{-# OPTIONS_HADDOCK hide #-}
module Graphics.GL.Functions.F28 (
glUniform2iv,
glUniform2ivARB,
glUniform2ui,
glUniform2ui64ARB,
glUniform2ui64NV,
glUniform2ui64vARB,
glUniform2ui64vNV,
glUniform2uiEXT,
glUniform2uiv,
glUniform2uivEXT,
glUniform3d,
glUniform3dv,
glUniform3f,
glUniform3fARB,
glUniform3fv,
glUniform3fvARB,
glUniform3i,
glUniform3i64ARB,
glUniform3i64NV,
glUniform3i64vARB,
glUniform3i64vNV,
glUniform3iARB,
glUniform3iv,
glUniform3ivARB,
glUniform3ui,
glUniform3ui64ARB,
glUniform3ui64NV,
glUniform3ui64vARB,
glUniform3ui64vNV,
glUniform3uiEXT,
glUniform3uiv,
glUniform3uivEXT,
glUniform4d,
glUniform4dv,
glUniform4f,
glUniform4fARB,
glUniform4fv,
glUniform4fvARB,
glUniform4i,
glUniform4i64ARB,
glUniform4i64NV,
glUniform4i64vARB,
glUniform4i64vNV,
glUniform4iARB,
glUniform4iv,
glUniform4ivARB,
glUniform4ui,
glUniform4ui64ARB,
glUniform4ui64NV,
glUniform4ui64vARB,
glUniform4ui64vNV,
glUniform4uiEXT,
glUniform4uiv,
glUniform4uivEXT,
glUniformBlockBinding,
glUniformBufferEXT,
glUniformHandleui64ARB,
glUniformHandleui64IMG,
glUniformHandleui64NV,
glUniformHandleui64vARB,
glUniformHandleui64vIMG,
glUniformHandleui64vNV,
glUniformMatrix2dv,
glUniformMatrix2fv,
glUniformMatrix2fvARB,
glUniformMatrix2x3dv,
glUniformMatrix2x3fv,
glUniformMatrix2x3fvNV,
glUniformMatrix2x4dv,
glUniformMatrix2x4fv,
glUniformMatrix2x4fvNV,
glUniformMatrix3dv,
glUniformMatrix3fv,
glUniformMatrix3fvARB,
glUniformMatrix3x2dv,
glUniformMatrix3x2fv,
glUniformMatrix3x2fvNV,
glUniformMatrix3x4dv,
glUniformMatrix3x4fv,
glUniformMatrix3x4fvNV,
glUniformMatrix4dv,
glUniformMatrix4fv,
glUniformMatrix4fvARB,
glUniformMatrix4x2dv,
glUniformMatrix4x2fv,
glUniformMatrix4x2fvNV,
glUniformMatrix4x3dv,
glUniformMatrix4x3fv,
glUniformMatrix4x3fvNV,
glUniformSubroutinesuiv,
glUniformui64NV,
glUniformui64vNV,
glUnlockArraysEXT,
glUnmapBuffer,
glUnmapBufferARB,
glUnmapBufferOES,
glUnmapNamedBuffer,
glUnmapNamedBufferEXT,
glUnmapObjectBufferATI,
glUnmapTexture2DINTEL
) where
import Control.Monad.IO.Class ( MonadIO(..) )
import Foreign.Ptr
import Graphics.GL.Foreign
import Graphics.GL.Types
import System.IO.Unsafe ( unsafePerformIO )
glUniform2iv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform2iv :: GLint -> GLint -> Ptr GLint -> m ()
glUniform2iv GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform2iv GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform2iv #-}
ptr_glUniform2iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform2iv :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform2iv = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2iv"
glUniform2ivARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform2ivARB :: GLint -> GLint -> Ptr GLint -> m ()
glUniform2ivARB GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform2ivARB GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform2ivARB #-}
ptr_glUniform2ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform2ivARB :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform2ivARB = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2ivARB"
glUniform2ui
:: MonadIO m
=> GLint
-> GLuint
-> GLuint
-> m ()
glUniform2ui :: GLint -> GLuint -> GLuint -> m ()
glUniform2ui GLint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> IO ()
dyn850 FunPtr (GLint -> GLuint -> GLuint -> IO ())
ptr_glUniform2ui GLint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glUniform2ui #-}
ptr_glUniform2ui :: FunPtr (GLint -> GLuint -> GLuint -> IO ())
ptr_glUniform2ui :: FunPtr (GLint -> GLuint -> GLuint -> IO ())
ptr_glUniform2ui = IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2ui"
glUniform2ui64ARB
:: MonadIO m
=> GLint
-> GLuint64
-> GLuint64
-> m ()
glUniform2ui64ARB :: GLint -> GLuint64 -> GLuint64 -> m ()
glUniform2ui64ARB GLint
v1 GLuint64
v2 GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> IO ()
dyn851 FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform2ui64ARB GLint
v1 GLuint64
v2 GLuint64
v3
{-# NOINLINE ptr_glUniform2ui64ARB #-}
ptr_glUniform2ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform2ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform2ui64ARB = IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2ui64ARB"
glUniform2ui64NV
:: MonadIO m
=> GLint
-> GLuint64EXT
-> GLuint64EXT
-> m ()
glUniform2ui64NV :: GLint -> GLuint64 -> GLuint64 -> m ()
glUniform2ui64NV GLint
v1 GLuint64
v2 GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> IO ()
dyn852 FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform2ui64NV GLint
v1 GLuint64
v2 GLuint64
v3
{-# NOINLINE ptr_glUniform2ui64NV #-}
ptr_glUniform2ui64NV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glUniform2ui64NV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform2ui64NV = IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2ui64NV"
glUniform2ui64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glUniform2ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform2ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn845 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform2ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform2ui64vARB #-}
ptr_glUniform2ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glUniform2ui64vARB :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform2ui64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2ui64vARB"
glUniform2ui64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64EXT
-> m ()
glUniform2ui64vNV :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform2ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn846 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform2ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform2ui64vNV #-}
ptr_glUniform2ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
ptr_glUniform2ui64vNV :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform2ui64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2ui64vNV"
glUniform2uiEXT
:: MonadIO m
=> GLint
-> GLuint
-> GLuint
-> m ()
glUniform2uiEXT :: GLint -> GLuint -> GLuint -> m ()
glUniform2uiEXT GLint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> IO ()
dyn850 FunPtr (GLint -> GLuint -> GLuint -> IO ())
ptr_glUniform2uiEXT GLint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glUniform2uiEXT #-}
ptr_glUniform2uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> IO ())
ptr_glUniform2uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> IO ())
ptr_glUniform2uiEXT = IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2uiEXT"
glUniform2uiv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform2uiv :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform2uiv GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform2uiv GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform2uiv #-}
