{-# OPTIONS_HADDOCK hide #-}
module Graphics.GL.Functions.F27 (
glTextureBufferRangeEXT,
glTextureColorMaskSGIS,
glTextureFoveationParametersQCOM,
glTextureImage1DEXT,
glTextureImage2DEXT,
glTextureImage2DMultisampleCoverageNV,
glTextureImage2DMultisampleNV,
glTextureImage3DEXT,
glTextureImage3DMultisampleCoverageNV,
glTextureImage3DMultisampleNV,
glTextureLightEXT,
glTextureMaterialEXT,
glTextureNormalEXT,
glTexturePageCommitmentEXT,
glTextureParameterIiv,
glTextureParameterIivEXT,
glTextureParameterIuiv,
glTextureParameterIuivEXT,
glTextureParameterf,
glTextureParameterfEXT,
glTextureParameterfv,
glTextureParameterfvEXT,
glTextureParameteri,
glTextureParameteriEXT,
glTextureParameteriv,
glTextureParameterivEXT,
glTextureRangeAPPLE,
glTextureRenderbufferEXT,
glTextureStorage1D,
glTextureStorage1DEXT,
glTextureStorage2D,
glTextureStorage2DEXT,
glTextureStorage2DMultisample,
glTextureStorage2DMultisampleEXT,
glTextureStorage3D,
glTextureStorage3DEXT,
glTextureStorage3DMultisample,
glTextureStorage3DMultisampleEXT,
glTextureStorageMem1DEXT,
glTextureStorageMem2DEXT,
glTextureStorageMem2DMultisampleEXT,
glTextureStorageMem3DEXT,
glTextureStorageMem3DMultisampleEXT,
glTextureStorageSparseAMD,
glTextureSubImage1D,
glTextureSubImage1DEXT,
glTextureSubImage2D,
glTextureSubImage2DEXT,
glTextureSubImage3D,
glTextureSubImage3DEXT,
glTextureView,
glTextureViewEXT,
glTextureViewOES,
glTrackMatrixNV,
glTransformFeedbackAttribsNV,
glTransformFeedbackBufferBase,
glTransformFeedbackBufferRange,
glTransformFeedbackStreamAttribsNV,
glTransformFeedbackVaryings,
glTransformFeedbackVaryingsEXT,
glTransformFeedbackVaryingsNV,
glTransformPathNV,
glTranslated,
glTranslatef,
glTranslatex,
glTranslatexOES,
glUniform1d,
glUniform1dv,
glUniform1f,
glUniform1fARB,
glUniform1fv,
glUniform1fvARB,
glUniform1i,
glUniform1i64ARB,
glUniform1i64NV,
glUniform1i64vARB,
glUniform1i64vNV,
glUniform1iARB,
glUniform1iv,
glUniform1ivARB,
glUniform1ui,
glUniform1ui64ARB,
glUniform1ui64NV,
glUniform1ui64vARB,
glUniform1ui64vNV,
glUniform1uiEXT,
glUniform1uiv,
glUniform1uivEXT,
glUniform2d,
glUniform2dv,
glUniform2f,
glUniform2fARB,
glUniform2fv,
glUniform2fvARB,
glUniform2i,
glUniform2i64ARB,
glUniform2i64NV,
glUniform2i64vARB,
glUniform2i64vNV,
glUniform2iARB
) where
import Control.Monad.IO.Class ( MonadIO(..) )
import Foreign.Ptr
import Graphics.GL.Foreign
import Graphics.GL.Types
import System.IO.Unsafe ( unsafePerformIO )
glTextureBufferRangeEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> GLuint
-> GLintptr
-> GLsizeiptr
-> m ()
glTextureBufferRangeEXT :: GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> m ()
glTextureBufferRangeEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLintptr
v5 GLintptr
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLintptr
-> GLintptr
-> IO ()
dyn795 FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
ptr_glTextureBufferRangeEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLintptr
v5 GLintptr
v6
{-# NOINLINE ptr_glTextureBufferRangeEXT #-}
ptr_glTextureBufferRangeEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
ptr_glTextureBufferRangeEXT :: FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
ptr_glTextureBufferRangeEXT = IO
(FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureBufferRangeEXT"
glTextureColorMaskSGIS
:: MonadIO m
=> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
glTextureColorMaskSGIS :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glTextureColorMaskSGIS GLboolean
v1 GLboolean
v2 GLboolean
v3 GLboolean
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
dyn130 FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
ptr_glTextureColorMaskSGIS GLboolean
v1 GLboolean
v2 GLboolean
v3 GLboolean
v4
{-# NOINLINE ptr_glTextureColorMaskSGIS #-}
ptr_glTextureColorMaskSGIS :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
ptr_glTextureColorMaskSGIS :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
ptr_glTextureColorMaskSGIS = IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureColorMaskSGIS"
glTextureFoveationParametersQCOM
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glTextureFoveationParametersQCOM :: GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glTextureFoveationParametersQCOM GLuint
v1 GLuint
v2 GLuint
v3 GLfloat
v4 GLfloat
v5 GLfloat
v6 GLfloat
v7 GLfloat
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
-> GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()
dyn295 FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
ptr_glTextureFoveationParametersQCOM GLuint
v1 GLuint
v2 GLuint
v3 GLfloat
v4 GLfloat
v5 GLfloat
v6 GLfloat
v7 GLfloat
v8
{-# NOINLINE ptr_glTextureFoveationParametersQCOM #-}
ptr_glTextureFoveationParametersQCOM :: FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glTextureFoveationParametersQCOM :: FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
ptr_glTextureFoveationParametersQCOM = IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureFoveationParametersQCOM"
glTextureImage1DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> GLint
-> GLsizei
-> GLint
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureImage1DEXT :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureImage1DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLuint
v7 GLuint
v8 Ptr a
v9 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn796 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureImage1DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLuint
v7 GLuint
v8 Ptr a
v9
{-# NOINLINE ptr_glTextureImage1DEXT #-}
ptr_glTextureImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureImage1DEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureImage1DEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureImage1DEXT"
glTextureImage2DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> GLint
-> GLsizei
-> GLsizei
-> GLint
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureImage2DEXT :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureImage2DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLuint
v8 GLuint
v9 Ptr a
v10 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn797 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureImage2DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLuint
v8 GLuint
v9 Ptr a
v10
{-# NOINLINE ptr_glTextureImage2DEXT #-}
ptr_glTextureImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureImage2DEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureImage2DEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureImage2DEXT"
glTextureImage2DMultisampleCoverageNV
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLsizei
-> GLint
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureImage2DMultisampleCoverageNV :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> m ()
glTextureImage2DMultisampleCoverageNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLboolean
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn798 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage2DMultisampleCoverageNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLboolean
v8
{-# NOINLINE ptr_glTextureImage2DMultisampleCoverageNV #-}
ptr_glTextureImage2DMultisampleCoverageNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureImage2DMultisampleCoverageNV :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage2DMultisampleCoverageNV = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureImage2DMultisampleCoverageNV"
glTextureImage2DMultisampleNV
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLint
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureImage2DMultisampleNV :: GLuint
-> GLuint -> GLint -> GLint -> GLint -> GLint -> GLboolean -> m ()
glTextureImage2DMultisampleNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLboolean
v7 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn799 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage2DMultisampleNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLboolean
v7
{-# NOINLINE ptr_glTextureImage2DMultisampleNV #-}
ptr_glTextureImage2DMultisampleNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureImage2DMultisampleNV :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage2DMultisampleNV = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureImage2DMultisampleNV"
glTextureImage3DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> GLint
-> GLsizei
-> GLsizei
-> GLsizei
-> GLint
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureImage3DEXT :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureImage3DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLuint
v9 GLuint
v10 Ptr a
v11 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn800 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureImage3DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLuint
v9 GLuint
v10 Ptr a
v11
{-# NOINLINE ptr_glTextureImage3DEXT #-}
ptr_glTextureImage3DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureImage3DEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureImage3DEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureImage3DEXT"
glTextureImage3DMultisampleCoverageNV
