{-# OPTIONS_HADDOCK hide #-}
module Graphics.GL.Functions.F22 (
glProgramUniform4iv,
glProgramUniform4ivEXT,
glProgramUniform4ui,
glProgramUniform4ui64ARB,
glProgramUniform4ui64NV,
glProgramUniform4ui64vARB,
glProgramUniform4ui64vNV,
glProgramUniform4uiEXT,
glProgramUniform4uiv,
glProgramUniform4uivEXT,
glProgramUniformHandleui64ARB,
glProgramUniformHandleui64IMG,
glProgramUniformHandleui64NV,
glProgramUniformHandleui64vARB,
glProgramUniformHandleui64vIMG,
glProgramUniformHandleui64vNV,
glProgramUniformMatrix2dv,
glProgramUniformMatrix2dvEXT,
glProgramUniformMatrix2fv,
glProgramUniformMatrix2fvEXT,
glProgramUniformMatrix2x3dv,
glProgramUniformMatrix2x3dvEXT,
glProgramUniformMatrix2x3fv,
glProgramUniformMatrix2x3fvEXT,
glProgramUniformMatrix2x4dv,
glProgramUniformMatrix2x4dvEXT,
glProgramUniformMatrix2x4fv,
glProgramUniformMatrix2x4fvEXT,
glProgramUniformMatrix3dv,
glProgramUniformMatrix3dvEXT,
glProgramUniformMatrix3fv,
glProgramUniformMatrix3fvEXT,
glProgramUniformMatrix3x2dv,
glProgramUniformMatrix3x2dvEXT,
glProgramUniformMatrix3x2fv,
glProgramUniformMatrix3x2fvEXT,
glProgramUniformMatrix3x4dv,
glProgramUniformMatrix3x4dvEXT,
glProgramUniformMatrix3x4fv,
glProgramUniformMatrix3x4fvEXT,
glProgramUniformMatrix4dv,
glProgramUniformMatrix4dvEXT,
glProgramUniformMatrix4fv,
glProgramUniformMatrix4fvEXT,
glProgramUniformMatrix4x2dv,
glProgramUniformMatrix4x2dvEXT,
glProgramUniformMatrix4x2fv,
glProgramUniformMatrix4x2fvEXT,
glProgramUniformMatrix4x3dv,
glProgramUniformMatrix4x3dvEXT,
glProgramUniformMatrix4x3fv,
glProgramUniformMatrix4x3fvEXT,
glProgramUniformui64NV,
glProgramUniformui64vNV,
glProgramVertexLimitNV,
glProvokingVertex,
glProvokingVertexEXT,
glPushAttrib,
glPushClientAttrib,
glPushClientAttribDefaultEXT,
glPushDebugGroup,
glPushDebugGroupKHR,
glPushGroupMarkerEXT,
glPushMatrix,
glPushName,
glQueryCounter,
glQueryCounterEXT,
glQueryMatrixxOES,
glQueryObjectParameteruiAMD,
glQueryResourceNV,
glQueryResourceTagNV,
glRasterPos2d,
glRasterPos2dv,
glRasterPos2f,
glRasterPos2fv,
glRasterPos2i,
glRasterPos2iv,
glRasterPos2s,
glRasterPos2sv,
glRasterPos2xOES,
glRasterPos2xvOES,
glRasterPos3d,
glRasterPos3dv,
glRasterPos3f,
glRasterPos3fv,
glRasterPos3i,
glRasterPos3iv,
glRasterPos3s,
glRasterPos3sv,
glRasterPos3xOES,
glRasterPos3xvOES,
glRasterPos4d,
glRasterPos4dv,
glRasterPos4f,
glRasterPos4fv,
glRasterPos4i,
glRasterPos4iv,
glRasterPos4s,
glRasterPos4sv,
glRasterPos4xOES
) where
import Control.Monad.IO.Class ( MonadIO(..) )
import Foreign.Ptr
import Graphics.GL.Foreign
import Graphics.GL.Types
import System.IO.Unsafe ( unsafePerformIO )
glProgramUniform4iv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glProgramUniform4iv :: GLuint -> GLint -> GLint -> Ptr GLint -> m ()
glProgramUniform4iv GLuint
v1 GLint
v2 GLint
v3 Ptr GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint -> IO ()
dyn481 FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
ptr_glProgramUniform4iv GLuint
v1 GLint
v2 GLint
v3 Ptr GLint
v4
{-# NOINLINE ptr_glProgramUniform4iv #-}
ptr_glProgramUniform4iv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glProgramUniform4iv :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
ptr_glProgramUniform4iv = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4iv"
glProgramUniform4ivEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLint
-> m ()
glProgramUniform4ivEXT :: GLuint -> GLint -> GLint -> Ptr GLint -> m ()
glProgramUniform4ivEXT GLuint
v1 GLint
v2 GLint
v3 Ptr GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint -> IO ()
dyn481 FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
ptr_glProgramUniform4ivEXT GLuint
v1 GLint
v2 GLint
v3 Ptr GLint
v4
{-# NOINLINE ptr_glProgramUniform4ivEXT #-}
ptr_glProgramUniform4ivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
ptr_glProgramUniform4ivEXT :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
ptr_glProgramUniform4ivEXT = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4ivEXT"
glProgramUniform4ui
:: MonadIO m
=> GLuint
-> GLint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glProgramUniform4ui GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn701 FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glProgramUniform4ui GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6
{-# NOINLINE ptr_glProgramUniform4ui #-}
ptr_glProgramUniform4ui :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glProgramUniform4ui :: FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glProgramUniform4ui = IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4ui"
glProgramUniform4ui64ARB
:: MonadIO m
=> GLuint
-> GLint
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> m ()
glProgramUniform4ui64ARB :: GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform4ui64ARB GLuint
v1 GLint
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5 GLuint64
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLuint
-> GLint
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ()
dyn702 FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glProgramUniform4ui64ARB GLuint
v1 GLint
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5 GLuint64
v6
{-# NOINLINE ptr_glProgramUniform4ui64ARB #-}
ptr_glProgramUniform4ui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glProgramUniform4ui64ARB :: FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glProgramUniform4ui64ARB = IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4ui64ARB"
glProgramUniform4ui64NV
:: MonadIO m
=> GLuint
-> GLint
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> GLuint64EXT
-> m ()
glProgramUniform4ui64NV :: GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform4ui64NV GLuint
v1 GLint
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5 GLuint64
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLuint
-> GLint
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ()
dyn703 FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glProgramUniform4ui64NV GLuint
v1 GLint
v2 GLuint64
v3 GLuint64
v4 GLuint64
v5 GLuint64
v6
{-# NOINLINE ptr_glProgramUniform4ui64NV #-}
ptr_glProgramUniform4ui64NV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
ptr_glProgramUniform4ui64NV :: FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
ptr_glProgramUniform4ui64NV = IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4ui64NV"
glProgramUniform4ui64vARB
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glProgramUniform4ui64vARB :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniform4ui64vARB GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn482 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniform4ui64vARB GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4
{-# NOINLINE ptr_glProgramUniform4ui64vARB #-}
ptr_glProgramUniform4ui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glProgramUniform4ui64vARB :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniform4ui64vARB = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4ui64vARB"
glProgramUniform4ui64vNV
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint64EXT
-> m ()
glProgramUniform4ui64vNV :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniform4ui64vNV GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn679 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniform4ui64vNV GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4