ptr_glUniform2uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform2uiv :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform2uiv = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2uiv"
glUniform2uivEXT
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform2uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform2uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform2uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform2uivEXT #-}
ptr_glUniform2uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform2uivEXT :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform2uivEXT = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2uivEXT"
glUniform3d
:: MonadIO m
=> GLint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
glUniform3d GLint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn853 FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glUniform3d GLint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glUniform3d #-}
ptr_glUniform3d :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glUniform3d :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glUniform3d = IO (FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3d"
glUniform3dv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLdouble
-> m ()
glUniform3dv :: GLint -> GLint -> Ptr GLdouble -> m ()
glUniform3dv GLint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> Ptr GLdouble -> IO ()
dyn834 FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform3dv GLint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glUniform3dv #-}
ptr_glUniform3dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glUniform3dv :: FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform3dv = IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3dv"
glUniform3f
:: MonadIO m
=> GLint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform3f GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn854 FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform3f GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4
{-# NOINLINE ptr_glUniform3f #-}
ptr_glUniform3f :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform3f :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform3f = IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3f"
glUniform3fARB
:: MonadIO m
=> GLint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glUniform3fARB :: GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform3fARB GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn854 FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform3fARB GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4
{-# NOINLINE ptr_glUniform3fARB #-}
ptr_glUniform3fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform3fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform3fARB = IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3fARB"
glUniform3fv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform3fv :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform3fv GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform3fv GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform3fv #-}
ptr_glUniform3fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform3fv :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform3fv = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3fv"
glUniform3fvARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform3fvARB :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform3fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform3fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform3fvARB #-}
ptr_glUniform3fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform3fvARB :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform3fvARB = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3fvARB"
glUniform3i
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glUniform3i :: GLint -> GLint -> GLint -> GLint -> m ()
glUniform3i GLint
v1 GLint
v2 GLint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> GLint -> IO ()
dyn82 FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform3i GLint
v1 GLint
v2 GLint
v3 GLint
v4
{-# NOINLINE ptr_glUniform3i #-}
ptr_glUniform3i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform3i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform3i = IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3i"
glUniform3i64ARB
:: MonadIO m
=> GLint
-> GLint64
-> GLint64
-> GLint64
-> m ()
glUniform3i64ARB :: GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform3i64ARB GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()
dyn855 FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform3i64ARB GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4
{-# NOINLINE ptr_glUniform3i64ARB #-}
ptr_glUniform3i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform3i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform3i64ARB = IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3i64ARB"
glUniform3i64NV
:: MonadIO m
=> GLint
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> m ()
glUniform3i64NV :: GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform3i64NV GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()
dyn856 FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform3i64NV GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4
{-# NOINLINE ptr_glUniform3i64NV #-}
ptr_glUniform3i64NV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glUniform3i64NV :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform3i64NV = IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3i64NV"
glUniform3i64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64
-> m ()
glUniform3i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform3i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn839 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform3i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform3i64vARB #-}
ptr_glUniform3i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
ptr_glUniform3i64vARB :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform3i64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3i64vARB"
glUniform3i64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64EXT
-> m ()
glUniform3i64vNV :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform3i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn840 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform3i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform3i64vNV #-}
ptr_glUniform3i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
ptr_glUniform3i64vNV :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform3i64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3i64vNV"
glUniform3iARB
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glUniform3iARB :: GLint -> GLint -> GLint -> GLint -> m ()
glUniform3iARB GLint
v1 GLint