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLsizei
-> GLint
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureImage3DMultisampleCoverageNV :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> m ()
glTextureImage3DMultisampleCoverageNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLboolean
v9 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn801 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage3DMultisampleCoverageNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLboolean
v9
{-# NOINLINE ptr_glTextureImage3DMultisampleCoverageNV #-}
ptr_glTextureImage3DMultisampleCoverageNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureImage3DMultisampleCoverageNV :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage3DMultisampleCoverageNV = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureImage3DMultisampleCoverageNV"
glTextureImage3DMultisampleNV
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLint
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureImage3DMultisampleNV :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> m ()
glTextureImage3DMultisampleNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLboolean
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn802 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage3DMultisampleNV GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLboolean
v8
{-# NOINLINE ptr_glTextureImage3DMultisampleNV #-}
ptr_glTextureImage3DMultisampleNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureImage3DMultisampleNV :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureImage3DMultisampleNV = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureImage3DMultisampleNV"
glTextureLightEXT
:: MonadIO m
=> GLenum
-> m ()
glTextureLightEXT :: GLuint -> m ()
glTextureLightEXT GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn5 FunPtr (GLuint -> IO ())
ptr_glTextureLightEXT GLuint
v1
{-# NOINLINE ptr_glTextureLightEXT #-}
ptr_glTextureLightEXT :: FunPtr (GLenum -> IO ())
ptr_glTextureLightEXT :: FunPtr (GLuint -> IO ())
ptr_glTextureLightEXT = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureLightEXT"
glTextureMaterialEXT
:: MonadIO m
=> GLenum
-> GLenum
-> m ()
glTextureMaterialEXT :: GLuint -> GLuint -> m ()
glTextureMaterialEXT GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn54 FunPtr (GLuint -> GLuint -> IO ())
ptr_glTextureMaterialEXT GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glTextureMaterialEXT #-}
ptr_glTextureMaterialEXT :: FunPtr (GLenum -> GLenum -> IO ())
ptr_glTextureMaterialEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glTextureMaterialEXT = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureMaterialEXT"
glTextureNormalEXT
:: MonadIO m
=> GLenum
-> m ()
glTextureNormalEXT :: GLuint -> m ()
glTextureNormalEXT GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn5 FunPtr (GLuint -> IO ())
ptr_glTextureNormalEXT GLuint
v1
{-# NOINLINE ptr_glTextureNormalEXT #-}
ptr_glTextureNormalEXT :: FunPtr (GLenum -> IO ())
ptr_glTextureNormalEXT :: FunPtr (GLuint -> IO ())
ptr_glTextureNormalEXT = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureNormalEXT"
glTexturePageCommitmentEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTexturePageCommitmentEXT :: GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> m ()
glTexturePageCommitmentEXT GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLboolean
v9 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn803 FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTexturePageCommitmentEXT GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLboolean
v9
{-# NOINLINE ptr_glTexturePageCommitmentEXT #-}
ptr_glTexturePageCommitmentEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTexturePageCommitmentEXT :: FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTexturePageCommitmentEXT = IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTexturePageCommitmentEXT"
glTextureParameterIiv
:: MonadIO m
=> GLuint
-> GLenum
-> Ptr GLint
-> m ()
glTextureParameterIiv :: GLuint -> GLuint -> Ptr GLint -> m ()
glTextureParameterIiv GLuint
v1 GLuint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
-> GLuint -> GLuint -> Ptr GLint -> IO ()
dyn348 FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameterIiv GLuint
v1 GLuint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glTextureParameterIiv #-}
ptr_glTextureParameterIiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
ptr_glTextureParameterIiv :: FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameterIiv = IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterIiv"
glTextureParameterIivEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> Ptr GLint
-> m ()
glTextureParameterIivEXT :: GLuint -> GLuint -> GLuint -> Ptr GLint -> m ()
glTextureParameterIivEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()
dyn379 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameterIivEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLint
v4
{-# NOINLINE ptr_glTextureParameterIivEXT #-}
ptr_glTextureParameterIivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
ptr_glTextureParameterIivEXT :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameterIivEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterIivEXT"
glTextureParameterIuiv
:: MonadIO m
=> GLuint
-> GLenum
-> Ptr GLuint
-> m ()
glTextureParameterIuiv :: GLuint -> GLuint -> Ptr GLuint -> m ()
glTextureParameterIuiv GLuint
v1 GLuint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> Ptr GLuint -> IO ()
dyn392 FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
ptr_glTextureParameterIuiv GLuint
v1 GLuint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glTextureParameterIuiv #-}
ptr_glTextureParameterIuiv :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
ptr_glTextureParameterIuiv :: FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
ptr_glTextureParameterIuiv = IO (FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterIuiv"
glTextureParameterIuivEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> Ptr GLuint
-> m ()
glTextureParameterIuivEXT :: GLuint -> GLuint -> GLuint -> Ptr GLuint -> m ()
glTextureParameterIuivEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ()
dyn439 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ())
ptr_glTextureParameterIuivEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLuint
v4
{-# NOINLINE ptr_glTextureParameterIuivEXT #-}
ptr_glTextureParameterIuivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())
ptr_glTextureParameterIuivEXT :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ())
ptr_glTextureParameterIuivEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterIuivEXT"
glTextureParameterf
:: MonadIO m
=> GLuint
-> GLenum
-> GLfloat
-> m ()
glTextureParameterf :: GLuint -> GLuint -> GLfloat -> m ()
glTextureParameterf GLuint
v1 GLuint
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLfloat -> IO ())
-> GLuint -> GLuint -> GLfloat -> IO ()
dyn514 FunPtr (GLuint -> GLuint -> GLfloat -> IO ())
ptr_glTextureParameterf GLuint
v1 GLuint
v2 GLfloat
v3
{-# NOINLINE ptr_glTextureParameterf #-}
ptr_glTextureParameterf :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())
ptr_glTextureParameterf :: FunPtr (GLuint -> GLuint -> GLfloat -> IO ())
ptr_glTextureParameterf = IO (FunPtr (GLuint -> GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterf"
glTextureParameterfEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> GLfloat
-> m ()
glTextureParameterfEXT :: GLuint -> GLuint -> GLuint -> GLfloat -> m ()
glTextureParameterfEXT GLuint
v1 GLuint
v2 GLuint
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ())
-> GLuint -> GLuint -> GLuint -> GLfloat -> IO ()
dyn804 FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ())
ptr_glTextureParameterfEXT GLuint
v1 GLuint
v2 GLuint
v3 GLfloat
v4
{-# NOINLINE ptr_glTextureParameterfEXT #-}
ptr_glTextureParameterfEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLfloat -> IO ())
ptr_glTextureParameterfEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ())
ptr_glTextureParameterfEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterfEXT"
glTextureParameterfv
:: MonadIO m
=> GLuint
-> GLenum
-> Ptr GLfloat
-> m ()
glTextureParameterfv :: GLuint -> GLuint -> Ptr GLfloat -> m ()
glTextureParameterfv GLuint
v1 GLuint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> Ptr GLfloat -> IO ()
dyn364 FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glTextureParameterfv GLuint
v1 GLuint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glTextureParameterfv #-}
ptr_glTextureParameterfv :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
ptr_glTextureParameterfv :: FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glTextureParameterfv = IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterfv"
glTextureParameterfvEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> Ptr GLfloat
-> m ()
glTextureParameterfvEXT :: GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glTextureParameterfvEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()
