO ()
dyn904 FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sARB GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4
{-# NOINLINE ptr_glVertexAttrib3sARB #-}
ptr_glVertexAttrib3sARB :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sARB :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sARB = IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3sARB"
glVertexAttrib3sNV
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3sNV GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> IO ()
dyn904 FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sNV GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4
{-# NOINLINE ptr_glVertexAttrib3sNV #-}
ptr_glVertexAttrib3sNV :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sNV :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sNV = IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3sNV"
glVertexAttrib3sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib3sv :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib3sv GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3sv GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib3sv #-}
ptr_glVertexAttrib3sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3sv = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3sv"
glVertexAttrib3svARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib3svARB :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib3svARB GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svARB GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib3svARB #-}
ptr_glVertexAttrib3svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svARB = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3svARB"
glVertexAttrib3svNV
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib3svNV GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svNV GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib3svNV #-}
ptr_glVertexAttrib3svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svNV = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib3svNV"
glVertexAttrib4Nbv
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4Nbv GLuint
v1 Ptr GLbyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> IO ()
dyn881 FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4Nbv GLuint
v1 Ptr GLbyte
v2
{-# NOINLINE ptr_glVertexAttrib4Nbv #-}
ptr_glVertexAttrib4Nbv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4Nbv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4Nbv = IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4Nbv"
glVertexAttrib4NbvARB
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4NbvARB :: GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4NbvARB GLuint
v1 Ptr GLbyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> IO ()
dyn881 FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4NbvARB GLuint
v1 Ptr GLbyte
v2
{-# NOINLINE ptr_glVertexAttrib4NbvARB #-}
ptr_glVertexAttrib4NbvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4NbvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4NbvARB = IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4NbvARB"
glVertexAttrib4Niv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4Niv :: GLuint -> Ptr GLsizei -> m ()
glVertexAttrib4Niv GLuint
v1 Ptr GLsizei
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> Ptr GLsizei -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4Niv GLuint
v1 Ptr GLsizei
v2
{-# NOINLINE ptr_glVertexAttrib4Niv #-}
ptr_glVertexAttrib4Niv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4Niv :: FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4Niv = IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4Niv"
glVertexAttrib4NivARB
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4NivARB :: GLuint -> Ptr GLsizei -> m ()
glVertexAttrib4NivARB GLuint
v1 Ptr GLsizei
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> Ptr GLsizei -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4NivARB GLuint
v1 Ptr GLsizei
v2
{-# NOINLINE ptr_glVertexAttrib4NivARB #-}
ptr_glVertexAttrib4NivARB :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4NivARB :: FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4NivARB = IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4NivARB"
glVertexAttrib4Nsv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib4Nsv GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4Nsv GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib4Nsv #-}
ptr_glVertexAttrib4Nsv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4Nsv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4Nsv = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4Nsv"
glVertexAttrib4NsvARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4NsvARB :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib4NsvARB GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4NsvARB GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib4NsvARB #-}
ptr_glVertexAttrib4NsvARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4NsvARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4NsvARB = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4NsvARB"
glVertexAttrib4Nub
:: MonadIO m
=> GLuint
-> GLubyte
-> GLubyte
-> GLubyte
-> GLubyte
-> m ()
glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
glVertexAttrib4Nub GLuint
v1 GLubyte
v2 GLubyte
v3 GLubyte
v4 GLubyte
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
-> GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
dyn905 FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4Nub GLuint
v1 GLubyte
v2 GLubyte
v3 GLubyte
v4 GLubyte
v5
{-# NOINLINE ptr_glVertexAttrib4Nub #-}
ptr_glVertexAttrib4Nub :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4Nub :: FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4Nub = IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4Nub"
glVertexAttrib4NubARB
:: MonadIO m
=> GLuint
-> GLubyte
-> GLubyte
-> GLubyte
-> GLubyte
-> m ()
glVertexAttrib4NubARB :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
glVertexAttrib4NubARB GLuint
v1 GLubyte
v2 GLubyte
v3 GLubyte
v4 GLubyte
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
-> GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
dyn905 FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4NubARB GLuint
v1 GLubyte
v2 GLubyte
v3 GLubyte
v4 GLubyte
v5
{-# NOINLINE ptr_glVertexAttrib4NubARB #-}
ptr_glVertexAttrib4NubARB :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4NubARB :: FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4NubARB = IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
-> FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4NubARB"
glVertexAttrib4Nubv
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4Nubv GLuint
v1 Ptr GLubyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> IO ()
dyn393 FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4Nubv GLuint
v1 Ptr GLubyte
v2
{-# NOINLINE ptr_glVertexAttrib4Nubv #-}