v2 GLint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> GLint -> IO ()
dyn82 FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform3iARB GLint
v1 GLint
v2 GLint
v3 GLint
v4
{-# NOINLINE ptr_glUniform3iARB #-}
ptr_glUniform3iARB :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform3iARB :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform3iARB = IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3iARB"
glUniform3iv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform3iv :: GLint -> GLint -> Ptr GLint -> m ()
glUniform3iv GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform3iv GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform3iv #-}
ptr_glUniform3iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform3iv :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform3iv = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3iv"
glUniform3ivARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform3ivARB :: GLint -> GLint -> Ptr GLint -> m ()
glUniform3ivARB GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform3ivARB GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform3ivARB #-}
ptr_glUniform3ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform3ivARB :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform3ivARB = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3ivARB"
glUniform3ui
:: MonadIO m
=> GLint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> m ()
glUniform3ui GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> IO ()
dyn857 FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform3ui GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glUniform3ui #-}
ptr_glUniform3ui :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform3ui :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform3ui = IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3ui"
glUniform3ui64ARB
:: MonadIO m
=> GLint
-> GLuint64
-> GLuint64
-> GLuint64
-> m ()
glUniform3ui64ARB :: GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform3ui64ARB GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()
dyn858 FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform3ui64ARB GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4
{-# NOINLINE ptr_glUniform3ui64ARB #-}
ptr_glUniform3ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform3ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform3ui64ARB = IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3ui64ARB"
glUniform3ui64NV
:: MonadIO m
=> GLint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> m ()
glUniform3ui64NV :: GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform3ui64NV GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()
dyn859 FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform3ui64NV GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4
{-# NOINLINE ptr_glUniform3ui64NV #-}
ptr_glUniform3ui64NV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glUniform3ui64NV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform3ui64NV = IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3ui64NV"
glUniform3ui64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glUniform3ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform3ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn845 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform3ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform3ui64vARB #-}
ptr_glUniform3ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glUniform3ui64vARB :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform3ui64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3ui64vARB"
glUniform3ui64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64EXT
-> m ()
glUniform3ui64vNV :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform3ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn846 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform3ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform3ui64vNV #-}
ptr_glUniform3ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
ptr_glUniform3ui64vNV :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform3ui64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3ui64vNV"
glUniform3uiEXT
:: MonadIO m
=> GLint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glUniform3uiEXT :: GLint -> GLuint -> GLuint -> GLuint -> m ()
glUniform3uiEXT GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> IO ()
dyn857 FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform3uiEXT GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glUniform3uiEXT #-}
ptr_glUniform3uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform3uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform3uiEXT = IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3uiEXT"
glUniform3uiv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform3uiv :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform3uiv GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform3uiv GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform3uiv #-}
ptr_glUniform3uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform3uiv :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform3uiv = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3uiv"
glUniform3uivEXT
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform3uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform3uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform3uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform3uivEXT #-}
ptr_glUniform3uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform3uivEXT :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform3uivEXT = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform3uivEXT"
glUniform4d
:: MonadIO m
=> GLint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glUniform4d GLint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn860 FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glUniform4d GLint
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 GLdouble
v5
{-# NOINLINE ptr_glUniform4d #-}
ptr_glUniform4d :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glUniform4d :: FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glUniform4d = IO
(FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4d"
glUniform4dv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLdouble
-> m ()
glUniform4dv :: GLint -> GLint -> Ptr GLdouble -> m ()
glUniform4dv GLint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> Ptr GLdouble -> IO ()
dyn834 FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform4dv GLint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glUniform4dv #-}
ptr_glUniform4dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glUniform4dv :: FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform4dv = IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4dv"