dyn440 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glTextureParameterfvEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glTextureParameterfvEXT #-}
ptr_glTextureParameterfvEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
ptr_glTextureParameterfvEXT :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glTextureParameterfvEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterfvEXT"
glTextureParameteri
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> m ()
glTextureParameteri :: GLuint -> GLuint -> GLint -> m ()
glTextureParameteri GLuint
v1 GLuint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLint -> IO ())
-> GLuint -> GLuint -> GLint -> IO ()
dyn491 FunPtr (GLuint -> GLuint -> GLint -> IO ())
ptr_glTextureParameteri GLuint
v1 GLuint
v2 GLint
v3
{-# NOINLINE ptr_glTextureParameteri #-}
ptr_glTextureParameteri :: FunPtr (GLuint -> GLenum -> GLint -> IO ())
ptr_glTextureParameteri :: FunPtr (GLuint -> GLuint -> GLint -> IO ())
ptr_glTextureParameteri = IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameteri"
glTextureParameteriEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> GLint
-> m ()
glTextureParameteriEXT :: GLuint -> GLuint -> GLuint -> GLint -> m ()
glTextureParameteriEXT GLuint
v1 GLuint
v2 GLuint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLint -> IO ()
dyn805 FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ())
ptr_glTextureParameteriEXT GLuint
v1 GLuint
v2 GLuint
v3 GLint
v4
{-# NOINLINE ptr_glTextureParameteriEXT #-}
ptr_glTextureParameteriEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLint -> IO ())
ptr_glTextureParameteriEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ())
ptr_glTextureParameteriEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameteriEXT"
glTextureParameteriv
:: MonadIO m
=> GLuint
-> GLenum
-> Ptr GLint
-> m ()
glTextureParameteriv :: GLuint -> GLuint -> Ptr GLint -> m ()
glTextureParameteriv GLuint
v1 GLuint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
-> GLuint -> GLuint -> Ptr GLint -> IO ()
dyn348 FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameteriv GLuint
v1 GLuint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glTextureParameteriv #-}
ptr_glTextureParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
ptr_glTextureParameteriv :: FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameteriv = IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameteriv"
glTextureParameterivEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> Ptr GLint
-> m ()
glTextureParameterivEXT :: GLuint -> GLuint -> GLuint -> Ptr GLint -> m ()
glTextureParameterivEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()
dyn379 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameterivEXT GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLint
v4
{-# NOINLINE ptr_glTextureParameterivEXT #-}
ptr_glTextureParameterivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
ptr_glTextureParameterivEXT :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
ptr_glTextureParameterivEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureParameterivEXT"
glTextureRangeAPPLE
:: MonadIO m
=> GLenum
-> GLsizei
-> Ptr a
-> m ()
glTextureRangeAPPLE :: GLuint -> GLint -> Ptr a -> m ()
glTextureRangeAPPLE GLuint
v1 GLint
v2 Ptr a
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> Ptr a -> IO ()
forall a.
FunPtr (GLuint -> GLint -> Ptr a -> IO ())
-> GLuint -> GLint -> Ptr a -> IO ()
dyn49 FunPtr (GLuint -> GLint -> Ptr a -> IO ())
forall a. FunPtr (GLuint -> GLint -> Ptr a -> IO ())
ptr_glTextureRangeAPPLE GLuint
v1 GLint
v2 Ptr a
v3
{-# NOINLINE ptr_glTextureRangeAPPLE #-}
ptr_glTextureRangeAPPLE :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())
ptr_glTextureRangeAPPLE :: FunPtr (GLuint -> GLint -> Ptr a -> IO ())
ptr_glTextureRangeAPPLE = IO (FunPtr (GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr a -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr a -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureRangeAPPLE"
glTextureRenderbufferEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLuint
-> m ()
glTextureRenderbufferEXT :: GLuint -> GLuint -> GLuint -> m ()
glTextureRenderbufferEXT GLuint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> IO ()
dyn755 FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glTextureRenderbufferEXT GLuint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glTextureRenderbufferEXT #-}
ptr_glTextureRenderbufferEXT :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())
ptr_glTextureRenderbufferEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glTextureRenderbufferEXT = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureRenderbufferEXT"
glTextureStorage1D
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> m ()
glTextureStorage1D :: GLuint -> GLint -> GLuint -> GLint -> m ()
glTextureStorage1D GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> IO ()
dyn806 FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glTextureStorage1D GLuint
v1 GLint
v2 GLuint
v3 GLint
v4
{-# NOINLINE ptr_glTextureStorage1D #-}
ptr_glTextureStorage1D :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> IO ())
ptr_glTextureStorage1D :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glTextureStorage1D = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage1D"
glTextureStorage1DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> m ()
glTextureStorage1DEXT :: GLuint -> GLuint -> GLint -> GLuint -> GLint -> m ()
glTextureStorage1DEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ())
-> GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ()
dyn807 FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glTextureStorage1DEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5
{-# NOINLINE ptr_glTextureStorage1DEXT #-}
ptr_glTextureStorage1DEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
ptr_glTextureStorage1DEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ())
ptr_glTextureStorage1DEXT = IO (FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> IO
(FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLuint -> GLint -> GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage1DEXT"
glTextureStorage2D
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
glTextureStorage2D :: GLuint -> GLint -> GLuint -> GLint -> GLint -> m ()
glTextureStorage2D GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()
dyn629 FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
ptr_glTextureStorage2D GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5
{-# NOINLINE ptr_glTextureStorage2D #-}
ptr_glTextureStorage2D :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
ptr_glTextureStorage2D :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
ptr_glTextureStorage2D = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage2D"
glTextureStorage2DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
glTextureStorage2DEXT :: GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> m ()
glTextureStorage2DEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
-> GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()
dyn808 FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
ptr_glTextureStorage2DEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6
{-# NOINLINE ptr_glTextureStorage2DEXT #-}
ptr_glTextureStorage2DEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
ptr_glTextureStorage2DEXT :: FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
ptr_glTextureStorage2DEXT = IO
(FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> IO
(FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLuint -> GLint -> GLuint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage2DEXT"
glTextureStorage2DMultisample
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureStorage2DMultisample :: GLuint -> GLint -> GLuint -> GLint -> GLint -> GLboolean -> m ()
glTextureStorage2DMultisample GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLboolean
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn809 FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ())
ptr_glTextureStorage2DMultisample GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLboolean
v6
{-# NOINLINE ptr_glTextureStorage2DMultisample #-}
ptr_glTextureStorage2DMultisample :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureStorage2DMultisample :: FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ())
ptr_glTextureStorage2DMultisample = IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLint -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage2DMultisample"
glTextureStorage2DMultisampleEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureStorage2DMultisampleEXT :: GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLboolean -> m ()
glTextureStorage2DMultisampleEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6 GLboolean
v7 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn810 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureStorage2DMultisampleEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6 GLboolean
v7
{-# NOINLINE ptr_glTextureStorage2DMultisampleEXT #-}