{-# NOINLINE ptr_glProgramUniform4ui64vNV #-}
ptr_glProgramUniform4ui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
ptr_glProgramUniform4ui64vNV :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniform4ui64vNV = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4ui64vNV"
glProgramUniform4uiEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLuint
-> GLuint
-> GLuint
-> GLuint
-> m ()
glProgramUniform4uiEXT :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glProgramUniform4uiEXT GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn701 FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glProgramUniform4uiEXT GLuint
v1 GLint
v2 GLuint
v3 GLuint
v4 GLuint
v5 GLuint
v6
{-# NOINLINE ptr_glProgramUniform4uiEXT #-}
ptr_glProgramUniform4uiEXT :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glProgramUniform4uiEXT :: FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glProgramUniform4uiEXT = IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4uiEXT"
glProgramUniform4uiv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glProgramUniform4uiv :: GLuint -> GLint -> GLint -> Ptr GLuint -> m ()
glProgramUniform4uiv GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()
dyn483 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glProgramUniform4uiv GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint
v4
{-# NOINLINE ptr_glProgramUniform4uiv #-}
ptr_glProgramUniform4uiv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glProgramUniform4uiv :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glProgramUniform4uiv = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4uiv"
glProgramUniform4uivEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint
-> m ()
glProgramUniform4uivEXT :: GLuint -> GLint -> GLint -> Ptr GLuint -> m ()
glProgramUniform4uivEXT GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()
dyn483 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glProgramUniform4uivEXT GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint
v4
{-# NOINLINE ptr_glProgramUniform4uivEXT #-}
ptr_glProgramUniform4uivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
ptr_glProgramUniform4uivEXT :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
ptr_glProgramUniform4uivEXT = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniform4uivEXT"
glProgramUniformHandleui64ARB
:: MonadIO m
=> GLuint
-> GLint
-> GLuint64
-> m ()
glProgramUniformHandleui64ARB :: GLuint -> GLint -> GLuint64 -> m ()
glProgramUniformHandleui64ARB GLuint
v1 GLint
v2 GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> IO ()
dyn677 FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64ARB GLuint
v1 GLint
v2 GLuint64
v3
{-# NOINLINE ptr_glProgramUniformHandleui64ARB #-}
ptr_glProgramUniformHandleui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64ARB = IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformHandleui64ARB"
glProgramUniformHandleui64IMG
:: MonadIO m
=> GLuint
-> GLint
-> GLuint64
-> m ()
glProgramUniformHandleui64IMG :: GLuint -> GLint -> GLuint64 -> m ()
glProgramUniformHandleui64IMG GLuint
v1 GLint
v2 GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> IO ()
dyn677 FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64IMG GLuint
v1 GLint
v2 GLuint64
v3
{-# NOINLINE ptr_glProgramUniformHandleui64IMG #-}
ptr_glProgramUniformHandleui64IMG :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64IMG :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64IMG = IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformHandleui64IMG"
glProgramUniformHandleui64NV
:: MonadIO m
=> GLuint
-> GLint
-> GLuint64
-> m ()
glProgramUniformHandleui64NV :: GLuint -> GLint -> GLuint64 -> m ()
glProgramUniformHandleui64NV GLuint
v1 GLint
v2 GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> IO ()
dyn677 FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64NV GLuint
v1 GLint
v2 GLuint64
v3
{-# NOINLINE ptr_glProgramUniformHandleui64NV #-}
ptr_glProgramUniformHandleui64NV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64NV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformHandleui64NV = IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformHandleui64NV"
glProgramUniformHandleui64vARB
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glProgramUniformHandleui64vARB :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniformHandleui64vARB GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn482 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vARB GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4
{-# NOINLINE ptr_glProgramUniformHandleui64vARB #-}
ptr_glProgramUniformHandleui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vARB :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vARB = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformHandleui64vARB"
glProgramUniformHandleui64vIMG
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glProgramUniformHandleui64vIMG :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniformHandleui64vIMG GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn482 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vIMG GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4
{-# NOINLINE ptr_glProgramUniformHandleui64vIMG #-}
ptr_glProgramUniformHandleui64vIMG :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vIMG :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vIMG = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformHandleui64vIMG"
glProgramUniformHandleui64vNV
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint64
-> m ()
glProgramUniformHandleui64vNV :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniformHandleui64vNV GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn482 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vNV GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4
{-# NOINLINE ptr_glProgramUniformHandleui64vNV #-}
ptr_glProgramUniformHandleui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vNV :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformHandleui64vNV = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformHandleui64vNV"
glProgramUniformMatrix2dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix2dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix2dv #-}
ptr_glProgramUniformMatrix2dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2dv"
glProgramUniformMatrix2dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix2dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix2dvEXT #-}
ptr_glProgramUniformMatrix2dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2dvEXT"
glProgramUniformMatrix2fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix2fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix2fv #-}
ptr_glProgramUniformMatrix2fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2fv"
glProgramUniformMatrix2fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix2fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix2fvEXT #-}
ptr_glProgramUniformMatrix2fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2fvEXT"