ptr_glVertexAttrib4Nubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4Nubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4Nubv = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4Nubv"
glVertexAttrib4NubvARB
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4NubvARB :: GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4NubvARB GLuint
v1 Ptr GLubyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> IO ()
dyn393 FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4NubvARB GLuint
v1 Ptr GLubyte
v2
{-# NOINLINE ptr_glVertexAttrib4NubvARB #-}
ptr_glVertexAttrib4NubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4NubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4NubvARB = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4NubvARB"
glVertexAttrib4Nuiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> m ()
glVertexAttrib4Nuiv GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4Nuiv GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttrib4Nuiv #-}
ptr_glVertexAttrib4Nuiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4Nuiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4Nuiv = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4Nuiv"
glVertexAttrib4NuivARB
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4NuivARB :: GLuint -> Ptr GLuint -> m ()
glVertexAttrib4NuivARB GLuint
v1 Ptr GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> IO ()
dyn201 FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4NuivARB GLuint
v1 Ptr GLuint
v2
{-# NOINLINE ptr_glVertexAttrib4NuivARB #-}
ptr_glVertexAttrib4NuivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4NuivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4NuivARB = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4NuivARB"
glVertexAttrib4Nusv
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> m ()
glVertexAttrib4Nusv GLuint
v1 Ptr GLushort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> IO ()
dyn884 FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4Nusv GLuint
v1 Ptr GLushort
v2
{-# NOINLINE ptr_glVertexAttrib4Nusv #-}
ptr_glVertexAttrib4Nusv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4Nusv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4Nusv = IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4Nusv"
glVertexAttrib4NusvARB
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4NusvARB :: GLuint -> Ptr GLushort -> m ()
glVertexAttrib4NusvARB GLuint
v1 Ptr GLushort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> IO ()
dyn884 FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4NusvARB GLuint
v1 Ptr GLushort
v2
{-# NOINLINE ptr_glVertexAttrib4NusvARB #-}
ptr_glVertexAttrib4NusvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4NusvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4NusvARB = IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4NusvARB"
glVertexAttrib4bv
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4bv GLuint
v1 Ptr GLbyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> IO ()
dyn881 FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bv GLuint
v1 Ptr GLbyte
v2
{-# NOINLINE ptr_glVertexAttrib4bv #-}
ptr_glVertexAttrib4bv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bv = IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4bv"
glVertexAttrib4bvARB
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4bvARB :: GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4bvARB GLuint
v1 Ptr GLbyte
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> IO ()
dyn881 FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bvARB GLuint
v1 Ptr GLbyte
v2
{-# NOINLINE ptr_glVertexAttrib4bvARB #-}
ptr_glVertexAttrib4bvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bvARB = IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4bvARB"
glVertexAttrib4d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn906 FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4d GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5
{-# NOINLINE ptr_glVertexAttrib4d #-}
ptr_glVertexAttrib4d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4d :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4d = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4d"
glVertexAttrib4dARB
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib4dARB :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4dARB GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn906 FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dARB GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5
{-# NOINLINE ptr_glVertexAttrib4dARB #-}
ptr_glVertexAttrib4dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dARB :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dARB = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4dARB"
glVertexAttrib4dNV
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4dNV GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn906 FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dNV GLuint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5
{-# NOINLINE ptr_glVertexAttrib4dNV #-}
ptr_glVertexAttrib4dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dNV :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dNV = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4dNV"
glVertexAttrib4dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib4dv GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dv GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib4dv #-}
ptr_glVertexAttrib4dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dv = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4dv"
glVertexAttrib4dvARB
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib4dvARB :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib4dvARB GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvARB GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib4dvARB #-}
ptr_glVertexAttrib4dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvARB = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4dvARB"
glVertexAttrib4dvNV
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib4dvNV GLuint
v1 Ptr GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> IO ()
dyn882 FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvNV GLuint
v1 Ptr GLdouble
v2
{-# NOINLINE ptr_glVertexAttrib4dvNV #-}
ptr_glVertexAttrib4dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvNV = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4dvNV"
glVertexAttrib4f
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4f GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn907 FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4f GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glVertexAttrib4f #-}
ptr_glVertexAttrib4f :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4f :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4f = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4f"
glVertexAttrib4fARB