ptr_glTextureStorage2DMultisampleEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureStorage2DMultisampleEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureStorage2DMultisampleEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage2DMultisampleEXT"
glTextureStorage3D
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glTextureStorage3D :: GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> m ()
glTextureStorage3D GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()
dyn811 FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glTextureStorage3D GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6
{-# NOINLINE ptr_glTextureStorage3D #-}
ptr_glTextureStorage3D :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
ptr_glTextureStorage3D :: FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glTextureStorage3D = IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage3D"
glTextureStorage3DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glTextureStorage3DEXT :: GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> m ()
glTextureStorage3DEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6 GLint
v7 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> IO ()
dyn812 FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glTextureStorage3DEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6 GLint
v7
{-# NOINLINE ptr_glTextureStorage3DEXT #-}
ptr_glTextureStorage3DEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
ptr_glTextureStorage3DEXT :: FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
ptr_glTextureStorage3DEXT = IO
(FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint -> GLint -> GLuint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage3DEXT"
glTextureStorage3DMultisample
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureStorage3DMultisample :: GLuint
-> GLint -> GLuint -> GLint -> GLint -> GLint -> GLboolean -> m ()
glTextureStorage3DMultisample GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLboolean
v7 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn813 FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureStorage3DMultisample GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLboolean
v7
{-# NOINLINE ptr_glTextureStorage3DMultisample #-}
ptr_glTextureStorage3DMultisample :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureStorage3DMultisample :: FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureStorage3DMultisample = IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage3DMultisample"
glTextureStorage3DMultisampleEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureStorage3DMultisampleEXT :: GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> m ()
glTextureStorage3DMultisampleEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6 GLint
v7 GLboolean
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()
dyn814 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureStorage3DMultisampleEXT GLuint
v1 GLuint
v2 GLint
v3 GLuint
v4 GLint
v5 GLint
v6 GLint
v7 GLboolean
v8
{-# NOINLINE ptr_glTextureStorage3DMultisampleEXT #-}
ptr_glTextureStorage3DMultisampleEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
ptr_glTextureStorage3DMultisampleEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
ptr_glTextureStorage3DMultisampleEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorage3DMultisampleEXT"
glTextureStorageMem1DEXT
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem1DEXT :: GLuint -> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> m ()
glTextureStorageMem1DEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLuint
v5 GLuint64
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLuint
-> GLuint64
-> IO ()
dyn815 FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ())
ptr_glTextureStorageMem1DEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLuint
v5 GLuint64
v6
{-# NOINLINE ptr_glTextureStorageMem1DEXT #-}
ptr_glTextureStorageMem1DEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLuint -> GLuint64 -> IO ())
ptr_glTextureStorageMem1DEXT :: FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ())
ptr_glTextureStorageMem1DEXT = IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint -> GLint -> GLuint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorageMem1DEXT"
glTextureStorageMem2DEXT
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem2DEXT :: GLuint
-> GLint -> GLuint -> GLint -> GLint -> GLuint -> GLuint64 -> m ()
glTextureStorageMem2DEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLuint
v6 GLuint64
v7 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()
dyn816 FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem2DEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLuint
v6 GLuint64
v7
{-# NOINLINE ptr_glTextureStorageMem2DEXT #-}
ptr_glTextureStorageMem2DEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())
ptr_glTextureStorageMem2DEXT :: FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem2DEXT = IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorageMem2DEXT"
glTextureStorageMem2DMultisampleEXT
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem2DMultisampleEXT :: GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem2DMultisampleEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLboolean
v6 GLuint
v7 GLuint64
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()
dyn817 FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem2DMultisampleEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLboolean
v6 GLuint
v7 GLuint64
v8
{-# NOINLINE ptr_glTextureStorageMem2DMultisampleEXT #-}
ptr_glTextureStorageMem2DMultisampleEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())
ptr_glTextureStorageMem2DMultisampleEXT :: FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem2DMultisampleEXT = IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorageMem2DMultisampleEXT"
glTextureStorageMem3DEXT
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem3DEXT :: GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem3DEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLuint
v7 GLuint64
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()
dyn818 FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem3DEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLuint
v7 GLuint64
v8
{-# NOINLINE ptr_glTextureStorageMem3DEXT #-}
ptr_glTextureStorageMem3DEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())
ptr_glTextureStorageMem3DEXT :: FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem3DEXT = IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint64
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorageMem3DEXT"
glTextureStorageMem3DMultisampleEXT
:: MonadIO m
=> GLuint
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem3DMultisampleEXT :: GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> m ()
glTextureStorageMem3DMultisampleEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLboolean
v7 GLuint
v8 GLuint64
v9 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
-> GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()
dyn819 FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem3DMultisampleEXT GLuint
v1 GLint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLboolean
v7 GLuint
v8 GLuint64
v9
{-# NOINLINE ptr_glTextureStorageMem3DMultisampleEXT #-}
ptr_glTextureStorageMem3DMultisampleEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())
ptr_glTextureStorageMem3DMultisampleEXT :: FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
ptr_glTextureStorageMem3DMultisampleEXT = IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLboolean
-> GLuint
-> GLuint64
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorageMem3DMultisampleEXT"
glTextureStorageSparseAMD
:: MonadIO m
=> GLuint
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLbitfield
-> m ()
glTextureStorageSparseAMD :: GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> m ()
glTextureStorageSparseAMD GLuint
v1 GLuint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLuint
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ())
-> GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ()
dyn820 FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ())
ptr_glTextureStorageSparseAMD GLuint
v1 GLuint
v2 GLuint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLuint
v8
{-# NOINLINE ptr_glTextureStorageSparseAMD #-}
ptr_glTextureStorageSparseAMD :: FunPtr (GLuint -> GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ())
ptr_glTextureStorageSparseAMD :: FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ())
ptr_glTextureStorageSparseAMD = IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureStorageSparseAMD"
glTextureSubImage1D
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLsizei
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureSubImage1D :: GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> m ()
glTextureSubImage1D GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLuint
v5 GLuint
v6 Ptr a
v7 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ())
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ())
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn821 FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ())
forall a.
FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ())
ptr_glTextureSubImage1D GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLuint
v5 GLuint
v6 Ptr a
v7
{-# NOINLINE ptr_glTextureSubImage1D #-}
ptr_glTextureSubImage1D :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureSubImage1D :: FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ())
ptr_glTextureSubImage1D = IO
(FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint -> GLint -> GLint -> GLuint -> GLuint -> Ptr a -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureSubImage1D"
glTextureSubImage1DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> GLint
-> GLsizei
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureSubImage1DEXT :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureSubImage1DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLuint
v6 GLuint
v7 Ptr a
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn822 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage1DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLuint
v6 GLuint
v7 Ptr a
v8
{-# NOINLINE ptr_glTextureSubImage1DEXT #-}
ptr_glTextureSubImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureSubImage1DEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage1DEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureSubImage1DEXT"
glTextureSubImage2D
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLint
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureSubImage2D :: GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureSubImage2D GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLuint
v7 GLuint
v8 Ptr a
v9 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn823 FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage2D GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLuint
v7 GLuint
v8 Ptr a
v9
{-# NOINLINE ptr_glTextureSubImage2D #-}
ptr_glTextureSubImage2D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureSubImage2D :: FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage2D = IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureSubImage2D"
glTextureSubImage2DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureSubImage2DEXT :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureSubImage2DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLuint
v8 GLuint
v9 Ptr a
v10 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn824 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage2DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLuint
v8 GLuint
v9 Ptr a
v10
{-# NOINLINE ptr_glTextureSubImage2DEXT #-}
ptr_glTextureSubImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureSubImage2DEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage2DEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureSubImage2DEXT"
glTextureSubImage3D
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureSubImage3D :: GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureSubImage3D GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLuint
v9 GLuint
v10 Ptr a
v11 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn97 FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage3D GLuint
v1 GLint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLuint
v9 GLuint
v10 Ptr a
v11
{-# NOINLINE ptr_glTextureSubImage3D #-}
ptr_glTextureSubImage3D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureSubImage3D :: FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage3D = IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureSubImage3D"
glTextureSubImage3DEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr a
-> m ()
glTextureSubImage3DEXT :: GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> m ()
glTextureSubImage3DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLint
v9 GLuint
v10 GLuint
v11 Ptr a
v12 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()
dyn825 FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a.
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage3DEXT GLuint
v1 GLuint
v2 GLint
v3 GLint
v4 GLint
v5 GLint
v6 GLint
v7 GLint
v8 GLint
v9 GLuint
v10 GLuint
v11 Ptr a
v12
{-# NOINLINE ptr_glTextureSubImage3DEXT #-}
ptr_glTextureSubImage3DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
ptr_glTextureSubImage3DEXT :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
ptr_glTextureSubImage3DEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLuint
-> GLuint
-> Ptr a
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureSubImage3DEXT"
glTextureView
:: MonadIO m
=> GLuint
-> GLenum
-> GLuint
-> GLenum
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glTextureView :: GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glTextureView GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 GLuint
v7 GLuint
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()
dyn826 FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
ptr_glTextureView GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 GLuint
v7 GLuint
v8
{-# NOINLINE ptr_glTextureView #-}
ptr_glTextureView :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glTextureView :: FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
ptr_glTextureView = IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureView"
glTextureViewEXT
:: MonadIO m
=> GLuint
-> GLenum
-> GLuint
-> GLenum
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glTextureViewEXT :: GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glTextureViewEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 GLuint
v7 GLuint
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()
dyn826 FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
ptr_glTextureViewEXT GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 GLuint
v7 GLuint
v8
{-# NOINLINE ptr_glTextureViewEXT #-}
ptr_glTextureViewEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glTextureViewEXT :: FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
ptr_glTextureViewEXT = IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureViewEXT"
glTextureViewOES
:: MonadIO m
=> GLuint
-> GLenum
-> GLuint
-> GLenum
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glTextureViewOES :: GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glTextureViewOES GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 GLuint
v7 GLuint
v8 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()
dyn826 FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
ptr_glTextureViewOES GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 GLuint
v7 GLuint
v8
{-# NOINLINE ptr_glTextureViewOES #-}
ptr_glTextureViewOES :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glTextureViewOES :: FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
ptr_glTextureViewOES = IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTextureViewOES"
glTrackMatrixNV
:: MonadIO m
=> GLenum
-> GLuint
-> GLenum
-> GLenum
-> m ()
glTrackMatrixNV :: GLuint -> GLuint -> GLuint -> GLuint -> m ()
glTrackMatrixNV GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn827 FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glTrackMatrixNV GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glTrackMatrixNV #-}
ptr_glTrackMatrixNV :: FunPtr (GLenum -> GLuint -> GLenum -> GLenum -> IO ())
ptr_glTrackMatrixNV :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glTrackMatrixNV = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTrackMatrixNV"
glTransformFeedbackAttribsNV
:: MonadIO m
=> GLsizei
-> Ptr GLint
-> GLenum
-> m ()
glTransformFeedbackAttribsNV :: GLint -> Ptr GLint -> GLuint -> m ()
glTransformFeedbackAttribsNV GLint
v1 Ptr GLint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> Ptr GLint -> GLuint -> IO ())
-> GLint -> Ptr GLint -> GLuint -> IO ()
dyn828 FunPtr (GLint -> Ptr GLint -> GLuint -> IO ())
ptr_glTransformFeedbackAttribsNV GLint
v1 Ptr GLint
v2 GLuint
v3
{-# NOINLINE ptr_glTransformFeedbackAttribsNV #-}
ptr_glTransformFeedbackAttribsNV :: FunPtr (GLsizei -> Ptr GLint -> GLenum -> IO ())
ptr_glTransformFeedbackAttribsNV :: FunPtr (GLint -> Ptr GLint -> GLuint -> IO ())
ptr_glTransformFeedbackAttribsNV = IO (FunPtr (GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> Ptr GLint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> Ptr GLint -> GLuint -> IO ()))
-> IO (FunPtr (GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> Ptr GLint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> Ptr GLint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformFeedbackAttribsNV"
glTransformFeedbackBufferBase
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> m ()
glTransformFeedbackBufferBase :: GLuint -> GLuint -> GLuint -> m ()
glTransformFeedbackBufferBase GLuint
v1 GLuint
v2 GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> IO ()
dyn109 FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glTransformFeedbackBufferBase GLuint
v1 GLuint
v2 GLuint
v3
{-# NOINLINE ptr_glTransformFeedbackBufferBase #-}