glProgramUniformMatrix2x3dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x3dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x3dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x3dv #-}
ptr_glProgramUniformMatrix2x3dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x3dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x3dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x3dv"
glProgramUniformMatrix2x3dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix2x3dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x3dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x3dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x3dvEXT #-}
ptr_glProgramUniformMatrix2x3dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x3dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x3dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x3dvEXT"
glProgramUniformMatrix2x3fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x3fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x3fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x3fv #-}
ptr_glProgramUniformMatrix2x3fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x3fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x3fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x3fv"
glProgramUniformMatrix2x3fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix2x3fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x3fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x3fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x3fvEXT #-}
ptr_glProgramUniformMatrix2x3fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x3fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x3fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x3fvEXT"
glProgramUniformMatrix2x4dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x4dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x4dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x4dv #-}
ptr_glProgramUniformMatrix2x4dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x4dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x4dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x4dv"
glProgramUniformMatrix2x4dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix2x4dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x4dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x4dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x4dvEXT #-}
ptr_glProgramUniformMatrix2x4dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x4dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix2x4dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x4dvEXT"
glProgramUniformMatrix2x4fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x4fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x4fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x4fv #-}
ptr_glProgramUniformMatrix2x4fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x4fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x4fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x4fv"
glProgramUniformMatrix2x4fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix2x4fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x4fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x4fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix2x4fvEXT #-}
ptr_glProgramUniformMatrix2x4fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x4fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix2x4fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix2x4fvEXT"
glProgramUniformMatrix3dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix3dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix3dv #-}
ptr_glProgramUniformMatrix3dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3dv"
glProgramUniformMatrix3dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix3dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix3dvEXT #-}
ptr_glProgramUniformMatrix3dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3dvEXT"
glProgramUniformMatrix3fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix3fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix3fv #-}
ptr_glProgramUniformMatrix3fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3fv"
glProgramUniformMatrix3fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix3fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix3fvEXT #-}
ptr_glProgramUniformMatrix3fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3fvEXT"
glProgramUniformMatrix3x2dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x2dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x2dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x2dv #-}
ptr_glProgramUniformMatrix3x2dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x2dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x2dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x2dv"
glProgramUniformMatrix3x2dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix3x2dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x2dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x2dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x2dvEXT #-}
ptr_glProgramUniformMatrix3x2dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x2dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x2dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x2dvEXT"
glProgramUniformMatrix3x2fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x2fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x2fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x2fv #-}
ptr_glProgramUniformMatrix3x2fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x2fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x2fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x2fv"
glProgramUniformMatrix3x2fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix3x2fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x2fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x2fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x2fvEXT #-}
ptr_glProgramUniformMatrix3x2fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x2fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x2fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x2fvEXT"
glProgramUniformMatrix3x4dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x4dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x4dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x4dv #-}
ptr_glProgramUniformMatrix3x4dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x4dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x4dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x4dv"
glProgramUniformMatrix3x4dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix3x4dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x4dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x4dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x4dvEXT #-}
ptr_glProgramUniformMatrix3x4dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x4dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix3x4dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x4dvEXT"
glProgramUniformMatrix3x4fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x4fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x4fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x4fv #-}