glUniform4f
:: MonadIO m
=> GLint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform4f GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn861 FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform4f GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glUniform4f #-}
ptr_glUniform4f :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform4f :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform4f = IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4f"
glUniform4fARB
:: MonadIO m
=> GLint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glUniform4fARB :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform4fARB GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn861 FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform4fARB GLint
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 GLfloat
v5
{-# NOINLINE ptr_glUniform4fARB #-}
ptr_glUniform4fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform4fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glUniform4fARB = IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4fARB"
glUniform4fv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform4fv :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform4fv GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform4fv GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform4fv #-}
ptr_glUniform4fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform4fv :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform4fv = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4fv"
glUniform4fvARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform4fvARB :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform4fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform4fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform4fvARB #-}
ptr_glUniform4fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform4fvARB :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform4fvARB = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4fvARB"
glUniform4i
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> m ()
glUniform4i GLint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
dyn261 FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform4i GLint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5
{-# NOINLINE ptr_glUniform4i #-}
ptr_glUniform4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform4i = IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4i"
glUniform4i64ARB
:: MonadIO m
=> GLint
-> GLint64
-> GLint64
-> GLint64
-> GLint64
-> m ()
glUniform4i64ARB :: GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform4i64ARB GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4 GLint64
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()
dyn862 FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform4i64ARB GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4 GLint64
v5
{-# NOINLINE ptr_glUniform4i64ARB #-}
ptr_glUniform4i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform4i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform4i64ARB = IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4i64ARB"
glUniform4i64NV
:: MonadIO m
=> GLint
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> GLint64EXT
-> m ()
glUniform4i64NV :: GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform4i64NV GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4 GLint64
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()
dyn863 FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform4i64NV GLint
v1 GLint64
v2 GLint64
v3 GLint64
v4 GLint64
v5
{-# NOINLINE ptr_glUniform4i64NV #-}
ptr_glUniform4i64NV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glUniform4i64NV :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
ptr_glUniform4i64NV = IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4i64NV"
glUniform4i64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64
-> m ()
glUniform4i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform4i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn839 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform4i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform4i64vARB #-}
ptr_glUniform4i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
ptr_glUniform4i64vARB :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform4i64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4i64vARB"
glUniform4i64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64EXT
-> m ()
glUniform4i64vNV :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform4i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn840 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform4i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform4i64vNV #-}
ptr_glUniform4i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
ptr_glUniform4i64vNV :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform4i64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4i64vNV"
glUniform4iARB
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glUniform4iARB :: GLint -> GLint -> GLint -> GLint -> GLint -> m ()
glUniform4iARB GLint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
dyn261 FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform4iARB GLint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5
{-# NOINLINE ptr_glUniform4iARB #-}
ptr_glUniform4iARB :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform4iARB :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glUniform4iARB = IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4iARB"
glUniform4iv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform4iv :: GLint -> GLint -> Ptr GLint -> m ()
glUniform4iv GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform4iv GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform4iv #-}
ptr_glUniform4iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform4iv :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform4iv = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4iv"
glUniform4ivARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform4ivARB :: GLint -> GLint -> Ptr GLint -> m ()
glUniform4ivARB GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform4ivARB GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform4ivARB #-}
ptr_glUniform4ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform4ivARB :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform4ivARB = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4ivARB"
glUniform4ui
:: MonadIO m
=> GLint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glUniform4ui GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn864 FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform4ui GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5
{-# NOINLINE ptr_glUniform4ui #-}