ptr_glTransformFeedbackBufferBase :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glTransformFeedbackBufferBase :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glTransformFeedbackBufferBase = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformFeedbackBufferBase"
glTransformFeedbackBufferRange
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> GLintptr
-> GLsizeiptr
-> m ()
glTransformFeedbackBufferRange :: GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> m ()
glTransformFeedbackBufferRange GLuint
v1 GLuint
v2 GLuint
v3 GLintptr
v4 GLintptr
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()
dyn829 FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
ptr_glTransformFeedbackBufferRange GLuint
v1 GLuint
v2 GLuint
v3 GLintptr
v4 GLintptr
v5
{-# NOINLINE ptr_glTransformFeedbackBufferRange #-}
ptr_glTransformFeedbackBufferRange :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
ptr_glTransformFeedbackBufferRange :: FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
ptr_glTransformFeedbackBufferRange = IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformFeedbackBufferRange"
glTransformFeedbackStreamAttribsNV
:: MonadIO m
=> GLsizei
-> Ptr GLint
-> GLsizei
-> Ptr GLint
-> GLenum
-> m ()
glTransformFeedbackStreamAttribsNV :: GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> m ()
glTransformFeedbackStreamAttribsNV GLint
v1 Ptr GLint
v2 GLint
v3 Ptr GLint
v4 GLuint
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ())
-> GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ()
dyn830 FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ())
ptr_glTransformFeedbackStreamAttribsNV GLint
v1 Ptr GLint
v2 GLint
v3 Ptr GLint
v4 GLuint
v5
{-# NOINLINE ptr_glTransformFeedbackStreamAttribsNV #-}
ptr_glTransformFeedbackStreamAttribsNV :: FunPtr (GLsizei -> Ptr GLint -> GLsizei -> Ptr GLint -> GLenum -> IO ())
ptr_glTransformFeedbackStreamAttribsNV :: FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ())
ptr_glTransformFeedbackStreamAttribsNV = IO
(FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> IO
(FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLint -> Ptr GLint -> GLint -> Ptr GLint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformFeedbackStreamAttribsNV"
glTransformFeedbackVaryings
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr (Ptr GLchar)
-> GLenum
-> m ()
glTransformFeedbackVaryings :: GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> m ()
glTransformFeedbackVaryings GLuint
v1 GLint
v2 Ptr (Ptr GLchar)
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
-> GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()
dyn831 FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
ptr_glTransformFeedbackVaryings GLuint
v1 GLint
v2 Ptr (Ptr GLchar)
v3 GLuint
v4
{-# NOINLINE ptr_glTransformFeedbackVaryings #-}
ptr_glTransformFeedbackVaryings :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
ptr_glTransformFeedbackVaryings :: FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
ptr_glTransformFeedbackVaryings = IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformFeedbackVaryings"
glTransformFeedbackVaryingsEXT
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr (Ptr GLchar)
-> GLenum
-> m ()
glTransformFeedbackVaryingsEXT :: GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> m ()
glTransformFeedbackVaryingsEXT GLuint
v1 GLint
v2 Ptr (Ptr GLchar)
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
-> GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()
dyn831 FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
ptr_glTransformFeedbackVaryingsEXT GLuint
v1 GLint
v2 Ptr (Ptr GLchar)
v3 GLuint
v4
{-# NOINLINE ptr_glTransformFeedbackVaryingsEXT #-}
ptr_glTransformFeedbackVaryingsEXT :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
ptr_glTransformFeedbackVaryingsEXT :: FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
ptr_glTransformFeedbackVaryingsEXT = IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLuint -> GLint -> Ptr (Ptr GLchar) -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformFeedbackVaryingsEXT"
glTransformFeedbackVaryingsNV
:: MonadIO m
=> GLuint
-> GLsizei
-> Ptr GLint
-> GLenum
-> m ()
glTransformFeedbackVaryingsNV :: GLuint -> GLint -> Ptr GLint -> GLuint -> m ()
glTransformFeedbackVaryingsNV GLuint
v1 GLint
v2 Ptr GLint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ())
-> GLuint -> GLint -> Ptr GLint -> GLuint -> IO ()
dyn832 FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ())
ptr_glTransformFeedbackVaryingsNV GLuint
v1 GLint
v2 Ptr GLint
v3 GLuint
v4
{-# NOINLINE ptr_glTransformFeedbackVaryingsNV #-}
ptr_glTransformFeedbackVaryingsNV :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())
ptr_glTransformFeedbackVaryingsNV :: FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ())
ptr_glTransformFeedbackVaryingsNV = IO (FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> Ptr GLint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformFeedbackVaryingsNV"
glTransformPathNV
:: MonadIO m
=> GLuint
-> GLuint
-> GLenum
-> Ptr GLfloat
-> m ()
glTransformPathNV :: GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glTransformPathNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()
dyn466 FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glTransformPathNV GLuint
v1 GLuint
v2 GLuint
v3 Ptr GLfloat
v4
{-# NOINLINE ptr_glTransformPathNV #-}
ptr_glTransformPathNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())
ptr_glTransformPathNV :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
ptr_glTransformPathNV = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTransformPathNV"
glTranslated
:: MonadIO m
=> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glTranslated :: GLdouble -> GLdouble -> GLdouble -> m ()
glTranslated GLdouble
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn41 FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glTranslated GLdouble
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glTranslated #-}
ptr_glTranslated :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glTranslated :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glTranslated = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTranslated"
glTranslatef
:: MonadIO m
=> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glTranslatef :: GLfloat -> GLfloat -> GLfloat -> m ()
glTranslatef GLfloat
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn43 FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glTranslatef GLfloat
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glTranslatef #-}
ptr_glTranslatef :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glTranslatef :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glTranslatef = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTranslatef"
glTranslatex
:: MonadIO m
=> GLfixed
-> GLfixed
-> GLfixed
-> m ()
glTranslatex :: GLfixed -> GLfixed -> GLfixed -> m ()
glTranslatex GLfixed
v1 GLfixed
v2 GLfixed
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
-> GLfixed -> GLfixed -> GLfixed -> IO ()
dyn113 FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glTranslatex GLfixed
v1 GLfixed
v2 GLfixed
v3
{-# NOINLINE ptr_glTranslatex #-}
ptr_glTranslatex :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glTranslatex :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glTranslatex = IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTranslatex"
glTranslatexOES
:: MonadIO m
=> GLfixed
-> GLfixed
-> GLfixed
-> m ()
glTranslatexOES :: GLfixed -> GLfixed -> GLfixed -> m ()
glTranslatexOES GLfixed
v1 GLfixed
v2 GLfixed
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
-> GLfixed -> GLfixed -> GLfixed -> IO ()
dyn113 FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glTranslatexOES GLfixed
v1 GLfixed
v2 GLfixed
v3
{-# NOINLINE ptr_glTranslatexOES #-}
ptr_glTranslatexOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glTranslatexOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glTranslatexOES = IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glTranslatexOES"
glUniform1d
:: MonadIO m
=> GLint
-> GLdouble
-> m ()
glUniform1d :: GLint -> GLdouble -> m ()
glUniform1d GLint
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLdouble -> IO ()) -> GLint -> GLdouble -> IO ()
dyn833 FunPtr (GLint -> GLdouble -> IO ())
ptr_glUniform1d GLint
v1 GLdouble
v2
{-# NOINLINE ptr_glUniform1d #-}
ptr_glUniform1d :: FunPtr (GLint -> GLdouble -> IO ())
ptr_glUniform1d :: FunPtr (GLint -> GLdouble -> IO ())
ptr_glUniform1d = IO (FunPtr (GLint -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> IO ()))
-> IO (FunPtr (GLint -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1d"
glUniform1dv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLdouble
-> m ()
glUniform1dv :: GLint -> GLint -> Ptr GLdouble -> m ()
glUniform1dv GLint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> Ptr GLdouble -> IO ()
dyn834 FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform1dv GLint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glUniform1dv #-}
