Copyright | (c) Sven Panne 2019 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Synopsis
- glGetNVTextureShader3 :: MonadIO m => m Bool
- gl_NV_texture_shader3 :: Bool
- pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum
- pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum
- pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum
- pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum
- pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum
- pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum
- pattern GL_FORCE_BLUE_TO_ONE_NV :: GLenum
- pattern GL_HILO8_NV :: GLenum
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: GLenum
- pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
- pattern GL_SIGNED_HILO8_NV :: GLenum
Extension Support
glGetNVTextureShader3 :: MonadIO m => m Bool Source #
Is the NV_texture_shader3 extension supported?
gl_NV_texture_shader3 :: Bool Source #
Is the NV_texture_shader3 extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetNVTextureShader3
in those cases instead.
Enums
pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum Source #
pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum Source #
pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum Source #
pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum Source #
pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum Source #
pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum Source #
pattern GL_FORCE_BLUE_TO_ONE_NV :: GLenum Source #
pattern GL_HILO8_NV :: GLenum Source #
pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum Source #
pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: GLenum Source #
pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum Source #
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum Source #
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum Source #
pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum Source #
pattern GL_SIGNED_HILO8_NV :: GLenum Source #