ptr_glUniform4ui :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform4ui :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform4ui = IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4ui"
glUniform4ui64ARB
:: MonadIO m
=> GLint
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> m ()
glUniform4ui64ARB :: GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform4ui64ARB GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()
dyn865 FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform4ui64ARB GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5
{-# NOINLINE ptr_glUniform4ui64ARB #-}
ptr_glUniform4ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform4ui64ARB :: FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform4ui64ARB = IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4ui64ARB"
glUniform4ui64NV
:: MonadIO m
=> GLint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> m ()
glUniform4ui64NV :: GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform4ui64NV GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()
dyn866 FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform4ui64NV GLint
v1 GLuint64
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5
{-# NOINLINE ptr_glUniform4ui64NV #-}
ptr_glUniform4ui64NV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glUniform4ui64NV :: FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glUniform4ui64NV = IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4ui64NV"
glUniform4ui64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glUniform4ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform4ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn845 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform4ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform4ui64vARB #-}
ptr_glUniform4ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glUniform4ui64vARB :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform4ui64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4ui64vARB"
glUniform4ui64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64EXT
-> m ()
glUniform4ui64vNV :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform4ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn846 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform4ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform4ui64vNV #-}
ptr_glUniform4ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
ptr_glUniform4ui64vNV :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform4ui64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4ui64vNV"
glUniform4uiEXT
:: MonadIO m
=> GLint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glUniform4uiEXT :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glUniform4uiEXT GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn864 FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform4uiEXT GLint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5
{-# NOINLINE ptr_glUniform4uiEXT #-}
ptr_glUniform4uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform4uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniform4uiEXT = IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4uiEXT"
glUniform4uiv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform4uiv :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform4uiv GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform4uiv GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform4uiv #-}
ptr_glUniform4uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform4uiv :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform4uiv = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4uiv"
glUniform4uivEXT
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform4uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform4uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform4uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform4uivEXT #-}
ptr_glUniform4uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform4uivEXT :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform4uivEXT = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform4uivEXT"
glUniformBlockBinding
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> m ()
glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> m ()
glUniformBlockBinding GLuint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> IO ()
dyn109 FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniformBlockBinding GLuint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glUniformBlockBinding #-}
ptr_glUniformBlockBinding :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniformBlockBinding :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glUniformBlockBinding = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformBlockBinding"
glUniformBufferEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLuint
-> m ()
glUniformBufferEXT :: GLuint -> GLint -> GLuint -> m ()
glUniformBufferEXT GLuint
v1 GLint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> IO ())
-> GLuint -> GLint -> GLuint -> IO ()
dyn676 FunPtr (GLuint -> GLint -> GLuint -> IO ())
ptr_glUniformBufferEXT GLuint
v1 GLint
v2 GLuint
v3
{-# NOINLINE ptr_glUniformBufferEXT #-}
ptr_glUniformBufferEXT :: FunPtr (GLuint -> GLint -> GLuint -> IO ())
ptr_glUniformBufferEXT :: FunPtr (GLuint -> GLint -> GLuint -> IO ())
ptr_glUniformBufferEXT = IO (FunPtr (GLuint -> GLint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformBufferEXT"
glUniformHandleui64ARB
:: MonadIO m
=> GLint
-> GLuint64
-> m ()
glUniformHandleui64ARB :: GLint -> GLuint64 -> m ()
glUniformHandleui64ARB GLint
v1 GLuint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()
dyn843 FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64ARB GLint
v1 GLuint64
v2
{-# NOINLINE ptr_glUniformHandleui64ARB #-}
ptr_glUniformHandleui64ARB :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64ARB :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64ARB = IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformHandleui64ARB"
glUniformHandleui64IMG
:: MonadIO m
=> GLint
-> GLuint64
-> m ()
glUniformHandleui64IMG :: GLint -> GLuint64 -> m ()
glUniformHandleui64IMG GLint
v1 GLuint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()
dyn843 FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64IMG GLint
v1 GLuint64
v2
{-# NOINLINE ptr_glUniformHandleui64IMG #-}
ptr_glUniformHandleui64IMG :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64IMG :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64IMG = IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformHandleui64IMG"
glUniformHandleui64NV
:: MonadIO m
=> GLint
-> GLuint64
-> m ()
glUniformHandleui64NV :: GLint -> GLuint64 -> m ()
glUniformHandleui64NV GLint
v1 GLuint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()