ptr_glUniform1dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glUniform1dv :: FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform1dv = IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1dv"
glUniform1f
:: MonadIO m
=> GLint
-> GLfloat
-> m ()
glUniform1f :: GLint -> GLfloat -> m ()
glUniform1f GLint
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> IO ()) -> GLint -> GLfloat -> IO ()
dyn835 FunPtr (GLint -> GLfloat -> IO ())
ptr_glUniform1f GLint
v1 GLfloat
v2
{-# NOINLINE ptr_glUniform1f #-}
ptr_glUniform1f :: FunPtr (GLint -> GLfloat -> IO ())
ptr_glUniform1f :: FunPtr (GLint -> GLfloat -> IO ())
ptr_glUniform1f = IO (FunPtr (GLint -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1f"
glUniform1fARB
:: MonadIO m
=> GLint
-> GLfloat
-> m ()
glUniform1fARB :: GLint -> GLfloat -> m ()
glUniform1fARB GLint
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> IO ()) -> GLint -> GLfloat -> IO ()
dyn835 FunPtr (GLint -> GLfloat -> IO ())
ptr_glUniform1fARB GLint
v1 GLfloat
v2
{-# NOINLINE ptr_glUniform1fARB #-}
ptr_glUniform1fARB :: FunPtr (GLint -> GLfloat -> IO ())
ptr_glUniform1fARB :: FunPtr (GLint -> GLfloat -> IO ())
ptr_glUniform1fARB = IO (FunPtr (GLint -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1fARB"
glUniform1fv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform1fv :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform1fv GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform1fv GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform1fv #-}
ptr_glUniform1fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform1fv :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform1fv = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1fv"
glUniform1fvARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform1fvARB :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform1fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform1fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform1fvARB #-}
ptr_glUniform1fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform1fvARB :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform1fvARB = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1fvARB"
glUniform1i
:: MonadIO m
=> GLint
-> GLint
-> m ()
glUniform1i :: GLint -> GLint -> m ()
glUniform1i GLint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> IO ()) -> GLint -> GLint -> IO ()
dyn277 FunPtr (GLint -> GLint -> IO ())
ptr_glUniform1i GLint
v1 GLint
v2
{-# NOINLINE ptr_glUniform1i #-}
ptr_glUniform1i :: FunPtr (GLint -> GLint -> IO ())
ptr_glUniform1i :: FunPtr (GLint -> GLint -> IO ())
ptr_glUniform1i = IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1i"
glUniform1i64ARB
:: MonadIO m
=> GLint
-> GLint64
-> m ()
glUniform1i64ARB :: GLint -> GLint64 -> m ()
glUniform1i64ARB GLint
v1 GLint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> IO ()
dyn837 FunPtr (GLint -> GLint64 -> IO ())
ptr_glUniform1i64ARB GLint
v1 GLint64
v2
{-# NOINLINE ptr_glUniform1i64ARB #-}
ptr_glUniform1i64ARB :: FunPtr (GLint -> GLint64 -> IO ())
ptr_glUniform1i64ARB :: FunPtr (GLint -> GLint64 -> IO ())
ptr_glUniform1i64ARB = IO (FunPtr (GLint -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1i64ARB"
glUniform1i64NV
:: MonadIO m
=> GLint
-> GLint64EXT
-> m ()
glUniform1i64NV :: GLint -> GLint64 -> m ()
glUniform1i64NV GLint
v1 GLint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> IO ()
dyn838 FunPtr (GLint -> GLint64 -> IO ())
ptr_glUniform1i64NV GLint
v1 GLint64
v2
{-# NOINLINE ptr_glUniform1i64NV #-}
ptr_glUniform1i64NV :: FunPtr (GLint -> GLint64EXT -> IO ())
ptr_glUniform1i64NV :: FunPtr (GLint -> GLint64 -> IO ())
ptr_glUniform1i64NV = IO (FunPtr (GLint -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1i64NV"
glUniform1i64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64
-> m ()
glUniform1i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform1i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn839 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform1i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform1i64vARB #-}
ptr_glUniform1i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
ptr_glUniform1i64vARB :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform1i64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1i64vARB"
glUniform1i64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64EXT
-> m ()
glUniform1i64vNV :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform1i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn840 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform1i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform1i64vNV #-}
ptr_glUniform1i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
ptr_glUniform1i64vNV :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform1i64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1i64vNV"
glUniform1iARB
:: MonadIO m
=> GLint
-> GLint
-> m ()
glUniform1iARB :: GLint -> GLint -> m ()
glUniform1iARB GLint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> IO ()) -> GLint -> GLint -> IO ()
dyn277 FunPtr (GLint -> GLint -> IO ())
ptr_glUniform1iARB GLint
v1 GLint
v2
{-# NOINLINE ptr_glUniform1iARB #-}
ptr_glUniform1iARB :: FunPtr (GLint -> GLint -> IO ())
ptr_glUniform1iARB :: FunPtr (GLint -> GLint -> IO ())
ptr_glUniform1iARB = IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1iARB"
glUniform1iv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform1iv :: GLint -> GLint -> Ptr GLint -> m ()
glUniform1iv GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform1iv GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform1iv #-}
ptr_glUniform1iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform1iv :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform1iv = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1iv"
glUniform1ivARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glUniform1ivARB :: GLint -> GLint -> Ptr GLint -> m ()
glUniform1ivARB GLint
v1 GLint
v2 Ptr GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
-> GLint -> GLint -> Ptr GLint -> IO ()
dyn841 FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform1ivARB GLint
v1 GLint
v2 Ptr GLint
v3
{-# NOINLINE ptr_glUniform1ivARB #-}
ptr_glUniform1ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glUniform1ivARB :: FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
ptr_glUniform1ivARB = IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1ivARB"
glUniform1ui
:: MonadIO m
=> GLint
-> GLuint
-> m ()
glUniform1ui :: GLint -> GLuint -> m ()
glUniform1ui GLint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> IO ()) -> GLint -> GLuint -> IO ()
dyn842 FunPtr (GLint -> GLuint -> IO ())
ptr_glUniform1ui GLint
v1 GLuint
v2
{-# NOINLINE ptr_glUniform1ui #-}
ptr_glUniform1ui :: FunPtr (GLint -> GLuint -> IO ())
ptr_glUniform1ui :: FunPtr (GLint -> GLuint -> IO ())
ptr_glUniform1ui = IO (FunPtr (GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1ui"
glUniform1ui64ARB
:: MonadIO m
=> GLint
-> GLuint64
-> m ()
glUniform1ui64ARB :: GLint -> GLuint64 -> m ()
glUniform1ui64ARB GLint
v1 GLuint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()
dyn843 FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniform1ui64ARB GLint
v1 GLuint64
v2
{-# NOINLINE ptr_glUniform1ui64ARB #-}
ptr_glUniform1ui64ARB :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniform1ui64ARB :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniform1ui64ARB = IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1ui64ARB"
glUniform1ui64NV
:: MonadIO m
=> GLint
-> GLuint64EXT
-> m ()
glUniform1ui64NV :: GLint -> GLuint64 -> m ()
glUniform1ui64NV GLint
v1 GLuint64
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()
dyn844 FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniform1ui64NV GLint
v1 GLuint64
v2
{-# NOINLINE ptr_glUniform1ui64NV #-}
ptr_glUniform1ui64NV :: FunPtr (GLint -> GLuint64EXT -> IO ())
ptr_glUniform1ui64NV :: FunPtr (GLint -> GLuint64 -> IO ())
ptr_glUniform1ui64NV = IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1ui64NV"
glUniform1ui64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glUniform1ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform1ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn845 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform1ui64vARB GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform1ui64vARB #-}
ptr_glUniform1ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glUniform1ui64vARB :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform1ui64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1ui64vARB"
glUniform1ui64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint64EXT
-> m ()
glUniform1ui64vNV :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform1ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn846 FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform1ui64vNV GLint