ptr_glProgramUniformMatrix3x4fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x4fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x4fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x4fv"
glProgramUniformMatrix3x4fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix3x4fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x4fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x4fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix3x4fvEXT #-}
ptr_glProgramUniformMatrix3x4fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x4fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix3x4fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix3x4fvEXT"
glProgramUniformMatrix4dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix4dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix4dv #-}
ptr_glProgramUniformMatrix4dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4dv"
glProgramUniformMatrix4dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix4dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix4dvEXT #-}
ptr_glProgramUniformMatrix4dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4dvEXT"
glProgramUniformMatrix4fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix4fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix4fv #-}
ptr_glProgramUniformMatrix4fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4fv"
glProgramUniformMatrix4fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix4fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix4fvEXT #-}
ptr_glProgramUniformMatrix4fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4fvEXT"
glProgramUniformMatrix4x2dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x2dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x2dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x2dv #-}
ptr_glProgramUniformMatrix4x2dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x2dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x2dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x2dv"
glProgramUniformMatrix4x2dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix4x2dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x2dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x2dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x2dvEXT #-}
ptr_glProgramUniformMatrix4x2dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x2dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x2dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x2dvEXT"
glProgramUniformMatrix4x2fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x2fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x2fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x2fv #-}
ptr_glProgramUniformMatrix4x2fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x2fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x2fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x2fv"
glProgramUniformMatrix4x2fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix4x2fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x2fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x2fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x2fvEXT #-}
ptr_glProgramUniformMatrix4x2fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x2fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x2fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x2fvEXT"
glProgramUniformMatrix4x3dv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x3dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x3dv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x3dv #-}
ptr_glProgramUniformMatrix4x3dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x3dv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x3dv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x3dv"
glProgramUniformMatrix4x3dvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
glProgramUniformMatrix4x3dvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x3dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()
dyn704 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x3dvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLdouble
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x3dvEXT #-}
ptr_glProgramUniformMatrix4x3dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x3dvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
ptr_glProgramUniformMatrix4x3dvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x3dvEXT"
glProgramUniformMatrix4x3fv
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x3fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x3fv GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x3fv #-}
ptr_glProgramUniformMatrix4x3fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x3fv :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x3fv = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x3fv"
glProgramUniformMatrix4x3fvEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> GLboolean
-> Ptr GLfloat
-> m ()
glProgramUniformMatrix4x3fvEXT :: GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x3fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
-> GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()
dyn705 FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x3fvEXT GLuint
v1 GLint
v2 GLint
v3 GLboolean
v4 Ptr GLfloat
v5
{-# NOINLINE ptr_glProgramUniformMatrix4x3fvEXT #-}
ptr_glProgramUniformMatrix4x3fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x3fvEXT :: FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
ptr_glProgramUniformMatrix4x3fvEXT = IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr
(GLuint -> GLint -> GLint -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformMatrix4x3fvEXT"
glProgramUniformui64NV
:: MonadIO m
=> GLuint
-> GLint
-> GLuint64EXT
-> m ()
glProgramUniformui64NV :: GLuint -> GLint -> GLuint64 -> m ()
glProgramUniformui64NV GLuint
v1 GLint
v2 GLuint64
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> IO ()
dyn678 FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformui64NV GLuint
v1 GLint
v2 GLuint64
v3
{-# NOINLINE ptr_glProgramUniformui64NV #-}
ptr_glProgramUniformui64NV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())
ptr_glProgramUniformui64NV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
ptr_glProgramUniformui64NV = IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformui64NV"
glProgramUniformui64vNV
:: MonadIO m
=> GLuint
-> GLint
-> GLsizei
-> Ptr GLuint64EXT
-> m ()
glProgramUniformui64vNV :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniformui64vNV GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()
dyn679 FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformui64vNV GLuint
v1 GLint
v2 GLint
v3 Ptr GLuint64
v4
{-# NOINLINE ptr_glProgramUniformui64vNV #-}
ptr_glProgramUniformui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
ptr_glProgramUniformui64vNV :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
ptr_glProgramUniformui64vNV = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramUniformui64vNV"
glProgramVertexLimitNV
:: MonadIO m
=> GLenum
-> GLint
-> m ()
glProgramVertexLimitNV :: GLuint -> GLint -> m ()
glProgramVertexLimitNV GLuint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> IO ()
dyn58 FunPtr (GLuint -> GLint -> IO ())
ptr_glProgramVertexLimitNV GLuint
v1 GLint
v2