dyn843 FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64NV GLint
v1 GLuint64
v2
{-# NOINLINE ptr_glUniformHandleui64NV #-}
ptr_glUniformHandleui64NV :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64NV :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformHandleui64NV = IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformHandleui64NV"
glUniformHandleui64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glUniformHandleui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniformHandleui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn845 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniformHandleui64vARB #-}
ptr_glUniformHandleui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vARB :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformHandleui64vARB"
glUniformHandleui64vIMG
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glUniformHandleui64vIMG :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniformHandleui64vIMG GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn845 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vIMG GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniformHandleui64vIMG #-}
ptr_glUniformHandleui64vIMG :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vIMG :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vIMG = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformHandleui64vIMG"
glUniformHandleui64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glUniformHandleui64vNV :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniformHandleui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn845 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniformHandleui64vNV #-}
ptr_glUniformHandleui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vNV :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformHandleui64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformHandleui64vNV"
glUniformMatrix2dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix2dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix2dv #-}
ptr_glUniformMatrix2dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2dv"
glUniformMatrix2fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix2fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix2fv #-}
ptr_glUniformMatrix2fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2fv"
glUniformMatrix2fvARB
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix2fvARB :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2fvARB GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2fvARB GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix2fvARB #-}
ptr_glUniformMatrix2fvARB :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2fvARB :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2fvARB = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2fvARB"
glUniformMatrix2x3dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix2x3dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2x3dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2x3dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix2x3dv #-}
ptr_glUniformMatrix2x3dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2x3dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2x3dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2x3dv"
glUniformMatrix2x3fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix2x3fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x3fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x3fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix2x3fv #-}
ptr_glUniformMatrix2x3fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x3fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x3fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2x3fv"
glUniformMatrix2x3fvNV
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix2x3fvNV :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x3fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x3fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix2x3fvNV #-}
ptr_glUniformMatrix2x3fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x3fvNV :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x3fvNV = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2x3fvNV"
glUniformMatrix2x4dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix2x4dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2x4dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2x4dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix2x4dv #-}
ptr_glUniformMatrix2x4dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2x4dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix2x4dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2x4dv"
glUniformMatrix2x4fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix2x4fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x4fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x4fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix2x4fv #-}
ptr_glUniformMatrix2x4fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x4fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x4fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2x4fv"
glUniformMatrix2x4fvNV
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix2x4fvNV :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x4fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x4fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix2x4fvNV #-}
ptr_glUniformMatrix2x4fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x4fvNV :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix2x4fvNV = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix2x4fvNV"
glUniformMatrix3dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix3dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix3dv #-}
ptr_glUniformMatrix3dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3dv"
glUniformMatrix3fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix3fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix3fv #-}
ptr_glUniformMatrix3fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3fv"
glUniformMatrix3fvARB
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix3fvARB :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3fvARB GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3fvARB GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix3fvARB #-}
ptr_glUniformMatrix3fvARB :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3fvARB :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3fvARB = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3fvARB"
glUniformMatrix3x2dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix3x2dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3x2dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3x2dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix3x2dv #-}