v1 GLint
v2 Ptr GLuint64
v3
{-# NOINLINE ptr_glUniform1ui64vNV #-}
ptr_glUniform1ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
ptr_glUniform1ui64vNV :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glUniform1ui64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1ui64vNV"
glUniform1uiEXT
:: MonadIO m
=> GLint
-> GLuint
-> m ()
glUniform1uiEXT :: GLint -> GLuint -> m ()
glUniform1uiEXT GLint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLuint -> IO ()) -> GLint -> GLuint -> IO ()
dyn842 FunPtr (GLint -> GLuint -> IO ())
ptr_glUniform1uiEXT GLint
v1 GLuint
v2
{-# NOINLINE ptr_glUniform1uiEXT #-}
ptr_glUniform1uiEXT :: FunPtr (GLint -> GLuint -> IO ())
ptr_glUniform1uiEXT :: FunPtr (GLint -> GLuint -> IO ())
ptr_glUniform1uiEXT = IO (FunPtr (GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1uiEXT"
glUniform1uiv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform1uiv :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform1uiv GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform1uiv GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform1uiv #-}
ptr_glUniform1uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform1uiv :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform1uiv = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1uiv"
glUniform1uivEXT
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glUniform1uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform1uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> IO ()
dyn847 FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform1uivEXT GLint
v1 GLint
v2 Ptr GLuint
v3
{-# NOINLINE ptr_glUniform1uivEXT #-}
ptr_glUniform1uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glUniform1uivEXT :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glUniform1uivEXT = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform1uivEXT"
glUniform2d
:: MonadIO m
=> GLint
-> GLdouble
-> GLdouble
-> m ()
glUniform2d :: GLint -> GLdouble -> GLdouble -> m ()
glUniform2d GLint
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
-> GLint -> GLdouble -> GLdouble -> IO ()
dyn528 FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
ptr_glUniform2d GLint
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glUniform2d #-}
ptr_glUniform2d :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
ptr_glUniform2d :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
ptr_glUniform2d = IO (FunPtr (GLint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2d"
glUniform2dv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLdouble
-> m ()
glUniform2dv :: GLint -> GLint -> Ptr GLdouble -> m ()
glUniform2dv GLint
v1 GLint
v2 Ptr GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
-> GLint -> GLint -> Ptr GLdouble -> IO ()
dyn834 FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform2dv GLint
v1 GLint
v2 Ptr GLdouble
v3
{-# NOINLINE ptr_glUniform2dv #-}
ptr_glUniform2dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
ptr_glUniform2dv :: FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
ptr_glUniform2dv = IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2dv"
glUniform2f
:: MonadIO m
=> GLint
-> GLfloat
-> GLfloat
-> m ()
glUniform2f :: GLint -> GLfloat -> GLfloat -> m ()
glUniform2f GLint
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
-> GLint -> GLfloat -> GLfloat -> IO ()
dyn529 FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
ptr_glUniform2f GLint
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glUniform2f #-}
ptr_glUniform2f :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
ptr_glUniform2f :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
ptr_glUniform2f = IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2f"
glUniform2fARB
:: MonadIO m
=> GLint
-> GLfloat
-> GLfloat
-> m ()
glUniform2fARB :: GLint -> GLfloat -> GLfloat -> m ()
glUniform2fARB GLint
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
-> GLint -> GLfloat -> GLfloat -> IO ()
dyn529 FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
ptr_glUniform2fARB GLint
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glUniform2fARB #-}
ptr_glUniform2fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
ptr_glUniform2fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
ptr_glUniform2fARB = IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2fARB"
glUniform2fv
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform2fv :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform2fv GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform2fv GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform2fv #-}
ptr_glUniform2fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform2fv :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform2fv = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2fv"
glUniform2fvARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLfloat
-> m ()
glUniform2fvARB :: GLint -> GLint -> Ptr GLfloat -> m ()
glUniform2fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
-> GLint -> GLint -> Ptr GLfloat -> IO ()
dyn836 FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform2fvARB GLint
v1 GLint
v2 Ptr GLfloat
v3
{-# NOINLINE ptr_glUniform2fvARB #-}
ptr_glUniform2fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
ptr_glUniform2fvARB :: FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
ptr_glUniform2fvARB = IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2fvARB"
glUniform2i
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> m ()
glUniform2i :: GLint -> GLint -> GLint -> m ()
glUniform2i GLint
v1 GLint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> IO ()
dyn45 FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glUniform2i GLint
v1 GLint
v2 GLint
v3
{-# NOINLINE ptr_glUniform2i #-}
ptr_glUniform2i :: FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glUniform2i :: FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glUniform2i = IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2i"
glUniform2i64ARB
:: MonadIO m
=> GLint
-> GLint64
-> GLint64
-> m ()
glUniform2i64ARB :: GLint -> GLint64 -> GLint64 -> m ()
glUniform2i64ARB GLint
v1 GLint64
v2 GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> IO ()
dyn848 FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
ptr_glUniform2i64ARB GLint
v1 GLint64
v2 GLint64
v3
{-# NOINLINE ptr_glUniform2i64ARB #-}
ptr_glUniform2i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
ptr_glUniform2i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
ptr_glUniform2i64ARB = IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2i64ARB"
glUniform2i64NV
:: MonadIO m
=> GLint
-> GLint64EXT
-> GLint64EXT
-> m ()
glUniform2i64NV :: GLint -> GLint64 -> GLint64 -> m ()
glUniform2i64NV GLint
v1 GLint64
v2 GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> IO ()
dyn849 FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
ptr_glUniform2i64NV GLint
v1 GLint64
v2 GLint64
v3
{-# NOINLINE ptr_glUniform2i64NV #-}
ptr_glUniform2i64NV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ())
ptr_glUniform2i64NV :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
ptr_glUniform2i64NV = IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2i64NV"
glUniform2i64vARB
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64
-> m ()
glUniform2i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform2i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn839 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform2i64vARB GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform2i64vARB #-}
ptr_glUniform2i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
ptr_glUniform2i64vARB :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform2i64vARB = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2i64vARB"
glUniform2i64vNV
:: MonadIO m
=> GLint
-> GLsizei
-> Ptr GLint64EXT
-> m ()
glUniform2i64vNV :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform2i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> IO ()
dyn840 FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform2i64vNV GLint
v1 GLint
v2 Ptr GLint64
v3
{-# NOINLINE ptr_glUniform2i64vNV #-}
ptr_glUniform2i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
ptr_glUniform2i64vNV :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
ptr_glUniform2i64vNV = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2i64vNV"
glUniform2iARB
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> m ()
glUniform2iARB :: GLint -> GLint -> GLint -> m ()
glUniform2iARB GLint
v1 GLint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> IO ()
dyn45 FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glUniform2iARB GLint
v1 GLint
v2 GLint
v3
{-# NOINLINE ptr_glUniform2iARB #-}
ptr_glUniform2iARB :: FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glUniform2iARB :: FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glUniform2iARB = IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glUniform2iARB"