{-# NOINLINE ptr_glProgramVertexLimitNV #-}
ptr_glProgramVertexLimitNV :: FunPtr (GLenum -> GLint -> IO ())
ptr_glProgramVertexLimitNV :: FunPtr (GLuint -> GLint -> IO ())
ptr_glProgramVertexLimitNV = IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ()))
-> IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProgramVertexLimitNV"
glProvokingVertex
:: MonadIO m
=> GLenum
-> m ()
glProvokingVertex :: GLuint -> m ()
glProvokingVertex GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn5 FunPtr (GLuint -> IO ())
ptr_glProvokingVertex GLuint
v1
{-# NOINLINE ptr_glProvokingVertex #-}
ptr_glProvokingVertex :: FunPtr (GLenum -> IO ())
ptr_glProvokingVertex :: FunPtr (GLuint -> IO ())
ptr_glProvokingVertex = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProvokingVertex"
glProvokingVertexEXT
:: MonadIO m
=> GLenum
-> m ()
glProvokingVertexEXT :: GLuint -> m ()
glProvokingVertexEXT GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn5 FunPtr (GLuint -> IO ())
ptr_glProvokingVertexEXT GLuint
v1
{-# NOINLINE ptr_glProvokingVertexEXT #-}
ptr_glProvokingVertexEXT :: FunPtr (GLenum -> IO ())
ptr_glProvokingVertexEXT :: FunPtr (GLuint -> IO ())
ptr_glProvokingVertexEXT = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glProvokingVertexEXT"
glPushAttrib
:: MonadIO m
=> GLbitfield
-> m ()
glPushAttrib :: GLuint -> m ()
glPushAttrib GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn75 FunPtr (GLuint -> IO ())
ptr_glPushAttrib GLuint
v1
{-# NOINLINE ptr_glPushAttrib #-}
ptr_glPushAttrib :: FunPtr (GLbitfield -> IO ())
ptr_glPushAttrib :: FunPtr (GLuint -> IO ())
ptr_glPushAttrib = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushAttrib"
glPushClientAttrib
:: MonadIO m
=> GLbitfield
-> m ()
glPushClientAttrib :: GLuint -> m ()
glPushClientAttrib GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn75 FunPtr (GLuint -> IO ())
ptr_glPushClientAttrib GLuint
v1
{-# NOINLINE ptr_glPushClientAttrib #-}
ptr_glPushClientAttrib :: FunPtr (GLbitfield -> IO ())
ptr_glPushClientAttrib :: FunPtr (GLuint -> IO ())
ptr_glPushClientAttrib = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushClientAttrib"
glPushClientAttribDefaultEXT
:: MonadIO m
=> GLbitfield
-> m ()
glPushClientAttribDefaultEXT :: GLuint -> m ()
glPushClientAttribDefaultEXT GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn75 FunPtr (GLuint -> IO ())
ptr_glPushClientAttribDefaultEXT GLuint
v1
{-# NOINLINE ptr_glPushClientAttribDefaultEXT #-}
ptr_glPushClientAttribDefaultEXT :: FunPtr (GLbitfield -> IO ())
ptr_glPushClientAttribDefaultEXT :: FunPtr (GLuint -> IO ())
ptr_glPushClientAttribDefaultEXT = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushClientAttribDefaultEXT"
glPushDebugGroup
:: MonadIO m
=> GLenum
-> GLuint
-> GLsizei
-> Ptr GLchar
-> m ()
glPushDebugGroup :: GLuint -> GLuint -> GLint -> Ptr GLchar -> m ()
glPushDebugGroup GLuint
v1 GLuint
v2 GLint
v3 Ptr GLchar
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
-> GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()
dyn511 FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
ptr_glPushDebugGroup GLuint
v1 GLuint
v2 GLint
v3 Ptr GLchar
v4
{-# NOINLINE ptr_glPushDebugGroup #-}
ptr_glPushDebugGroup :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())
ptr_glPushDebugGroup :: FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
ptr_glPushDebugGroup = IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushDebugGroup"
glPushDebugGroupKHR
:: MonadIO m
=> GLenum
-> GLuint
-> GLsizei
-> Ptr GLchar
-> m ()
glPushDebugGroupKHR :: GLuint -> GLuint -> GLint -> Ptr GLchar -> m ()
glPushDebugGroupKHR GLuint
v1 GLuint
v2 GLint
v3 Ptr GLchar
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
-> GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()
dyn511 FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
ptr_glPushDebugGroupKHR GLuint
v1 GLuint
v2 GLint
v3 Ptr GLchar
v4
{-# NOINLINE ptr_glPushDebugGroupKHR #-}
ptr_glPushDebugGroupKHR :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())
ptr_glPushDebugGroupKHR :: FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
ptr_glPushDebugGroupKHR = IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLint -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushDebugGroupKHR"
glPushGroupMarkerEXT
:: MonadIO m
=> GLsizei
-> Ptr GLchar
-> m ()
glPushGroupMarkerEXT :: GLint -> Ptr GLchar -> m ()
glPushGroupMarkerEXT GLint
v1 Ptr GLchar
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> Ptr GLchar -> IO ())
-> GLint -> Ptr GLchar -> IO ()
dyn495 FunPtr (GLint -> Ptr GLchar -> IO ())
ptr_glPushGroupMarkerEXT GLint
v1 Ptr GLchar
v2
{-# NOINLINE ptr_glPushGroupMarkerEXT #-}
ptr_glPushGroupMarkerEXT :: FunPtr (GLsizei -> Ptr GLchar -> IO ())
ptr_glPushGroupMarkerEXT :: FunPtr (GLint -> Ptr GLchar -> IO ())
ptr_glPushGroupMarkerEXT = IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLint -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLint -> Ptr GLchar -> IO ()))
-> IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLint -> Ptr GLchar -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushGroupMarkerEXT"
glPushMatrix
:: MonadIO m
=> m ()
glPushMatrix :: m ()
glPushMatrix = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (IO ()) -> IO ()
dyn11 FunPtr (IO ())
ptr_glPushMatrix
{-# NOINLINE ptr_glPushMatrix #-}
ptr_glPushMatrix :: FunPtr (IO ())
ptr_glPushMatrix :: FunPtr (IO ())
ptr_glPushMatrix = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (IO ())) -> FunPtr (IO ()))
-> IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushMatrix"
glPushName
:: MonadIO m
=> GLuint
-> m ()
glPushName :: GLuint -> m ()
glPushName GLuint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> IO ()) -> GLuint -> IO ()
dyn3 FunPtr (GLuint -> IO ())
ptr_glPushName GLuint
v1
{-# NOINLINE ptr_glPushName #-}
ptr_glPushName :: FunPtr (GLuint -> IO ())
ptr_glPushName :: FunPtr (GLuint -> IO ())
ptr_glPushName = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ()))
-> IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glPushName"
glQueryCounter
:: MonadIO m
=> GLuint
-> GLenum
-> m ()
glQueryCounter :: GLuint -> GLuint -> m ()
glQueryCounter GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn18 FunPtr (GLuint -> GLuint -> IO ())
ptr_glQueryCounter GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glQueryCounter #-}
ptr_glQueryCounter :: FunPtr (GLuint -> GLenum -> IO ())
ptr_glQueryCounter :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glQueryCounter = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glQueryCounter"
glQueryCounterEXT
:: MonadIO m
=> GLuint
-> GLenum
-> m ()
glQueryCounterEXT :: GLuint -> GLuint -> m ()
glQueryCounterEXT GLuint
v1 GLuint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> IO ()
dyn18 FunPtr (GLuint -> GLuint -> IO ())
ptr_glQueryCounterEXT GLuint
v1 GLuint
v2
{-# NOINLINE ptr_glQueryCounterEXT #-}
ptr_glQueryCounterEXT :: FunPtr (GLuint -> GLenum -> IO ())
ptr_glQueryCounterEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glQueryCounterEXT = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glQueryCounterEXT"
glQueryMatrixxOES
:: MonadIO m
=> Ptr GLfixed
-> Ptr GLint
-> m GLbitfield
glQueryMatrixxOES :: Ptr GLfixed -> Ptr GLint -> m GLuint