ptr_glUniformMatrix3x2dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3x2dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3x2dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3x2dv"
glUniformMatrix3x2fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix3x2fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x2fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x2fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix3x2fv #-}
ptr_glUniformMatrix3x2fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x2fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x2fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3x2fv"
glUniformMatrix3x2fvNV
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix3x2fvNV :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x2fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x2fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix3x2fvNV #-}
ptr_glUniformMatrix3x2fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x2fvNV :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x2fvNV = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3x2fvNV"
glUniformMatrix3x4dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix3x4dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3x4dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3x4dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix3x4dv #-}
ptr_glUniformMatrix3x4dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3x4dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix3x4dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3x4dv"
glUniformMatrix3x4fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix3x4fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x4fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x4fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix3x4fv #-}
ptr_glUniformMatrix3x4fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x4fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x4fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3x4fv"
glUniformMatrix3x4fvNV
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix3x4fvNV :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x4fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x4fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix3x4fvNV #-}
ptr_glUniformMatrix3x4fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x4fvNV :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix3x4fvNV = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix3x4fvNV"
glUniformMatrix4dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix4dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix4dv #-}
ptr_glUniformMatrix4dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4dv"
glUniformMatrix4fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix4fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix4fv #-}
ptr_glUniformMatrix4fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4fv"
glUniformMatrix4fvARB
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix4fvARB :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4fvARB GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4fvARB GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix4fvARB #-}
ptr_glUniformMatrix4fvARB :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4fvARB :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4fvARB = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4fvARB"
glUniformMatrix4x2dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix4x2dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4x2dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4x2dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix4x2dv #-}
ptr_glUniformMatrix4x2dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4x2dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4x2dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4x2dv"
glUniformMatrix4x2fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix4x2fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x2fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x2fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix4x2fv #-}
ptr_glUniformMatrix4x2fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x2fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x2fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4x2fv"
glUniformMatrix4x2fvNV
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix4x2fvNV :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x2fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x2fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix4x2fvNV #-}
ptr_glUniformMatrix4x2fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x2fvNV :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x2fvNV = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4x2fvNV"
glUniformMatrix4x3dv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glUniformMatrix4x3dv :: GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4x3dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn867 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4x3dv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLdouble
v4
{-# NOINLINE ptr_glUniformMatrix4x3dv #-}
ptr_glUniformMatrix4x3dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4x3dv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glUniformMatrix4x3dv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4x3dv"
glUniformMatrix4x3fv
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix4x3fv :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x3fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x3fv GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix4x3fv #-}
ptr_glUniformMatrix4x3fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x3fv :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x3fv = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4x3fv"
glUniformMatrix4x3fvNV
:: MonadIO m
=> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glUniformMatrix4x3fvNV :: GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x3fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn868 FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x3fvNV GLint
v1 GLint
v2 GLboolean
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glUniformMatrix4x3fvNV #-}
ptr_glUniformMatrix4x3fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x3fvNV :: FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glUniformMatrix4x3fvNV = IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformMatrix4x3fvNV"
glUniformSubroutinesuiv
:: MonadIO m
=> GLenum
-> GLsizei
-> Ptr GLuint
-> m ()
glUniformSubroutinesuiv :: GLuint -> GLint -> Ptr GLuint -> m ()
glUniformSubroutinesuiv GLuint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
-> GLuint -> GLint -> Ptr GLuint -> IO ()