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib4fARB :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4fARB GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn907 FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fARB GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glVertexAttrib4fARB #-}
ptr_glVertexAttrib4fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fARB :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fARB = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4fARB"
glVertexAttrib4fNV
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4fNV GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn907 FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fNV GLuint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glVertexAttrib4fNV #-}
ptr_glVertexAttrib4fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fNV :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fNV = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4fNV"
glVertexAttrib4fv
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib4fv GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fv GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib4fv #-}
ptr_glVertexAttrib4fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fv = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4fv"
glVertexAttrib4fvARB
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib4fvARB :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib4fvARB GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvARB GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib4fvARB #-}
ptr_glVertexAttrib4fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvARB = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4fvARB"
glVertexAttrib4fvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib4fvNV GLuint
v1 Ptr GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> IO ()
dyn394 FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvNV GLuint
v1 Ptr GLfloat
v2
{-# NOINLINE ptr_glVertexAttrib4fvNV #-}
ptr_glVertexAttrib4fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvNV = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4fvNV"
glVertexAttrib4hNV
:: MonadIO m
=> GLuint
-> GLhalfNV
-> GLhalfNV
-> GLhalfNV
-> GLhalfNV
-> m ()
glVertexAttrib4hNV :: GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> m ()
glVertexAttrib4hNV GLuint
v1 GLhalfNV
v2 GLhalfNV
v3 GLhalfNV
v4 GLhalfNV
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
-> GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
dyn908 FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib4hNV GLuint
v1 GLhalfNV
v2 GLhalfNV
v3 GLhalfNV
v4 GLhalfNV
v5
{-# NOINLINE ptr_glVertexAttrib4hNV #-}
ptr_glVertexAttrib4hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib4hNV :: FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib4hNV = IO
(FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> IO
(FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
-> FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4hNV"
glVertexAttrib4hvNV
:: MonadIO m
=> GLuint
-> Ptr GLhalfNV
-> m ()
glVertexAttrib4hvNV :: GLuint -> Ptr GLhalfNV -> m ()
glVertexAttrib4hvNV GLuint
v1 Ptr GLhalfNV
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
-> GLuint -> Ptr GLhalfNV -> IO ()
dyn898 FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib4hvNV GLuint
v1 Ptr GLhalfNV
v2
{-# NOINLINE ptr_glVertexAttrib4hvNV #-}
ptr_glVertexAttrib4hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib4hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib4hvNV = IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
-> FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLhalfNV -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4hvNV"
glVertexAttrib4iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4iv :: GLuint -> Ptr GLsizei -> m ()
glVertexAttrib4iv GLuint
v1 Ptr GLsizei
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> Ptr GLsizei -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4iv GLuint
v1 Ptr GLsizei
v2
{-# NOINLINE ptr_glVertexAttrib4iv #-}
ptr_glVertexAttrib4iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4iv :: FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4iv = IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4iv"
glVertexAttrib4ivARB
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4ivARB :: GLuint -> Ptr GLsizei -> m ()
glVertexAttrib4ivARB GLuint
v1 Ptr GLsizei
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> Ptr GLsizei -> IO ()
dyn741 FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4ivARB GLuint
v1 Ptr GLsizei
v2
{-# NOINLINE ptr_glVertexAttrib4ivARB #-}
ptr_glVertexAttrib4ivARB :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4ivARB :: FunPtr (GLuint -> Ptr GLsizei -> IO ())
ptr_glVertexAttrib4ivARB = IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> Ptr GLsizei -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4ivARB"
glVertexAttrib4s
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4s GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
dyn909 FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4s GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5
{-# NOINLINE ptr_glVertexAttrib4s #-}
ptr_glVertexAttrib4s :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4s :: FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4s = IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4s"
glVertexAttrib4sARB
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib4sARB :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4sARB GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
dyn909 FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sARB GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5
{-# NOINLINE ptr_glVertexAttrib4sARB #-}
ptr_glVertexAttrib4sARB :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sARB :: FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sARB = IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4sARB"
glVertexAttrib4sNV
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4sNV GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
dyn909 FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sNV GLuint
v1 GLshort
v2 GLshort
v3 GLshort
v4 GLshort
v5
{-# NOINLINE ptr_glVertexAttrib4sNV #-}
ptr_glVertexAttrib4sNV :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sNV :: FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sNV = IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4sNV"
glVertexAttrib4sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4sv :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib4sv GLuint
v1 Ptr GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> IO ()
dyn883 FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4sv GLuint
v1 Ptr GLshort
v2
{-# NOINLINE ptr_glVertexAttrib4sv #-}
ptr_glVertexAttrib4sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4sv = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glVertexAttrib4sv"