glQueryMatrixxOES Ptr GLfixed
v1 Ptr GLint
v2 = IO GLuint -> m GLuint
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLuint -> m GLuint) -> IO GLuint -> m GLuint
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint)
-> Ptr GLfixed -> Ptr GLint -> IO GLuint
dyn706 FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint)
ptr_glQueryMatrixxOES Ptr GLfixed
v1 Ptr GLint
v2
{-# NOINLINE ptr_glQueryMatrixxOES #-}
ptr_glQueryMatrixxOES :: FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLbitfield)
ptr_glQueryMatrixxOES :: FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint)
ptr_glQueryMatrixxOES = IO (FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint))
-> FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint))
-> FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint))
-> IO (FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint))
-> FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint)
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLuint))
forall a. String -> IO (FunPtr a)
getCommand String
"glQueryMatrixxOES"
glQueryObjectParameteruiAMD
:: MonadIO m
=> GLenum
-> GLuint
-> GLenum
-> GLuint
-> m ()
glQueryObjectParameteruiAMD :: GLuint -> GLuint -> GLuint -> GLuint -> m ()
glQueryObjectParameteruiAMD GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
dyn707 FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glQueryObjectParameteruiAMD GLuint
v1 GLuint
v2 GLuint
v3 GLuint
v4
{-# NOINLINE ptr_glQueryObjectParameteruiAMD #-}
ptr_glQueryObjectParameteruiAMD :: FunPtr (GLenum -> GLuint -> GLenum -> GLuint -> IO ())
ptr_glQueryObjectParameteruiAMD :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
ptr_glQueryObjectParameteruiAMD = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glQueryObjectParameteruiAMD"
glQueryResourceNV
:: MonadIO m
=> GLenum
-> GLint
-> GLuint
-> Ptr GLint
-> m GLint
glQueryResourceNV :: GLuint -> GLint -> GLuint -> Ptr GLint -> m GLint
glQueryResourceNV GLuint
v1 GLint
v2 GLuint
v3 Ptr GLint
v4 = IO GLint -> m GLint
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO GLint -> m GLint) -> IO GLint -> m GLint
forall a b. (a -> b) -> a -> b
$ FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint)
-> GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint
dyn708 FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint)
ptr_glQueryResourceNV GLuint
v1 GLint
v2 GLuint
v3 Ptr GLint
v4
{-# NOINLINE ptr_glQueryResourceNV #-}
ptr_glQueryResourceNV :: FunPtr (GLenum -> GLint -> GLuint -> Ptr GLint -> IO GLint)
ptr_glQueryResourceNV :: FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint)
ptr_glQueryResourceNV = IO (FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint))
-> FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint)
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint))
-> FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint))
-> IO (FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint))
-> FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint)
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLuint -> GLint -> GLuint -> Ptr GLint -> IO GLint))
forall a. String -> IO (FunPtr a)
getCommand String
"glQueryResourceNV"
glQueryResourceTagNV
:: MonadIO m
=> GLint
-> Ptr GLchar
-> m ()
glQueryResourceTagNV :: GLint -> Ptr GLchar -> m ()
glQueryResourceTagNV GLint
v1 Ptr GLchar
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> Ptr GLchar -> IO ())
-> GLint -> Ptr GLchar -> IO ()
dyn220 FunPtr (GLint -> Ptr GLchar -> IO ())
ptr_glQueryResourceTagNV GLint
v1 Ptr GLchar
v2
{-# NOINLINE ptr_glQueryResourceTagNV #-}
ptr_glQueryResourceTagNV :: FunPtr (GLint -> Ptr GLchar -> IO ())
ptr_glQueryResourceTagNV :: FunPtr (GLint -> Ptr GLchar -> IO ())
ptr_glQueryResourceTagNV = IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLint -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLint -> Ptr GLchar -> IO ()))
-> IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
-> FunPtr (GLint -> Ptr GLchar -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glQueryResourceTagNV"
glRasterPos2d
:: MonadIO m
=> GLdouble
-> GLdouble
-> m ()
glRasterPos2d :: GLdouble -> GLdouble -> m ()
glRasterPos2d GLdouble
v1 GLdouble
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> IO ()
dyn225 FunPtr (GLdouble -> GLdouble -> IO ())
ptr_glRasterPos2d GLdouble
v1 GLdouble
v2
{-# NOINLINE ptr_glRasterPos2d #-}
ptr_glRasterPos2d :: FunPtr (GLdouble -> GLdouble -> IO ())
ptr_glRasterPos2d :: FunPtr (GLdouble -> GLdouble -> IO ())
ptr_glRasterPos2d = IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2d"
glRasterPos2dv
:: MonadIO m
=> Ptr GLdouble
-> m ()
glRasterPos2dv :: Ptr GLdouble -> m ()
glRasterPos2dv Ptr GLdouble
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> IO ()
dyn42 FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos2dv Ptr GLdouble
v1
{-# NOINLINE ptr_glRasterPos2dv #-}
ptr_glRasterPos2dv :: FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos2dv :: FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos2dv = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ()))
-> IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2dv"
glRasterPos2f
:: MonadIO m
=> GLfloat
-> GLfloat
-> m ()
glRasterPos2f :: GLfloat -> GLfloat -> m ()
glRasterPos2f GLfloat
v1 GLfloat
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> IO ()
dyn230 FunPtr (GLfloat -> GLfloat -> IO ())
ptr_glRasterPos2f GLfloat
v1 GLfloat
v2
{-# NOINLINE ptr_glRasterPos2f #-}
ptr_glRasterPos2f :: FunPtr (GLfloat -> GLfloat -> IO ())
ptr_glRasterPos2f :: FunPtr (GLfloat -> GLfloat -> IO ())
ptr_glRasterPos2f = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2f"
glRasterPos2fv
:: MonadIO m
=> Ptr GLfloat
-> m ()
glRasterPos2fv :: Ptr GLfloat -> m ()
glRasterPos2fv Ptr GLfloat
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> IO ()
dyn44 FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos2fv Ptr GLfloat
v1
{-# NOINLINE ptr_glRasterPos2fv #-}
ptr_glRasterPos2fv :: FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos2fv :: FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos2fv = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ()))
-> IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2fv"
glRasterPos2i
:: MonadIO m
=> GLint
-> GLint
-> m ()
glRasterPos2i :: GLint -> GLint -> m ()
glRasterPos2i GLint
v1 GLint
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> IO ()) -> GLint -> GLint -> IO ()
dyn277 FunPtr (GLint -> GLint -> IO ())
ptr_glRasterPos2i GLint
v1 GLint
v2
{-# NOINLINE ptr_glRasterPos2i #-}
ptr_glRasterPos2i :: FunPtr (GLint -> GLint -> IO ())
ptr_glRasterPos2i :: FunPtr (GLint -> GLint -> IO ())
ptr_glRasterPos2i = IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2i"
glRasterPos2iv
:: MonadIO m
=> Ptr GLint
-> m ()
glRasterPos2iv :: Ptr GLint -> m ()
glRasterPos2iv Ptr GLint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLint -> IO ()) -> Ptr GLint -> IO ()
dyn46 FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos2iv Ptr GLint
v1
{-# NOINLINE ptr_glRasterPos2iv #-}
ptr_glRasterPos2iv :: FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos2iv :: FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos2iv = IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ()))
-> IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2iv"
glRasterPos2s
:: MonadIO m
=> GLshort
-> GLshort
-> m ()
glRasterPos2s :: GLshort -> GLshort -> m ()
glRasterPos2s GLshort
v1 GLshort
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> IO ()
dyn709 FunPtr (GLshort -> GLshort -> IO ())
ptr_glRasterPos2s GLshort
v1 GLshort
v2
{-# NOINLINE ptr_glRasterPos2s #-}
ptr_glRasterPos2s :: FunPtr (GLshort -> GLshort -> IO ())
ptr_glRasterPos2s :: FunPtr (GLshort -> GLshort -> IO ())
ptr_glRasterPos2s = IO (FunPtr (GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2s"
glRasterPos2sv
:: MonadIO m
=> Ptr GLshort
-> m ()
glRasterPos2sv :: Ptr GLshort -> m ()
glRasterPos2sv Ptr GLshort
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> IO ()
dyn48 FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos2sv Ptr GLshort
v1
{-# NOINLINE ptr_glRasterPos2sv #-}
ptr_glRasterPos2sv :: FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos2sv :: FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos2sv = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLshort -> IO ()))
-> FunPtr (Ptr GLshort -> IO ()))
-> IO (FunPtr (Ptr GLshort -> IO ()))
-> FunPtr (Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2sv"
glRasterPos2xOES
:: MonadIO m
=> GLfixed
-> GLfixed
-> m ()
glRasterPos2xOES :: GLfixed -> GLfixed -> m ()
glRasterPos2xOES GLfixed
v1 GLfixed
v2 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfixed -> GLfixed -> IO ()) -> GLfixed -> GLfixed -> IO ()
dyn232 FunPtr (GLfixed -> GLfixed -> IO ())
ptr_glRasterPos2xOES GLfixed
v1 GLfixed
v2
{-# NOINLINE ptr_glRasterPos2xOES #-}
ptr_glRasterPos2xOES :: FunPtr (GLfixed -> GLfixed -> IO ())
ptr_glRasterPos2xOES :: FunPtr (GLfixed -> GLfixed -> IO ())
ptr_glRasterPos2xOES = IO (FunPtr (GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> IO ()))
-> IO (FunPtr (GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfixed -> GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2xOES"
glRasterPos2xvOES
:: MonadIO m
=> Ptr GLfixed
-> m ()
glRasterPos2xvOES :: Ptr GLfixed -> m ()
glRasterPos2xvOES Ptr GLfixed
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLfixed -> IO ()) -> Ptr GLfixed -> IO ()
dyn114 FunPtr (Ptr GLfixed -> IO ())
ptr_glRasterPos2xvOES Ptr GLfixed
v1
{-# NOINLINE ptr_glRasterPos2xvOES #-}
ptr_glRasterPos2xvOES :: FunPtr (Ptr GLfixed -> IO ())
ptr_glRasterPos2xvOES :: FunPtr (Ptr GLfixed -> IO ())
ptr_glRasterPos2xvOES = IO (FunPtr (Ptr GLfixed -> IO ())) -> FunPtr (Ptr GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLfixed -> IO ()))
-> FunPtr (Ptr GLfixed -> IO ()))
-> IO (FunPtr (Ptr GLfixed -> IO ()))
-> FunPtr (Ptr GLfixed -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos2xvOES"
glRasterPos3d
:: MonadIO m
=> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glRasterPos3d GLdouble
v1 GLdouble
v2 GLdouble
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn41 FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glRasterPos3d GLdouble
v1 GLdouble
v2 GLdouble
v3
{-# NOINLINE ptr_glRasterPos3d #-}
ptr_glRasterPos3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glRasterPos3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glRasterPos3d = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3d"
glRasterPos3dv
:: MonadIO m
=> Ptr GLdouble
-> m ()
glRasterPos3dv :: Ptr GLdouble -> m ()
glRasterPos3dv Ptr GLdouble
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> IO ()
dyn42 FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos3dv Ptr GLdouble
v1
{-# NOINLINE ptr_glRasterPos3dv #-}
ptr_glRasterPos3dv :: FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos3dv :: FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos3dv = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ()))
-> IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3dv"
glRasterPos3f
:: MonadIO m
=> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glRasterPos3f GLfloat
v1 GLfloat
v2 GLfloat
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn43 FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glRasterPos3f GLfloat
v1 GLfloat
v2 GLfloat
v3
{-# NOINLINE ptr_glRasterPos3f #-}
ptr_glRasterPos3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glRasterPos3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glRasterPos3f = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3f"
glRasterPos3fv
:: MonadIO m
=> Ptr GLfloat
-> m ()
glRasterPos3fv :: Ptr GLfloat -> m ()
glRasterPos3fv Ptr GLfloat
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> IO ()
dyn44 FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos3fv Ptr GLfloat
v1
{-# NOINLINE ptr_glRasterPos3fv #-}
ptr_glRasterPos3fv :: FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos3fv :: FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos3fv = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ()))
-> IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3fv"
glRasterPos3i
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> m ()
glRasterPos3i :: GLint -> GLint -> GLint -> m ()
glRasterPos3i GLint
v1 GLint
v2 GLint
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> IO ()
dyn45 FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glRasterPos3i GLint
v1 GLint
v2 GLint
v3
{-# NOINLINE ptr_glRasterPos3i #-}
ptr_glRasterPos3i :: FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glRasterPos3i :: FunPtr (GLint -> GLint -> GLint -> IO ())
ptr_glRasterPos3i = IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3i"
glRasterPos3iv
:: MonadIO m
=> Ptr GLint
-> m ()
glRasterPos3iv :: Ptr GLint -> m ()
glRasterPos3iv Ptr GLint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLint -> IO ()) -> Ptr GLint -> IO ()
dyn46 FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos3iv Ptr GLint
v1
{-# NOINLINE ptr_glRasterPos3iv #-}
ptr_glRasterPos3iv :: FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos3iv :: FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos3iv = IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ()))
-> IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3iv"
glRasterPos3s
:: MonadIO m
=> GLshort
-> GLshort
-> GLshort
-> m ()
glRasterPos3s :: GLshort -> GLshort -> GLshort -> m ()
glRasterPos3s GLshort
v1 GLshort
v2 GLshort
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> IO ()
dyn47 FunPtr (GLshort -> GLshort -> GLshort -> IO ())
ptr_glRasterPos3s GLshort
v1 GLshort
v2 GLshort
v3
{-# NOINLINE ptr_glRasterPos3s #-}
ptr_glRasterPos3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
ptr_glRasterPos3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
ptr_glRasterPos3s = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3s"
glRasterPos3sv
:: MonadIO m
=> Ptr GLshort
-> m ()
glRasterPos3sv :: Ptr GLshort -> m ()
glRasterPos3sv Ptr GLshort
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> IO ()
dyn48 FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos3sv Ptr GLshort
v1
{-# NOINLINE ptr_glRasterPos3sv #-}
ptr_glRasterPos3sv :: FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos3sv :: FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos3sv = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLshort -> IO ()))