dyn204 FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniformSubroutinesuiv GLuint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniformSubroutinesuiv #-}
ptr_glUniformSubroutinesuiv :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniformSubroutinesuiv :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniformSubroutinesuiv = IO (FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformSubroutinesuiv"
glUniformui64NV
:: MonadIO m
=> GLint
-> GLuint64EXT
-> m ()
glUniformui64NV :: GLint -> GLuint64 -> m ()
glUniformui64NV GLint
v1 GLuint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()
dyn844 FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformui64NV GLint
v1 GLuint64
v2
{-# NOINLINE ptr_glUniformui64NV #-}
ptr_glUniformui64NV :: FunPtr (GLint -> GLuint64EXT -> IO ())
ptr_glUniformui64NV :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniformui64NV = IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformui64NV"
glUniformui64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64EXT
-> m ()
glUniformui64vNV :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniformui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn846 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniformui64vNV #-}
ptr_glUniformui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
ptr_glUniformui64vNV :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniformui64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniformui64vNV"
glUnlockArraysEXT
:: MonadIO m
=> m ()
glUnlockArraysEXT :: m ()
glUnlockArraysEXT = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (IO ()) -> IO ()
dyn11 FunPtr (IO ())
ptr_glUnlockArraysEXT
{-# NOINLINE ptr_glUnlockArraysEXT #-}
ptr_glUnlockArraysEXT :: FunPtr (IO ())
ptr_glUnlockArraysEXT :: FunPtr (IO ())
ptr_glUnlockArraysEXT = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (IO ())) -> FunPtr (IO ()))
-> IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnlockArraysEXT"
glUnmapBuffer
:: MonadIO m
=> GLenum
-> m GLboolean
glUnmapBuffer :: GLuint -> m GLboolean
glUnmapBuffer GLuint
v1 = IO GLboolean -> m GLboolean
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLboolean -> m GLboolean) -> IO GLboolean -> m GLboolean
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO GLboolean) -> GLuint -> IO GLboolean
dyn501 FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapBuffer GLuint
v1
{-# NOINLINE ptr_glUnmapBuffer #-}
ptr_glUnmapBuffer :: FunPtr (GLenum -> IO GLboolean)
ptr_glUnmapBuffer :: FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapBuffer = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean))
-> IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnmapBuffer"
glUnmapBufferARB
:: MonadIO m
=> GLenum
-> m GLboolean
glUnmapBufferARB :: GLuint -> m GLboolean
glUnmapBufferARB GLuint
v1 = IO GLboolean -> m GLboolean
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLboolean -> m GLboolean) -> IO GLboolean -> m GLboolean
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO GLboolean) -> GLuint -> IO GLboolean
dyn501 FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapBufferARB GLuint
v1
{-# NOINLINE ptr_glUnmapBufferARB #-}
ptr_glUnmapBufferARB :: FunPtr (GLenum -> IO GLboolean)
ptr_glUnmapBufferARB :: FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapBufferARB = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean))
-> IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnmapBufferARB"
glUnmapBufferOES
:: MonadIO m
=> GLenum
-> m GLboolean
glUnmapBufferOES :: GLuint -> m GLboolean
glUnmapBufferOES GLuint
v1 = IO GLboolean -> m GLboolean
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLboolean -> m GLboolean) -> IO GLboolean -> m GLboolean
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO GLboolean) -> GLuint -> IO GLboolean
dyn501 FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapBufferOES GLuint
v1
{-# NOINLINE ptr_glUnmapBufferOES #-}
ptr_glUnmapBufferOES :: FunPtr (GLenum -> IO GLboolean)
ptr_glUnmapBufferOES :: FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapBufferOES = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean))
-> IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnmapBufferOES"
glUnmapNamedBuffer
:: MonadIO m
=> GLuint
-> m GLboolean
glUnmapNamedBuffer :: GLuint -> m GLboolean
glUnmapNamedBuffer GLuint
v1 = IO GLboolean -> m GLboolean
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLboolean -> m GLboolean) -> IO GLboolean -> m GLboolean
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO GLboolean) -> GLuint -> IO GLboolean
dyn284 FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapNamedBuffer GLuint
v1
{-# NOINLINE ptr_glUnmapNamedBuffer #-}
ptr_glUnmapNamedBuffer :: FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapNamedBuffer :: FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapNamedBuffer = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean))
-> IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnmapNamedBuffer"
glUnmapNamedBufferEXT
:: MonadIO m
=> GLuint
-> m GLboolean
glUnmapNamedBufferEXT :: GLuint -> m GLboolean
glUnmapNamedBufferEXT GLuint
v1 = IO GLboolean -> m GLboolean
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLboolean -> m GLboolean) -> IO GLboolean -> m GLboolean
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO GLboolean) -> GLuint -> IO GLboolean
dyn284 FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapNamedBufferEXT GLuint
v1
{-# NOINLINE ptr_glUnmapNamedBufferEXT #-}
ptr_glUnmapNamedBufferEXT :: FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapNamedBufferEXT :: FunPtr (GLuint -> IO GLboolean)
ptr_glUnmapNamedBufferEXT = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean))
-> IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnmapNamedBufferEXT"
glUnmapObjectBufferATI
:: MonadIO m
=> GLuint
-> m ()
glUnmapObjectBufferATI :: GLuint -> m ()
glUnmapObjectBufferATI GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn3 FunPtr (GLuint -> IO ())
ptr_glUnmapObjectBufferATI GLuint
v1
{-# NOINLINE ptr_glUnmapObjectBufferATI #-}
ptr_glUnmapObjectBufferATI :: FunPtr (GLuint -> IO ())
ptr_glUnmapObjectBufferATI :: FunPtr (GLuint -> IO ())
ptr_glUnmapObjectBufferATI = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnmapObjectBufferATI"
glUnmapTexture2DINTEL
:: MonadIO m
=> GLuint
-> GLint
-> m ()
glUnmapTexture2DINTEL :: GLuint -> GLint -> m ()
glUnmapTexture2DINTEL GLuint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> IO ()
dyn499 FunPtr (GLuint -> GLint -> IO ())
ptr_glUnmapTexture2DINTEL GLuint
v1 GLint
v2
{-# NOINLINE ptr_glUnmapTexture2DINTEL #-}
ptr_glUnmapTexture2DINTEL :: FunPtr (GLuint -> GLint -> IO ())
ptr_glUnmapTexture2DINTEL :: FunPtr (GLuint -> GLint -> IO ())
ptr_glUnmapTexture2DINTEL = IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUnmapTexture2DINTEL"