-> FunPtr (Ptr GLshort -> IO ()))
-> IO (FunPtr (Ptr GLshort -> IO ()))
-> FunPtr (Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3sv"
glRasterPos3xOES
:: MonadIO m
=> GLfixed
-> GLfixed
-> GLfixed
-> m ()
glRasterPos3xOES :: GLfixed -> GLfixed -> GLfixed -> m ()
glRasterPos3xOES GLfixed
v1 GLfixed
v2 GLfixed
v3 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
-> GLfixed -> GLfixed -> GLfixed -> IO ()
dyn113 FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glRasterPos3xOES GLfixed
v1 GLfixed
v2 GLfixed
v3
{-# NOINLINE ptr_glRasterPos3xOES #-}
ptr_glRasterPos3xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glRasterPos3xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glRasterPos3xOES = IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3xOES"
glRasterPos3xvOES
:: MonadIO m
=> Ptr GLfixed
-> m ()
glRasterPos3xvOES :: Ptr GLfixed -> m ()
glRasterPos3xvOES Ptr GLfixed
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLfixed -> IO ()) -> Ptr GLfixed -> IO ()
dyn114 FunPtr (Ptr GLfixed -> IO ())
ptr_glRasterPos3xvOES Ptr GLfixed
v1
{-# NOINLINE ptr_glRasterPos3xvOES #-}
ptr_glRasterPos3xvOES :: FunPtr (Ptr GLfixed -> IO ())
ptr_glRasterPos3xvOES :: FunPtr (Ptr GLfixed -> IO ())
ptr_glRasterPos3xvOES = IO (FunPtr (Ptr GLfixed -> IO ())) -> FunPtr (Ptr GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLfixed -> IO ()))
-> FunPtr (Ptr GLfixed -> IO ()))
-> IO (FunPtr (Ptr GLfixed -> IO ()))
-> FunPtr (Ptr GLfixed -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos3xvOES"
glRasterPos4d
:: MonadIO m
=> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glRasterPos4d GLdouble
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
dyn116 FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glRasterPos4d GLdouble
v1 GLdouble
v2 GLdouble
v3 GLdouble
v4
{-# NOINLINE ptr_glRasterPos4d #-}
ptr_glRasterPos4d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glRasterPos4d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glRasterPos4d = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4d"
glRasterPos4dv
:: MonadIO m
=> Ptr GLdouble
-> m ()
glRasterPos4dv :: Ptr GLdouble -> m ()
glRasterPos4dv Ptr GLdouble
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> IO ()
dyn42 FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos4dv Ptr GLdouble
v1
{-# NOINLINE ptr_glRasterPos4dv #-}
ptr_glRasterPos4dv :: FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos4dv :: FunPtr (Ptr GLdouble -> IO ())
ptr_glRasterPos4dv = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ()))
-> IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4dv"
glRasterPos4f
:: MonadIO m
=> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glRasterPos4f GLfloat
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
dyn52 FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glRasterPos4f GLfloat
v1 GLfloat
v2 GLfloat
v3 GLfloat
v4
{-# NOINLINE ptr_glRasterPos4f #-}
ptr_glRasterPos4f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glRasterPos4f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glRasterPos4f = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4f"
glRasterPos4fv
:: MonadIO m
=> Ptr GLfloat
-> m ()
glRasterPos4fv :: Ptr GLfloat -> m ()
glRasterPos4fv Ptr GLfloat
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> IO ()
dyn44 FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos4fv Ptr GLfloat
v1
{-# NOINLINE ptr_glRasterPos4fv #-}
ptr_glRasterPos4fv :: FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos4fv :: FunPtr (Ptr GLfloat -> IO ())
ptr_glRasterPos4fv = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ()))
-> IO (FunPtr (Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4fv"
glRasterPos4i
:: MonadIO m
=> GLint
-> GLint
-> GLint
-> GLint
-> m ()
glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> m ()
glRasterPos4i GLint
v1 GLint
v2 GLint
v3 GLint
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
-> GLint -> GLint -> GLint -> GLint -> IO ()
dyn82 FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glRasterPos4i GLint
v1 GLint
v2 GLint
v3 GLint
v4
{-# NOINLINE ptr_glRasterPos4i #-}
ptr_glRasterPos4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glRasterPos4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
ptr_glRasterPos4i = IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4i"
glRasterPos4iv
:: MonadIO m
=> Ptr GLint
-> m ()
glRasterPos4iv :: Ptr GLint -> m ()
glRasterPos4iv Ptr GLint
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLint -> IO ()) -> Ptr GLint -> IO ()
dyn46 FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos4iv Ptr GLint
v1
{-# NOINLINE ptr_glRasterPos4iv #-}
ptr_glRasterPos4iv :: FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos4iv :: FunPtr (Ptr GLint -> IO ())
ptr_glRasterPos4iv = IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ()))
-> IO (FunPtr (Ptr GLint -> IO ())) -> FunPtr (Ptr GLint -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4iv"
glRasterPos4s
:: MonadIO m
=> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> m ()
glRasterPos4s GLshort
v1 GLshort
v2 GLshort
v3 GLshort
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
dyn120 FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glRasterPos4s GLshort
v1 GLshort
v2 GLshort
v3 GLshort
v4
{-# NOINLINE ptr_glRasterPos4s #-}
ptr_glRasterPos4s :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glRasterPos4s :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glRasterPos4s = IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4s"
glRasterPos4sv
:: MonadIO m
=> Ptr GLshort
-> m ()
glRasterPos4sv :: Ptr GLshort -> m ()
glRasterPos4sv Ptr GLshort
v1 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> IO ()
dyn48 FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos4sv Ptr GLshort
v1
{-# NOINLINE ptr_glRasterPos4sv #-}
ptr_glRasterPos4sv :: FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos4sv :: FunPtr (Ptr GLshort -> IO ())
ptr_glRasterPos4sv = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (Ptr GLshort -> IO ()))
-> FunPtr (Ptr GLshort -> IO ()))
-> IO (FunPtr (Ptr GLshort -> IO ()))
-> FunPtr (Ptr GLshort -> IO ())
forall a b. (a -> b) -> a -> b
$ String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4sv"
glRasterPos4xOES
:: MonadIO m
=> GLfixed
-> GLfixed
-> GLfixed
-> GLfixed
-> m ()
glRasterPos4xOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> m ()
glRasterPos4xOES GLfixed
v1 GLfixed
v2 GLfixed
v3 GLfixed
v4 = IO () -> m ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())
-> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
dyn53 FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glRasterPos4xOES GLfixed
v1 GLfixed
v2 GLfixed
v3 GLfixed
v4
{-# NOINLINE ptr_glRasterPos4xOES #-}
ptr_glRasterPos4xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glRasterPos4xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())
ptr_glRasterPos4xOES = IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()))
-> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()))
-> FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())
forall a b. (a -> b) -> a -> b
$ String
-> IO (FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getCommand String
"glRasterPos4xOES"